• Title/Summary/Keyword: Fabric Mapping

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A Study on Fabric Color Mapping for 2D Virtual Wearing System (2D 가상 착의 시스템의 직물 컬러 매핑에 관한 연구)

  • Kwak, No-Yoon
    • Journal of Digital Contents Society
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    • v.7 no.4
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    • pp.287-294
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    • 2006
  • Mass-customization is fast growing a segment of the apparel market. 2D Virtual wearing system is one of visual support tools that make possible to sell apparel before producing and reduce the time and costs related to product development and manufacturing in the world of apparel mass-customization. This paper is related to fabric color mapping method for 2D image-based virtual wearing system. In proposed method, clothing shape section of interest is segmented from a clothes model image using a region growing method, and then mapping a new fabric color selected by user into it based on its intensity difference map is processed. With the proposed method in 2D virtual wearing system, regardless of color or intensity of model clothes, it is possible to virtually change the fabric color with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple fabric color combinations for individual styles or entire outfits.

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The Study of Mapping Coordination S/W Based on the Internet Shopping Mall for Silver Apparel

  • Lee, Yoong-Joo;Chung, Sham-Ho
    • Journal of Fashion Business
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    • v.13 no.6
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    • pp.20-30
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    • 2009
  • The purpose of this study is to develop the effective customized elderly fashion marketing process based on the web site, where older customer will be able to choose various fabrics and to try them out. This aims to establish new prototype of internet shopping mall for customized elderly fashion clothing. In this study, new method of product presentation on the online shopping mall is proposed to offer product information through 3D virtual reality. With the online shopping mall(SATC Mall) as a showcase, we presented virtual mapping system so that it enable the customers to select the fabrics and to see exactly how chosen fabric will look when applied to image of clothing. As an initial test of the application of simulation to measure 3D visualization of product, mapping software Vision Easy Map Pro Version 6.0(NedGraphics) Vision Easy Map Viewer Version 5.0(NedGraphics) were chosen and applied. By using this mapping system, the fabric change of the apparel product could be made on the internet shopping web site. However, this approach has been successful applied for presenting and customizing garment products. Future research will focus on the integration of mapping coordination into SATC Mall.

Design and Implementation of 2.5D Mapping System for Cloth Pattern (의복패턴을 위한 2.5D 맵핑 시스템의 설계 및 구현)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.611-619
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    • 2008
  • 2.5D Mapping system that embody in this paper can make new design by doing draping to live various texture and model picture image of fashion clothes by pattern, and can confirm clothes work to simulation without producing direction sample or product directly. Also, the system can support function that can forecast fabric design and state of end article exactly, and the system can bring competitive power elevation of fashion industry and cost-cutting effect by doing draping using database of fabric and model picture image. 2.5D Mapping system composed and embodied by mesh warp algorithm module, light and shade extraction and application module, mapping path extraction module, mesh creation and transformation module, and 2.5D mapping module for more natural draping. Future work plans to study 3D fashion design system that graft together 3D clothes technology and 3D human body embodiment technology to do based on embodiment technology of 2.5D mapping system and overcomes expression limit of 2.5D mapping technology.

A Study on Making Fabric Images According to Fancy Yarn Structures Using the Computer (컴퓨터를 이용한 장식사의 구조 요인에 따른 직물이미지 제작에 관한 연구)

  • Sul, Jung-Hwa
    • Fashion & Textile Research Journal
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    • v.7 no.1
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    • pp.56-62
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    • 2005
  • Fancy Yarn has developed diverse textures in fabrics, reducing the time in yarn and fabric production or apparel making in order to develop creative goods. In this study aimed to propose the use of a 4D box system to make fancy yarn shapes with loops, knops and spirals and the like. The change in texture was analysed and simulated to produce a suitable fabric image by using the fancy yarns fabric. The results are as follows. The plain weave, 2/2 basket weave, 2/2 twill weave, 2/2 2 complete broken weaves, and 5 harness sateen weaves were woven and a fabric image formed. In the case of the loop and the knop yarns fabric image, compared to the twisted fabric image the surface was covered by loops or some parts became partially black. In the case of the spiral shape it showed pattern continuity in spiral shapes 1, 2 and 3. The more twisted spirals produced a diamond shaped pattern or a twill line and a herring bone shaped twill line. An evenly distributed black fabric image appeared in 5 harness sateen weave. For the loop shape the broken weave or 5 harness sateen weave was produced; basket weave and broken weave for the knop yarn 1 or knop yarn 2; and for the spiral shape a plain fabric or 5 harness sateen weave were produced much similar to the fabric image. The surface texture of the mapped image compared to the twisted fabric image produces fancy yarn fabric images covered with loops or irregular spots caused by the knop and the spiral. Therefore it is appropriate or suitable for the simulation of tweed or woolen wool fabrics. The fabric image which produced consistent and continuous lines is therefore more suitable for simulations of twill or herringbone fabric images.

