• 제목/요약/키워드: Fast Visualization

검색결과 136건 처리시간 0.038초

대화식 볼륨 렌더링을 지원하는 효율적인 가시화 방법 (An Efficient Visualization Method for Interactive Volume Rendering)

  • 김태영
    • 한국컴퓨터그래픽스학회논문지
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    • 제8권1호
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    • pp.1-11
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    • 2002
  • 볼륨 렌더링 기술이 실제 응용 분야에서 널리 사용되기 위해서는 사용자가 3차원 데이터에 내재되어 있는 의미있는 정보를 쉽게 찾을 수 있도록 대화식으로 분류 파라미터를 조절하고 그 결과 영상을 빠른 속도로 가시화시켜 주는 것이 필요하다. 이제까지 제시된 볼륨 렌더링의 가속화 방법은 전처리 과정으로 비균등한 볼륨 데이터를 균등한 볼륨으로 재구성하고 분류 작업을 수행한 후, 실행시간에 렌더링을 빠르게 수행하는데 주안점을 두고 있다. 그러나 이러한 방법은 전처리 시간이 길어지고 사용자가 실행시간에 대화식으로 분류 파라미터를 지정하여 그 결과 영상을 피이드백 받을 수 없는 단점이 있다. 본 논문에서는 별도의 하드웨어 없이 범용 컴퓨터 상에서 대화식으로 분류 및 렌더링을 수행할 수 있는 가시화 방법을 제안한다.

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ArcView를 이용한 지하 정보 및 시각화 시스템 구축 사례 연구 (A Case Study of Developing a Subsurface Information and Visualization System Using ArcView)

  • 김현규;이두성
    • 지구물리와물리탐사
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    • 제4권4호
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    • pp.101-109
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    • 2001
  • 다양한 지하 정보를 효율적으로 관리하고 사용자가 필요로 하는 형태의 정보를 쉽게 가공할 수 있는 공간 정보 시스템을 구축하기 위하여 시추 정보를 데이타베이스화 하였고 시추공, 광체, 터널, 채굴 공동 등의 지하 개체를 3차원으로 시각화하였다. 또한 여기서 만들어진 3차원 광체에 이용할 수 있는 분석 도구, 즉 수직 단면 생성 도구, 매장량 계산 도구 등을 제작하였다. 이 정보 시스템은 상응 GIS 소프트웨어인 ArcView의 스크립트 언어인 Avenue를 사용하여 개발하였으며, 사용자들이 실시간 질의와 개체의 다양한 조합 및 3차원 조망을 통해 지하 구조에 대한 정확한 분석 및 해석을 쉽게 그리고 신속히 할 수 있도록 하였다.

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Wavelet 변환 계수를 이용한 대용량 지형정보 데이터의 삼각형 메쉬근사에 관한 연구 (Fast Triangular Mesh Approximation for Terrain Data Using Wavelet Coefficients)

  • 유한주;이상지;나종범
    • 방송공학회논문지
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    • 제2권1호
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    • pp.65-73
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    • 1997
  • 본 논문에서는 대용량 지형 정보 데이터를 효과적으로 3차원 도시하기 위하여 wavelet 변환을 이용한 효과적이고 새로운 삼각형 메쉬 근사 기법과 압축 저장 기법을 제안한다. 제안된 방법은 wavelet 변환 계수의 공간-주파수 지역제한 특성을 이용하여 지형정보 데이터를 영역분할하고 각 영역에 대해 삼각형 메쉬를 생성하므로써 계산량이 적고 알고리즘이 간단하다는 장점이 있다. 또한 Embedded Zerotree Wavelet 부호화 기법을 도입하여 지형 정보데이터의 효과적인 저장, 관리는 물론 삼각형 메쉬 구성기법에 적용하였다. 제안된 지형정보 데이터의 3차원 고속도시기에는 데이터 압축, 저장 및 Level of Detail 구현에 이르는 모든 기법을 통합되었으며 모의실험을 통하여 높은 PSNR, 고속 수행, 간단한 구현 등의 장점들을 갖는 것이 확인되었다.

