• Title/Summary/Keyword: Fast Computation

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A 2D-FFT algorithm on mesh connected multiprocessor systems

  • Kunieda, Hiroaki;Itoh, Kazuhito
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10a
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    • pp.851-856
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    • 1987
  • A direct computation algorithm of two dimensional fast Fourier transform (2D-FFT) is considered here for implementation in mesh connected multiprocessor array of both a 2D-toroidal and a rectangular type. Results are derived for a hardware algorithm including data allocation and interprocessor communications. A performance comparison is carried out between the proposed direct 2D-FFT computation and the conventional one to show that a new algorithm gives higher speedup under a reasonable assumption on the speeds of operations.

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Sample Based Algorithm for k-Spatial Medians Clustering

  • Jin, Seo-Hoon;Jung, Byoung-Cheol
    • The Korean Journal of Applied Statistics
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    • v.23 no.2
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    • pp.367-374
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    • 2010
  • As an alternative to the k-means clustering the k-spatial medians clustering has many good points because of advantages of spatial median. However, it has not been used a lot since it needs heavy computation. If the number of objects and the number of variables are large the computation time problem is getting serious. In this study we propose fast algorithm for the k-spatial medians clustering. Practical applicability of the algorithm is shown with some numerical studies.

Gradient-based Fast Connectivity Weighted Hough Transform (그래디언트 기반 고속 연결성 가중 허프 변환)

  • Kim, Jeong-Tae;Shin, Ji-Young
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.4
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    • pp.715-717
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    • 2008
  • The connectivity weighted Hough transform is a useful method for detecting well-connected short lines without generating false lines yet requires extensive computation. This letter describes a method that reduces the computation of the connectivity weighted Hough transform by removing unnecessary weight calculations using the gradient angles of feature points. In simulations with synthetic images and experiments with liquid crystal display panel images, the proposed method showed significantly improved speed without compromising detectability.

Motion Direction Oriented Fast Block Matching Algorithm (움직임 방향 지향적인 고속 블록정합 알고리즘)

  • Oh, Jeong-Su
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.2007-2012
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    • 2011
  • To reduce huge computation in the block matching, this paper proposes a fast block matching algorithm which limits search points in the search area. On the basis of two facts that most motion vectors are located in central part of search area and matching error is monotonic decreasing toward the best similar block, the proposed algorithm moves a matching pattern between steps by the one pixel, predicts the motion direction for the best similar block from similar blocks decided in previous steps, and limits movements of search points to ${\pm}45^{\circ}C$ on it. As a result, it could remove the needless search points and reduce the block matching computation. In comparison with the conventional similar algorithms, the proposed algorithm caused the trivial image degradation in images with fast motion but kept the equivalent image quality in images with normal motion, and it, meanwhile, reduced from about 20% to over 67% of the their block matching computation.

Fast triangle flip bat algorithm based on curve strategy and rank transformation to improve DV-Hop performance

  • Cai, Xingjuan;Geng, Shaojin;Wang, Penghong;Wang, Lei;Wu, Qidi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.5785-5804
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    • 2019
  • The information of localization is a fundamental requirement in wireless sensor network (WSN). The method of distance vector-hop (DV-Hop), a range-free localization algorithm, can locate the ordinary nodes by utilizing the connectivity and multi-hop transmission. However, the error of the estimated distance between the beacon nodes and ordinary nodes is too large. In order to enhance the positioning precision of DV-Hop, fast triangle flip bat algorithm, which is based on curve strategy and rank transformation (FTBA-TCR) is proposed. The rank is introduced to directly select individuals in the population of each generation, which arranges all individuals according to their merits and a threshold is set to get the better solution. To test the algorithm performance, the CEC2013 test suite is used to check out the algorithm's performance. Meanwhile, there are four other algorithms are compared with the proposed algorithm. The results show that our algorithm is greater than other algorithms. And this algorithm is used to enhance the performance of DV-Hop algorithm. The results show that the proposed algorithm receives the lower average localization error and the best performance by comparing with the other algorithms.

DCT/DFT Hybrid Architecture Algorithm Via Recursive Factorization (순환 행렬 분해에 의한 DCT/DFT 하이브리드 구조 알고리듬)

  • Park, Dae-Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.2
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    • pp.106-112
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    • 2007
  • This paper proposes a hybrid architecture algorithm for fast computation of DCT and DFT via recursive factorization. Recursive factorization of DCT-II and DFT transform matrix leads to a similar architectural structure so that common architectural base may be used by simply adding a switching device. Linking between two transforms was derived based on matrix recursion formula. Hybrid acrchitectural design for DCT and DFT matrix decomposition were derived using the generation matrix and the trigonometric identities and relations. Data flow diagram for high-speed architecture of Cooley-Tukey type was drawn to accommodate DCT/DFT hybrid architecture. From this data flow diagram computational complexity is comparable to that of the fast DCT algorithms for moderate size of N. Further investigation is needed for multi-mode operation use of FFT architecture in other orthogonal transform computation.

