• Title/Summary/Keyword: Fast Computation

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A Full- Search Block-Matching Algorithm With Early Retirement of Processing Elements (단위 처리기를 조기 은퇴시키는 완전탐색 블록정합 알고리듬)

  • 남기철;채수익
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.11
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    • pp.1417-1423
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    • 1995
  • In this paper, we propose a full-search block-matching algorithm with early retirement, which can be applied to a 1-D systolic array of processing elements (PE's) for fast motion estimation. In the proposed algorithm, a PE is retired when its current accumulated sum is equal to or larger than the current minimum MAD. If all PE's are retired, the MAD calculation is stopped for the current array position and is started for the next one in the search window. Simulation results show that the optimum motion vector is always found with less computation, the total computation cycles for motion estimation are decreased to about 60%, and the power dissipation in the PE's is reduced to about 40-60%.

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Fast Outlier Removal for Image Registration based on Modified K-means Clustering

  • Soh, Young-Sung;Qadir, Mudasar;Kim, In-Taek
    • Journal of the Institute of Convergence Signal Processing
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    • v.16 no.1
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    • pp.9-14
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    • 2015
  • Outlier detection and removal is a crucial step needed for various image processing applications such as image registration. Random Sample Consensus (RANSAC) is known to be the best algorithm so far for the outlier detection and removal. However RANSAC requires a cosiderable computation time. To drastically reduce the computation time while preserving the comparable quality, a outlier detection and removal method based on modified K-means is proposed. The original K-means was conducted first for matching point pairs and then cluster merging and member exclusion step are performed in the modification step. We applied the methods to various images with highly repetitive patterns under several geometric distortions and obtained successful results. We compared the proposed method with RANSAC and showed that the proposed method runs 3~10 times faster than RANSAC.

Real-time Detection of spindle Waveforms Based on the Local Spectrum of EEG (국부스펙트럼에 근거한 뇌파 스핀들 파형의 실시간 감지에 관한 연구)

  • Shim, Shin-H.;Chang, Tae-G.;Yang, Won-Y.
    • Proceedings of the KIEE Conference
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    • 1993.07a
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    • pp.281-283
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    • 1993
  • A new method of EEG spindle waveform detection i s presented. The method combines the signal conditioning in the time-domin and the analysis of local spectrum in the frequency-domain. Fast computation methods, utilizing some effective approximations, are also suggested for the desist and implementation of the filter as well as for the computation of the local spectrum. The presented approach is especially useful for the real-time implementation of the waveform detection system under a general purpose microcomputer environment. The overall detection system is implemented and tested on-line with the total 24 hour data of selected four subjects. The result show the average agreement of 86.7% with the visually inspected result.

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Fast Computation of Projection Image Based on the Repeated Patterns of Intersection between Ray and Voxel (Ray와 Voxel 교차 길이 반복성 기반 고속 Projection 영상 생성 기법)

  • Lee, Hyunjeong;Kim, Jeongtae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.6
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    • pp.942-948
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    • 2017
  • Ray-tracing based method for computing projection image calculates the exact amounts of the intersection between voxels and a ray. Among several different implementations of the ray tracing based methods, Siddon's method is the earliest one. Later faster implementation such as Jacobs's method, Zhao's method, were investigated. To our knowledge, Zhao's method is the fastest one among these. We improve the speed of the Zhao's method by predicting the number of the same intersection length between voxel and a ray. In our experiment, the proposed method showed significantly faster computation speed than Zhao's method.

A single-phase algorithm for mining high utility itemsets using compressed tree structures

  • Bhat B, Anup;SV, Harish;M, Geetha
    • ETRI Journal
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    • v.43 no.6
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    • pp.1024-1037
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    • 2021
  • Mining high utility itemsets (HUIs) from transaction databases considers such factors as the unit profit and quantity of purchased items. Two-phase tree-based algorithms transform a database into compressed tree structures and generate candidate patterns through a recursive pattern-growth procedure. This procedure requires a lot of memory and time to construct conditional pattern trees. To address this issue, this study employs two compressed tree structures, namely, Utility Count Tree and String Utility Tree, to enumerate valid patterns and thus promote fast utility computation. Furthermore, the study presents an algorithm called single-phase utility computation (SPUC) that leverages these two tree structures to mine HUIs in a single phase by incorporating novel pruning strategies. Experiments conducted on both real and synthetic datasets demonstrate the superior performance of SPUC compared with IHUP, UP-Growth, and UP-Growth+algorithms.

