• Title/Summary/Keyword: Fast Computation

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The Efficient Computation of Node Position on Mobile Sensor Network (모바일 센서 네트워크에서 효율적인 노드 위치 결정)

  • Park, Na-Yeon;Son, Cheol-Su;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.4
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    • pp.391-398
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    • 2010
  • Because mobile sensor network is different with the existing wireless sensor network with fixed nodes, it is more difficult to implement a positioning algorithm in mobile sensor network than in mobile sensor network. In case of fast moving node, a positioning algorithm may be not completed in a given time. In this paper we present the positioning algorithm that improves performance and can complete a computation in time on mobile sensor network.

Numerical Evaluation of The Rayleigh Integral Using the FFT Method for Transient Sound Radiation (FFT 방법을 이용한 음압복사에 대한 Rayleigh Integral 의 수치해석적 연구)

  • Jeon, Jae-Jin
    • The Journal of the Acoustical Society of Korea
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    • v.7 no.4
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    • pp.22-30
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    • 1988
  • In this paper, the sound radiation from a clamped circular plate in an infinite baffle is calculated by using the FFT technique. The radiated sound fields are obtained by two-dimensional fast Fourier transform method is the spatial domain instead of a direct numerical evaluation of Rayleigh integral for economy of the computation time. The computation time is consumed at least by 1/200 times of the direct numerical evaluation on the Rayleigh integral in acoustic fields. The FFT method can be applicable to any shaped geometry as well as circular plate. The FFT solution could be very powerful in predicting the near and far fields of complex structures.

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Efficient Computation of Isosurface Curvatures on GPUs Based on the de Boor Algorithm (드 부어 알고리즘을 이용한 GPU에서의 효율적인 등가면 곡률 계산)

  • Kim, Minho
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.47-54
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    • 2017
  • In this paper, we propose an improved curvature-based GPU (Graphics Processing Unit) isosurface ray-casting technique. Our method adopts the fast evaluation method proposed by Sigg et al. [1] to find the isosurface, but replaces the computation of the gradient and Hessian with the de Boor algorithm. In this way, we can reduce the number of additional texture fetches from 84 to 27 thus improving the performance by up to ${\approx}30%$, depending on the platforms.

Relighting 3D Scenes with a Continuously Moving Camera

  • Kim, Soon-Hyun;Kyung, Min-Ho;Lee, Joo-Haeng
    • ETRI Journal
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    • v.31 no.4
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    • pp.429-437
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    • 2009
  • This paper proposes a novel technique for 3D scene relighting with interactive viewpoint changes. The proposed technique is based on a deep framebuffer framework for fast relighting computation which adopts image-based techniques to provide arbitrary view-changing. In the preprocessing stage, the shading parameters required for the surface shaders, such as surface color, normal, depth, ambient/diffuse/specular coefficients, and roughness, are cached into multiple deep framebuffers generated by several caching cameras which are created in an automatic manner. When the user designs the lighting setup, the relighting renderer builds a map to connect a screen pixel for the current rendering camera to the corresponding deep framebuffer pixel and then computes illumination at each pixel with the cache values taken from the deep framebuffers. All the relighting computations except the deep framebuffer pre-computation are carried out at interactive rates by the GPU.

Efficient Calculation of Distance Fields Using Cell Subdivision (셀 분할을 이용한 거리장의 효율적 계산)

  • Yoo, Dong-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.3
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    • pp.147-156
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    • 2008
  • A new approach based on cone prism intersection method combined with sorting algorithm is proposed for the fast and robust signed distance field computation. In the method, the space bounding the geometric model composed of triangular net is divided into multiple smaller cells. For the efficient calculation of distance fields, valid points among the triangular net which will generate minimum distances with current cell are selected by checking the intersection between current cell and cone prism generated at each point. The method is simple to implement and able to achieve an order of magnitude improvement in the computation time as compared to earlier approaches. Further the method is robust in handling the traditional sign problems. The validity of the suggested method was demonstrated by providing numerous examples including Boolean operation, shape deformation and morphing of complex geometric models.

