• Title/Summary/Keyword: Expansion Devices

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A Basic Study on the Variability of Indoor Spaces for Local Children's Centers - Focused on the Analysis of Design Guideline - (지역아동센터 실내공간 가변방안을 위한 기초연구 - 디자인가이드라인 사례분석을 중심으로 -)

  • Kim, Mi-Young;Moon, Jeong-Min
    • Journal of the Korean housing association
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    • v.26 no.4
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    • pp.75-82
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    • 2015
  • Although the government has revised the child welfare act, institutionalized the establishment of local children's centers, and given financial support for them, there are a number of problems with respect to their operation. Specifically, one of main problems is their limited space. Diverse problems that go with the arrangement of limited space and usability have occurred, however there are only a few strategies to use limited space flexibly. This study assumed variability as one of the methods to solve spatial problems. As a basic research for the assumption, Analyzing the variable method and characteristics of domestic and foreign child-care facility guidelines was performed trying to take advantage of as a basic data in order to seek a variable scheme of local children centers' indoor space. For this purpose, study analysed the methods and characteristics of variability centering on aspects related to variability which are environmental design elements required by local children's centers as suggested in previous studies. The results are as follows. First, the variability of space should be planned according to activity and time, and consider the methods of division, storage, and other facilities necessary. Second, methods of variability in space can be classified into creating areas and structures that are variable. Third, as a result of analysing the environmental design elements required by local children's centers, this study discovered the following characteristics: multi-purpose usability through a combination of variable devices, transition through a variable space medium and setting up areas and expansion of indoor variability assuming usability through internal and external connections.

Bluetooth based Portable Healthcare Gateway Development for Hypertention Patients (고혈압 환자를 위한 블루투스 기반의 포터블 헬스케어 게이트웨이 개발)

  • Kim, Jong-Tak;Soh, Jae-Young;Kim, Jong-Hun;Kang, Un-Gu
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.339-344
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    • 2013
  • With the increasing number of chronic disease patients, the importance of everyday health care has grown more significant. The study researchers expected it would help for patients' health improvement and healthcare service expansion if users check their vital signs in their daily lives and send the results to a medical center's servers through a specific device automatically. This thesis, in line with this idea, seeks to develop a portable healthcare gateway. The gateway is designed in a USB type and can transmit standardized data, operating regardless of a user's location and Personal Healthcare Devices (PHDs). The developed portable healthcare gateway provides effective services in ubiquitous environments to customers, which will improve the health of chronic patients.

A Case Study on the Digital Media-Connected Liveness of the Dance Performance: Focused on the Chang-jak-san-shil Dance Project (무용공연의 디지털미디어연계 실황중계 사례분석 : 창작산실 무용 지원사업을 중심으로)

  • Lee, Ji-Seol
    • Journal of Industrial Convergence
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    • v.18 no.4
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    • pp.1-8
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    • 2020
  • The case of Dance Chang-jak-san-shil, a dance performance support project linked to digital media, was analyzed from the perspective of liveness. The purpose was to examine the limitations of the liveness and to suggest ways to overcome them. The research case was focused on the factors of the time and space and audience (the sharing of field and acceptance experience) of the creative production room that supports works based on the creativity of dance performances. As a result, active SNS for accessibility of performing arts, expansion of access to art through the use of teaching media of art education through archiving, multi-dimensional access and provision for inducing audience participation and creative appreciation in one-way digital media transmission, provision of copyright protection devices, and audience to enter offline. As a long-term strategy for the future of the performing arts field, I would like to present the need for a change in the communication with the audience and experimental works that combine art and technology.

Mechanism Method for Smart Work and the Creation of IT Job (스마트워크와 IT의 일자리창출을 위한 메커니즘 방안)

  • Kim, Man-Ki
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.55-61
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    • 2012
  • This space is for the abstract of your study in English. Recently, we began to face a significant change in our daily lives due to the expansion of the use of smartphones. In this regard, this study aims at examining the mechanism of Smart Work, necessary for the creation of job, led by the use of smart devices, and ways of its development. Accordingly, this study defined concepts of Smart Work clearly and analyzed the convergence of information through IT, the exploitation of new markets, derived from information industry, along with foreign cases of job creation through ICT. Furthermore, change in people's cultural recognition is required for the place of smart Work. For example, cluster development based on the public-private cooperation will promote the creation of job. In addition, the cooperation of the academic world and the service industry will play a leading role in developing local economy. To attain this end, the policy support of government for Smart Work and the public-private cooperation are needed.

The Impact Perceived Risk on User's Trust and Continuance Intention in Mobile Payment Systems (모바일 결제시스템에서 지각된 위험이 사용자의 신뢰 및 지속사용에 미치는 영향)

  • Choi, Hun;Choi, Yoo-jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1096-1102
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    • 2016
  • Various services have been provided due to the recent development of IT technology and widespread usage of smartphones. In recent years, Fintech service that provides financial services through mobile devices has been the trending issue. However, mobile payment services haven't been widely used. The risk factors that appear when users seek to utilize a service, in particular, is one of the biggest hinderance in the expansion of mobile payment services. The failure of gaining the trust of the consumers appear to be the continuing hinderance factor. Therefore this study is to analyse the impact of perceived risk factors on trust and continuance intention of mobile payment services. For the research purpose, we conducted survey and the research results show that most of perceived risk factors have influence on trust and continuance intention except on the impact of perceived financial risk on trust.

