• Title/Summary/Keyword: Exhibition Technology

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Planning and Design of Quingming Shanghe Park in Kaifeng

  • Liu, Xiao-ming
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.202-207
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    • 2001
  • Covering an area of about 39 ha, Qingming Shanghe Park is located in the northwest of Kaifeng, formerly the capital of seven dynasties in China. It is intended to serve as a tourist attraction based on a painting 〃Qingming Festival at Riverside〃 by Zhang Zeduan of the Northern song Dynasty, which vividly illustrates a real life on the both sides of the Bian River as well as in the urban area, Kaifeng, in early Spring. The park is a collection of varied buildings such as shops, restaurants, tea-houses, theaters, and hotels in the North song style, with an introduction of the history of Kaifeng, this paper examines design philosophy and methodology of the park, and discusses the creative design of the first stage development known as known as The South Area of the park. Marked by the Rainbow Bridge and the City Gate, the South Area is divided into three parts, the rural, suburban, and urban parts which are organized according to the spatial order showed in the painting. The South Area proves to be very successful because of its amazing sense of history and interesting folk performance. Furthermore, the preliminary 9planning of the second stage development known as The North Area is presented with references to culture, history and customs. The North Area is proposed to include the Old Sports & Games Garden, the Exhibition Garden, and the Hot Spring Garden with an appearance of the imperial gardens in the Northern Song, integrated with participation of old sports and games, display of old science & technology achievements, and enjoyment of hot spring bath.

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Position Detection Algorithms Using 3-Axial Accelerometer Sensor (3축 가속도 센서를 이용한 위치 검출 알고리즘)

  • Kim, Nam-Jin;Choi, Young-Hee;Choi, Lee-Kwon
    • Journal of Information Technology Services
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    • v.10 no.1
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    • pp.65-72
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    • 2011
  • In this paper, we consist of three dimensional acceleration sensor as a small-sized sensor module to acquire base technologies that need to estimate exhibition audience' moving distance. and that we developed algorism and device that can calculate acceleration in gravity direction with attaching it to people's body part without regard to three dimensional direction. By making use of the sensor module, we have to process the data that let it quantitatively process possible to measure people's walk and movement by computer system. We normalized sensor output data in the process of change from sensor module to acquisition of data, rectangular coordinates and single scalar acceleration value in gravity direction. Printed out sensor data attaching sensor module to people's body part is used for motion pattern detection after normalization, Motion sensor devised mode change algorism because it print data of other pattern according to attached position of body. For algorism design, we collected data occurring during walking about subject and we also defined occurring problem domain after analyzing the data. We settle defined problem domain and that we simulated the walking number measuring instrument with highly efficient in restricted environment.

A Study on the Trend Analysis on the Hypertext Representation of the Museum Space (전시공간의 하이퍼텍스트적 표현 경향 분석에 관한 연구)

  • Kim, Ji-In;Yoon, Gab-Geun
    • Korean Institute of Interior Design Journal
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    • v.18 no.1
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    • pp.64-71
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    • 2009
  • The modern society is rapidly changing through the development of computer network technology. By generation a collapse of boundaries between may important social institutions, computer networking has affected culture, economy and the physical environment. Because of this, people face a switchover from a simple society, to a compound society. It will also increase the diversity if society's demand, though, and experience. This change is not an exception in the exhibition space. People are more interested in civilized pastimes and also demand diverse thinking. So as a necessary consequence, the function of museum space Is offended and that there are various attempt to increase information and demand of that space. The purpose of this study is try to find a solution a countermeasure of modern society's mobile situation. Researchers analyzed structural qualities of Hyper-text; non-boundary, interaction and nonlinear and deduce nine kinds of methods to apply in space. Also, Researchers looked at the examples in museum space and derived like this expression way; dynamics, mobility, a non-materiality, continuity, complexity from analysis of expression way.

