• Title/Summary/Keyword: Fast Computation

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An Improved PAPR Reduction Using Sub-block Phase Weighting (SPW) Method in OFDM Communication System (OFDM 시스템에서 SPW(Sub-Block Phase Weighting) 기법을 이용한 개선된 PAPR 저감 기법)

  • Kim Sun-Ae;Kang Yeong-Cheol;Suh Jae-Won;Ryu Heung-Gyoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.11 s.102
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    • pp.1123-1130
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    • 2005
  • In this paper, we propose an improved side information processing scheme which is important in the sub-block phase weighting(SPW) method for the peak-to-average power ratio(PAPR) reduction. SPW method is to divide the input OFDM subchannels into several subblocks and to multiply phase weighting with each subblocks, properly for the reduction of the peak power. SPW method is similar to the conventional PTS method when the number of sub-carriers, signal modulation format and the number of subblocks are the same. However, unlike the conventional PTS(Partial Transmit Sequence) and SLM(Selected Mapping) method using many stages of IFFT(Inverse Fast Fourier Transform), SPW method only needs one IFFT. Although PAPR can be reduced by SPW method, complex computation burden still remains. In this paper the flipping algorithm and the full iteration algorithm are used f3r the phase control method. Through the computer simulation, we analyze and discuss the properties and the performance of the suggested method.

Fast numerical methods for marine controlled-source electromagnetic (EM) survey data based on multigrid quasi-linear approximation and iterative EM migration (다중격자 준선형 근사 및 반복적 전자탐사 구조보정법에 기초한 해양 인공송신 전자탐사 자료의 빠른 수치해석 기법)

  • Ueda, Takumi;Zhdanov, Michael S.
    • Geophysics and Geophysical Exploration
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    • v.11 no.1
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    • pp.60-67
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    • 2008
  • In this paper we consider an application of the method of electromagnetic (EM) migration to the interpretation of a typical marine controlled-source (MCSEM) survey consisting of a set of sea-bottom receivers and a moving electrical bipole transmitter. Three-dimensional interpretation of MCSEM data is a very challenging problem because of the enormous number of computations required in the case of the multi-transmitter and multi-receiver data acquisition systems used in these surveys. At the same time, we demonstrate that the MCSEM surveys with their dense system of transmitters and receivers are extremely well suited for application of the migration method. In order to speed up the computation of the migration field, we apply a fast form of integral equation (IE) solution based on the multigrid quasi-linear (MGQL) approximation which we have developed. The principles of migration imaging formulated in this paper are tested on a typical model of a sea-bottom petroleum reservoir.

Computing Fast Secondary Skin Deformation of a 3D Character using GPU (GPU를 이용한 3차원 캐릭터의 빠른 2차 피부 변형 계산)

  • Kim, Jong-Hyuk;Choi, Jung-Ju
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.2
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    • pp.55-62
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    • 2012
  • This paper presents a new method to represent the secondary deformation effect using simple mass-spring simulation on the vertex shader of the GPU. For each skin vertex of a 3D character, a zero-length spring is connected to a virtual vertex that is to be rendered. When a skin vertex changes its position and velocity according to the character motion, the position of the corresponding virtual vertex is computed by mass-spring simulation in parallel on the GPU. The proposed method represents the secondary deformation effect very fast that shows the material property of a character skin during the animation. Applying the proposed technique dynamically can represent squash-and-stretch and follow-through effects which have been frequently shown in the traditional 2D animation, within a very small amount of additional computation. The proposed method is applicable to represent elastic skin deformation of a virtual character in an interactive animation environment such as games.

Efficient Scheduling Schemes for Low-Area Mixed-radix MDC FFT Processor (저면적 Mixed-radix MDC FFT 프로세서를 위한 효율적인 스케줄링 기법)

  • Jang, Jeong Keun;Sunwoo, Myung Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.7
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    • pp.29-35
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    • 2017
  • This paper presents a high-throughput area-efficient mixed-radix fast Fourier transform (FFT) processor using the efficient scheduling schemes. The proposed FFT processor can support 64, 128, 256, and 512-point FFTs for orthogonal frequency division multiplexing (OFDM) systems, and can achieve a high throughput using mixed-radix algorithm and eight-parallel multipath delay commutator (MDC) architecture. This paper proposes new scheduling schemes to reduce the size of read-only memories (ROMs) and complex constant multipliers without increasing delay elements and computation cycles; thus, reducing the hardware complexity further. The proposed mixed-radix MDC FFT processor is designed and implemented using the Samsung 65nm complementary metal-oxide semiconductor (CMOS) technology. The experimental result shows that the area of the proposed FFT processor is 0.36 mm2. Furthermore, the proposed processor can achieve high throughput rates of up to 2.64 GSample/s at 330 MHz.

A Study on Implementation of the Fast Motion Estimation (고속 움직임 예측기 구현에 관한 연구)

  • Kim, Jin-Yean;Park, Sang-Bong;Jin, Hyun-Jun;Park, Nho-Kyung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.69-77
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    • 2002
  • Sine digital signal processing for motion pictures requires huge amount of data computation to store, manipulate and transmit, more effective data compression is necessary. Therefore, the ITU-T recommended H.26x as data compression standards for digital motion pictures. The data compression method that eliminates time redundancies by motion estimation using relationship between picture frames has been widely used. Most video conding systems employ block matching algorithm for the motion estimation and compensation, and the algorithm is based on the minimun value of cast functions. Therefore, fast search algorithm rather than full search algorithm is more effective in real time low data rates encodings such as H.26x. In this paper, motion estimation employing the Nearest-Neighbors algorithm is designed to reduce search time using FPGA, coded in VHDL, and simulated and verified using Xilink Foundation.

