• Title/Summary/Keyword: Experience of Learning

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The Determinant Factors of Media in Solving Performance Assessment Task of Elementary and Middle School Students (수행평가 과제 해결에 있어 초·중학생의 매체 결정 요인에 관한 연구)

  • Lee, Seung-Min;Lee, Byung-Ki
    • Journal of Korean Library and Information Science Society
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    • v.48 no.3
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    • pp.131-152
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    • 2017
  • The purpose of this study was to investigate the relationship between media richness, media usefulness, media experience and media decision in order to identify factors that determine the media of school library in solving performance evaluation tasks. For this purpose, 132 primary and middle school students were surveyed and their structural equation was set up by hypothesis setting, validity test, and causal model. As a result, it was confirmed that media experience of school library is a major factor in media decision. Also, media richness and media experience appeared to influence media decision through media usefulness. The analysis implies that school library is centered on teaching - learning process and evaluation, so information literacy education should be carried out in school curriculum and school library is required to provide students experience on media as the center of school education.

The Effects of Forest Experience Activities on Promoting Children's Community Spirit (숲 체험 활동이 유아의 공동체 의식함양에 미치는 효과)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.494-501
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    • 2020
  • This study is aimed at exploring the effects of forest experience activities on promoting children's community spirit. To achieve this, a pre-post survey was empirically carried out with 40 children at Kindergarten A in the city of Chungnam. The comprehensive findings showed a significant difference between the experimental group, which had forest experience activities, and the control group, which had outdoor activities based on the existing Nuri curriculum. Based on a pre-test for intimacy, emotion, mutual public awareness, and participation consciousness as sub-factors of community spirit, which adopted all the research hypotheses, the results suggest that the forest kindergarten will become an educational place for children. Consequently, personality education using nature in forest kindergartens can become an excellent goal, helping to boost the development of children's sensitivity and emotional stability through awakening the five senses; building up self-awareness, self-reliance, and trust; learning consideration and respect for others; and developing positive attitudes, sociality, potential, imagination, and creativity through forest activities with their peers.

Understanding of Degree and Radian by Measuring Arcs (호의 측도로 도(Degree)와 라디안 이해하기)

  • Choi, Eun Ah;Kang, Hyangim
    • School Mathematics
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    • v.17 no.3
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    • pp.447-467
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    • 2015
  • The purpose of this study is to examine how the learning experience understanding degree and radian as the measurement of arc affects the conceptual understanding of radian and measuring angle. For this purpose, we investigated pre-service teachers' understanding about measurement of angle using a length of arc, and then conducted a teaching experiment with two middle school students. The results of analyzing pre-service teachers' and students' response are as follows. Students' experience interpreting the concept of degree into measurement of arc had a positive effect on understanding of radian and students' learning process in which they got measurement of angle as measurement of arc enabled conceptual understanding of 'linear measuring'. Also a circle context and a strategy dividing by arc operated as effective strategies for solving various problems about an angle. Finally, we confirmed that providing direct manipulative activities as a chance to explore relationships between an angle and arc measure can help students' conceptual understanding of measuring angle.

An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on

  • Kang, Jisu;No, Hanna;Rhee, Boa
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.31-38
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    • 2021
  • This study empirically investigated the user's experience with based on the Technology Acceptance Model. According to the frequency analysis results, the usability for learning was evaluated relatively higher than that for appreciation from the perspective of perceived usefulness and the technical factors such as graphics and modeling raised the issue for the quality improvement. According to the results of the correlation analysis, the usability for learning correlated with the degree of satisfaction. In addition, all detailed factors of perceived ease of use positively influenced on the degree of satisfaction and the impact of the environmental factor on the degree of satisfaction was greatest. The degree of satisfaction with the VR application significantly correlated with the degree of immersion and behavioral intention to the VR application. Therefore, this study proved the suitability for the Technology Acceptance Model as a tool for evaluating a VR application.