A Study on the Development of Information Protection Education Contents in the Maritime Using Metaverse (메타버스를 활용한 조선 해양 분야 정보보호 교육 콘텐츠 개발 방안)

  • Kim, Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.1011-1020
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    • 2021
  • Throughout the years, cybersecurity incidents related to the shipbuilding and maritime industries are occurring more frequently as the IT industry develops. Accordingly, expertise in the information protection industry is necessary, and effective education contents on information protection are needed for this purpose. Recently, there have been more and more cases of increasing user experience by applying Metaverse technology to the educational field. Therefore, this study analyzes the existing information protection education and training and the information protection education contents in the maritime industries and proposes four directions for content development (i.e., online education and seminars, cybersecurity threat learning of virtual ships, accident reproduction, and maritime cybersecurity exhibition operation).

Experimental Research of Piece-Mold Casting: Gilt-Bronze Pensive Bodhisattva

  • Yun, Yong-Hyun;Cho, Nam-Chul;Doh, Jung-Mann
    • Journal of Conservation Science
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    • v.37 no.4
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    • pp.340-356
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    • 2021
  • We have tried the experimental research of lost-wax casting to reconstruct Gilt-Bronze Pensive Bodhisattva; preliminary and reconstruction experiment based on ancient texts. Main object to reconstruct is Korean National Treasure No.83, Gilt-Bronze Pensive Bodhisattva (Maitreya), then we measure alloy ratio and casting method based on the scientific analysis. Other impurities were removed from the base metal components(copper : tin : lead) and their ratio was set to 95.5 : 6.5 : 3 where the ratios for tin and lead were increased by 2.5% each. The piece-mold casting method was used, and piece-mold casting experiments were carried out twice in this study but supplementary research on piece-mold casting was necessary. The microstructure was confirmed to be typical cast microstructure and the component analysis result was similar to that of the prior study. Analysis of the chemical composition is confirmed to copper, tin, lead, and zinc, and the chemical composition of the matrix was 87.8%Cu-7.5%Sn-2.7%Pb-2.1%Zn, and similar to previous experimental research. Also resulted in the detection of small impurity in Zn. Analysis of the mould revealed that the mould was fabricated by adding quartz and organic matter for structural stability, fire resistance, and air permeability. We expect that our research will contribute to provide base data for advanced researches in future.

DISEASE FORECAST USING MACHINE LEARNING ALGORITHMS

  • HUSSAIN, MOHAMMED MUZAFFAR;DEVI, S. KALPANA
    • Journal of applied mathematics & informatics
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    • v.40 no.5_6
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    • pp.1151-1165
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    • 2022
  • Key drive of information quarrying is to digest liked information starting possible information. With the colossal amount of realities kept in documents, information bases, and stores, in the medical care area, it's inexorably significant, assuming excessive, arising compelling resources aimed at examination besides comprehension like information on behalf of the withdrawal of gen that might assistance in independent direction. Classification is method in information mining; it's characterized as per private, passing on item toward a specific course established happening it is likeness toward past instances of different substances trendy the data collection. In pre-owned recycled four Classification algorithm that incorporate Multi-Layer perception, KSTAR, Bayesian Network and PART to fabricate the grouping replicas arranged the malaria data collection and analyze the replicas, degree their exhibition through Waikato Environment for Knowledge Analysis introduced to Java Development Kit 8, then utilizations outfit's technique trendy promoting presentation of the arrangement methodology. The outcome perceived that Bayesian Network return most elevated exactness of 50.05% when working on followed by Multi-Layer perception, with 49.9% when helping is half, then, at that point, Kstar with precision of 49.44%, 49.5% when supporting individually and PART have lesser precision of 48.1% when helping, The exploration recommended that Bayesian Network is awesome toward remain utilized on Malaria data collection in our sanatoriums.

Design of Immersive Content supporting the Exhibition Viewing using Extended Reality Technology (XR 기술을 활용한 전시관람 지원 실감콘텐츠 설계)

