• Title/Summary/Keyword: Evolving Hardware

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Evolutionary Design of Image Filter Using The Celoxica Rc1000 Board

  • Wang, Jin;Jung, Je-Kyo;Lee, Chong-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1355-1360
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    • 2005
  • In this paper, we approach the problem of image filter design automation using a kind of intrinsic evolvable hardware architecture. For the purpose of implementing the intrinsic evolution process in a common FPGA chip and evolving a complicated digital circuit system-image filter, the design automation system employs the reconfigurable circuit architecture as the reconfigurable component of the EHW. The reconfigurable circuit architecture is inspired by the Cartesian Genetic Programming and the functional level evolution. To increase the speed of the hardware evolution, the whole evolvable hardware system which consists of evolution algorithm unit, fitness value calculation unit and reconfigurable unit are implemented by a commercial FPGA chip. The Celoxica RC1000 card which is fitted with a Xilinx Virtex xcv2000E FPGA chip is employed as the experiment platform. As the result, we conclude the terms of the synthesis report of the image filter design automation system and hardware evolution speed in the Celoxica RC1000 card. The evolved image filter is also compared with the conventional image filter form the point of filtered image quality.

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Development of Algorithm for Optimal Operation of Surface Mounters (표면실장기의 최적 운영을 위한 모델링 및 알고리듬 개발)

  • Lee, Young-Hae;Kim, Jeong
    • Journal of Korean Institute of Industrial Engineers
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    • v.20 no.3
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    • pp.79-92
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    • 1994
  • Surface mount technology has been evolving in the electronics industries. Efficient operation of surface mounters is closely related with the productivity of the electronic products. In this study, modeling and optimal algorithm for allocating feeders and sequencing mounting jobs in the rotary type surface mounter, which consider all the constraints, in the hardware and are easy to be used in the field, are developed.

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An Analysis Method for Dynamical System

  • Niu, Yu;d'Auriol, Brian J.;Lee, Youngkoo;Lee, Sungyoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.583-584
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    • 2009
  • This paper provides a method to analyze the dynamical system. It considers the fact of realistic delay in dynamical system analysis for the first time. The method uses timeline and state space to emulate the inhibitive coupling nodes evolving procedure in transmission delayed environment. The resultant finite state machine shows the system predictability and hardware implementation feasibility.

A Study on the Automatic Parallelization Method and Tool Development

  • Shin, Woochang
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.87-94
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    • 2020
  • Recently, computer hardware is evolving toward increasing the number of computing cores, not increasing the clock speed. In order to use the performance of parallelized hardware to the maximum, the running program must also be parallelized. However, software developers are accustomed to sequential programs, and in most cases, write programs that operate sequentially. They also have a lot of difficulty designing and developing software in parallel. We propose a method to automatically convert a sequential C/C++ program into a parallelized program, and develop a parallelization tool that supports it. It supports open multiprocessing (OpenMP) and parallel patterns library (PPL) as a parallel framework. Perfect automatic parallelization is difficult due to dynamic features such as pointer operation and polymorphism in C/C++ language. This study focuses on verifying the conditions of parallelization rather than focusing on fully automatic parallelization, and providing advice to developers in detail if parallelization is not possible.

Implementation of RRS-based Base station Communication platform using General-Purpose DSP (범용 DSP를 이용한 RRS 기반 기지국 통신 플랫폼 구현)

  • Kim, Hoil;Ahn, Heungseop;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.87-92
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    • 2018
  • One of the problems with the base station equipment is that there is a large difference between the replacement time of the hardware equipment such as the base station equipment and the radio access equipment, and the evolution period of the communication standard. Therefore, the base station communication platform must be flexible enough to handle the evolving communication standards after purchase. Recent research on reconfigurable communications platforms has focused on the efficient architecture of the communications platform to meet these requirements through software downloads while still using existing hardware. This paper presents a prototype of a base station communications platform based on the ETSI standard reconfigurable architecture. The communication platform presented in this paper is implemented as an ETSI standard reconfigurable architecture using a general-purpose DSP (Digital Signal Processor). In the implemented prototype, we verify the real-time feasibility of communication protocol updates through software reconfiguration.

