• Title/Summary/Keyword: Experience of Learning

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Nursing Students' Knowledge on Children's Pain (간호학생의 아동 통증에 대한 지식)

  • Yi, Kyung-Min;Koo, Hyun-Young
    • Journal of East-West Nursing Research
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    • v.16 no.2
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    • pp.113-121
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    • 2010
  • Purpose: This study was done to investigate nursing students' knowledge on children's pain. Methods: The subjects were 389 nursing students in a university and a college. Data were collected using self-report questionnaires and analyzed using the SPSS/WIN 14.0 program. Results: Nursing students' knowledge on children's pain were generally low. Knowledge on analgesics was ranked the lowest. The levels of knowledge on children's pain of the students were different by gender, grade, academic achievement, the learning experience on pain, and the experience with chronic pain. Conclusion: The results of this study suggests that nursing students do not know children's pain thoroughly, and general characteristics and learning experience of the students make an effect on the knowledge. Therefore, the education programs on children's pain are needed to improve the knowledge of nursing students.

Development of a Field-Experience Learning Support Android LBS Application (현장체험학습 지원을 위한 안드로이드 LBS 애플리케이션 개발)

  • Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.579-587
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    • 2011
  • In this study, we developed the filed-experience learning support application. Because teachers want to use LBS in education area. In order to select fit functions, we carried out survey about functions that teachers want. Then, we analysed the result of survey and implemented the functions. Also, for survey about application's effectiveness, we selected elementary school teachers. Then we demonstrated and explained the application to them. The result of survey about application's effectiveness shows that application have higher utilization in education area.

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A Study on Teaching and Learning Cases and Effects Using Virtual Reality (VR) in Practice Subjects (실습교과목에 가상현실(VR)을 활용한 교수·학습 사례 및 효과 연구)

  • Choi, Nayoung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.3
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    • pp.41-52
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    • 2023
  • This study developed and taught VR content to be used in clothing design and composition practice, which are practical subjects for home education students at the College of Education, and examined the learning effects on students who participated in VR experiences. First, after experiencing classes using VR content, students' perceptions of classes were examined considering participation, class level, expectations, and satisfaction through a survey. As a result of examining the experience of learning sewing machines in classes using VR content and changes in perception of classes, it was found that the class level, class expectations, and satisfaction were affected. As a result of comparative analysis of VR experiences and the perception of VR classes prior to experiencing VR content related to sewing machines developed for practical subjects, VR experiences affected class participation, class level, expectations, but satisfaction was not affected. The advantages of the VR class that students mentioned in the subjective evaluation included interest in the class, the degree of participation, the VR experience, and the use of VR. As for the disadvantages, difficulties in using the device, dizziness, frustration when using the device, and limitations of the program were mentioned.

High School Students' Views of Learning Chemistry (고등학생의 화학학습에 대한 인식)

  • Park, Hyun-Ju
    • Journal of the Korean Chemical Society
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    • v.48 no.3
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    • pp.291-299
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    • 2004
  • The purpose of this study is to investigate views of high school students' learning of chemistry as one aspect of conceptual ecology. The results of this study will help us expand our understanding of conceptual change as it is used to evaluate learners. I made use of an interpretative research design based on principles of naturalistic inquiry. The participants in this study were six sophomore students. The picture of a chemistry class we draw from analyzing data is a play on stage with little interaction. Students accept passive and difficult-to-modify views of the learner roles that they should play in the chemistry classroom. Students identified chemistry classes as conservative places. 'Transmission' seems to remain the persistent and dominant classroom cultural dynamic for both the teaching and learning of chemistry. Students should understand about learning processes, and how to play, monitor, evaluate and regulate them. Students should experience the plausibility and fruitfulness of learning chemistry, and it will help students to feel a "love of learning chemistry." As students change their views of learning chemistry, it will help to improve their learning and to experience conceptual change in chemistry learning.

Design of the Dasan Children's Park (다산 어린이 공원설계)

  • 김성균
    • Journal of the Korean Institute of Landscape Architecture
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    • v.29 no.5
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    • pp.51-59
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    • 2001
  • This paper presents a design of the Dasan Children\`s Park which is located Shindang- dong, lung-gu, Seoul which has an area of about 3,678$m^2$. Objectives for the design were to make nature-friendly space, learning space, interesting play space, space for every child, adventure play space, traditional play space, sense of place, and recycle space. For the space compositions a children\`s garden, a traditional play space, and a science play space were located around the S shaped main route. Facilities relating nature, science, culture. environment and adventure play were arranged in the 3 main spaces. The Children\`s Garden is a green space for learning and playing with natural elements. It is composed of a ecological learning space, a children\`s story garden, a children\`s song road, an environmental labyrinth, and a pall space leer handicap children. The Science Play Place is a place space for learning scientific theories through plays to which scientific theories were applied. It is composed of a total play structure, a math experience playground, a \"Keojunggi\" play space, a sound reflecting experience space, arid an infant playground. The Traditional Play Madang(space) is a space for traditional plays. It is composed of a traditional play pattern, a sun dial, and a floor fountain. The Recycle Road is a dragon shaped road fort learning about resource recycling and conservation. It is composed of a dragon head, body, tail space and a dragon bead(cint mani).int mani).