A Study on Visual Perception Scalability of AR/QR Picture Book Animation: Focusing on the Design Characteristics of the Picture Book 〈Where is this?〉 (AR·QR 그림책 애니메이션의 시지각 확장성 연구: 그림책 <여기가 어디지?>의 설계적 특징을 중심으로)

  • Sung Won Park;Jae Yun Park
    • Journal of Information Technology Applications and Management
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    • v.30 no.1
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    • pp.21-32
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    • 2023
  • This study presents a way to design picture books that allow children to experience indirectly through realistic media at home and educational institutions for children whose direct experiences and activities are reduced offline in the post-COVID-19 era. The development and popularization of realistic media such as AR continues to be grafted and developed in the picture book field, and the advantage of this picture book is that children at the stage before learning letters can feel the story and character situation of the book through the experience of AR and QR animation in the picture book. In this process, you can get access to imaginary areas that can not be experienced in flat-panel illustrations with spatial animation to help improve the scalability and literacy of the story contained on the page. Children's education through realistic animation can increase the learning effect and needs to continue after COVID-19. Therefore, by presenting the process of viewing and experiencing picture books using AR and QR, the result of the study suggests that the design process of realistic picture books is not just a combination of technology, but a process of expanding children's perception and imagination. This study aims to find out how visual perception is designed differently by analyzing the differences and characteristics of each animation design, focusing on the AR and QR picture book "Where am I?" published by the researcher, and to contribute to the active introduction and development of realistic animation in the field of children's picture books and education.

Reflection on the Experience of Medical Professionalism Education at Yonsei University College of Medicine (연세대학교 의과대학 의학전문직업성 교육 경험의 반성적 고찰)

  • An, Shinki;Bu, Sunghee
    • Korean Medical Education Review
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    • v.14 no.1
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    • pp.25-36
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    • 2012
  • For decades medical educators have continually emphasized medical professionalism, which is reflective response to the challenges of a rapidly changing medical environment. This study aimed to review the experience of implementing medical professionalism education at Yonsei University College of Medicine (YUCM). YUCM introduced a new curriculum in 2004 designed by Curriculum Development Project 2004 (CDP2004), a project that was launched in 2001. CDP2004 reorganized lectures as organ-based integrated lectures, introduced an introductory course for clinical medicine and medical humanities courses for premedical and medical students. Problem-based learning (PBL), elective courses, and self-study sessions in the afternoon were implemented in order to equip students with a self-directed learning attitude as medical professionals. Professors were asked by the CDP2004 curriculum to spend more time on student education and to adopt new teaching methods. Experiences of the CDP2004 curriculum reveals 1) difficulty of motivating professors to be PBL tutors 2) students' dissatisfaction with the medical humanities course (major critique was that the course was impractical and unrealistic), and 3) students' optimistic understanding about their future role as medical professionals in influencing and helping people in spite of their perception of the general medical environment not as promising. To foster professionalism, the following are necessary in our experiences: 1) faculty development of medical humanities and medical professionalism, 2) establishment of an environment throughout the whole institution to support medical professionalism education and to integrate the concept into praxis, 3) emphasis on the fact that medical professionalism education is not contradictory to biophysical medical education.

A Case Study of Lesson Design Based on Mathematical Modeling of Pre-Service Mathematics Teachers (중등 예비교사들의 수학적 모델링 기반 수업 설계 사례연구)

  • Choi, Heesun
    • Communications of Mathematical Education
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    • v.36 no.1
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    • pp.59-72
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    • 2022
  • The purpose of this study is to understand the characteristics of the mathematical modeling tasks and lesson designs developed by pre-service teachers based on the inherent awareness of mathematical modeling, considering the importance of creating a task to perform mathematical modeling activity and designing a lesson. As a result, the mathematical modeling tasks developed by pre-service teachers mainly presents an appropriate amount of information using real life contexts for the purpose of learning using concepts, and it showed a tendency to develop to the level of cognitive demand that required procedures with connections to understanding, meaning, or concepts. And most of the developed modeling task-based lessons showed a tendency to design warm-up activity, model-eliciting activity, and model-exploration activity. This result is due to the lack of experience of pre-service teachers in creating mathematical modeling tasks. Therefore, it is necessary to continuously provide opportunities for pre-service teachers to learn concepts or create mathematical modeling tasks intended for exploration according to various mathematical contents, thereby actively cultivating their ability to create modeling tasks in the course of training pre-service teachers. Furthermore, it is necessary to strengthen the expertise in mathematical modeling teaching and learning by providing opportunities to actually perform the mathematical modeling-based classes designed by pre-service teachers and to experience the process of reflecting on the lessons.