  • TaeWoong Moon;Jeong-hyun Yoo;Hajun Cho;Hee-dong Kim;Seok-hun Kim;Kwanghyuk Im
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.423-424
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    • 2023
  • 본 논문에서 우리의 HMD는 Microsoft의 HoloLens 2와 국내 XR 기업을 비롯한 AR, XR을 이용하여 박물관 관람 지원 콘텐츠를 제시하고자 한다. 증강현실과 더불어 확장 현실의 기술 확장을 보이며 사용자는 박물관이란 공간 내에서 HMD를 착용하고 관람하며 설명 판에 QR코드를 인식하여 인터페이스와 더불어 각 주제에 맞는 애니메이션을 제공하여 시각적으로의 추가적 요소를 제공한다. 또한 사용자가 기존의 일반적이던 박물관 관람에서 XR이란 새로운 기술의 융합을 접목함으로 시각적 흥미를 갖게 하고 지역마다 특수한 역사, 배경에 맞춘 콘텐츠로서 지역을 알려 더 넓게 사회문제의 하나인 인구 저하에 따른 지역소멸에 지역홍보 차원이나 콘텐츠의 제공, 나아가 XR의 상용화까지 기대할 수 있는 콘텐츠를 기대한다.

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A Study on Smart Kitchen of the 4th Industrial Revolution - Focusing on IOT Kitchen Furniture and Kitchen Electric Appliances - (4차 산업혁명의 스마트 키친 연구 - IOT 주방가구와 주방가전의 개발사례를 중심으로 -)

  • Oh, Mihyun;Kim, Jong-seo
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.268-277
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    • 2017
  • This paper analyzed the modern trends and the present state of kitchen furniture and electric appliances depending on the advancement in IOT technology, in order to contribute to seeking a method of approaching consumers as an effective way for kitchen furniture and electric appliance companies to develop IOT products. Prior to analysis, the chronological transitions of Korean kitchen furniture and examined the effects of Korea's own emotions and characteristics on modern kitchen. For this study, the changes in Korean kitchen space were explored, based on previous studies, recent trend magazines, articles and professional books and the trends of modern kitchen furniture were observed. Also, the concept of IOT technology was considered and then the tendencies of modern IOT kitchen furniture and electric appliances were analyzed. The case study targeted the recent three-year trends of two types of domestic kitchen furniture and small-sized IOT kitchen electric appliances, which are sold, or have been introduced on foreign online stores and have been unveiled at CES Electric Appliances Exhibition. As a result of the study, it was found that many foreign countries, including the US have been developing various IOT kitchen electric appliances. The enterprise concept is to change kitchen with their IOT products, not changing future kitchen with IOT technology. This implies that approaches to product development may change. Moreover, it was recognized that for kitchen design, characteristics of product users need to be considered, according to Korean ideology.

3D Holographic contents work and Projection Act on Spectator Approach (관객접근에 의해 행동하는 3D 홀로그래픽 콘텐츠 저작 및 프로젝션)

  • Lim, Sooyeon;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.597-604
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    • 2012
  • In order to actualize the third dimension form, hologram is coming to attention because it has no restriction on viewing position and is capable of natural visual expression. Although hologram technology is the best method to embody 3D image without glasses, it is not commercialized due to several technological problems. Currently used hologram technology in concerts or exhibitions are images flashed on a 2-dimensional transparent screen by HD projectors which is similar to hologram technology, not truly same. In this research, we make 3D contents for Holographic projection and use these contents to present art that can interact with spectators. As a result of the exhibition, attendance showed satisfaction on inspection form, allowing spectators to move around the screen and view it both sides; moreover, they were enterprising to interact with the videos played according to their movements. Therefore, we are able to implement a sensible and spatio-temporal artwork along with interesting space production and represent a intimate and interactive space with the public.

Graphic Characteristics in Laser Images (레이저영상의 그래픽 적 특성에 관한 연구)

  • 황인화
    • Archives of design research
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    • v.14
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    • pp.77-84
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    • 1996
  • The aspirations toward newness and uniqueness, which are represented as the main character of modern society and the motivation of the Art, have made the media for the Art, Design and Image varied and developed. As one of those streams, laser technology has stood out for the visual media of mystery and fantasy in the field of Public Entertainment, Image Exhibition and Art, and also it could be accelerated by the advancement of Electronics and Physics. This study focuses on the image creation by the laser technology, as the great product of the state-of-the-art science, whose physical feature produces visual effect of fantasy. As the first approach, the knowledge on the physical feature and technology of laser and system composition should be preceded in the step of planning and creation of laser image. Through the further understanding on graphic feature of laser image which increases the artistic quality of the image, this study hopefully activates the laser image works by the specialists and the artists in the field, and finally the creation of master-pieces.

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