• Title/Summary/Keyword: Eye gaze correction

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A Simple Eye Gaze Correction Scheme Using 3D Affine Transformation and Image In-painting Technique

  • Ko, Eunsang;Ho, Yo-Sung
    • Journal of Multimedia Information System
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    • v.5 no.2
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    • pp.83-86
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    • 2018
  • Owing to high speed internet technologies, video conferencing systems are exploited in our home as well as work places using a laptop or a webcam. Although eye contact in the video conferencing system is significant, most systems do not support good eye contact due to improper locations of cameras. Several ideas have been proposed to solve the eye contact problem; however, some of them require complicated hardware configurations and expensive customized hardwares. In this paper, we propose a simple eye gaze correction method using the three-dimensional (3D) affine transformation. We also apply an image in-painting method to fill empty holes that are caused by round-off errors from the coordinate transformation. From experiments, we obtained visually improved results.

Eye-Gaze Interaction On Computer Screen Evaluation

  • Ponglangka, Wirot;Sutakcom, Udom
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.84-88
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    • 2005
  • Eye gaze positions evaluation on computer screen uses the human eye as an input device for computer systems is that it gives low resolution. We proposes a method to determine the eye gaze positions on the screen by using two-eye displacements as the information for mapping, and the perspective projection is applied to map the displacements to a position on a computer screen. The experiments were performed on 20 persons and a 17-inch monitor is used with the screen resolution of 1024x768 pixels. Gaze detection error was 3.18 cm (RMS error), with screen is divided into 5x8 and 7x10 positions on a 17-inch monitor. The results showed 100% and 96% correction, respectively.

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Eye Contact System Using Depth Fusion for Immersive Videoconferencing (실감형 화상 회의를 위해 깊이정보 혼합을 사용한 시선 맞춤 시스템)

  • Jang, Woo-Seok;Lee, Mi Suk;Ho, Yo-Sung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.7
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    • pp.93-99
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    • 2015
  • In this paper, we propose a gaze correction method for realistic video teleconferencing. Typically, cameras used in teleconferencing are installed at the side of the display monitor, but not in the center of the monitor. This system makes it too difficult for users to contact each eyes. Therefore, eys contact is the most important in the immersive videoconferencing. In the proposed method, we use the stereo camera and the depth camera to correct the eye contact. The depth camera is the kinect camera, which is the relatively cheap price, and estimate the depth information efficiently. However, the kinect camera has some inherent disadvantages. Therefore, we fuse the kinect camera with stereo camera to compensate the disadvantages of the kinect camera. Consecutively, for the gaze-corrected image, view synthesis is performed by 3D warping according to the depth information. Experimental results verify that the proposed system is effective in generating natural gaze-corrected images.

Correcting the gaze depth by using DNN (DNN을 이용한 응시 깊이 보정)

  • Seok-Ho Han;Hoon-Seok Jang
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.3
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    • pp.123-129
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    • 2023
  • if we know what we're looking at, we can get a lot of information. Due to the development of eye tracking, Information on gaze point can be obtained through software provided by various eye tracking equipments. However, it is difficult to estimate accurate information such as the actual gaze depth. If it is possible to calibrate the eye tracker with the actual gaze depth, it will enable the derivation of realistic and accurate results with reliable validity in various fields such as simulation, digital twin, VR, and more. Therefore, in this paper, we experiment with acquiring and calibrating raw gaze depth using an eye tracker and software. The experiment involves designing a Deep Neural Network (DNN) model and then acquiring gaze depth values provided by the software for specified distances from 300mm to 10,000mm. The acquired data is trained through the designed DNN model and calibrated to correspond to the actual gaze depth. In our experiments with the calibrated model, we were able to achieve actual gaze depth values of 297mm, 904mm, 1,485mm, 2,005mm, 3,011mm, 4,021mm, 4,972mm, 6,027mm, 7,026mm, 8,043mm, 9,021mm, and 10,076mm for the specified distances from 300mm to 10,000mm.

Acquired Simulated Brown Syndrome Combined with Blepharoptosis after Upper Blepharoplasty (상안검성형술 후 발생한 후천성 유사 브라운증후군과 안검하수의 치험례)

  • Do, Eon Rok;Ha, Won Ho;Park, Dae Hwan
    • Archives of Craniofacial Surgery
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    • v.13 no.2
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    • pp.130-134
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    • 2012
  • Purpose: Brown syndrome is motility disorder of the eyeball which shows limited elevation in adduction and occurs very rarely after eye surgery. The authors have experienced a case of strabismus-like Brown syndrome combined with blepharoptosis and report this case with the review of literatures. Methods: A 28-year-old female suffered from hypotropia in the primary gaze and severe blepharoptosis with diplopia of the right eye after upper blepharoplasty. Rotation showed an inability to elevate the adducted right eye. She underwent extraocular muscle surgery about the 7 mm tucking of the right superior rectus muscle and 6 mm recession of right inferior rectus muscle. Intraoperatively, injury of the superior rectus muscle and foreign body were observed. Seven months after the extraocular surgery, the patient underwent frontalis muscle transfer on the right upper eyelid for the correction of blepharoptosis. Results: Postoperatively, the patient was orthophoric in the primary gaze, and she had improvements in the correction of blepharoptosis and eyeball movement. Conclusion: Repeated eyelid surgeries increase the risk of ocular motility disorder. Careful approach is essential for the proper treatment and successful outcome in secondary surgeries.

