• Title/Summary/Keyword: Expanded minimal path

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Reliability Evaluation on Multi-State Flow Network

  • Lee, Seung-Min;Lee, Chong-Hyung;Park, Dong-Ho
    • Proceedings of the Korean Statistical Society Conference
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    • 2002.11a
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    • pp.119-124
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    • 2002
  • We consider a multi-state flow network consisted of undirected links and focus on how to find efficiently the union of minimal paths transmitting a required flow when minimal paths are known.

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Parametric Shape Design and CNC Tool Path Generation of a Propeller Blade (프로펠러 블레이드의 형상설계 및 CNC 공구경로 생성)

  • 정종윤
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.8
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    • pp.46-59
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    • 1998
  • This paper presents shape design, surface construction, and cutting path generation for the surface of marine ship propeller blades. A propeller blade should be designed to satisfy performance constraints that include operational speed which impacts rotations per minutes, stresses related to deliverable horst power, and the major length of the marine ship which impacts the blade size and shape characteristics. Primary decision variables that affect efficiency in the design of a marine ship propeller blade are the blade diameter and the expanded area ratio. The blade design resulting from these performance constraints typically consists of sculptured surfaces requiring four or five axis contoured machining. In this approach a standard blade geometry description consisting of blade sections with offset nominal points recorded in an offset table is used. From this table the composite Bezier surface geometry of the blade is created. The control vertices of the Hazier surface patches are determined using a chord length fitting procedure from tile offset table data. Cutter contact points and path intervals are calculated to minimize travel distance and production time while maintaining a cusp height within tolerance limits. Long path intervals typically generate short tool paths at the expense of increased however cusp height. Likewise, a minimal tool path results in a shorter production time. Cutting errors including gouging and under-cut, which are common errors in machining sculptured surfaces, are also identified for both convex and concave surfaces. Propeller blade geometry is conducive to gouging. The result is a minimal error free cutting path for machining propeller blades for marine ships.

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Fast algorithm for incorporating start and goal points into the map represented in a generalized visibility graph (출발점과 목표점을 일반화 가시성그래프로 표현된 맵에 포함하기 위한 빠른 알고리즘)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.31-39
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    • 2006
  • The visibility graph is a well-known method for efficient path-finding with the minimum search space modelling the game world. The generalized visibility graph is constructed on the expanded obstacle boundaries to eliminate the "wall-hugging" problem which is a major disadvantage of using the visibility graph. The paths generated by the generalized visibility graph are guaranteed to be near optimal and natural-looking. In this paper we propose the method to apply the generalized visibility graph efficiently for game characters who moves among static obstacles between varying start and goal points. Even though the space is minimal once the generalized visibility graph is constructed, the construction itself is time-consuming in checking the intersection between every two links connecting nodes. The idea is that we build the map for static obstacles first and then incorporate start and goal nodes quickly. The incorporation of start and goal nodes is the part that must be executed repeatedly. Therefore we propose to use the rotational plane-sweep algorithm in the computational geometry for incorporating start and goal nodes efficiently. The simulation result shows that the execution time has been improved by 39%-68% according to running times in the game environment with multiple static obstacles.

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