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An Efficient Computation Method of Zernike Moments Using Symmetric Properties of the Basis Function (기저 함수의 대칭성을 이용한 저니키 모멘트의 효율적인 계산 방법)

  • 황선규;김회율
    • Journal of KIISE:Software and Applications
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    • v.31 no.5
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    • pp.563-569
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    • 2004
  • A set of Zernike moments has been successfully used for object recognition or content-based image retrieval systems. Real time applications using Zernike moments, however, have been limited due to its complicated definition. Conventional methods to compute Zernike moments fast have focused mainly on the radial components of the moments. In this paper, utilizing symmetric/anti-symmetric properties of Zernike basis functions, we propose a fast and efficient method for Zernike moments. By reducing the number of operations to one quarter of the conventional methods in the proposed method, the computation time to generate Zernike basis functions was reduced to about 20% compared with conventional methods. In addition, the amount of memory required for efficient computation of the moments is also reduced to a quarter. We also showed that the algorithm can be extended to compute the similar classes of rotational moments, such as pseudo-Zernike moments, and ART descriptors in same manner.

Evaluation of the Image Backtrack-Based Fast Direct Mode Decision Algorithm

  • Choi, Yungho;Park, Neungsoo
    • Journal of Information Processing Systems
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    • v.8 no.4
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    • pp.685-692
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    • 2012
  • B frame bi-directional predictions and the DIRECT mode coding of the H.264 video compression standard necessitate a complex mode decision process, resulting in a long computation time. To make H.264 feasible, this paper proposes an image backtrack-based fast (IBFD) algorithm and evaluates the performances of two promising fast algorithms (i.e., AFDM and IBFD). Evaluation results show that an image backtrack-based fast (IBFD) algorithm can determine DIRECT mode macroblocks with 13% higher accuracy, as compared with the AFDM. Furthermore, IBFD is shown to reduce the motion estimation time of B frames by up to 23% with a negligible quality degradation.

Exploring the Antecedents of Price Fairness in the Fast Food: A case of McDonald's

  • Song, Myung-Keun;Moon, Joon-Ho;Park, Sun-Woo
    • Asia-Pacific Journal of Business
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    • v.10 no.4
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    • pp.181-195
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    • 2019
  • This study aims to investigate the influencing attributes on price fairness in the domain of fast food service context. As the research subject, this research selects McDonald's business because of its market share in the fast food market. Five attributes are examined to account for price fairness. The attributes are advertising attitude, employee service, waiting, convenience, and brand love. This study performed survey to collect the data. The survey participants are university students because they are essential market segment for fast food business. The number of observation is 299 for the data analysis. To analyze the data, this research used various statistical instruments (e.g., frequency analysis, mean and standard computation, exploratory factor analysis, reliability test, correlation matrix, and multiple regression analysis). Regarding the results, this research identified advertising attitude, employee service, and brand love are influential attributes to establish price fairness of university students. This research could inform the marketing director of food service business to understand university students target better.

Design and Implementation of Path Computation Element Protocol (PCEP) - FSM and Interfaces (Path Computation Element 프로토콜 (PCEP)의 설계 및 구현 - FSM과 인터페이스)

  • Lee, Wonhyuk;Kang, Seungae;Kim, Hyuncheol
    • Convergence Security Journal
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    • v.13 no.4
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    • pp.19-25
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    • 2013
  • The increasing demand for fast, flexible and guaranteed Quality of Service (QoS) in core networks has caused to deploy MultiProtocol Label Switching (MPLS) and Generalized MPLS (GMPLS) control plane. In GMPLS control plane, path computation and cooperation processes are one of the crucial element to maintain an acceptable level of service. The Internet Engineering Task Force (IETF) has proposed the Path Computation Element (PCE) architecture. The PCE is a dedicated network element devoted to path computation process and communications between Path Computation Clients (PCC) and PCEs is realized through the PCE Protocol (PCEP). This paper examines the PCE-based path computation architecture to include the design and implementation of PCEP. The functional modules including Finite State Machine (FSM) and related key design issues of each state are presented. In particular we also discuss internal/external protocol interfaces that efficiently control the communication channels.