• 제목/요약/키워드: Face it

검색결과 5,084건 처리시간 0.032초

Comparative study of photoluminescences for Zn-polar and O-polar faces of single-crystalline ZnO bulks

  • 오동철;김동진;배창환;구경완;박승환;야오다까후미
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2010년도 하계학술대회 논문집
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    • pp.39-39
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    • 2010
  • The authors have an extensive study of photoluminescences for Zn-polar and O-polar faces of single-crystalline ZnO bulks. In the photoluminescence (PL) spectra at 10 K, Zn-polar and O-polar faces show a common emission feature: neutral donor-bound excitons and their longitudinal-optical (LO) phonon replicas are strong, and free excitons are very weak. However, in the PL spectra at room temperature (RT), Zn-polar and O-polar faces show extremely different emission characteristics: the emission intensity of Zn-polar face is 30 times larger than that of O-polar face, and the band edge of Zn-polar face is 33 meV red-shifted from that of O-polar face. The temperature dependence of photoluminescence indicates that the PL spectra at RT are closely associated with free excitons and their phonon-assisted annihilation processes. As a result, it is found that the RT PL spectra of Zn-polar face is dominated by the first-order LO phonon replica of A free excitons, while that of O-polar face is determined by A free excitons. This is ascribed that Zn-polar face has larger exciton-phonon coupling strength than O-polar face.

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텍스트매체 사용에 있어서 매체 경험이 매체 인지와 의사소통과정에 미치는 영향 (Effects of Medium Experience on Medium Perception and Communication Process)

  • 양재호;이현규;서길수
    • Asia pacific journal of information systems
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    • 제9권3호
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    • pp.1-23
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    • 1999
  • The objective of this study is to examine the media richness theory and the social information processing model by analyzing the effect of media experience on media perception and communication process. To accomplish this objective, a laboratory experiment was conducted. The independent variable was text medium experience and a face-to-face medium was added as a control group. The dependent variables were medium perception and communication process. Medium perception includes perceived richness, medium feeling, task satisfaction, and communication satisfaction. Communication processes were also analyzed to compare each treatment group. The results can be summarized into two facts. First, face-to-face group showed higher perceived richness than text medium group. And experienced text medium group perceived their text medium richer than inexperienced text medium group. Second, experienced text medium groups showed more interactions between subjects than inexperienced text medium group. Experienced text medium group also showed more agreements and meta-communication which could be found in face-to-face group. The result of this study supported media richness theory by finding that face-to-face medium was perceived richer than text medium, And the results also proved social information processing model by comparing experienced text medium group and inexperienced text medium group. The text medium, although thought to be the leanest one, could be perceived richer if users had lots of experience on it.

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대학생의 삶의 만족에 영향을 주는 변수들 - 사회심리적 변수들과 의복 쇼핑자심감 - (Factors influencing life satisfaction among college students - Social psychological variables and shopping confidence for clothing and accessories -)

  • 박혜정
    • 복식문화연구
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    • 제23권6호
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    • pp.1061-1081
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    • 2015
  • Recently, there has been an increase in wellbeing marketing, which focuses on increasing consumer life satisfaction or consumers' sense of subjective wellbeing. Numerous studies have been conducted to identify which aspects contribute to consumer life satisfaction. In order to provide additional insights into consumer life satisfaction, this study aimed to identify the relationships among social psychological variables (consciousness of social face, social interaction anxiety, and career anxiety), shopping confidence, and life satisfaction. Shopping confidence in this study relates to confidence for clothing/accessories. It was hypothesized that social psychological variables influence life satisfaction not only directly but also indirectly through shopping confidence. Data were gathered by surveying university students in Seoul, using convenience sampling. Two hundred eighty six questionnaires were used in the statistical analysis. Factor analysis of consciousness of social face revealed two factors, 'desire to gain face' and 'fear of losing face'. Factor analysis of social interaction anxiety, shopping confidence, and life satisfaction revealed that these variables were uni-dimensional. Test of the hypothesized path showed that all social psychological variables influenced life satisfaction indirectly through shopping confidence, whereas 'fear of losing face' of consciousness of social face and career anxiety influenced life satisfaction directly. The results give marketers some understanding of their consumers' life satisfaction in relation to consciousness of social face, social interaction anxiety, career anxiety, and shopping confidence.

