• Title/Summary/Keyword: Extended Reality

Search Result 169, Processing Time 0.025 seconds

Digital painting: Image transfonnation, simulation, heterologie and transfonnation (현대회화에서의 형태와 물질 -Digital Transfiguration에 관한 연구-)

  • Jeong, Suk-Yeong
    • Journal of Science of Art and Design
    • /
    • v.10
    • /
    • pp.161-181
    • /
    • 2006
  • The words which appeared in my theoretical study and work are image transformation to digital painting, simulation, heterologie and transfiguration, etc. Firstly, let's look into 'digital era' or 'new media era'. Nowadays, the image world including painting within the rapid social and cultural change, which is called as digital era, is having the dramatic change. Together with the development of scientific technology, large number of events which was deemed to be impossible is happening as real in image world Moreover, these changes in image world is greatly influencing to our life. The word which compresses this change of image world and shows is 'digital'. Digit, which means fingers in Latin, indicates separately changing signal, and to be more narrow, it indicates the continual signal of '0' and ' 1' in computer. The opposite word is 'analogue'. As analogue is the word meaning 'infer' or 'similarity', it indicates the signal or form which continuously changes along the series of time when it is compared to digital. Instead of analogue, digital is embossed as a major ruler along the whole area of our current culture. In whole culture and art area, and in whole generalscience, digital is appearing as it has the modernism and importance. The prefix, 'digital', e.g. digital media, digital culture, digital design, digital philosophy, etc, is treated as the synonym of modernism and something new. This advent of digital results the innovative change to the image world, creates the new beauty experience which we could not experience before, and forecasts the formation of advanced art and expansion of creative area. Various intellectual activities using computer is developing the whole world with making the infrastructure. Computer in painting work immediately accomplishes the idea of painters, takes part in simulation work, contingency such as abrupt reversal, extraction, twisting, shaking, obscureness, overlapping, etc, and timing to stimulate the creativity of painters, and provides digital formative language which enables new visual experience to the audience. When the change of digital era, the image appeared in my work is shown in 'transfiguration' like drawing. The word, 'transfiguration' does not indicate the completed and fixed real substance but indicate endlessly moving and floating shape. Thus, this concept is opposite to the substantial consideration, so that various concepts which is able to replace this in accordance with the similar cases are also exist such as change, deterioration, mutation, deformity of appearance and morphing which is frequently used in computer as a technical word. These concepts are not clearly classified, and variably and complicatedly related. Transfiguration basically means the denial of "objectivity' and '(continual) stagnation' or deviation from those. This phenomenon is appeared through the all art schools of art ever since the realism is denied in the 19th century. It is called as 'deformation' in case of expressionism, futurism, cubism, etc, in the beginning of the century, which its former indication is mostly preserved within the process of structural deviation and which has the realistic limit which should be preserved. On the contrary, dramatic transfiguration which has been showing in the modern era through surrealism is different in the point that dramatic transfiguration tends to show the deterioration and deviation rather than the preservation of indicated object. From this point, transfiguration coming out from morphing using computer deteriorates and hides the reality and furthermore, it replaces the 'reality'. Moreover, transfiguration is closely approached to the world of fake or 'imaginary' simulation world of Baudrillard. According to Baudrillard, the image hides and deteriorates the reality, and furthermore, expresses 'not existing' to 'imaginary' under the name of transfiguration. Certain reality, that is, image which is absent from the reality is created and overflowed, so that it finally replaces the reality. This is simulation as it is said by Baudrillard. In turn, Georges Bataille discusses about the image which is produced by digital technology in terms of heterologie. Image of heterologie is the visual signal which is established with the media. Image of media is to have the continuous characteristics of produce, extinction, and transformation, and its clear boundary between images becomes meaningless. The meaning of composition, excess, violation, etc of digital image is explained to heterological study or heteologie suggested as important meaning of Georges Bataille who is a heretic philosopher. As the form and image of mutation shows the shape in accordance with mechanical production, heterologie is introduced as very low materialism (or bas materialisme), in this theory. Heterologie as low materialism which is gradually changing is developing as a different concept and analysis because of the change of time in the late 20s century beside high or low meaning. Including my image, all images non-standardizes and transforms the code. However, reappearance and non-standardization of this code does not seem to be simple. The problem of transformation caused by transfiguration which appears in my digital drawing painting, simulation, heterologie, etc, are the continual problems. Moreover, the subject such as existence of human being, distance from the real life, politics and social problems are being extended to actual research and various expressing work. Especially, individual image world is established by digital painting transfiguration technique, and its change and review start to have the durability. The consciousness of observers who look at the image is changing the subject. Together with theoretical research, researchers are to establish the first step to approach to various image change of digital era painting through transfiguration technique using our realistic and historical image.

