• Title/Summary/Keyword: File Transmission

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Mantissa Chunking Algorithm for the Compression and Progressive Transmission of 3D Mesh Models (삼차원 메쉬 모델의 압축 및 점진적 전송을 위한 가수부 분할 기법)

  • Kim, D.S.;Chung, J.Y.;Kim, H.
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.81-88
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    • 2002
  • Transmission of 3D shape model through Internet has become one of the hottest issues in these days. Presented in this paper is a new approach for the rapid transmission of the geometry data of the shape model. By analyzing the important three factors, the shape fidelity, the file size, and the decompression time, for the compression, we point out the potential problems of previous approaches of using the deltas between consecutive vertices and propose an alternative of directly using the position values of vertices of the model. It turns out that the proposed approach has smaller file size, has lesser distortion in the model, and the decompression is faster.

Merge of VRML Mesh for 3D Shape Data Compression and Transmission (3D 형상 데이터의 압축 및 전송을 위한 VRML 메쉬의 병합에 관한 연구)

  • 장태범;문광원;정재열;김덕수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.89-95
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    • 2002
  • VRML data, which is mainly structural element, is frequently used for modeling and visualizing 3D objects. Although there can be variations, it is a usual practice to represent 3D shapes in VRML format. Ever since the advent of Internet, there have been strong needs to transfer shape data through Internet. Because of this need, it is necessary to transform a data file in VRML or similar format into a more convenient form to transfer through the network. In a VRML file, a model is sometimes divided into a set of triangle meshes due to several practical reasons. However, this causes various demerits for the fast transmission. Therefore, it is more efficient to merge the mesh sets into one mesh set for the transmission. In this paper, we present the problems in the merge process and the techniques to handle the situation.

File Transmission using Push Service in Multi-source Environment (다중 송신자 환경에서 푸시 서비스 기반 파일 전송 기법)

  • An, Dong Hyeok
    • Smart Media Journal
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    • v.4 no.3
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    • pp.38-43
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    • 2015
  • The increased number of smart devices leads users to share multimedia contents with others. Smart device users transmit multimedia files using apps. For multimedia file transfer under NAT (Network Address Translator), a lot of apps exploit a server with public IP or short range communication technologies such as WiFi Direct or Bluetooth because smart devices with private IP address cannot communicate each other directly. We first proposed the push service based file transmission scheme without an additional server and distance limitation. Second, for the push service based transmission, we proposed congestion control scheme to adapt transmission rate to the receiver's link bandwidth. Third, we considered bandwidth aware transmission for senders with different bandwidth. We implemented apps to evaluate the proposed scheme, and conducted experiments with smart devices.

Enhancing File Transmission Speed in Satellite Communication Using Exclusive-OR TCP Coding Technic and Split PEP (Split PEP와 Exclusive-OR TCP 코딩 기법을 이용한 위성통신 파일 전송 속도 향상)

  • Lee, Seunglyong;Kim, Jong-Mu;Oh, Ji-Hoon;Kim, Jae-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1443-1445
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    • 2016
  • In this paper, we propose a exclusive-OR TCP coding technic imply with TCP Hybla on split PEP for enhancing the file transfer speed of the satellite communication. To evaluate performance of the proposed method, we set up a test-bed of satellite communication network. As a result of the performance evaluation, the file transmission speed enhanced more than 12% within high packet loss range. Therefore, we can expect that the proposed methodology could contribute to enhancing of data transmission speed in the satellite communication.

KOMPSAT-2 MSC DCSU Recording Mechanism

  • Lee J.T.;Lee S.G.;Lee S.T.
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.475-478
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    • 2004
  • The DCSU performs satellite payload data acquisition and storage functions before sending the data to the ground station. While imaging, the DCSU makes a file per each input channel and store into memory stack. For the successful imaging mission, proper DCSU mission parameters should be uploaded before the mission such as file name, file size, output channel for the download transmission and so on. This paper will describe the DCSU recording mechanism and some notices that might be helpful for the ground operators.

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The development of the high effective and stoppageless file system for high performance computing (High Performance Computing 환경을 위한 고성능, 무정지 파일시스템 구현)

  • Park, Yeong-Bae;Choe, Seung-Hwan;Lee, Sang-Ho;Kim, Gyeong-Su;Gong, Yong-Jun
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.395-401
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    • 2004
  • In the current high network-centralized computing and enterprising environment, it is getting essential to transmit data reliably at very high rates. Until now previous client/server model based NFS(Network File System) or AFS(Andrew's Files System) have met the various demands but from now couldn't satisfy those of the today's scalable high-performance computing environment. Not only performance but data sharing service redundancy have risen as a serious problem. In case of NFS, the locking issue and cache cause file system to reboot and make problem when it is used simply as ip-take over for H/A service. In case of AFS, it provides file sharing redundancy but it is not possible until the storage supporting redundancy and equipments are prepared. Lustre is an open source based cluster file system developed to meet both demands. Lustre consists of three types of subsystems : MDS(Meta-Data Server) which offers the meta-data services, OST(Objec Storage Targets) which provide file I/O, and Lustre Clients which interact with OST and MDS. These subsystems with message exchanging and pursuing scalable high-performance file system service. In this paper, we compare the transmission speed of gigabytes file between Lustre and NFS on the basis of concurrent users and also present the high availability of the file system by removing more than one OST in operation.

