• 제목/요약/키워드: Fashion contents

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유튜브 패션 콘텐츠에 표현된 남성 하위문화 연구 - 딕 햅디지의 하위문화 이론을 중심으로 - (A Study of Male Subculture on Fashion Contents of YouTube - Focusing on Dick Hebdige's Subculture Theory -)

  • 박주하;김종선
    • 한국의류산업학회지
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    • 제22권6호
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    • pp.727-738
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    • 2020
  • This study focused on popular YouTube subculture content and male YouTuber characteristics. We conducted a case study on YouTube videos and viewer's comments of male YouTubers who interacted with subculture or fashion themes within YouTube. Based on Dick Hebdige's subculture theory, we categorized male subculture characteristics of style expression to show how YouTube plays a role in the formation of subculture. The representative types of male subculture were divided into metro sexual, adolescent boys, drag queen, and homosexual. YouTube simultaneously played a role in accumulating video viewing as well as indirect experiences in various communication activities and cultures among viewers. YouTube was used as a space for video producers as well as viewers and subscribers to discover and build identity. Subculture makes people aware of cultural diversity within society, and their doubles and lifestyles serve as important clues to track culture and fashion changes. This research is significant in the field of fashion media and subculture research due to its examination of male subculture phenomenon on YouTube based on an analysis of the video content of culture insiders and viewers' comments as well as immediate responses.

스낵 컬처와 패스트 패션 (Snack Culture and Fast Fashion)

  • 윤을요
    • 한국콘텐츠학회논문지
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    • 제16권9호
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    • pp.612-627
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    • 2016
  • 본 연구는 오늘날 현대인의 일상에 하나의 문화현상으로 자리 잡은 스낵 컬처와 가성비 및 트렌드를 중시하는 소비패턴에 빠르게 대응하고 있는 패스트 패션에 관한 연구이다. 연구의 목적은 문화현상으로서의 스낵 컬처와 패스트 패션이 갖는 공통적인 속성을 파악하는데 있으며, 연구의 결과는 다음과 같다. 첫째, 스낵 컬처와 패스트 패션은 속도와 짧은 시간, 간편화로 대표되는 3S의 속성을 지닌다. 둘째, 스낵 컬처는 재미있고 다양한 콘텐츠로 사용자의 욕구에 집중하며, 패스트 패션은 다양한 디자인으로 소비자의 요구에 부응한다. 셋째, 스낵 컬처는 IT기술을 근간으로 패스트 패션은 업무와 조직, 유통 체계의 기술적 혁신을 기반으로 성장하였다. 넷째, 스낵 컬처는 개방과 공유를 통해 세계와 소통하며 하나의 맥락을 글로벌화 시키고, 패스트 패션은 매출확대와 규모의 성장을 통해 다국적 기업으로 글로벌화 되고 있다. 다섯째, 스낵 컬처는 다-대-다의 관계로 소통하는 속성을 기초로 소셜 캠페인을 통해 다중의 상호 작용을 극대화시켜 시너지효과를 발휘하며, 패스트 패션은 협업의 전략적 제휴를 통하여 시너지 효과를 창출하고 있다.

한글 패턴을 활용한 패션 디자인 (Fashion Design Utilizing Korean Characters Pattern)

  • 윤을요;박선경
    • 한국콘텐츠학회논문지
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    • 제9권3호
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    • pp.164-174
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    • 2009
  • 다양성을 추구하는 글로벌 패션 시대의 경쟁력 향상을 위한 조견으로서 독창성은 필수적이다. 본 연구는 독창적인 한글 패턴을 모티브로 고부가가치를 꾀할 수 있는 패션 디자인에 관한 연구이다. 따라서 연구는 패션 분야에 있어서 한글을 모티브로 활용한 제품을 중심으로 고부가가치 창출에 관한 실질적인 방법에 관하여 연구하고자 한다. 구체적인 연구의 내용은 첫째, 한글의 조형적 특징에 관하여 고찰하며, 둘째, 국내 외 패션쇼에서 한글을 모티브로 하여 제작된 의상과 패션소품에 대하여 알아보고, 셋째, 한글 패턴의 조형성을 패션 디자인에 적용시킨 방법론에 대하여 파악해 보고자 한다. 그러므로 본 연구는 글로벌 패션 마켓에서 국내 패션 브랜드의 이미지를 고취시키고, 경쟁력을 높이는 방법으로서 한글의 기하학적 조형성에 관한 디자인 개발과 패션의 접목을 경쟁력 향상의 방안으로 제안하는 바이다.