사이클 수에 따른 밸브 및 시트 인서트의 마모연구 (A Study on Valve and Seat Insert Wearing depending on Cycle Number)

  • 김재학;전경진;홍재수;김양수;김덕영;임정규
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.103-104
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    • 2006
  • Wear of valve seating face and seat insert seating face influence the performance of engine, so they are important. To manufacture good quality valve and seat insert which have wear resistance the relations between wear factors and wear of the two seating faces have to be inspected. Cycle number is one of the important wear factors wearing the two seating faces and it can translate into mileage in rear car. But little is blown. Test variable is only cycle number and the cycle numbers are $2.0{\times}10^6,\;4.0{\times}10^6\;6.0{\times}10^6,\;8.0{\times}10^6$. And the other test conditions were fixed. Rmax of valve seating face and seat insert seating face increase linearly as cycle number is increased. Rmax of valve seating face were smaller than seat insert seating face in each cycle number. Reaction production by tribological reaction and sliding wear was found on the two faces.

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RowAMD Distance: A Novel 2DPCA-Based Distance Computation with Texture-Based Technique for Face Recognition

  • Al-Arashi, Waled Hussein;Shing, Chai Wuh;Suandi, Shahrel Azmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권11호
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    • pp.5474-5490
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    • 2017
  • Although two-dimensional principal component analysis (2DPCA) has been shown to be successful in face recognition system, it is still very sensitive to illumination variations. To reduce the effect of these variations, texture-based techniques are used due to their robustness to these variations. In this paper, we explore several texture-based techniques and determine the most appropriate one to be used with 2DPCA-based techniques for face recognition. We also propose a new distance metric computation in 2DPCA called Row Assembled Matrix Distance (RowAMD). Experiments on Yale Face Database, Extended Yale Face Database B, AR Database and LFW Database reveal that the proposed RowAMD distance computation method outperforms other conventional distance metrics when Local Line Binary Pattern (LLBP) and Multi-scale Block Local Binary Pattern (MB-LBP) are used for face authentication and face identification, respectively. In addition to this, the results also demonstrate the robustness of the proposed RowAMD with several texture-based techniques.

Inevitable vs. Evitable : An Attempt Identify the Appropriate Battlegrour for Virtual Teams

  • Yoo, Sang-Jin
    • 한국산업정보학회논문지
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    • 제6권4호
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    • pp.61-67
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    • 2001
  • 가상조직 구성원들간의 신뢰도가 비가상조직 구성원들간의 신뢰도 보다 떨어지므로 비가상조직이 가상조직 보다 효과적이라는 것이 전통적인 믿음이었다. 이러한 이유 때문에 가상조직은 비가상조직으로는 풀어내기 어려운 상황 (inevitable situation)에만 제한적으로 활용된다고 믿어왔다. 그러나, 비가상조직으로 해결할 수 있는 경우(evitable situation)에도 가상조직이 좀 더 효과적인 경우가 있을 것이라 믿는다. 이러한 관점에서 본 논문에서는 가상조직이 신뢰를 잃지 않고 가장 효과적으로 활용될 수 있는 상황을 제시하고자 한다.

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Face Spoofing Attack Detection Using Spatial Frequency and Gradient-Based Descriptor

  • Ali, Zahid;Park, Unsang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권2호
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    • pp.892-911
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    • 2019
  • Biometric recognition systems have been widely used for information security. Among the most popular biometric traits, there are fingerprint and face due to their high recognition accuracies. However, the security system that uses face recognition as the login method are vulnerable to face-spoofing attacks, from using printed photo or video of the valid user. In this study, we propose a fast and robust method to detect face-spoofing attacks based on the analysis of spatial frequency differences between the real and fake videos. We found that the effect of a spoofing attack stands out more prominently in certain regions of the 2D Fourier spectra and, therefore, it is adequate to use the information about those regions to classify the input video or image as real or fake. We adopt a divide-conquer-aggregate approach, where we first divide the frequency domain image into local blocks, classify each local block independently, and then aggregate all the classification results by the weighted-sum approach. The effectiveness of the methodology is demonstrated using two different publicly available databases, namely: 1) Replay Attack Database and 2) CASIA-Face Anti-Spoofing Database. Experimental results show that the proposed method provides state-of-the-art performance by processing fewer frames of each video.