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COMPARISON OF DIFFERENT NUMERICAL SCHEMES FOR THE CAHN-HILLIARD EQUATION

  • Lee, Seunggyu;Lee, Chaeyoung;Lee, Hyun Geun;Kim, Junseok
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제17권3호
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    • pp.197-207
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    • 2013
  • The Cahn-Hilliard equation was proposed as a phenomenological model for describing the process of phase separation of a binary alloy. The equation has been applied to many physical applications such as amorphological instability caused by elastic non-equilibrium, image inpainting, two- and three-phase fluid flow, phase separation, flow visualization and the formation of the quantum dots. To solve the Cahn-Hillard equation, many numerical methods have been proposed such as the explicit Euler's, the implicit Euler's, the Crank-Nicolson, the semi-implicit Euler's, the linearly stabilized splitting and the non-linearly stabilized splitting schemes. In this paper, we investigate each scheme in finite-difference schemes by comparing their performances, especially stability and efficiency. Except the explicit Euler's method, we use the fast solver which is called a multigrid method. Our numerical investigation shows that the linearly stabilized stabilized splitting scheme is not unconditionally gradient stable in time unlike the known result. And the Crank-Nicolson scheme is accurate but unstable in time, whereas the non-linearly stabilized splitting scheme has advantage over other schemes on the time step restriction.

가솔린 엔진에서 액막 연료량 추정 및 이를 이용한 공연비 예측에 관한 연구 (Estimation of Wall Wetting Fuel at Intake Port and Model Based Prediction A/F in a S.I. Engine)

  • 황승환;이종화;박경석
    • 한국자동차공학회논문집
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    • 제7권8호
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    • pp.116-122
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    • 1999
  • According to the stringent exhaust emission regulation, precise control of air fuel ratio is one of the most important issues on gasoline engine. Although many researches have been carried out to identify the fuel transport phenomena in a port fueled gasoline engine, complexity of fuel film behavior in the intake port makes it difficult. The fuel film behavior was investigated recently by using visualization method and these gave us qualitative understanding. The purpose of this study is to estimate of wall wetting fuel in the intake port and the inducted fuel mass was predicted by using wall wetting fuel model . The model coefficient($\alpha$,$\beta$) and fuel film mass on the port wall were determined from measured in-cylinder HC concentration using FRFID after injection off. The fuel film mass was increased, but $\alpha$(ratio of directly inducted fuel mass into cylinder from injected fuel mass) was decreased with increasing load at the same engine speed. $\beta$is nearly constant value(0.8~0.9). when injected fuel mass is varied at 1500rpm , the calculated air fuel ratio using well wetting fuel model was nearly the same as measured by UEGO.

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OpenGL을 이용한 대용량 Polygon Model의 View-Frustum Culling 기법 (A View-Frustum Culling Technique Using OpenGL for Large Polygon Models)

  • 조두연;정성준;이규얼;김태완;최항순;성우제
    • 한국게임학회 논문지
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    • 제1권1호
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    • pp.55-60
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    • 2001
  • With rapid development of graphic hardware, researches on Virtual Reality and 3D Games have received more attention than before. For more realistic 3D graphic scene, objects were to be presented with lots of polygons and the number of objects shown in a scene was remarkably increased. Therefore, for effective visualization of large polygon models like this, view-frustum culling method, that visualizes only objects shown in the screen, has been widely used. In general, the bounding boxes that include objects are generated firstly, and the boxes are intersected with view-frustum to check whether object is in the visible area or not. Recently, an algorithm that can check in-out test of objects using OpenGL's selection mode, which is originally used to select the objects in the screen, is suggested. This algorithm is fast because it can use hardware acceleration. In this study, by implementing and applying this algorithm to large polygon models, we showed the efficiency of OpenGL assisted View-Frustum Culling algorithm. If this algorithm is applied to 3D games that have to process more complicated characters and landscapes, performance improvement can be expected.