Past and State-of-the-Art SLAM Technologies (SLAM 기술의 과거와 현재)

  • Song, Jae-Bok;Hwang, Seo-Yeon
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.3
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    • pp.372-379
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    • 2014
  • This paper surveys past and state-of-the-art SLAM technologies. The standard methods for solving the SLAM problem are the Kalman filter, particle filter, graph, and bundle adjustment-based methods. Kalman filters such as EKF (Extended Kalman Filter) and UKF (Unscented Kalman Filter) have provided successful results for estimating the state of nonlinear systems and integrating various sensor information. However, traditional EKF-based methods suffer from the increase of computation burden as the number of features increases. To cope with this problem, particle filter-based SLAM approaches such as FastSLAM have been widely used. While particle filter-based methods can deal with a large number of features, the computation time still increases as the map grows. Graph-based SLAM methods have recently received considerable attention, and they can provide successful real-time SLAM results in large urban environments.

An extension of testability analysis for sequential circuits (순차회로를 위한 검사성 분석법의 확장)

  • 김신택;민형복
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.4
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    • pp.75-84
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    • 1995
  • Fault simulators are used for accurate evaluation of fault coverages of digital circuits. But fault simulation becomes time and memory consuming job because computation time is proportional to wquare of size of circuits. Recently, several approximate algorithms for testability analysis have been published to cope with the problems. COP is very fast but cannot be used for sequential circuits, while STAFAN can ve used for sequential circuits but requires large amount of computation because it utilizes logic simulation results. In this paper EXTASEC(An Extension of Testability Analysis for Sequential Circuits) is proposed. It is an extension of COP in the sense that it is the same as COP for combinational circuits, but it can handle sequential circuits, Xicontrollability and backward line analysis are key concept for EXTASEC. Performance of EXTASEC is proven by comparing EXTASEC with a falut simulator, STAFAN, and COP for ISCAS circuits, and the result is demonstated.

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A Study on the Fast Block Matching Algorithm (고속 Block Matching 알고리즘에 관한 연구)

  • 이인홍;박래홍
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.4
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    • pp.667-674
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    • 1987
  • In this paper an effective block matching algorithm is proposed to find the motion vector. There are two approaches to the estimation of the motion vector in MCC (motion compensated coding), i.e., pel(pixel element) recursive algorithm and block matching algorithm. The search algorithm in this paper is based on the block matching method. The advantage of a proposed algorithm using integral projections is the reduction of the computation time. While the conventional block matching methods have to be computed in 2-dimensional arrays, the proposed algorithm using integral projections can be computed in 1-dimensional arrays. In comparison with conventional block matching methods, a computer simulation shows that though the prediction error increases 0.23 db, it is not detectable for human eyes and the average reduction ratio of computation time obtained from the proposed algorithm is about 3-4.

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Extracting the K-most Critical Paths in Multi-corner Multi-mode for Fast Static Timing Analysis

  • Oh, Deok-Keun;Jin, Myeoung-Woo;Kim, Ju-Ho
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.16 no.6
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    • pp.771-780
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    • 2016
  • Detecting a set of longest paths is one of the crucial steps in static timing analysis and optimization. Recently, the process variation during manufacturing affects performance of the circuit design due to nanometer feature size. Measuring the performance of a circuit prior to its fabrication requires a considerable amount of computation time because it requires multi-corner and multi-mode analysis with process variations. An efficient algorithm of detecting the K-most critical paths in multi-corner multi-mode static timing analysis (MCMM STA) is proposed in this paper. The ISCAS'85 benchmark suite using a 32 nm technology is applied to verify the proposed method. The proposed K-most critical paths detection method reduces about 25% of computation time on average.

A Study on Fast Block Matching Algorithm for the Motion Vector Estimation (이동벡터 추정을 위한 고속 Block Matching Algorithm에 관한 연구)

  • 이인홍;박래홍
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.2
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    • pp.211-219
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    • 1988
  • In this paper effective block matching algorithms are proposed to find the motion vector. There are two approaches to the estimation of the motion vector in MCC (motion compensated coding), i.e.pel(pixel element) recursive algorithm and block matching algorithm. The search algorithm in this paper is based on the block matching method. The advantage of this algorithm is the reduction of the computation time. In order to reduce the computation time, three mathods are proposed in this paper. These new algorithms are faster than other methods. Compared with the three step algorithm by Koga et al., the average ratio of the computational savings obtained from the proposed algorithm is about 3-4.

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