• 제목/요약/키워드: Experience service

검색결과 3,229건 처리시간 0.027초

An Integrated Model for Investigating the Impacts of Telepresence on Cultural Heritage Attachment in Virtual Museum

  • Hong, Kyung-Wan;Kim, Hyeon-Cheol
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.44-52
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    • 2022
  • The purpose of our study is to examine the influence of telepresence on cultural heritage attachment in the context of virtual museum. We determined the effect of telepresence on visitors' aesthetic and educational experiences and how these experiences affect visitors' perceptions of virtual museum service value. Moreover, we investigate the effect of perceived virtual museum service value on museum attachment and cultural heritage attachment. A total of 143 visitors were sampled through an online survey focusing on Chinese virtual museum visitors. The results show that all the paths presented significant effects. Additionally, it was found that telepresence indirectly influences cultural heritage attachment through education experience and perceived virtual museum value. The theoretical and practical implications are also provided. An important implication is that online virtual museum is essential to raise visitors' education experience and their cultural heritage attachment. Thus, virtual museum should take initiative to enhance virtual reality to ensure traditional culture education and formation their cultural heritage attachment.

의료기관 환자안전과 환자중심성 간 관계 연구 (A Study on the Relationship between Patient Safety and Patient-Centeredness in Hospitals)

  • 국선표;강제구;이광수
    • 한국병원경영학회지
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    • 제27권3호
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    • pp.39-49
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    • 2022
  • Purposes: This study purposed to analyze the relationship between patient safety and patient-centerendess. Methodology: The comprehensive scores from patient safety assessment program and patient experience survey conducted by Health Insurance Review & Assessment Service were used as independent variables and dependent variables. This study analyzed the relationship between 4 patient safety-related areas(i.e. risk standardized readmission ratio, intensive care unit, preventive antibiotic, the drug evaluation) and 6 patient experience areas(i.e. nurse services, doctor services, medication & treatment, hospital environment, patient's right, overall experience) by using robust regression analysis. Findings: According to results, the score in 'patient's right' and 'risk standardized readmission ratio' areas were found to have a significant relationship, and 'overall experience' and the 'preventive antibiotic' areas. The ratio of senior beds and specialists was a general characteristics of hospitals that had a significant relationship on patient experience assessment. Practical Implication: The relationships between patient safety and patient experience assessment were varied depending on areas. Further study is needed to make clear the supposed relationship.

A Study on Brand Personality and Experience in Early Morning Delivery as a New Distribution Service

  • LEE, Jangsuk;KIM, Jinhwan
    • 유통과학연구
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    • 제18권10호
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    • pp.5-14
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    • 2020
  • Purpose: Early morning delivery markets have grown exponentially in the last few years. This study aims to verify the effects of brand experience factors and brand personality factors of Market Kurly, a representative early morning delivery brand, on brand attachment and brand loyalty. Research design, data, and methodology: For this purpose, 204 ordinary people in their 20s and 40s who have experience in using Market Kurly were surveyed. 7 hypotheses were verified by using hierarchical regression analysis. Results: Affective experience, intellectual experience, and behavioral experience among brand experience factors had a positive effect on brand attachment. Also, brand personality-self-image congruence and brand personality-human brand congruence as brand personality factors had a positive effect on brand attachment. The brand attachment was identified as an important preceding factor to explain the brand loyalty of Market Kurly. Conclusions: When applying brand experience factors to the early morning delivery service context, each brand experience factor affected brand attachment and brand loyalty. The scope of research on brand personality-self-image congruence was expanded in that it considered both brand personality-human brand congruence and brand personality-self-image congruence. This study provides academic and practical implications by revealing that brand experience factors and brand personality factors can positively affect brand attachment and brand loyalty.

모빌리티 플랫폼 서비스의 사용자 경험 연구 -카카오 택시와 타다를 중심으로- (A study on User Experience of Mobility Platform Service -Focused on kakao Taxi and Tada-)

  • 김지현;김승인
    • 디지털융복합연구
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    • 제17권7호
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    • pp.351-357
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    • 2019
  • 전 세계적으로 빠르게 발전하는 모빌리티 플랫폼 서비스에 대해 사례와 유형 분석의 연구가 많이 진행되어 있다. 하지만, 실제 사용자의 경험이 모빌리티 서비스 발전에 중요하기 때문에 사용자 측면에서의 연구가 필요하다. 모빌리티 플랫폼 서비스에서도 카헤일링(Car-hailing)에 한정하여, 사용자 경험의 7가지 측면에서 선호도 요인을 설문을 통해 분석하였다. 연구 결과 성별에 따라 유의미한 차이가 있었다. 여성은 안전함과 차량의 쾌적함, 친절함이 만족도에 큰 영향을 미치는 요인인 반면, 남성은 익숙함이 만족도에 영향을 미치는 요인임을 확인하였다. 이 연구는 실제 사용자인 고객 경험에 초점을 두고 모빌리티 플랫폼 서비스를 선택하는 주요 요인을 파악하였으므로, 향후 모빌리티 플랫폼 서비스의 발전에 도움이 될 것으로 기대한다.