Development of web-based collaborative framework for the simulation of embedded systems

  • Yang, Woong;Lee, Soo-Hong;Jin, Yong Zhu;Hwang, Hyun-Tae
    • Journal of Computational Design and Engineering
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    • v.3 no.4
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    • pp.363-369
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    • 2016
  • Cyber Physical System (CPS) and Internet of Things (IoT) are hot objects of interest as an extension of the embedded system. These interactive products and systems contain Mobile Devices which are most popular and used most frequently. Also these have been widely used from the control of the Nuclear Power Control System (NPCS) to IoT Home Service. Information & Communication Technology (ICT) topics of trend fused-complex current Information Technology (IT) and Communication Technology (CT) are closely linked to real space and virtual space. This immediately means the arrival of the ultra-connected society. It refers to a society in which various objects surrounding the human innovation and change in the social sector are expected through the connection between the data which are to be generated. In addition, studies of Tool-kit for the design of such systems are also actively pursued. However, only increased cooperation and information sharing between the physical object consists of a variety of machinery and equipment. We have taken into consideration a number of design variables of the high barriers to entry about the product. In this study, It has been developed a Web-based collaboration framework which can be a flexible connection between macroscopically virtual environment and the physical environment. This framework is able to verifiy and manage physical environments. Also it can resolve the bottlenecks encountered during the base expansion and development process of IoT (Internet of Things) environment.

Research on the Importance of Security and Personal Information in Mobile Commerce (모바일커머스에서 보안과 개인정보의 중요성에 대한 연구)

  • Lee, Chan-Hee;Kim, In-Seok
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.4
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    • pp.913-921
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    • 2017
  • Mobile electronic commerce is rapidly growing up on the strength of popularization of smart devices such as smart phone followed by internet user increase. Concurrently with this, the anxiety on information security and personal information leakage of the user of mobile electronic commerce significantly built up in recent. In this respect, the information security and personal information protection should be become aware of their importance for the sustainable expansion and development of mobile commerce. Based on the demands as mentioned, this study analyzed the effects of the awareness of personal information security on recognized risk, recognized confidence and intent to use. The result of this study indicates that information security and personal information protection contribute to improvement in confidence by decreasing anxiety and uncertainty related to mobile commerce. Reduction of anxiety and uncertainty implies a crucial point that affects psychological mechanism making intent to use higher.

Detecting Interactive Elements from a Story for Interactive Animation through Semiotic Analysis (인터랙티브 애니메이션의 기호학적 분석을 통한 이야기의 상호작용 요소)

  • Suk, Hae-Jung
    • Cartoon and Animation Studies
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    • s.37
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    • pp.83-106
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    • 2014
  • The trends of smart devices and interactive media are demanding expansion of the form of Animation and there were some challenges to create interactive animation as completed contents. However, most of interactive storytelling with the branch structure do not meet the audiences' expectation and the use of distracters has even audiences' immersion drop down. This paper proposes 4 conditions for the completed interactive animation content. To suggest the way how to complete a story by the roles and actions of the audiences' participation, which is the most important one among 4 conditions above, this study has analyzed the story of . This interactive animation is considered as a successful case of interactive animation as an interactive contents with a completed story. This paper analyze the story with 20 functional narrative structure, semiotic rectangle and 'Actantial model' by Greimas in semiotics. Finally, this paper concludes 'what the interactive elements will be' and 'where the interactions will take place' in a traditional narrative structure through finding the answers of what the audience's role is.

A Mobile Agent-based Grouping Method for enhancing Performance of Mobile Database Management Systems (모바일 데이터베이스 관리 시스템의 성능향상을 위한 이동 에이전트 기반 그룹핑 기법)

  • Shin, Sung-Oog;Jeong, Dong-Won;Lee, Jeong-Oog;Baik, Doo-Kwon
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.375-386
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    • 2003
  • A rapid growth of mobile devices and a proliferation of wireless networks lead to changing the existing environment into a mobile environment. Expansion of mobile environment makes a pressing need of mobile databases, and there are several solutions to achieve it. But they still accompany with some problems. Especially, the current synchronization server that manages consistently many mobile database management systems is based on the centralized method to synchronize data between the mobile database systems. It is the major factor that causes the lower performance of the whole system. Furthermore, the fault tolerance has not been considered in the existing systems. Therefore, we suggest the mobile agent-based mobile database system in order to resolve the problems. The system, we propose in this paper, provides the high-performance of the whole system by mobile grouping, and also may support a fault-tolerance management method.

A Study on the Modernism Characteristics of Spaces in Contemporary Korean Cinemas (현대 한국영화 속 공간의 모더니즘 특성에 관한 연구)

  • Choi, Hyo-Sik;Woo, Seung-Hyun;Yoon, Hea-Kyung
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.52-61
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    • 2013
  • This study set out to compare and analyze the spaces in the images and sets of the representative movies that led the new heyday of Korean film since 1997 and examine the characteristics of contemporary Korean modernism in the movies, thus building an academic foundation for future exchanges between contemporary Korean architecture and contemporary Korean cinema. As for methodologies, the study first examined the film theories on how to utilize spaces projected onto moving images. Secondly, the study made an overall comparison of the characteristics of spaces in the representative movies of contemporary Korean cinema since 1997. Finally, the study compared and analyzed them with the intrinsic characteristics of modernism architecture space. The research findings were as follows: first, the representative movies of contemporary Korean cinema since 1997 either had a backdrop of everyday modernism space in the 1970s and 1980s or created a new space of late or post modernism in them that escaped from daily life for the mise-en-$Sc\grave{e}ne$ composition. Secondly, the contemporary Korean cinemas used the unornamented modernism architecture in Korea as the props of revealing the personalities and emotional aspects of the characters in a prominent fashion. Thirdly, they also used communication between internal and external space and spatial severance via the facade window in modernism architecture as important devices for narration organization. Finally, they selected the camera positions by applying the principle of open space, which allows for the expansion, reduction, and distinction of space according to functions, and thus established a methodology to create a space fit for the personalities of characters and stories.