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Effects of remedial instruction to improve self-efficacy in primary English learning (초등영어과 자기효능감 개선을 위한 보충지도의 효과)

  • Kang, Sung-Woo;Ha, Joo-Young
    • English Language & Literature Teaching
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    • v.11 no.4
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    • pp.139-166
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    • 2005
  • The aim of this study was to examine the effects of remedial instruction on self-efficacy improvement in elementary school students with low self-efficacy, which may have been formed through negative experience with learning such as poor performance and poor grades. Nine 6th grade students with low self-efficacy were selected for the present study. A remedial class was set up and instruction was given once a week for 14 weeks. The purpose of the remedial class was to give the students a positive experience with English learning and have students reflect on their achievement. The contents and class activities were adjusted to the subjects' English abilities and also closely related to those of the regular classes so that students could have more confidence during regular English classes. The data were collected from a test of self-efficacy in English learning, achievement tests given before and after the experiment, achievement tests after each lesson, a general self-efficacy test, a basic questionnaire, interviews, journals, and students' self-evaluation. The results showed that the remedial instruction was very successful in providing students with a sense of achievement and improving students' self-efficacy in English learning. However, this study failed to find significant improvement in general self-efficacy tests and achievement tests given before and after the experiments. A longer period of remedial instruction may have been necessary to obtain more concrete results from the variety of data collected.

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Jigsaw class participation experience

  • Jungae Kim
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.227-233
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    • 2024
  • This study was conducted to understand the essential structure and meaning of the experience of participating in the Jigsaw class designed to achieve the learning goals for nursing students with different basic learning abilities, and to prepare a plan for each individual to learn as a collaborator rather than a competition with each other. As a study based on Giorgi's phenomenological research method and in-depth interviews, data collection was collected from 10 study participants from December 1, 2023 to December 20, 2023. The main question used in the interview was "What impressed you after participating in Jigsaw teaching meathod?" The transcribed data were analyzed through the stages of overall recognition, classification of semantic units, transformation of semantic units into psychological expressions, and integration into general structures according to Giorgi's qualitative analysis method. As a result, a total of 89 semantic units, 35 essential psychological meanings, 13 sub-components, and 6 components were derived. The six components include 'good communication', 'difference appear in material preparation', 'easy to understand', 'finding team members who form a learning atmosphere well', 'A talkative class', and 'Unprepared team members are uncomfortable'. Based on the above results, it is expected that students in a passive position in class will become teachers themselves, take responsibility for preparing for learning, and provide useful basic data for developing programs that cooperate among students.

A Case Study of Operating the Computer Programming Subject based on the Flipped Learning Model

  • Kim, Young-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.7
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    • pp.93-100
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    • 2016
  • This paper shows what kind of influence the learning motivation factors have on the effectiveness of Flipped Learning Model through the case of operating a JAVA programming subject. The Flipped Learning Approach consisting of Before Class, Before or At Start of Class, and In Class provides the students with learning motivation as well as satisfies Keller's ARCS(Attention, Relevance, Confidence, Satisfaction) to keep them studying steadily. This research conducts the operation of Flipped Learning and gets Exploratory Factor Analysis and Reliability Analysis from the result of the course experience questionnaire at the end of the class. Given this survey result, Flipped Learning approach improves the learners' satisfaction in class and the effectiveness in the fields of understanding learning context more than does the previous lecture-based learning approach by pacing learning procedure and conducting self-directed learning.

An Analysis of the Perceptions and Difficulties Experienced by Science Teachers in Flipped Learning (거꾸로 수업(Flipped Learning)에서 과학 교사들이 겪는 인식과 어려움 분석)

  • Shin, Young-joon;Ha, Ji-hoon;Lee, Sung-hee
    • Journal of The Korean Association For Science Education
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    • v.36 no.1
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    • pp.159-166
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    • 2016
  • This study analyzed perceptions and difficulties in applying Flipped Learning with an interview method grounded on understanding and experience of Flipped Learning in science class. The interviewees selected were six teachers working in Seoul and Gyeonggi Province. Three teachers having over two years of experience in operating Flipped Learning in science were selected, one each from elementary, middle, and high school and another three teachers who had just started to operate Flipped Learning this year were chosen, one each from elementary, middle, and high school. According to the result of a 3-step interview conducted with the participating teachers, they indicated very high satisfaction with the implementation of Flipped Learning in elementary, middle, and high school science classes. They responded that Flipped Learning was particularly more helpful for inquiry activity. The teachers, however, felt burdened by the class preparation and had difficulty in organizing the class. To explore ways to get rid of the difficulties in Flipped Learning, this author discussed the textbook system where one could draw various implications for improving the current class.

Obstacles to Using Interactive Whiteboards for Teachers of Students with Learning Disabilities

  • ALQurashi, Amani A.;Aboalola, Nawal A.
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.348-352
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    • 2022
  • This study aims to identify the obstacles to using interactive whiteboards for teachers of students with learning disabilities (LDs) in the Makkah region and to delineate any differences in the levels of these obstacles that can be attributed to the study variables: teachers' gender, academic qualifications, age, and years of experience. The researchers applied the descriptive survey approach to a sample of 123 teachers of LD students. To analyze the results, frequencies, averages, standard deviations, and relative weights were calculated. The results of the study indicated that the levels of the obstacles to using interactive whiteboards for teachers of LD students were moderate. No statistically significant differences in the levels of these obstacles were related to the variables of gender or age, whereas significant differences were found based on academic qualifications and years of experience.