  • PDF

A Platform-Based SoC Design for Real-Time Stereo Vision

  • Yi, Jong-Su;Park, Jae-Hwa;Kim, Jun-Seong
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.12 no.2
    • /
    • pp.212-218
    • /
    • 2012
  • A stereo vision is able to build three-dimensional maps of its environment. It can provide much more complete information than a 2D image based vision but has to process, at least, that much more data. In the past decade, real-time stereo has become a reality. Some solutions are based on reconfigurable hardware and others rely on specialized hardware. However, they are designed for their own specific applications and are difficult to extend their functionalities. This paper describes a vision system based on a System on a Chip (SoC) platform. A real-time stereo image correlator is implemented using Sum of Absolute Difference (SAD) algorithm and is integrated into the vision system using AMBA bus protocol. Since the system is designed on a pre-verified platform it can be easily extended in its functionality increasing design productivity. Simulation results show that the vision system is suitable for various real-time applications.

Comparison of Drift Reduction Methods for Pedestrian Dead Reckoning Based on a Shoe-Mounted IMU

  • Jung, Woo Chang;Lee, Jung Keun
    • Journal of Sensor Science and Technology
    • /
    • v.28 no.6
    • /
    • pp.345-354
    • /
    • 2019
  • The 3D position of pedestrians is a physical quantity used in various fields, such as automotive navigation and augmented reality. An inertial navigation system (INS) based pedestrian dead reckoning (PDR), hereafter INS-PDR, estimates the relative position of pedestrians using an inertial measurement unit (IMU). Since an INS-PDR integrates the accelerometer signal twice, cumulative errors occur and cause a rapid increase in drifts. Various correction methods have been proposed to reduce drifts. For example, one of the most commonly applied correction method is the zero velocity update (ZUPT). This study investigated the characteristics of the existing INS-PDR methods based on shoe-mounted IMU and compared the estimation performances under various conditions. Four methods were chosen: (i) altitude correction (AC); (ii) step length correction (SLC); (iii) advanced heuristic drift elimination (AHDE); and (iv) magnetometer-based heading correction (MHC). Experimental results reveal that each of the correction methods shows condition-sensitive performance, that is, each method performs better under the test conditions for which the method was developed than it does under other conditions. Nevertheless, AC and AHDE performed better than the SLC and MHC overall. The AC and AHDE methods were complementary to each other, and a combination of the two methods yields better estimation performance.

Implementation of Embedded System Based Simulator Controller Using Camera Motion Parameter Extractor (카메라 모션 벡터 추출기를 이용한 임베디드 기반 가상현실 시뮬레이터 제어기의 설계)

  • Lee Hee-Man;Park Sang-Jo
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.4
    • /
    • pp.98-108
    • /
    • 2006
  • In the past, the Image processing system is independently implemented and has a limit in its application to a degree of simple display. The scope of present image processing system is diversely extended in its application owing to the development of image processing IC chips. In this paper, we implement the image processing system operated independently without PC by converting analogue image signals into digital signals. In the proposed image processing system, we extract the motion parameters from analogue image signals and generate the virtual movement to Simulator and operate Simulator by extracting motion parameters.

  • PDF

J48 and ADTree for forecast of leaving of hospitals

  • Halim, Faisal;Muttaqin, Rizal
    • Korean Journal of Artificial Intelligence
    • /
    • v.4 no.1
    • /
    • pp.11-13
    • /
    • 2016
  • These days, medical technology has been developed rapidly to meet desire of living healthy life. Average lifespan was extended to let people see a doctor because of many reasons. This study has shown rate of leaving of hospitals to investigate the rate of not only department of surgery but also department of internal medicine. Linear model, tree, classification rule, association and algorithm of data mining were used. This study investigated by using J48 and AD tree of decision-making tree In this study, J48 and AD tree of decision-making tree of data mining were used to investigate based on result of both data. Both algorithms were found to have similar performance. Both algorithms were not equivalent to require detailed experiment. Collect more experimental data in the future to apply from various points of view. Development of medical technology gives dream, hope and pleasure. The ones who suffer from incurable diseases need developed medical technology. Environment being similar to the reality shall be made to experiment exactly to investigate data carefully and to let the ones of various ages visit hospital and to increase survival rate.