A Simulation Method For Virtual Situations Through Seamless Integration Of Independent Events Via Autonomous And Independent Agents

  • Park, Jong Hee;Choi, Jun Seong
    • International Journal of Contents
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    • v.14 no.3
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    • pp.7-16
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    • 2018
  • The extent and depth of the event plan determines the scope of pedagogical experience in situations and consequently the quality of immersive learning based on our simulated world. In contrast to planning in conventional narrative-based systems mainly pursuing dramatic interests, planning in virtual world-based pedagogical systems strive to provide realistic experiences in immersed situations. Instead of story plot comprising predetermined situations, our inter-event planning method aims at simulating diverse situations that each involve multiple events coupled via their associated agents' conditions and meaningful associations between events occurring in a background world. The specific techniques to realize our planning method include, two-phase planning based on inter-event search and intra-event decomposition (down to the animated action level); autonomous and independent agents to behave proactively with their own belief and planning capability; full-blown background world to be used as the comprehensive stage for all events to occur in; coupling events via realistic association types including deontic associations as well as conventional causality; separation of agents from event roles; temporal scheduling; and parallel and concurrent event progression mechanism. Combining all these techniques, diverse exogenous events can be derived and seamlessly (i.e., semantically meaningfully) integrated with the original event to form a wide scope of situations providing chances of abundant pedagogical experiences. For effective implementation of plan execution, we devise an execution scheme based on multiple priority queues, particularly to realize concurrent progression of many simultaneous events to simulate its corresponding reality. Specific execution mechanisms include modeling an action in terms of its component motions, adjustability of priority for agent across different events, and concurrent and parallel execution method for multiple actions and its expansion for multiple events.

Relationship between Elementary School Students' Bullying Experience and Bioethics (초등학생의 집단따돌림 경험 정도와 생명윤리의식과의 관계)

  • Moon, Mi Young
    • Journal of the Korean Society of School Health
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    • v.28 no.2
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    • pp.127-138
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    • 2015
  • The purpose of this study was to examine the relationship of bully/victim experiences and bioethics of 5th and 6th graders. Participants were 326 elementary school students. Methods: The data was collected from 1th to 30th October, 2014 in G City. Data were analyzed using descriptive statistics, t-test, ANOVA, Pearson's correlation and multiple regression and Scheff$\acute{e}$ post-hoc analysis by SPSS 18.0. Results: First, in regard to bioethics, significant factors were liking for growing plants (p<.001), emotions after killing insects (p<.001) and the number of friends (p=.003). In regard to bullying experiences, significant factors were gender (p=.021), religion (p=.026), participation in religious activity (p=.019), liking for growing plants (p=.009), insect killing experience (p=.009). The bioethics score of the victim group (2.70 point) were higher than the bully group (2.49 point). The relationship between bully/victim experiences and bioethics was negative. The factors affecting bioethics were liking for growing plants (${\beta}=.159$, p=.004), the number of friends (${\beta}=.124$, p=.030), experiences of being bullied (${\beta}=.352$, p<.001), emotions after killing insects (${\beta}=-.135$, p=.011). Conclusion: Therefore, based on the results of this study, it is required to develop rich learning content and a variety of teaching and learning models for bioethics. Efficient bioethics program would help elementary school students have a higher bioethics awareness. The entire society and families should wake up to the evil effects of school bullying and make concerted efforts to root it out with a sense of responsibility.

A Phenomenological Study on Multicultural Adolescents' Career Preparation Out of School (학교밖 중도입국 청소년의 진로준비에 대한 현상학적 융합연구)

  • Kim, Min-Kyeong
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.249-258
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    • 2020
  • The purpose of this study provides multicultural adolescents' out of school career preparation experience. Seven multicultural adolescents out of school living in Seoul, Gyeonggido, Chungchungdo were selected for the in-depth interview. Data were collected from July to September, 2019. This research utilized Colaizzi's phenomenological method. The participants provided 14 themes on the essential structure of experience and 5 theme clusters. The final 14 themes were relationship with friends, speedy learning ability, fear of learning, generous character, no dreaming, enjoying hobby, influence of job, influence of mother, no concept of career, looking for mother language-related job, no managing time and health, material abundance, trying diet, burden about test. Based on this result, it is suggested to acknowledge importance of positive motive pursuit for career, various support giving power, positive attitude of career, self-reflection, road to go for career preparation.