서브버시브 베이식(subversive basics) 동영상 콘텐츠의 패션디자인 특성과 트렌드 확산방식에 관한 연구 (A Study on Fashion Design Characteristics and Trend Diffusion in Subversive Basics Online Video Content)

  • 임민정
    • 패션비즈니스
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    • 제27권4호
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    • pp.88-100
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    • 2023
  • This study analyzed the compositional characteristics of fashion videos and the characteristics of fashion design spreading as trends through Subversive Basics. Literature research and case studies were conducted concurrently. Based on the literature review, an analysis method was designed, focusing on the concept of online video content, Subversive Basics, and the video content type. For the case analysis, videos were collected and classified using Subversive Basics as the keyword. The content was observed, and design features were analyzed. Based on the results, the collected videos were classified into tutorial, curation, and creative content types according to their compositional characteristics. Tutorial content emphasizes practical actions that demonstrate how to make or modify clothing, thereby promoting user-generated content for dissemination. Curation contents provide users with style ideas and information about clothing and purchases to encourage clothing purchases and influence purchase decisions that lead to dissemination through clothing consumption and wear. Creative content showcases the process of modifying and creating clothes to enhance understanding and value of creative design. The characteristics of fashion design utilized in these contents include bold designs with high visual effects as the first category, designs that can be easily and quickly modified due to intentional incompleteness as the second category, and prominently featured body-positive, individualistic designs as the third category. The results of this study can be associated with balanced development between basic design elements and personalized unique designs, catering to consumer needs.

교육적인 측면에서의 패션과 지속가능발전 (Fashion and Sustainable Development in the Educational Aspects)

  • 도월희
    • 한국의류산업학회지
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    • 제17권5호
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    • pp.681-690
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    • 2015
  • Sustainability has been a important issue in fashion industry that reflects the modern phase of the time. More education institutions than ever before are beginning to offer specialized courses, certificates and degrees related to sustainability in fashion, and many fashion institutions are working to embed sustainability issues into the educational contents. In this study, I investigate how sustainability is being integrated into the curriculum of leading fashion institutions, corporate management activity across the world and overview the world leading educational programmes related to sustainable fashion, pulling out the unique expertise and areas of specialization for each institution. In conclusion, the sustainable fashion were still not widely promoted domestical fashion institutions compare with other foreign leading fashion institutions. This happens in fashion business as well. Korean fashion institutions have to make educational program and certificates and degrees related to sustainability because the educational program can transform domestic fashion industry to sustainable fashion leading country level.

Students' Online Fashion Studio Class Experience and Factors Affecting Their Class Satisfaction

  • Lee, Jungmin;Lee, MiYoung
    • 패션비즈니스
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    • 제24권6호
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    • pp.135-147
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    • 2020
  • This study explored students' online fashion studio class experiences, and investigated the factors affecting their class satisfaction. An online survey of college students who were enrolled in online studio classes within apparel and fashion-related departments during the spring of 2020 was conducted in June 2020. Responses from a total of 213 participants were included in the final data. Respondents rated lecture clips as the most useful, followed by teacher demonstration and feedback, PowerPoint (PPT) supplements, and Q&As. Frequently mentioned areas of improvement were online platform stability and video quality. Many respondents also stated that more streamlined teacher-student communication channels, immediate and meticulous teacher feedback, the adoption of course contents developed specifically for an online environment, and provisions for equipment usage would be desirable. Student satisfaction of an online fashion design studio class was significantly affected by teaching presence, social presence, online learning system stability, perceived usefulness of teacher's demonstration, and affective response toward COVID-19. Students satisfaction of an online garment construction studio class was significantly affected by teaching and social presence, online learning system stability, and perceived usefulness of teacher's demonstration. Based on these findings, we recommend developing teaching contents and methods that allow students to feel included in class and establish an online system with various functions to enhance the sense of social connection that can enable two-way communication.

의류소재 교과내용의 패션산업 실무 활용에 관한 연구 (Practical Use of Educational Content on Materials in the Fashion Industry)

  • 주정아
    • 한국의류학회지
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    • 제36권4호
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    • pp.432-442
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    • 2012
  • This study investigated the practical use of educational subjects and contents of materials in the fashion industry field and analyzed all data from respondents depending on business area and years of work in order to develop appropriate educational methods and courses. The survey was conducted with 151 questionnaires; 148 responses were used in the data analysis. The statistical analysis methods were frequency analysis, factor analysis, and ANOVA. The factors of educational subjects for Clothing and Textiles were classified into three categories of product planning, manufacturing and basic information, and manufacturing-related subjects (including materials); subsequently, these showed a high practical use in the fashion business. There were significant differences in the practical use of educational subjects that depended on business areas and years of work for respondents. In the case of education of materials, the contents of fibers, knit fabrics and textile planning were used the most in various business areas; in addition, there were also significant differences in the practical use of knits, textile care, textile planning and trade, and textile retailing depending on business area.