A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.807-813
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    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

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Gas cooling for optimization of mold cooling (금형 냉각 최적화를 위한 기체 보조 냉각)

  • Lim, Dong-Wook;Kim, Ji-Hun;Shin, Bong-Cheol
    • Design & Manufacturing
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    • v.12 no.1
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    • pp.18-25
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    • 2018
  • Both injection and injection molding dies have evolved into advanced technology. Product quality is also evolving day after day. Therefore, the conditions of the injection mold and the injection conditions are becoming important. In order to improve the quality of the product, the Hardware part of the mold has developed as an advanced technology, and the Software part has also developed with advanced technology. This study deals with the cooling part, which is part of the hardware. In addition to fluid cooling, which is commonly used in the industry, by using gas cooling identify the phenomena that appear on the surface of the product and the critical point strain of the product to find the optimal cooling. Electronic parts and automobile parts whose surface condition is important, the cooling process is important to such a degree that they are divided with good products and defective products according to the cooling process at the time of injection. By controlling this important cooling and reducing the injection time with additional cooling, the product quality can be increased to the highest production efficiency. In addition, high efficiency can be achieved without additional investment costs. This study was conducted to apply these various advantages in the field.

Development Hi-DPI Algorithm for High Speed Packet Filtering of Anti-DDoS based on HW (하드웨어 기반 Anti-DDoS 대응 장비 고속 패킷 필터링을 위한 Hi-DPI 알고리즘 연구)

  • Kim, Jeom Goo
    • Convergence Security Journal
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    • v.17 no.2
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    • pp.41-51
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    • 2017
  • The explosive increase in the range of Internet usage gradually makes the speed and capacity of network high-speed, rapidly evolving it into mass storage. Accordingly, network equipment such as switch and router are coping with it through hardware-based rapid technological evolution, but as the technological development of the most basic and essential network security system in the hyper-connected society requires frequent alterations and updates about the security issues and signatures of tens of thousands, so it is not easy to overcome the technical limitations based on the software. In this paper, to improve problems in installing and operating such anti-DDoS devices, we propose a Hi-DPI algorithm best reflecting the hardware characteristics and parallel processing characteristics of FPGA (Field Programmable Gate Array), and would verify the practicality.

Case Study of Short Animation with Facial Capture Technology Using Mobile

  • Jie, Gu;Hwang, Juwon;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.56-63
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    • 2020
  • The Avengers film produced by Marvel Comics shows visual effects that were impossible to produce in the past. Companies that produce film special effects were initially equipped with large personnel and equipment, but technology is gradually evolving to be feasible for smaller companies that do not have high-priced equipment and a large workforce. The development of hardware and software is becoming increasingly available to the general public as well as to experts. Equipment and software which were difficult for individuals to purchase before quickly popularized high-performance computers as the game industry developed. The development of the cloud has been the driving force behind software costs. As augmented reality (AR) performance of mobile devices improves, advanced technologies such as motion tracking and face recognition technology are no longer implemented by expensive equipment. Under these circumstances, after implementing mobile-based facial capture technology in animation projects, we have identified the pros and the cons and suggest better solutions to improve the problem.

A Study on the Signalling Conversion between the ISDN Subscriber and the Conventional Exchange (ISDN가입자와 기존 교환망간의 신호방식 정합에 관한 연구)

  • 곽경원;김근배;이주식;박영덕;조규섭;박병철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.14 no.6
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    • pp.621-632
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    • 1989
  • According to the conventional network evolving towards ISDN, various connection types may be existed in the networks and subscriber-network interfaces. For this reason it is necessary to study the signalling conversion algorithms and the implementation models. In this paper, after surveying the signalling conversion method between the ISDN subscriber and the conventional network, the signaling conversion algorithms are proposed. Based on this algorithms the matching system is designed and developed. Also the validity of this system and the utility of designed software and hardware functions are verified through experiments.

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