• Title/Summary/Keyword: Feature representation

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Age Invariant Face Recognition Based on DCT Feature Extraction and Kernel Fisher Analysis

  • Boussaad, Leila;Benmohammed, Mohamed;Benzid, Redha
    • Journal of Information Processing Systems
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    • v.12 no.3
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    • pp.392-409
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    • 2016
  • The aim of this paper is to examine the effectiveness of combining three popular tools used in pattern recognition, which are the Active Appearance Model (AAM), the two-dimensional discrete cosine transform (2D-DCT), and Kernel Fisher Analysis (KFA), for face recognition across age variations. For this purpose, we first used AAM to generate an AAM-based face representation; then, we applied 2D-DCT to get the descriptor of the image; and finally, we used a multiclass KFA for dimension reduction. Classification was made through a K-nearest neighbor classifier, based on Euclidean distance. Our experimental results on face images, which were obtained from the publicly available FG-NET face database, showed that the proposed descriptor worked satisfactorily for both face identification and verification across age progression.

Design of Hew Neural network Classifier based on novel neurons with new boundary description (새로운 경계 묘사 뉴런을 가지는 신경회로망 분류기 설계)

  • 고국원;김종형;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.19-19
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    • 2000
  • This paper introduces a new scheme for neural network classifier which can describe the shape of patterns in clustered group by using a self-organizing teeming algorithm. The prototype based neural network classifier can not describe the shape of group and it has low classification performance when the data groups are complex. To improve above-mentioned problem, new neural scheme is introduced. This proposed neural network algorithm can be regarded as the extension of self-organizing feature map which can describe The experimental results shows that the proposed algorithm can describe the shape of pattern successfully.

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Fast Object Recognition using Local Energy Propagation from Combination of Saline Line Groups (직선 조합의 에너지 전파를 이용한 고속 물체인식)

  • 강동중
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.311-311
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    • 2000
  • We propose a DP-based formulation for matching line patterns by defining a robust and stable geometric representation that is based on the conceptual organizations. Usually, the endpoint proximity and collinearity of image lines, as two main conceptual organization groups, are useful cues to match the model shape in the scene. As the endpoint proximity, we detect junctions from image lines. We then search for junction groups by using geometric constraint between the junctions. A junction chain similar to the model chain is searched in the scene, based on a local comparison. A Dynamic Programming-based search algorithm reduces the time complexity for the search of the model chain in the scene. Our system can find a reasonable matching, although there exist severely distorted objects in the scene. We demonstrate the feasibility of the DP-based matching method using both synthetic and real images.

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WLSD: A Perceptual Stimulus Model Based Shape Descriptor

  • Li, Jiatong;Zhao, Baojun;Tang, Linbo;Deng, Chenwei;Han, Lu;Wu, Jinghui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.12
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    • pp.4513-4532
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    • 2014
  • Motivated by the Weber's Law, this paper proposes an efficient and robust shape descriptor based on the perceptual stimulus model, called Weber's Law Shape Descriptor (WLSD). It is based on the theory that human perception of a pattern depends not only on the change of stimulus intensity, but also on the original stimulus intensity. Invariant to scale and rotation is the intrinsic properties of WLSD. As a global shape descriptor, WLSD has far lower computation complexity while is as discriminative as state-of-art shape descriptors. Experimental results demonstrate the strong capability of the proposed method in handling shape retrieval.

A Revocable Fingerprint Template for Security and Privacy Preserving

  • Jin, Zhe;Teoh, Andrew Beng Jin;Ong, Thian Song;Tee, Connie
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1327-1342
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    • 2010
  • With the wide deployment of biometric authentication systems, several issues pertaining security and privacy of the biometric template have gained great attention from the research community. To resolve these issues, a number of biometric template protection methods have been proposed. However, the design of a template protection method to satisfy four criteria, namely diversity, revocability and non-invertibility is still a challenging task, especially performance degradation when template protection method is employed. In this paper, we propose a novel method to generate a revocable minutiae-based fingerprint template. The proposed method consists of feature extraction from fingerprint minutiae pairs, quantization, histogram binning, binarization and eventually binary bit-string generation. The contributions of our method are two fold: alignment-free and good performance. Various experiments on FVC2004 DB1 demonstrated the effectiveness of the proposed methods.