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Dimethyl-ether (DME) 연료의 분무, 연소 및 배기 특성에 관한 실험 및 수치해석적 연구 (A Study on the Spray, Combustion, and Exhaust Emission Characteristics of Dimethyl-ether (DME) by Experiment and Numerical Analysis)

  • 박수한;김형준;이창식
    • 한국분무공학회지
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    • 제15권1호
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    • pp.31-37
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    • 2010
  • The aim of this work is to investigate the spray and combustion characteristics of dimethyl-ether (DME) at various injection conditions. The spray characteristics such as spray tip penetration and spray cone angle were experimentally studied from the spray images which obtained from the spray visualization system. Combustion and emissions characteristics were numerically investigated by using KIVA-3V code coupled with Chemkin chemistry solver. From these results, it revealed that DME spray had a shorter spray tip penetration and wider spray cone angle than that of diesel spray due to the low density, low surface tension, and fast evaporation characteristics. At the constant heating value condition, DME fuel showed higher peak combustion pressure and earlier ignition timing, because of high cetane number and superior evaporation characteristics. In addition, the combustion of DME exhausted more $NO_x$ emission and lower HC emission due to the active combustion reaction in the combustion chamber. The result shows that DME had a little soot emission due to its molecular structure characteristics with no direct connection between carbons.

차체 사이드 패널 조립을 위한 디지털 레이저용접 셀 구현 (Implementation of Digital Laser Welding Cell for Car Side Panel Assembly)

  • 박홍석;최흥원;강무진
    • 한국정밀공학회지
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    • 제22권5호
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    • pp.113-120
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    • 2005
  • Because of the turbulent markets and the increasing demand on product quality, the application of new technology to practice is increasingly important. In case of automotive industries, they take interest in laser welding to solve these problems because laser welding has many advantages such as good accessibility, welding quality, fast welding speed and so on. To apply this technology to welding of car body, the data of laser welding are collected through lots of the experiment according to the material, geometry and layer number of welding points. Based on the experiment results and the information of product, i.e. the car side panel, the clustering of stitches for laser welding was carried out and the optimal equipments are selected through the comparison between the requirements of welding and the potential of equipments. Using these results, laser welding cell for the car side panel are configured with the concept of the digital manufacturing, which ensures maximum planning security with visualization and simulation. Finally, the optimal laser welding cell is chosen by the evaluation of alternative cells with assessment criteria.

High Speed SD-OCT System Using GPU Accelerated Mode for in vivo Human Eye Imaging

  • Cho, Nam Hyun;Jung, Unsang;Kim, Suhwan;Jung, Woonggyu;Oh, Junghwan;Kang, Hyun Wook;Kim, Jeehyun
    • Journal of the Optical Society of Korea
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    • 제17권1호
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    • pp.68-72
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    • 2013
  • We developed an SD-OCT (Spectral Domain-Optical Coherence Tomography) system which uses a GPU (Graphics Processing Unit) for processing. The image size from the SD-OCT system is $1024{\times}512$ and the speed is 110 frame/sec in real-time. K-domain linearization, FFT (Fast Fourier Transform), and log scaling were included in the GPU processing. The signal processing speed was about 62 ms using a CPU (Central Processing Unit) and 1.6 ms using a GPU, which is 39 times faster. We performed an in-vivo retinal scan, and reconstructed a 3D visualization based on C-scan images. As a result, there were minimal motion artifacts and we confirmed that tomograms of blood vessels, the optic nerve, and the optic disk are clearly identified. According to the results of this study, this SD-OCT can be applied to real-time 3D display technology, particularly auxiliary instruments for eye operations in ophthalmology.

Free-view Pixels of Elemental Image Rearrangement Technique (FPERT)

  • Lee, Jaehoon;Cho, Myungjin;Inoue, Kotaro;Tashiro, Masaharu;Lee, Min-Chul
    • Journal of information and communication convergence engineering
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    • 제17권1호
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    • pp.60-66
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    • 2019
  • In this paper, we propose a new free-view three-dimensional (3D) computational reconstruction of integral imaging to improve the visual quality of reconstructed 3D images when low-resolution elemental images are used. In a conventional free-view reconstruction, the visual quality of the reconstructed 3D images is insufficient to provide 3D information to applications because of the shift and sum process. In addition, its processing speed is slow. To solve these problems, our proposed method uses a pixel rearrangement technique (PERT) with locally selective elemental images. In general, PERT can reconstruct 3D images with a high visual quality at a fast processing speed. However, PERT cannot provide a free-view reconstruction. Therefore, using our proposed method, free-view reconstructed 3D images with high visual qualities can be generated when low-resolution elemental images are used. To show the feasibility of our proposed method, we applied it to optical experiments.