각광받는 한국의 기술용역업 (Spotlighting Engineering Service Business in Korea)

  • Cho Kyu Shim
    • 한국기술사회:학술대회논문집
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    • 한국기술사회 1987년도 제17회 한일기술사 합동 심포지움
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    • pp.65-71
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    • 1987
  • All Korean professional engineer′s great joy Is to welcome the Japanese professional engineers and relevant guests to the 1987 Japan-Korea Professional Engineers Joint Convention organized by the Korean Professional Engineers Association. As there exists an effort of blood, sweat and tear behind a succeeded theatrical stage, so an exquisite devotion with drawing up a master plan, investigation, supervision and etc by engineering firms is soaked through every part of huge construction projects and large unit factory buildings. It is over 14 years that the Engineering Service Promotion Law has been enacted by the Ministry of Science and Technology. In the meantime, the domestic engineering (engineering service) have reached a remarkable higher level while the number of engineering firms participating in overseas market has gradually been increasing. From a small scale of under water investigation to a large scale planning of atomic reactor or petrochemical plant, engineering service business can be said "The Software of Total Industry." Engineering service is what is called a higher business which offers specialized engineering know-how and experience. Engineering service compaines offer Its specialized knowledge and experience to government, industry and commerce. Whether the task is to modernize plant equipment, to design a building or to manage construction, an engineering company will develop and implement the most appropriate and cost effective solution. Clients use the engineering service of firm knowing that the engineer′s professional judgement is not influenced or biased by other commercial affiliations. While benefiting from the diverse experience that professional engineers can apply to a specific problem, government and industry also reduce the need for permanent in-house engineering staff. Engineering firms may be specialized or multi-disciplinary.

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예비유아교사의 유아환경교육에 대한 개념도 연구 (A Study on Pre-Service Early Childhood Teachers' Perception on Children's Environmental Education Using Concept Mapping)

  • 이효빈;권연희;안정은
    • 한국보육지원학회지
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    • 제16권5호
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    • pp.105-126
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    • 2020
  • Objective: This study aimed to reveal pre-service early childhood teachers' perception of children's environmental education using concept mapping and demonstrating its importance. Methods: Based on Kane and Trochim's(2007) procedure, 33 pre-service early childhood teachers conducted brainstorming and statement writing, and then the importance of selected statements were rated by 202 pre-service early childhood teachers. Selected statements were analyzed through multidimensional scaling and hierarchical cluster analysis. Results: Pre-service early childhood teachers perceived children's environmental education as concept mapping with 2-dimensions and eight clusters. The following eight clusters were established (1) daily practice through hands on experience, (2) nature environment, (3) recognizing and coping with environmental issues, (4) environmental preservation practices, (5) environmental sensitivity and consideration, (6) purpose of children's environmental education, (7) necessity for children's environmental education (8) Practice through connection with child's home and community. And then among the eight clusters, the most important was recognized as 'daily practice through hands on experience', and among the statements 'young children learn through the method of playing in nature and experience nature' was considered the most important. Conclusion/Implications: Based on these results, we discuss the importance of children's environmental education of pre-service early childhood teachers and how to support to develop teacher's training program.

서비스 산업의 브랜드 체험, 고객의 지각된 가치, 브랜드 지지행동의 관계 (The Relationships among Brand Experience, Customer Perceived Value, and Brand Support Behavior in Service Industry)

  • 정진봉;김규배
    • 유통과학연구
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    • 제17권2호
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    • pp.91-100
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    • 2019
  • Purpose - The importance of customer experiences has been increasing in retail industry as wells as theme park industry. The purpose of this research is to investigate relationships among brand experience, customer perceived value and brand support behavior in theme park industry. Furthermore, we tried to examine the moderating effects of interaction with customers in the relationships between brand experience and customer perceived value. Besides, we provided some implications for not only the theme park industry but also other service industries such as retail industry. Research design, data, and methodology - The research model has nine hypotheses, and we examined them empirically in this study. Five hypotheses were about relationships among theme park brand experiences, customer perceived value, and brand support behavior. The other four hypotheses were about the moderating effects of customer interactions in the causal relationship between brand experiences and customer perceived value. A total of 167 samples who had visited the theme park were surveyed and the hypotheses were tested with the statistical package programs such as SPSS 21.0 and AMOS 21.0. Results - The results of this study are as follows. First, it was proved that theme park visitors' sensory experience, emotional experience, and cognitive experience have significant positive effects on perceived value, although the hypothesis about the causal relationship between behavioral experience and perceived value is not supported. Second, the customer perceived value has a positive effect on brand support behavior. Third, customer interaction has a positive moderating effect between brand experiences and perceived value, except for behavioral experience. Conclusions - Based on the results of this study, there can be following significances and implications from both theoretical and practical perspectives. First, we confirmed the importance of experiential marketing in other service industries such as retail industry as well as the theme park industry. The marketing managers in these industries need to design various experience programs considering the various characteristics of experiences such as sensory, emotional, and cognitive experiences. Second, it will be necessary for the theme park managers to encourage active participation of customers, and raise the level of interaction between employees and customers.

