• Title/Summary/Keyword: Exhibition Technology

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Tourism Information System using Geofencing and NFC Technology (지오펜싱과 NFC 기술을 이용한 관광 안내 시스템)

  • Park, Yang-Jae
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.211-217
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    • 2014
  • In this paper, by using geofencing technology to set the area you want to move tourists. Geofence set of tourists in the region enters the smartphone by sending e-mail or SMS alarm to display a detailed map of the area to visit assistance. When you arrive at the destination of the museum exhibits or exhibits to the NFC tag attached to each corresponding to a web server for a detailed description of the exhibits from the get-down. Multimedia content using an existing exhibits described. Media of exhibition space and the interaction between the visitors tour guide system capable was built.

Analysis on Ubiquitous Home Services in Domestic Future Housing - Comparison with Research Results on Demand of Ubiquitous Home Services - (국내 미래주택관에서 구현하는 유비쿼터스 홈 서비스 현황 분석 - 유비쿼터스 홈 서비스 요구도 관련 연구 결과와 비교를 중심으로 -)

  • Lee, Yong-Min;Kwon, Oh-Jung
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.252-262
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    • 2010
  • With the introduction of the ubiquitous technology, the housing culture centers have demonstrated future housing image or technology. But Ubiquitous Home Services in the future housing were more focused on implementation of environment for the future than exhibition that consumers can experience. The purpose of this study was to identify ubiquitous home services which were realized in domestic future housing and to compare those with results of previous researches on demand for u-services. For this study, field study was conducted with 3 domestic future housings and 14 previous studies on demand of u-services were analyzed by the standard of residents demand. The results of the study showed that u-services for housework and leisure life more than those for security and health, were applied in the future housing. However, residents prefered u-services for security and control of indoor environment to those for housework and leisure life. As a result, it was found thatu-services which residents needed mainly were discordant with those that were displayed frequently in future housing. Also developing u-services reflected the needs of residents, a test bed has to be established in the future housing and then pre-evaluaiton can be conducted.

A Study on the Planning of Agropolis Framework (농업혁신도시의 표준 프레임워크 도출에 관한 연구)

  • Choi, Soo-Myung;Kim, Young-Joo
    • Journal of Korean Society of Rural Planning
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    • v.11 no.4 s.29
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    • pp.17-24
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    • 2005
  • The sustainable development of local communities is faced with limitation due to poor infrastructure and lack of cooperation among stake-holders. To overcome such circumstances and thus to ensure balanced development of the local communities, the central government is driving construction of innovative cities mainly through transfer of public institutions to local cities. In this study, to contribute to the development of plans for the future agropolis' associated with the transfer of public institutions, efficient organization mechanisms of the agropolis such as basic structure and spatial allocation was examined through analyses of advanced cases(Sophia Antipolis, St. Hyacinthe Science Part Food Valley, Stoneleigh Park) of foreign countries. The analyses showed that the organization of agropolis were consisted of three main components; 1) agricultural and food industry complex conducting R&D, 2) service facilities(information, trade, consulting and advertisement) supporting agricultural and food industries and rural enterprise center in charge of a variety of events including exhibition, rural experience, education, and contest, 3) silver facilities such as hospital and town providing medical service and residence. Based on the results, inventories of facilities which are necessary in 'the future agropolis' and their spatial allocation were suggested.

A method for image-based shadow interaction with virtual objects

  • Ha, Hyunwoo;Ko, Kwanghee
    • Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.26-37
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    • 2015
  • A lot of researchers have been investigating interactive portable projection systems such as a mini-projector. In addition, in exhibition halls and museums, there is a trend toward using interactive projection systems to make viewing more exciting and impressive. They can also be applied in the field of art, for example, in creating shadow plays. The key idea of the interactive portable projection systems is to recognize the user's gesture in real-time. In this paper, a vision-based shadow gesture recognition method is proposed for interactive projection systems. The gesture recognition method is based on the screen image obtained by a single web camera. The method separates only the shadow area by combining the binary image with an input image using a learning algorithm that isolates the background from the input image. The region of interest is recognized with labeling the shadow of separated regions, and then hand shadows are isolated using the defect, convex hull, and moment of each region. To distinguish hand gestures, Hu's invariant moment method is used. An optical flow algorithm is used for tracking the fingertip. Using this method, a few interactive applications are developed, which are presented in this paper.

A Study on the Exhibit Environmental Design through the Transparency of the Cubism (큐비즘에서의 투명성 개념에 의한 전시환경디자인 연구)

  • 김호연
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.154-161
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    • 2004
  • When people visit other countries, the first place to go would be either a museum or an art gallery because it might be the most effective way that people could understand culture and history of the place in a short time. It can be alleged that a museum must be an important cultural space because people can experience their life, history and art there. According to these cultural importance, the purpose of this study is to suggest the environmental design of $\boxDr$Design Museum$\boxUl$ through the Transparency of the Cubism. The Transparency means a capability of transmitting light so that objects on the other side can be seen clearly. The Concept of the Transparency could be taken effects in architecture by overlapping facets or space. By understanding formative properties of the Cubism, which especially focused on Transparency, 1 would like to propose the environment as an art and the exhibition-environment as a way of communication. As it were, the study can be valued as a new approach on condition that formative feature is interpreted with modern terms and the ‘Digital technology’ is not used a tool of representation but a tool of thought in terms of design. Moreover, it has a great significance that formative language of the Cubism will be able to be applied to the environmental design through the experimental and creative design process.