Fast 3D reconstruction method based on UAV photography

  • Wang, Jiang-An;Ma, Huang-Te;Wang, Chun-Mei;He, Yong-Jie
    • ETRI Journal
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    • v.40 no.6
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    • pp.788-793
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    • 2018
  • 3D reconstruction of urban architecture, land, and roads is an important part of building a "digital city." Unmanned aerial vehicles (UAVs) are gradually replacing other platforms, such as satellites and aircraft, in geographical image collection; the reason for this is not only lower cost and higher efficiency, but also higher data accuracy and a larger amount of obtained information. Recent 3D reconstruction algorithms have a high degree of automation, but their computation time is long and the reconstruction models may have many voids. This paper decomposes the object into multiple regional parallel reconstructions using the clustering principle, to reduce the computation time and improve the model quality. It is proposed to detect the planar area under low resolution, and then reduce the number of point clouds in the complex area.

Matrix Addition & Scalar Multiplication on the GPU (GPU 기반 행렬 덧셈 및 스칼라 곱셈 알고리즘)

  • Park, Sangkun
    • Journal of Institute of Convergence Technology
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    • v.8 no.1
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    • pp.15-20
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    • 2018
  • Recently a GPU has acquired programmability to perform general purpose computation fast by running thousands of threads concurrently. This paper presents a parallel GPU computation algorithm for dense matrix-matrix addition and scalar multiplication using OpenGL compute shader. It can play a very important role as a fundamental building block for many high-performance computing applications. Experimental results on NVIDIA Quad 4000 show that the proposed algorithm runs 21 times faster than CPU algorithm and achieves performance of 16 GFLOPS in single precision for dense matrices with size 4,096. Such performance proves that our algorithm is practical for real applications.

Graph Database Solution for Higher Order Spatial Statistics in the Era of Big Data

  • Sabiu, Cristiano G.;Kim, Juhan
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.1
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    • pp.79.1-79.1
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    • 2019
  • We present an algorithm for the fast computation of the general N-point spatial correlation functions of any discrete point set embedded within an Euclidean space of ${\mathbb{R}}n$. Utilizing the concepts of kd-trees and graph databases, we describe how to count all possible N-tuples in binned configurations within a given length scale, e.g. all pairs of points or all triplets of points with side lengths < rmax. Through benchmarking we show the computational advantage of our new graph-based algorithm over more traditional methods. We show that all 3-point configurations up to and beyond the Baryon Acoustic Oscillation scale (~200 Mpc in physical units) can be performed on current Sloan Digital Sky Survey (SDSS) data in reasonable time. Finally we present the first measurements of the 4-point correlation function of ~0.5 million SDSS galaxies over the redshift range 0.43< z <0.7. We present the publicly available code GRAMSCI (GRAph Made Statistics for Cosmological Information; bitbucket.org/csabiu/gramsci), under a GNU General Public License.

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Hardware Implementation of a Multi-Function Image Processing System (다기능 영상처리 시스템의 하드웨어 구현)

  • Kong, Tae-Ho;Kim, Nam-Chul
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.2
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    • pp.315-323
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    • 1987
  • Generally, general-purpose image processing system is so expensive that not so many users easily can access the system. In this paper attemps have been made to design and describe a general and economical image processing system for real-time aplications such as image data compression, pattern recognition and target tracking. The system comprises an operator console, image data acquisition/display sistem and IBM PC/XT. The system also utilizes a high speed Fairchild 16-bit microprocessor with ALU speed of 375 nsec for system control, algrithm execution and user computation. The system also can digitize /display a 256x 256x 8 bit image in real time and store two frames of images. All image pixels are directly accessible by the microprocessor for fast and efficient computation. Some experimental and illustrative results such as target tracking are presented to show the efficient performance of the system.

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Moment-based Fast CU Size Decision Algorithm for HEVC Intra Coding (HEVC 인트라 코딩을 위한 모멘트 기반 고속 CU크기 결정 방법)

  • Kim, Yu-Seon;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.514-521
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    • 2016
  • The High Efficiency Video Coding (HEVC) standard provides superior coding efficiency by utilizing highly flexible block structure and more diverse coding modes. However, rate-distortion optimization (RDO) process for the decision of optimal block size and prediction mode requires excessive computational complexity. To alleviate the computation load, this paper proposes a new moment-based fast CU size decision algorithm for intra coding in HEVC. In the proposed method, moment values are computed in each CU block to estimate the texture complexity of the block from which the decision on an additional CU splitting procedure is performed. Unlike conventional methods which are mostly variance-based approaches, the proposed method incorporates the third-order moments of the CU block in the design of the fast CU size decision algorithm, which enables an elaborate classification of CU types and thus improves the RD-performance of the fast algorithm. Experimental results show that the proposed method saves 32% encoding time with 1.1% increase of BD-rate compared to HM-10.0, and 4.2% decrease of BD-rate compared to the conventional variance-based fast algorithm.