Marguerre shell type secant matrices for the postbuckling analysis of thin, shallow composite shells

  • Arul Jayachandran, S.;Kalyanaraman, V.;Narayanan, R.
    • Structural Engineering and Mechanics
    • /
    • v.18 no.1
    • /
    • pp.41-58
    • /
    • 2004
  • The postbuckling behaviour of thin shells has fascinated researchers because the theoretical prediction and their experimental verification are often different. In reality, shell panels possess small imperfections and these can cause large reduction in static buckling strength. This is more relevant in thin laminated composite shells. To study the postbuckling behaviour of thin, imperfect laminated composite shells using finite elements, explicit incremental or secant matrices have been presented in this paper. These incremental matrices which are derived using Marguerre's shallow shell theory can be used in combination with any thin plate/shell finite element (Classical Laminated Plate Theory - CLPT) and can be easily extended to the First Order Shear deformation Theory (FOST). The advantage of the present formulation is that it involves no numerical approximation in forming total potential energy of the shell during large deformations as opposed to earlier approximate formulations published in the literature. The initial imperfection in shells could be modeled by simply adjusting the ordinate of the shell forms. The present formulation is very easy to implement in any existing finite element codes. The secant matrices presented in this paper are shown to be very accurate in tracing the postbuckling behaviour of thin isotropic and laminated composite shells with general initial imperfections.

Arrangement of narrative events and background in the contents of VR 360 video (VR 360 영상 콘텐츠에서의 서사적 사건 및 배경의 배치)

  • Lee, You-Na;Park, Jin-Wan
    • Journal of Digital Contents Society
    • /
    • v.19 no.9
    • /
    • pp.1631-1639
    • /
    • 2018
  • VR 360 video contents requires new visual language research in that the viewer inevitably makes partial appreciation unlike traditional video contents. In this study, we paid attention to the fact that arrangement of events and background elements in the 360-degree extended background of VR 360 video contents will play a major role in guiding the audience. Therefore, this study focuses on the arrangement of events and background elements from a narrative point of view, and analyzed the aspects of VR 360 video contents cases.

Holistic Approach to Multi-Unit Site Risk Assessment: Status and Issues

  • Kim, Inn Seock;Jang, Misuk;Kim, Seoung Rae
    • Nuclear Engineering and Technology
    • /
    • v.49 no.2
    • /
    • pp.286-294
    • /
    • 2017
  • The events at the Fukushima Daiichi Nuclear Power Station in March 2011 point out, among other matters, that concurrent accidents at multiple units of a site can occur in reality. Although site risk has been deterministically considered to some extent in nuclear power plant siting and design, potential occurrence of multi-unit accident sequences at a site was not investigated in sufficient detail thus far in the nuclear power community. Therefore, there is considerable worldwide interest and research effort directed toward multi-unit site risk assessment, especially in the countries with high-density nuclear-power-plant sites such as Korea. As the technique of probabilistic safety assessment (PSA) has been successfully applied to evaluate the risk associated with operation of nuclear power plants in the past several decades, the PSA having primarily focused on single-unit risks is now being extended to the multi-unit PSA. In this paper we first characterize the site risk with explicit consideration of the risk associated with spent fuel pools as well as the reactor risks. The status of multi-unit risk assessment is discussed next, followed by a description of the emerging issues relevant to the multi-unit risk evaluation from a practical standpoint.

Implementation of Zigbee-based Publish/Subscribe System for M2M/IoT Services (M2M/IoT 서비스를 위한 지그비 기반의 Publish/Subscr ibe 시스템 구현)

  • Lee, Dokyeong;Choi, Deokjai
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.12
    • /
    • pp.1461-1472
    • /
    • 2014
  • Recently, smart devices has been spreaded and the definition of RFID/USN(Radio Frequency Identification/Ubiquitous Sensor Network) technology has also extended. So, originally, human is an agent of communications but now, 'the things' are also an agent of communication. That is, Internet of Things(IoT). IoT is very big IT infra technology that is based on wire-wireless network technologies such as Bluetooth and Wi-Fi. However, in reality, IoT service that can provide various meaning and integrate smoothly is not appear yet. To solve these problems of IoT, we implemented Publish/Subscribe system, which operate in Zigbee based wireless sensor network by using MQTT-SN protocol. Moreover, this system can operate with combining MQTT system that is already existed in external Internet network so, extensibility and flexibility aspect is excellent. We show that possibility of IoT services that is combined between different heterogeneous network through the MQTT-SN.

Design and Implementation of Educational problem solving game (교육용 문제 풀기 게임 설계 및 구현)

  • Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.2
    • /
    • pp.83-89
    • /
    • 2010
  • The reality is that existing games are commercial or violent rather than informative. So, such a phenomenon resulted in many social problems. To solve such problems, I designed and implemented a game which is not violent but educative and child-friendly. In this thesis, an educative game is defined and its characteristics are described. I designed the user interface of the game for children, proposed relevant algorithms, and showed resultant screens of the game. Also, I compared the game with the existing games in order to prove that my game is non-violent, non-commercial, and rather educative. This ladder rejection game is different from the existing game in terms of design, functions, and contents of the screen. This paper contains specific explanations about the supplemented ladder rejection game. First, the design of this ladder rejection game extended fundamental principles of the existing game and added new diverse functions.