Ancient Cave Exploration: A Screen Climbing Game for Children (고대동굴탐험: 어린이를 위한 스크린 클라이밍 게임)

  • Kim, Jungsoo;Chung, Daniel;Sung, Bokyung;Chon, Suk;Ko, Ilju
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.117-126
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    • 2016
  • Screen climbing is a kind of screen sports. In screen climbing, the software program is executed in a computer system and climbing is progressed by the interaction between a climber and the content of the screen. We implemented a screen climbing game with the ancient cave exploration considering the development of children and the children's motivation to sports climbing. The content of the game is projected to the artificial climb wall and the interaction between a user and the game is done by a user's input of Kinect's depth data. The game is popular with the children in the children's exhibition event. There should be implemented more screen climbing game.

A Study on Regional Revitalization by Creating a Landmark of Ulsanbawi in Goseong-gun, Gangwon-do (울산바위 랜드마크 조성을 통한 지역활성화 방안 연구)

  • Suhr, Myong-Suk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.313-319
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    • 2020
  • The Misiryeong East-West road opened in July 2006, after the opening of the Expressway between Seoul and Yangyang in June 2017, has led to a recession caused by a decrease in the number of visitors to nearby region, leading to the emergence of economic crisis in the surrounding region. Against this background, in order to revitalize the Healing Road in Misiryeong, we study to find a way to revitalize the region by creating a landmark in Ulsanbawi Rock. In order to create a landmark of Ulsanbawi Rock, an observation cafe, exhibition facilities, and convenience facilities were built, and a monorail was used to view Ulsanbawi Rock, and a healing plaza, resting area, and outdoor performance hall were installed to promote the local economy.

A Directional Perception System based on Human Detection for Public Guide Robots (공공 안내 로봇을 위한 인체 검출 기반의 방향성 감지 시스템)

  • Doh, Tae-Yong;Baek, Jeong-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.5
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    • pp.481-488
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    • 2010
  • Most public guide robots installed in public spots such as exhibition halls and lobbies of department store etc., have poor capability to distinguish the users who require services. As to provide suitable services, public guide robots should have a human detection system that makes it possible to evaluate intention of customers from their movement direction. In this paper, a DPS (Directional Perception System) is realized based on face detection technology. In particular, to catch human movement efficiently and reduce computational time, human detection technology using face rectangle, which is obtained from the human face, is developed. DPS determines which customer needs services of public guide robots by investigating the size and direction of face rectangle. If DPS is adapted, guide service will be provided with more satisfaction and reliability, and power efficiency also can be added up because public guide robots provide services only for the users who expresses their intentions of wanting services explicitly. Finally, through several experiments, the feasibility of the proposed DPS is verified.

The Effects of Market Sensing Capability and Information Technology Competency on Innovation and Competitive Advantage

  • KHRISTIANTO, Wheny;SUHARYONO, Suharyono;PANGESTUTI, Edriana;MAWARDI, Mukhammad Kholid
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.3
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    • pp.1009-1019
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    • 2021
  • This study examined the effect of market sensing capability and information technology competency (IT competency) on innovation and competitive advantage in small and medium-sized tour operators (SMTOs). This research was conducted on the SMTOs located in three major cities for a tourism destination, meeting, and exhibition in East Java, Indonesia. 175 directors or managers of SMTOs were sampled using the purposive sampling technique. Data was obtained from directors or managers using a structured questionnaire. The empirical data was then analyzed by using Structural Equation Modeling (SEM). This study showed that market sensing capability positively and significantly affects innovation. Furthermore, competitive advantage was positively and significantly affected by market sensing capability. Although results showed that IT competence positively and significantly affects innovation, in contrast, it did not positively and significantly affect competitive advantage. These research findings suggest that market sensing capability and innovation have a substantial role in creating a competitive advantage for SMTOs facing the Revolution Industry 4.0 and a dynamic environment. Thus, innovation for SMTOs can be achieved by optimizing the role of market sensing capability and IT competency. However, this study also suggests that the capability or competence will not have any impact on competitive advantage if neither is optimized.

Optical Design of an Omnidirectional Illumination System Using an Ultra Wide Converter (초광각 변환기를 이용한 전방위 조명 광학계의 설계)

  • Juho Lee;Jae Myung Ryu
    • Korean Journal of Optics and Photonics
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    • v.35 no.1
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    • pp.18-23
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    • 2024
  • In exhibition spaces such as art museums, lighting should primarily illuminate the walls where exhibits are displayed rather than the floor. Commonly used LED lighting consists of an LED and a diffusion plate that closely resembles a Lambertian light source with uniform light distribution at every angle. This type of illumination focuses on the floor surface where normal incidence occurs. Consequently, this general illumination method is not well-suited for effectively lighting the wall surface. Specifically, to illuminate a wall, it is necessary to increase the light intensity in areas with a large incident angle in the light distribution. In response to this issue, our study proposes an illumination system that uses an ultra wide converter to adjust the divergence angle from the light source to 180 degrees.