융합인재교육(STEAM)을 위한 중학교 기술·가정교과 의생활 영역의 학습준거 개발 및 내용분석 (Development of Learning Criteria and Contents Analysis of Clothing Domain in Technology and Home Economics for STEAM Education)

  • 박은희
    • 한국의상디자인학회지
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    • 제18권2호
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    • pp.145-159
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    • 2016
  • This study developed the learning criteria for Science, Technology, Engineering, Arts & Mathematics to establish the theoretical background of the education pursued by STEAM. The learning criteria was developed on a basis of 6 kinds of Technology Home Economics textbooks by 2009 Amended Curriculum, and the factors of STEAM were extracted according to related contents. From the results of this study, the unit 'Dress and Self-expression' assimilated T.E.A.M with learning related to clothing psychology, consumer behavior, fashion design, and Korean fashion. The unit 'eco-friendly clothing and fixing clothes' was found to assimilate S.T.E.A.M. with learning related to clothes science and dress structure. Accordingly we can understand this unit also consists of the S. T. E. A. M assimilation such as clothes science, fashion marketing, dress structure, dress aesthetics, design and so on. Both units 'dress and self-expression' and 'eco-friendly clothing and fixing clothes' were found to consist of suggesting situations, creative planning and emotional experience following the learning criteria of STEAM. Therefore, these units will be the basic material for developing STEAM programs centering upon 'Home Economics' among the curriculum.

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패션 인턴십에 대한 교수 및 학생의 의식 연구 (A Study of Professor and College Students' Consciousness about a Fashion Internship)

  • 유지헌
    • 복식
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    • 제55권8호
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    • pp.30-47
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    • 2005
  • The purposes of this study were to analyze the consciousness of the professors and college students about the fashion industry internship and to provide basis data which were to develop an internship program of the fashion company and university and to activate it. The whole country were classified as Seoul and Gyeonggi division, Gangwon division, Chungchung division, Yeongnam division, and Honam division for this study. As object of the questionnaire, the professors of 50 universities and 132 college students from every division were selected by stratified cluster sampling. The investigation tool for this study was composed of 95 items for two kinds of professor's and two kinds of college student's survey. The question results were analyzed by frequency analysis and variance analysis, t- test and f- test by spss 10.0. The contents of research result were as follows : First, it arranged the opinions of the college students and professors about the internship experience and execution reason, the internship application methods and execution contents, the type of preference company and worked company, the company education contents, internship evaluation and postmortem. It also proposed the roles of the academic world, fashion industry circles and government for the internship activation.

Color Analysis of Avatar fashion style from on-line portal sites

  • Kim, Ri-Ra;Kim, Young-In
    • International Journal of Costume and Fashion
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    • 제8권2호
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    • pp.50-64
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    • 2008
  • The purpose of this study is to classify Avatar fashion style through analysis of on-line Avatar Mall and to propose color pallette and fashion contents from fashion color analysis. The literature research focused on investigating the notion, characters and types of Avatar and relation of Avatar and self-image, clothing image and color image. In data research, 4 on-line portal sites Avatar Malls were analyzed and Avatar fashion style was classified. In addition, Avatar clothing color was analyzed. The research of this study are as follows: Firstly, Avatar in the cyber space represents 'me' of the real states. Avatar fashion helps to represent Avatar Image and clothing makes human image and identity as a social sign. Color helps to constitute clothing impression and human image, therefore clothing and color are the important elements to express self-image through Avatar in the cyber space. Secondly, Avatar Malls of 4 on-line portal sites are very similar and confuse Avatar users because of no standard of fashion style classification. Accordingly, the standard of fashion style classification should be made by a fashion expert, and the specific characters of every on-line portal site should be emphasized. Thirdly, as a result of the analysis of Avatar's clothing, the clothing is divided into a real world clothing and an imaginary world clothing. There are daily clothes, uniform, event clothes, story clothes and fantasy clothes. As a result of the color analysis of Avatar clothing, White, Red, Red Purple colors and bright and vivid tone are generally used for Avatar clothing. This study is significant to classify Avatar fashion style systematically, to notify sensitive and delicate users' sign and to make Avatar fashion image emotional and high-quality.