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A Study on the Performance Comparison of 3D File Formats on the Web

  • Lee, Geon-hee;Choi, Pyeong-ho;Nam, Jeong-hwan;Han, Hwa-seop;Lee, Seung-hyun;Kwon, Soon-chul
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.65-74
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    • 2019
  • 3D file formats typically include OBJ (Wavefront file format), STL (STereoLithography), and FBX (Filmbox). Each format has limitations depending on its configuration and usage, and supported formats are different depending on the software application. glTF helps uniform integration of 3D file formats and allows for more efficient transmission of large 3D geometry files by organizing them in a binary format. This paper presents explanation on OBJ, FBX, and STL which are major examples of existing 3D file formats. It also explains the concept and characteristics of glTF and compares its performance with other 3D file formats on the web. The loading time and packets of each 3D file format are measured according to the web browser environment by means of Google Chrome, Firefox and Microsoft Edge. Experimental results show that glTF is the most efficient and that it exhibits the best performance. As to STL, relatively excessive traffic was observed. This study is expected to contribute to reducing rendering time on the web as 3D file formats are used.

On the efficient transmission of video stream using characteristic information (특성 정보를 이용한 비디오 스트림의 효율적 전송)

  • 강수용;염헌영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.9
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    • pp.2328-2340
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    • 1996
  • Until now, the transmission of data for VOD(Video on Demenad) was based on a real time modelling of video data. Markow Modulated Fluid Sources(MMFS) and Markow Modulated Poisson Sources(MMPS) are the most widely used modelling methods. But the charactersitics of the VBR(Variable Bit Rate) signal prevents modelling from actually being "real-time". Also these methods call for the use of large buffers for the abolishment of cell loss. These modelling methods are, of course, useful i case of teleconferences where a real time modelling of video traffic is inevitable, but they are insufficient in cases where the characteristic infomation of video traffic can be obtained beforehand-cases such as VOD. Video data is speial in that if one file is preprocessed all other products can simply be copied from that onepreprocessed file. This characteristic helps reduce the overhead arising from the job of drawing out characteristic information to almost zero. But still, compared to the existing real time modelling method data transmission using characteristic information succeeds in raising the efficiency of data transmission. In tis paper we will outline a method of dta transmission which use the characteristic information of each video stream, and evaluate this method through some experiments.periments.

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A Study on Improved SMETA System and Applying Encryption Function (개선된 SMETA 시스템과 암호화적용에 관한 연구)

  • Hwang, In-Moon;Yoo, Nam-Hyun;Son, Cheol-Su;Kim, Won-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.5
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    • pp.849-856
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    • 2008
  • As the XML is used as the standard format for information delivery and exchange in various fields, the SVG is frequently used as a user interface or expression tool for the embedded system like an internet based mobile phone. The SVG file must contain additional information specifying the structure of the document and it consumes more transmission time than the actual data sent. The SMETA(Svg transmission MEthod using Semantic meTAdata) system[9] is a study to reduce the size of the SVG file by partitioning the SVG file to a minimal size and assigning meaningful meta data to each portion of the data. In this paper, instead of the meta data exchange method for reducing the size of the file exchanged in the existing SMETA system, we studied an improved version of SMETA system that analyzes the data for each user in the server system and only transmits the data that a user needs. In addition, through our simulation, we verified that it provides better performance than the existing system even if encryption is used.

A Study of Transmission Structure for IP-based Digital Broadcast Systems (IP 기반 디지털 방송 시스템을 위한 전송 구조 연구)

  • Seo, Hyung-Yoon;Bae, Byungjun;Lim, Hyoungsoo;Huh, Jun-hwan;Kim, Jong-Deok
    • KIISE Transactions on Computing Practices
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    • v.21 no.6
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    • pp.430-435
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    • 2015
  • IP-based, next generation digital broadcast systems transmit DASH segment files. Designed by the DASH system, DASH segment files provide variable quality of contents, while the size of DASH segment files varies even if the file has the same quality. Delays and inefficient use of resources are major challenges in the transmission of variable size DASH segment files in broadcasting systems. Traditional broadcasting transmission systems are designed according to characteristics of physical layer of broadcast, and thus, delay and inefficient resources use is difficult to find. Yet, transmission content quantities continue to rise in the next-generation broadcasting systems (e.g. FHD, UHD (4k, 8k)) with variability of the segments file size as well. Resources for next-generation broadcast are more abundant than traditional broadcast with recent development, but continue to be limited and fixed. Resource delay and inefficiency are important but has not been extensively studied. We propose a transmission structure solution to analyze the delay and efficiency of the resource as each DASH segment file is transmitted, and have further performed simulation studies.