개방형 및 비개방형 리더십과 마케팅역량이 기업성과에 미치는 영향: 소상공기업의 비대면서비스사용성을 중심으로 (Effect of open and closed leadership and marketing capabilities on corporate performance: Focusing on the usability of non-face-to-face services of small businesses)

  • 임영수;김영균
    • 한국산업정보학회논문지
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    • 제27권3호
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    • pp.109-126
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    • 2022
  • 소상공기업의 특성상 경영자의 리더십과 마케팅역량의 따라서 상이한 기업성과가 나타났다. 특히 경영자의 비대면서비스사용성의 인식을 통한 기업성과의 유무를 확인하였다. 소상공기업의 임원들을 대상으로 설문을 진행한 결과, 소상공기업 경영자의 개방적리더십과 마케팅역량은 기업성과에 영향을 보이는 것으로 나타났으며 또한 비대면서비스사용성의 편리성에 영향을 미치는 것으로 나타났다.

Analysis of learning flow and learning satisfaction according to the non-face-to-face class operation method

  • You-Jung, Kim;Su-Jin, Won;Eun-Young, Choi
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.195-202
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    • 2023
  • This study is a comparative survey study conducted to explore the differences in learners' learning flow and learning satisfaction according to the non-face-to-face class operation methods implemented at universities. After implementing different class management methods for the same subject taught by the same instructor non-face-to-face for 15 weeks, each learning flow and learning satisfaction were compared and analyzed, and the collected data were analyzed with IBM SPSS 21.0. As a result of the study, learning flow was high in the order of lectures using real-time ZOOM and recorded lectures using self-studio(3.41±0.91, 3.28±1.01), and learning satisfaction was high in the order of lectures using real-time ZOOM and lectures using the automatic recording system of classes(3.40±0.80, 3.30±0.74). The item with the lowest score was the PPT audio recording lecture in both areas of learning flow and learning satisfaction(2.72±1.04, 1.73±1.04). Considering that system errors such as sound in the smart lecture environment operated for the first time in this study affected the research results, it is suggested that future research should be conducted by supplementing the corresponding part.

3차원 모델을 사용한 애니메이션 캐릭터 얼굴의 합성 (Synthesizing Faces of Animation Characters Using a 3D Model)

  • 장석우;김계영
    • 한국컴퓨터정보학회논문지
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    • 제17권8호
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    • pp.31-40
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    • 2012
  • 본 논문에서는 3차원의 얼굴모델을 생성하여 사용자의 얼굴을 애니메이션 캐릭터의 얼굴에 자연스럽게 합성하는 새로운 방법을 제안한다. 제안된 방법에서는 먼저 정면과 측면의 직교하는 2장의 2차원 얼굴영상을 입력 받아 얼굴의 주요 특징을 템플릿 스테이크를 이용하여 추출하고, 추출된 특징점에 맞게 일반적인 3차원 얼굴 모델을 변형시킴으로써 사용자의 얼굴 형태에 적합한 얼굴 모델을 생성한다. 그리고 2장의 얼굴 영상으로부터 얻어지는 텍스처 맵을 3차원의 얼굴 모델에 매핑하여 현실감 있는 개인화된 얼굴 모델을 생성한다. 그런 다음, 개인화된 3차원의 얼굴모델을 애니메이션 캐릭터 얼굴의 위치, 크기, 표정, 회전 정보를 반영하여 캐릭터 얼굴에 자연스럽게 합성함으로써 현실감 있는 사용자 맞춤형 애니메이션을 제작한다. 실험에서는 제안된 캐릭터 얼굴 합성 방법의 성능을 검증하기 위해서 수행한 여러 가지 실험결과를 보인다. 본 논문에서 제안된 방법은 애니메이션 영화, 게임, 캐릭터를 이용한 여러 가지 응용 분야에서 유용하게 활용될 것으로 기대된다.