모바일 소셜플랫폼 기반 SNG 이용자의 지속적 사용의도에 영향을 미치는 요인에 관한 연구 (A Study on the Determinant to User's Continuous Usage of SNG Based Mobile Social-Platform)

  • 한아름;이재신
    • 한국IT서비스학회지
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    • 제12권2호
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    • pp.85-101
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    • 2013
  • The wide spread of smartphones and the growth of the number of internet users are reshaping the SNS (Social Network Service). Merging into other service areas and creating new business models with high profits, SNS is no more a service simply providing personal connections. Now SNS has positioned itself as a service platform. SNG (Social Network Game) is a new outcome utilizing SNS as a game platform and showing a rapid growth rate in a short period of time. The number of SNG users is expected to increase steadily. In this study, we examine whether SNG user motivations lead to flow experience and future intention to use. For that purpose, we conducted a survey with smartphone users. The results indicate that flow experience functions as a mediator and user motivations indirectly affect intention to use through flow experience. This paper concludes with discussions on findings and suggestions for future research.

Relationships between Teaching Professional Rank, Course Taking, Teaching Experience and Knowledge of Algebra for Teaching

  • Huang, Rongjin;Li, Yeping;Kulm, Gerald;Willson, Victor
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제18권2호
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    • pp.129-148
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    • 2014
  • In this study, we examined the relationships among years of teaching experience, professional rank, number of courses taken, and knowledge of algebra for teaching (KAT). 338 in-service and 376 pre-service secondary mathematics teachers in China completed a KAT questionnaire. Various statistical techniques were employed to examine these relationships. The pre-service participants teachers performed statistically significantly higher in advanced mathematics knowledge than their in-service counterparts. Among the inservice teachers, senior teachers had scored higher in school mathematics and teaching mathematics, compared with junior teachers. Yet participants' advanced mathematics knowledge decreased as their professional rank advanced or their teaching experience increased. The number of courses taken has significantly positive correlation with school mathematics knowledge and advanced mathematics knowledge. The implications of these findings for mathematics teacher education are discussed.

MaaS(Mobility-as-a-Service)기반 공유자전거 서비스 모델연구 (Service Model Research of Bicycle-sharing based on Mobility-as-a-Service (MaaS))

  • 왕양;이성필
    • 서비스연구
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    • 제9권4호
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    • pp.19-40
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    • 2019
  • Mobility as a Service: MaaS 는 지능형 교통시스템(Intelligent Transportation System)의 일종의 서비스구상으로, 이는 출행 체험을 개선하는 것을 목표로 하며, 하나의 플랫폼에 다양한 교통 출행 방식을 집약하고, 사용자가 한 번의 지불을 통해 도어 투 도어(Door-To-Door)를 사용할 수 있는 전 과정 출행 서비스이다. 그러나, 독립적인 MaaS 플랫폼은 사용자 유동량이 적고 유보율이 낮다는 문제를 직면하기 쉬우며, MaaS의 서비스 모델은 아직 교통시장에 진입할 결정적 논리를 찾지 못하고 있는 실정이다. 본 논문은 공유 자전거(bicycle-sharing)의 각도에서 출발하여, 공유 자전거에 MaaS 이념을 적용하여 새로운 출행 서비스를 구축함으로써, 공유 자전거의 서비스 모델을 최적화하고, MaaS의 부족한 점을 보완하는 것을 연구의 목표로 하였다. 공유 자전거와 MaaS 개념을 결합한 후, 비즈니스 모델, 출행 모델 및 서비스 아키텍처 방면의 혁신에 중점을 두고, 사용자의 MaaS-based bicycle-sharing서비스 모델에 대한 체험의 예상 결과에 대해 시험하였다. 연구 결과에 따르면, MaaS-based bicycle-sharing은 조합 교통 방식, 출행과 환승, 결제 지불 등의 방면에서 사용자에게 보다 융통성 있고 편리한 출행 경험을 제공하고, 수요에 따른 출행 서비스와 지속적인 교통을 가능하게 한다는 것을 알 수 있었다.