• Title/Summary/Keyword: Experience Pattern

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A Study For Gamers' Experience Patterns in mobile Games (모바일 게임에서 나타나는 게이머의 경험 패턴에 대한 연구)

  • Gwak, E Sac
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1033-1041
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    • 2018
  • This study presents an investigation into game patterns prominent in mobile games. The term "pattern" used in this study is inherited by the concept used in "A study for user experience of the game : based on the pattern type and the pattern type attribute of the game space" by Gwak E Sac(2016). There is, however, a difference between them. While the previous study limited the gamers' experience patterns to "game spaces" in the use of "pattern," the present study expanded the scope of gamers' experience patterns to the "mobile game market." Although the mobile game market is growing rapidly, there is a tendency of uniformity in mobile games due to the reduction of development time and the destruction of genres in the development of mobile games. Recognizing this situation, the investigator summarized experience patterns in the current mobile game market into: repeat familiar game play, valuable game action, value and consumption of time and preference and selection of game.

The Patterns of Return and Getting Housing of Returners-to-village according to Their Experience of Rural life - Focused on Returners-to-village in Chungbuk Area - (농촌생활경험에 따른 귀촌자의 귀촌방식 및 주택마련 - 충북지역 귀촌자를 중심으로 -)

  • Park, Kyoung-Ok;Lee, Sang-Un
    • Journal of the Korean Institute of Rural Architecture
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    • v.14 no.4
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    • pp.143-152
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    • 2012
  • The purpose of this study was to provide practical data for proposing the housing environment support policy, fit for returners-to-village. For the purpose, this study focused the patterns of returners-to-village according to their experience of rural life, and their ways of settlement like planning and getting land and house. The questionnaires were answered by 91 persons who were living in Chungbuk area, and were analyzed chi-analysis on their socio-demographic characteristics according to experience of rural life, preparation of settlement and construction. The ANOVA were used to analyze their pattern of return according to experience, the period for getting house, and their satisfaction level of house size. The results were as follows. First, the returners showed differentiated tendency according to their experience of rural life, in their age, family life cycle, education level and income source after return. The experience of rural life explained the purpose of return and the living pattern after return. Direct experience group was mostly occupational farmer; indirect experience group mostly pursued good health & green life; non experience group mostly pursued green life. Second, the experience of rural life also explained differentiated tendency of returning preparation. In raising money, direct experience group mostly raised it privately but indirect or non experience group mostly used bank loan. Third, the returners mostly constructed new houses; non experience group almost constructed newly, but there were cases to utilize existing or vacant house in direct experience group, and indirect experience group favored existing house or remodeling of vacant house.

A Study on the Work Efficiency of Pattern Making of Woman's Tailored Jacket by PDS (PDS를 활용한 여성용 테일러드 재킷패턴제작의 작업효율성)

  • Do, Wol-Hee
    • Korean Journal of Human Ecology
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    • v.16 no.1
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    • pp.137-143
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    • 2007
  • The purpose of this study is to prove the work efficiency of PDS by measuring the work time on the process of pattern making of woman's tailored jacket. Also compared to the manual work time, PDS work efficiency is estimated according to experience difference. The YUKA CAD system was used. Through analysis of PDS Process, work time was measured by stop watch. Also the appearance of the 2 jackets was evaluated by a pool of evaluators consisted of graduate students and experienced professional modelist. The results were as follows: The work efficiency of PDS is higher than the work efficiency of manual work. There were significant differences of work time between work types in the expert and inexpert group. A study compared the work efficiency by PDS work type with those by manual work type according to experience difference and found that the work efficiency by PDS in the expert group was 25.3%, in the inexpert group was 35%. There were significant differences of work time between experience groups in PDS work, the work efficiency of expert group to inexpert group in the total pattern making time by PDS was 36.7%. There were no significant differences of appearance of tailored jacket between work types.

A Study to Improve the Rinkage between Apparel Industry and a University Education on Clothing Construction -Focus on Process of Pattern Making- (의복구성학 교육내용 및 교육방법 개선을 위한 의류산업 현장의 환경변화에 관한 연구 -패턴제작을 관한 연구-)

  • 이정순;한경희
    • The Research Journal of the Costume Culture
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    • v.7 no.6
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    • pp.116-128
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    • 1999
  • The purpose of this study is to improve the rinkage between apparel industy and a university education on clothing construction. The random survey was carried out on 207 patternists, working at 64 apparel companies. In this study such factors as the individual characteristics, the method of pattern making, work, and an educational institution of pattern making were investigated. The results of this study are as follow : 1. Male workers are mainly thirties and forties who graduated high school with 5 years experience or more. Female workers are mostly twenties who graduated junior college with 5 years experience or less. 2. In a way of working, male patternists tend to perform pattern making by using drafting method while female patternists generally choose apparel CAD system for grading and marking.

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A study of language structure on the relationship between production and perception through English stop word-finals by effects of language, age, and experience. (언어별, 연령별, 경험별 영어 어말 파열음을 통한 발화-인지 구조 연구)

  • Kang, Seok-Han
    • Proceedings of the KSPS conference
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    • 2006.11a
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    • pp.139-141
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    • 2006
  • Korean college students' experience in studying English overseas playes the significant role to their perception, not production. Korean Group which experiences foreign-stay for almost 1 year shows the similar pattern with its counterpart, Korean Non- Experiencing Group, in producing the signal of pre-vowel. On the contrary, Korean Experiencing Group shows the similar perceptual pattern with Native Speakers in word-final non-release stops.