Enhancement of Stereo Feature Matching using Feature Windows and Feature Links (특징창과 특징링크를 이용한 스테레오 특징점의 정합 성능 향상)

  • Kim, Chang-Il;Park, Soon-Yong
    • The KIPS Transactions:PartB
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    • v.19B no.2
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    • pp.113-122
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    • 2012
  • This paper presents a new stereo matching technique which is based on the matching of feature windows and feature links. The proposed method uses the FAST feature detector to find image features in stereo images and determines the correspondences of the detected features in the stereo images. We define a feature window which is an image region containing several image features. The proposed technique consists of two matching steps. First, a feature window is defined in a standard image and its correspondence is found in a reference image. Second, the corresponding features between the matched windows are determined by using the feature link technique. If there is no correspondence for an image feature in the standard image, it's disparity is interpolated by neighboring feature sets. We evaluate the accuracy of the proposed technique by comparing our results with the ground truth of in a stereo image database. We also compare the matching accuracy and computation time with two conventional feature-based stereo matching techniques.

Fast Intermode Decision for Scalable Video Coding using Statistical Hypothesis Testing (스케일러블 비디오 부호화에서 통계적 가설 검증 기법을 이용한 고속 화면간 모드 결정)

  • Lee, Bum-Shik;Hahm, Sang-Jin;Kim, Byung-Sun;Lee, Keun-Sik;Park, Keun-Soo;Kim, Mun-Churl
    • Journal of Broadcast Engineering
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    • v.12 no.3
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    • pp.250-265
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    • 2007
  • In this paper, a fast intermode decision scheme is introduced by efficiently performing the mode decision using statistical hypothesis testing for hierarchical B-picture coding of SVC, in which much computational power is expensed for combined variable block sizes and hierarchical B-pictures. The hypothesis testing in the proposed method is performed on $16{\times}16\;and\;8{\times}8$ blocks to have early termination for RD computation of all possible modes. The early termination in intermode decision is performed by comparing the pixel values of current blocks and corresponding motion-compensated blocks. The proposed scheme exhibits effective early termination behavior in intermode decision and leads to a significant reduction up to 69% in computational complexity with slight increment in bit amounts. The degradation of visual quality turns out to be negligible in terms of PSNR values.

Rapid Implementation of 3D Facial Reconstruction from a Single Image on an Android Mobile Device

  • Truong, Phuc Huu;Park, Chang-Woo;Lee, Minsik;Choi, Sang-Il;Ji, Sang-Hoon;Jeong, Gu-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1690-1710
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    • 2014
  • In this paper, we propose the rapid implementation of a 3-dimensional (3D) facial reconstruction from a single frontal face image and introduce a design for its application on a mobile device. The proposed system can effectively reconstruct human faces in 3D using an approach robust to lighting conditions, and a fast method based on a Canonical Correlation Analysis (CCA) algorithm to estimate the depth. The reconstruction system is built by first creating 3D facial mapping from a personal identity vector of a face image. This mapping is then applied to real-world images captured with a built-in camera on a mobile device to form the corresponding 3D depth information. Finally, the facial texture from the face image is extracted and added to the reconstruction results. Experiments with an Android phone show that the implementation of this system as an Android application performs well. The advantage of the proposed method is an easy 3D reconstruction of almost all facial images captured in the real world with a fast computation. This has been clearly demonstrated in the Android application, which requires only a short time to reconstruct the 3D depth map.

Study on Multi-vehicle Routing Problem Using Clustering Method for Demand Responsive Transit (수요응답형 대중교통체계를 위한 클러스터링 기반의 다중차량 경로탐색 방법론 연구)

  • Kim, Jihu;Kim, Jeongyun;Yeo, Hwasoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.19 no.5
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    • pp.82-96
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    • 2020
  • The Demand Responsive Transit (DRT) system is the flexible public transport service that determines the route and schedule of the service vehicles according to users' requests. With increasing importance of public transport systems in urban areas, the development of stable and fast routing algorithms for DRT has become the goal of many researches over the past decades. In this study, a new heuristic method is proposed to generate fast and efficient routes for multiple vehicles using demand clustering and destination demand priority searching method considering the imbalance of users' origin and destination demands. The proposed algorithm is tested in various demand distribution scenarios including random, concentration and directed cases. The result shows that the proposed method reduce the drop of service ratio due to an increase in demand density and save computation time compared to other algorithms. In addition, compared to other clustering-based algorithms, the walking cost of the passengers is significantly reduced, but the detour time and in-vehicle travel time of the passenger is increased due to the detour burden.

Fast Content Adaptive Interpolation Algorithm Using One-Dimensional Patch-Based Learning (일차원 패치 학습을 이용한 고속 내용 기반 보간 기법)

  • Kang, Young-Uk;Jeong, Shin-Cheol;Song, Byung-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.1
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    • pp.54-63
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    • 2011
  • This paper proposes a fast learning-based interpolation algorithm to up-scale an input low-resolution image into a high-resolution image. In conventional learning-based super-resolution, a certain relationship between low-resolution and high-resolution images is learned from various training images and a specific high frequency synthesis information is derived. And then, an arbitrary low resolution image can be super-resolved using the high frequency synthesis information. However, such super-resolution algorithms require heavy memory space to store huge synthesis information as well as significant computation due to two-dimensional matching process. In order to mitigate this problem, this paper presents one-dimensional patch-based learning and synthesis. So, we can noticeably reduce memory cost and computational complexity. Simulation results show that the proposed algorithm provides higher PSNR and SSIM of about 0.7dB and 0.01 on average, respectively than conventional bicubic interpolation algorithm.