Characterization of Luster Properties of Nylon 6 Hollow Filament Yarn Woven Fabric - Three-dimensional Simulation of Hollow Filament -

  • Kim, Jong-Jun;Jeon, Dong-Won;Jeon, Jee-Hae
    • Journal of Fashion Business
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    • v.8 no.6
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    • pp.68-77
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    • 2004
  • Hollow filament yarns provide better warmth to the touch, lighter in weight, increased opacity, and subtle luster compared to the regular synthetic filament yarns. However, luster properties of textile fibers or fabrics are often difficult to characterize, partly due to the fineness of the surface texture, the anisotropic nature of the weave structure, the complexity of the fiber array comprising a yarn, and the fiber structure itself. In this study, the fabric surface luster image was analyzed using image analysis methods after image acquisition. The hollow filament fiber was modeled using a three-dimensional modeling software. It was then ray-traced for comparing the virtual luster images of the hollow fiber and the regular fiber models based on shading models including photon mapping. The luster object size of the actual hollow filament fabric was smaller than that of the regular filament fabric. The shape of the luster object of the hollow filament fabric was dual peak type while that of the regular filament was single.

Realistic Rendering of Woven Surface using Procedural Bump Mapping (절차적 범프 매핑을 이용한 직물표면의 사실적 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.103-111
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    • 2010
  • In this paper, an procedural approach to photorealistic rendering of woven fabric material is proposed. Previously proposed procedural approaches to fabric rendering have the disadvantage that the rendering result is not sufficiently realistic. In order to enhance the realism, researchers employed example-based approaches. However, those methods have serious disadvantage that they require huge amount of storage for the various reflectance properties of diverse materials. The proposed method can express the reflectance on weft and warp yarns by alternating the anisotropic reflectance on yarns. In addition, we propose the proposed method procedurally models the bumpy yarn structure of woven fabric to obtain plausible rendering results. The proposed method can efficiently reproduce realistic virtual fabric without any reflectance data sets.

Fabric Mapping and Placement of Field Programmable Stateful Logic Array (Field Programmable Stateful Logic Array 패브릭 매핑 및 배치)

  • Kim, Kyosun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.12
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    • pp.209-218
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    • 2012
  • Recently, the Field Programmable Stateful Logic Array (FPSLA) was proposed as one of the most promising system integration technologies which will extend the life of the Moore's law. This work is the first proposal of the FPSLA design automation flow, and the approaches to logic synthesis, synchronization, physical mapping, and automatic placement of the FPSLA designs. The synchronization at each gate for pipelining determines the x-coordinates of cells, and reduces the placement to 1-dimensional problems. The objective function and its gradients for the non-linear optimization of the net length and placement density have been remodeled for the reduced global placement problem. Also, a recursive algorithm has been proposed to legalize the placement by relaxing the density overflow of bipartite bin groups in a top-down hierarchical fashion. The proposed model and algorithm are implemented, and validated by applying them to the ACM/SIGDA benchmark designs. The output state of a gate in an FPSLA needs to be duplicated so that each fanout gate can be connected to a dedicated copy. This property has been taken into account by merging the duplicated nets into a hyperedge, and then, splitting the hyperedge into edges as the optimization progresses. This yields additional 18.4% of the cell count reduction in the most dense logic stage. The practicality of the FPSLA can be further enhanced primarily by incorporating into the logic synthesis the constraint to avoid the concentrated fains of gates on some logic stages. In addition, an efficient algorithm needs to be devised for the routing problem which is based on a complicated graph. The graph models the nanowire crossbar which is trimmed to be embedded into the FPSLA fabric, and therefore, asymmetric. These CAD tools can be used to evaluate the fabric efficiency during the architecture enhancement as well as automate the design.