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Customer Behavior Pattern Discovery by Adaptive Clustering Based on Swarm Intelligence

  • Dai, Weihui
    • Journal of Information Technology Applications and Management
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    • v.17 no.1
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    • pp.127-139
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    • 2010
  • Customer behavior pattern discovery is the fundament for conducting customer oriented services and the services management. But, the composition, need, interest and experience of customers may be continuously changing, thereof lead to the difficulty in refining a stable description of their consistent behavior pattern. This paper presented a new method for the behavior pattern discovery from a changing collection of customers. It was originally inspired from the swarm intelligence of ant colony. By the adaptive clustering, some typical behavior patterns which reflect the characteristics of related customer clusters can extracted dynamically and adaptively.

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Yangsaeng Level and Pattern Identification of Subfertility in Childbearing Aged Women according to the Pregnancy Experience (가임기(可姙期) 여성(女性)의 임신경험(姙娠經驗)에 따른 양생수준(養生水準)과 난임변증(難姙辨證))

  • Kim, Young-Hee;Park, Kum-Sook;Lee, Gyoung-Wan;Chin, Eun-Young;Jeong, Heon-Young
    • Journal of Korean Medical classics
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    • v.28 no.3
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    • pp.107-124
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    • 2015
  • Objectives : The purpose of this study is to identify Yangsaeng level and pattern identification of subfertility in childbearing aged women according to the pregnancy experience. Methods : Data was collected by structured questionnaire distributed to 217 women(125 women experienced pregnancy, 92 subfertile women) in I city from Nov. to Dec. 2014. For data analysis, Chi-square test, Fisher's exact test, t-test and Pearson's correlation coefficients were performed using SPSS version 19.0. Results : Drinking rate and stress level of subfertile group were higher than pregnancy experience group. Subfertile women group have more disease related to reproductive system, irregularities of the menstrual cycle and dysmenorrhea than pregnancy experience group. Subfertile women showed lower scores for Yangsaeng level but higher scores for all types of pattern identification of subfertility more than those in the women experiencing pregnancy. Conclusions : The results of this study indicate that reproductive health program for the childbearing aged women is necessary before serviced by western or oriental medical treatment for subinfertile(infertile) women. These results can be used for a program based on oriental medicine in order to improve women's health.

Impact of Conceptual Combination Pattern and Goal Congruence on User Experience : Focused on IPTV Design Factors (디지털 서비스의 결합유형과 목적 일치도가 사용자 경험에 미치는 영향 : IPTV 서비스의 디자인 요소를 중심으로)

  • Kim, So-Lyung;Park, Ji-Young;Kim, Jin-Woo
    • Korean Management Science Review
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    • v.27 no.3
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    • pp.43-70
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    • 2010
  • Influences of convergent services on the overall industry has become noticeable. Various services are becoming to converge into a single platform because of ever-hanging needs of digital service users. However, few studies have investigated how users' perception of convergent services as well as the quality of experience that service users have while using the convergent services. Therefore, this study aims at identifying perceived patterns of convergent services by IPTV users, which is one of the representative convergent-ervice platforms. It also aims at identifying the impact of perceived convergence pattern on the relationship between goal congruency among individual services and the quality of user experience. Two empirical studies were conducted to accomplish the research goals. We have constructed two prototypes of convergent digital services in the IPTV environment and conducted controlled experiments to verify the research hypotheses. The results indicate that design similarities of two services substantially influence the perceived patterns of convergent services. It was also found that the perceived convergent patterns have significant moderating effects on the impact of perceived goal congruence upon the quality of user experience. This paper ends with limitations as well as implications of the study results.

DICS Behavior Pattern and Medication Errors by Nurses (간호사의 DICS 행동유형과 투약오류)

  • Kim, Eun-Kyung;Lee, Soon-Young;Eom, Mi Ran
    • Journal of Korean Academy of Nursing Administration
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    • v.19 no.1
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    • pp.28-38
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    • 2013
  • Purpose: Human factor is one of the major causes of medication errors. The purpose of this study was to identify nurses' perception and experience of medication errors, examine the relationship of Dominance, Influence, Steadiness, Conscientiousness (DISC) behavior patterns and medication errors by nurses. Methods: A descriptive survey design with a convenience sampling was used. Data collection was done using self-report questionnaires answered by 308 nurses from one university hospital and two general hospitals. Results: The most frequent DISC behavioral style of nurses was influence style (41.9%), followed by steadiness style (23.7%), conscientiousness style (20.4%), and dominance style (14.0%). Differences in the perception and experience level of medication errors by nurses' behavioral pattern were not statistically significant. However, nurses with conscientiousness style had the lowest scores for in experience of medication errors and the highest scores for perception of medication errors. Conclusion: The results of this study show that identification of the behavior pattern of nurses and application of this education program can prevent medication errors by nurses in hospitals.

Adaptive Standby Mode Scheduling Method Based on Analysis of Activation Pattern for Improving User Experience of Low-Power Set-Top Boxes

  • Park, Hyunho;Kim, Junghak;Jung, Eui-Suk;Lee, Hyunwoo;Lee, Yong-Tae
    • ETRI Journal
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    • v.38 no.5
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    • pp.885-895
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    • 2016
  • The lowest power mode (passive-standby mode) was proposed for reducing the power consumption of set-top boxes in a standby state when not receiving content. However, low-power set-top boxes equipped with the lowest power mode have been rarely commercialized because of their low-quality user experience. In the lowest power mode, they deactivates almost all of operational modules and processes, and thus require dozens of seconds for activation latency (that is, the latency for activating all modules of the set-top boxes in a standby state). They are not even updated in a standby state because they deactivate their network interfaces in a standby state. This paper proposes an adaptive standby mode scheduling method for improving the user experience of such boxes. Set-top boxes using the proposed method can analyze the activation pattern and find the frequently used time period (that is, when the set-top boxes are frequently activated). They prepare for their activation during this frequently used time period, thereby reducing the activation latency and enabling their update in a standby state.