Study on the Recognition of Spoken Korean Continuous Digits Using Phone Network (음성망을 이용한 한국어 연속 숫자음 인식에 관한 연구)

  • Lee, G.S.;Lee, H.J.;Byun, Y.G.;Kim, S.H.
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.624-627
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    • 1988
  • This paper describes the implementation of recognition of speaker - dependent Korean spoken continuous digits. The recognition system can be divided into two parts, acoustic - phonetic processor and lexical decoder. Acoustic - phonetic processor calculates the feature vectors from input speech signal and the performs frame labelling and phone labelling. Frame labelling is performed by Bayesian classification method and phone labelling is performed using labelled frame and posteriori probability. The lexical decoder accepts segments (phones) from acoustic - phonetic processor and decodes its lexical structure through phone network which is constructed from phonetic representation of ten digits. The experiment carried out with two sets of 4continuous digits, each set is composed of 35 patterns. An evaluation of the system yielded a pattern accuracy of about 80 percent resulting from a word accuracy of about 95 percent.

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사례기반 상품추천시스템 개발을 위한 사례표현에 관한 연구

  • 정대율;하동현
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2002.05a
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    • pp.333-341
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    • 2002
  • 사례기반추론기법을 통한 유사상품의 탐색과 사용자 요구에 적합한 상품추천을 위해서는 다양한 요구에 부응할 수 있는 사례베이스의 구축이 우선되어야 한다 이에 본 연구에서는 인터넷 쇼핑몰의 상품추천시스템에서 번들상품구성문제를 표현하는데 적합한 사례표현기법을 개발하며, 유1.1사례를 추출하기 위한 유사도 척도의 개발에 연구의 첫 번째 주안점을 둔다. 본 논문에서는 번들상품추천을 위한 사례표현기법으로 속성-값(feature-value) 방식인 프레임(frame) 형식을 사용하고 있다 또한 유사도 측정을 위하여 각 속성(행사, 예산, 참여자 수, 고객 거주지 등)에 대하여 유사도 테이블을 작성하고, 이들 속성들의 가중합계방법을 이용하고 있다.

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The Effect Of Standard Limits And Fits On The Productivity Of Assembly Robots (표준 Limits 및 Fits가 조립 로보트의 생산성에 미치는 영향)

  • Kim, Sunn-Ho;Knott, Kenneth
    • Journal of Korean Institute of Industrial Engineers
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    • v.17 no.2
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    • pp.75-86
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    • 1991
  • This paper presents a methodology to enable the tolerances on mating parts of an assembly to be specified and be compatible to the precision of an assembly robot so as to achieve maximum system performance. The measure of performance is defined as the Probability of Successful Assembly (PSA). A typical loose fastener assembly, usually called peg-in-a-hole is investigated. The Geometric Tolerancing System is adopted to represent position tolerances of mating parts. Two models are presented by considering modifiers on a position tolerance, Regardless of Feature Size (RFS) and Maximum Material Condition (MMC). Using these models, it is analyzed how the Standard Limits and Fits recommended by ANSI influence the performance of an assembly robot. For this analysis, the Standard Limits and Fits are transformed to the representation scheme of the Geometric Tolerancing System. Due to low PSAs when the Standard Limits and Fits are taken into account, the effect of chamfers around a hole is also analyzed.

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An Interactive Character Animation and Data Management Tool (대화형 캐릭터 애니메이션 생성과 데이터 관리 도구)

  • Lee, Min-Geun;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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On the Visual Scene Validity of the Microcomputer Aided Port Design Simulator (마이크로 컴퓨터를 이용한 항만설계 시뮬레이터의 영상정보 신뢰성에 관한 연구)

  • 김환수
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.3 no.2
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    • pp.1-12
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    • 1997
  • One of the main uses for ship simulators is in the field of port design, and an increasing number of simulators, of varying degrees of fidelity, are being used for this purpose. An essential feature of all such simulators is their visual scene, which must be of sufficent fidelity to convey the key visual cues adequately. This paper examines the ability of a number of experienced mariners to perceive speeds and distances correctly using Computer Generated Imagery visual scenes of different fidelity, compared with their performance at sea. From the results, it was found that the microcomputer based simulator might be considered, as far as its visual scene representation is concerned, to be as valid as the full mission ship simulator for the port design task.

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