Depth Video Post-processing for Immersive Teleconference (원격 영상회의 시스템을 위한 깊이 영상 후처리 기술)

  • Lee, Sang-Beom;Yang, Seung-Jun;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.6A
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    • pp.497-502
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    • 2012
  • In this paper, we present an immersive videoconferencing system that enables gaze correction between users in the internet protocol TV (IPTV) environment. The proposed system synthesizes the gaze corrected images using the depth estimation and the virtual view synthesis algorithms as one of the most important techniques of 3D video system. The conventional processes, however, causes several problems, especially temporal inconsistency of a depth video. This problem leads to flickering artifacts discomforting viewers. Therefore, in order to reduce the temporal inconsistency problem, we exploit the joint bilateral filter which is extended to the temporal domain. In addition, we apply an outlier reduction operation in the temporal domain. From experimental results, we have verified that the proposed system is sufficient to generate the natural gaze-corrected image and realize immersive videoconferencing.

Mutual Gaze Correction for Videoconferencing using View Morphing (모핑을 이용한 화상회의의 시선 맞춤 보정 방법)

  • Baek, Eu-Tteum;Ho, Yo-Sung
    • Smart Media Journal
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    • v.4 no.1
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    • pp.9-15
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    • 2015
  • Nonverbal communications such as eye gazing, posture, and gestures send forceful messages. In regard to nonverbal communication, eye gazing is one of the most strong forms that an individual can use. However, lack of mutual gazing occurs when we use video conferencing system. The displacement between locations of the eyes and a camera gets in the way of eye contact. The lack of eye gazing can give unapproachable and unpleasant feeling. In this paper, we propose an eye gazing correction for video conferencing. We use two cameras installed at the top and the bottom of the television. The captured two images are rendered with 2D warping at virtual position. We implement view morphing to the detected face, and synthesize the face and the warped image. The result shows that eye gazing is corrected and correctly preserved and the image was synthesized seamlessly.

Changes in Eyebrow Position and Movement with Aging

  • Park, Jeongseob;Yun, Sangho;Son, Daegu
    • Archives of Plastic Surgery
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    • v.44 no.1
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    • pp.65-71
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    • 2017
  • Background This study evaluated dynamic changes in eyebrow position related to aging. Methods Female participants were recruited and separated into two groups aged 20-30 years (the younger group, n=20; mean age, 24.8 years) and 50-70 years (the older group, n=20; mean age, 55.8 years). Photogrammetry was used to determine the eyebrow position at the medial canthus (MC), lateral limbus, lateral canthus, and lateral end point (EP) for 6 actions: smooth opening (the reference action) and closing of the eye, forward gaze, maximum opening and closing of the eye, and maximum frown. Videos were also recorded. Results No differences in eyebrow position were detected at the MC when opening or closing the eyes smoothly, gazing straight ahead, or closing the eyes maximally. For all 6 actions, the position of the lateral EP in the older group was significantly lower than in the younger group (P=0.003), and the smallest degree of vertical movement at this point was found in both age groups (P<0.001). Vertical movement at the 4 landmarks of the eyebrows decreased with aging. Conclusions Eyebrow position was unchanged at the MC with aging, except at maximal eye opening and maximal frown. No differences in eyebrow position were observed between the younger and older groups when eyes were maximally closed, except at the EP. It is important to focus on correction of the lateral EP for periorbital rejuvenation.

Real-time Eye Contact System Using a Kinect Depth Camera for Realistic Telepresence (Kinect 깊이 카메라를 이용한 실감 원격 영상회의의 시선 맞춤 시스템)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4C
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    • pp.277-282
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    • 2012
  • In this paper, we present a real-time eye contact system for realistic telepresence using a Kinect depth camera. In order to generate the eye contact image, we capture a pair of color and depth video. Then, the foreground single user is separated from the background. Since the raw depth data includes several types of noises, we perform a joint bilateral filtering method. We apply the discontinuity-adaptive depth filter to the filtered depth map to reduce the disocclusion area. From the color image and the preprocessed depth map, we construct a user mesh model at the virtual viewpoint. The entire system is implemented through GPU-based parallel programming for real-time processing. Experimental results have shown that the proposed eye contact system is efficient in realizing eye contact, providing the realistic telepresence.

Hole Filling Method for Natural Eye Gaze Correction (자연스러운 눈맞춤 영상을 위한 홀 채움 방법)

  • Ko, Eunsang;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.169-172
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    • 2015
  • 영상회의 장치에서 눈맞춤 영상을 생성하기 위해 어파인 변환(affine transformation)을 이용하면 반올림 오차(round-off error) 때문에 홀이 발생한다. 이러한 홀을 채우려면 홀 영역을 가리키는 홀 채움 마스크가 필요하다. 홀 채움은 보통 홀 채움 마스크를 참조하여 홀이 아닌 이웃 화소값들을 기반으로 손상된 영상을 복원하는 작업이다. 따라서 홀 영역을 정확히 검출하고 적당한 개수의 이웃 화소값을 참조해야 자연스러운 홀 채움 영상을 생성할 수 있다. 한편, 눈맞춤 영상을 생성할 때 얼굴 특징점을 이용해 얼굴 변환 마스크를 만들고, 얼굴 변환 마스크에만 어파인 변환을 수행한다. 이 논문에서는 얼굴 특징점에도 어파인 변환을 수행하고 수정된 얼굴 변환 마스크를 획득하여 정확한 홀 채움 마스크를 구한다. 또한, 홀 채움 마스크에서 레이블링을 수행하여 큰 홀 영역을 제거한다. 마지막으로, 어파인 변환을 수행할 때 기존 영상의 좌표값을 이용하여 자연스러운 홀 채움 영상을 생성한다. 제안하는 방법으로 홀 채움을 수행한 결과, 연속적인 눈맞춤 동영상에서 이웃값들을 참조하여 홀 채움을 수행한 영상보다 자연스러움을 확인했다.

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