Color matching of color CRT and dyed fabric by using experimental method (실험실적 방법에 의한 Color CRT와 염색직물의 칼라 매칭)

  • 김청섭;홍영기;배기서
    • Textile Coloration and Finishing
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    • v.13 no.6
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    • pp.397-404
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    • 2001
  • The accurate representation of the colors of dyed fabric on a color CRT(cathode ray tube) screen is the basis for the automatic process in dyeing industry. In the former study, we had focused on the theoretically color matching method between CIE(International Commission on illumination) and RGB color coordinates, but In this study we tried simulating the colors obtained from fabrics on the color CRT by using experimental method. we obtained the following results. 1. We could simulate all of the color CRT by gamut mapping method, even though some of the KOSCOTE(Korea Standard Color of Textile) colors represented on the color CRT didn't exist in the region of color region 2. We could do conditional matching by CIE system, even though it was hard to do invariant matching the Red, Green, Blue phosphors of the color CRT because of the SPD(Spectral Power Distribution) which had been set up before. 3. We could simulate all the colors obtained from fabrics on the color CRT by matching those two color groups from KOSCOTE fabrics and color CRT using match algorithm and matching programs. 4. If we get over on obstacles by grafting CCM and CCK machines which have been used in educational and industrial areas by matching KOSCOTE with color CRT we will be able to invent color simulation system controled automatically.

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Color matching of color CRT and dyed fabric by using experimental method (실험실적 방법에 의한 Color CRT와 염색직물의 칼라 매칭)

  • Kim, Cheong Seop;Hong, Yeong Gi;Bae, Gi Seo
    • Textile Coloration and Finishing
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    • v.13 no.6
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    • pp.39-39
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    • 2001
  • The accurate representation of the colors of dyed fabric on a color CRT(cathode ray tube) screen is the basis for the automatic process in dyeing industry. In the former study, we had focused on the theoretically color matching method between CIE(International Commission on Illumination) and RGB color coordinates, but In this study we tried simulating the colors obtained from fabrics on the color CRT by using experimental method. we obtained the following results. 1. We could simulate all of the color CRT by gamut mapping method, even though some of the KOSCOTE(Korea Standard Color of Textile) colors represented on the color CRT didn′t exist in the region of color region. 2. We could do conditional matching by CIE system, even though it was hard to do invariant matching the Red, Green, Blue phosphers of the color CRT because of the SPD(Spectral Power Distribution) which had been set up before. 3. We could simulate all the colors obtained from fabrics on the color CRT by matching those two color groups from KOSCOTE fabrics and color CRT using match algorithm and matching programs. 4. If we get over on obstacles by grafting CCM and CCK machines which have been used in educational and industrial areas by matching KOSCOTE with color CRT we will be able to invent color simulation system controled automatically.

Implicit Numerical Integration of Two-surface Plasticity Model for Coarse-grained Soils (Implicit 수치적분 방법을 이용한 조립토에 관한 구성방정식의 수행)

  • Choi, Chang-Ho
    • Journal of the Korean Geotechnical Society
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    • v.22 no.9
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    • pp.45-59
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    • 2006
  • The successful performance of any numerical geotechnical simulation depends on the accuracy and efficiency of the numerical implementation of constitutive model used to simulate the stress-strain (constitutive) response of the soil. The corner stone of the numerical implementation of constitutive models is the numerical integration of the incremental form of soil-plasticity constitutive equations over a discrete sequence of time steps. In this paper a well known two-surface soil plasticity model is implemented using a generalized implicit return mapping algorithm to arbitrary convex yield surfaces referred to as the Closest-Point-Projection method (CPPM). The two-surface model describes the nonlinear behavior of coarse-grained materials by incorporating a bounding surface concept together with isotropic and kinematic hardening as well as fabric formulation to account for the effect of fabric formation on the unloading response. In the course of investigating the performance of the CPPM integration method, it is proven that the algorithm is an accurate, robust, and efficient integration technique useful in finite element contexts. It is also shown that the algorithm produces a consistent tangent operator $\frac{d\sigma}{d\varepsilon}$ during the iterative process with quadratic convergence rate of the global iteration process.