• Title/Summary/Keyword: Event-Driven Programming

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Non-Preemptive Fixed Priority Scheduling for Design of Real-Time Embedded Systems (실시간 내장형 시스템의 설계를 위할 비선점형 고정우선순위 스케줄링)

  • Park, Moon-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.2
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    • pp.89-97
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    • 2009
  • Embedded systems widely used in ubiquitous environments usually employ an event-driven programming model instead of thread-based programming model in order to create a more robust system that uses less memory. However, as the software for embedded systems becomes more complex, it becomes hard to program as a single event handler using the event-driven programming model. This paper discusses the implementation of non-preemptive real-time scheduling theory for the design of embedded systems. To this end, we present an efficient schedulability test method for a given non-preemptive task set using a sufficient condition. This paper also shows that the notion of sub-tasks in embedded systems can overcome the problem of low utilization that is a main drawback of non-preemptive scheduling.

A Case Study on an Application of the Event-Driven Scenario-Based Methodology of Developing Information Systems (이벤트 중심의 시나리오 기반 정보시스템 개발 방법론의 적용에 관한 사례 연구)

  • Jang, Gil-Sang;Lee, Won-Jo
    • Journal of the Korea Safety Management & Science
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    • v.20 no.2
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    • pp.65-76
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    • 2018
  • Recently, most of the information system use environment is changing to GUI environment based on windows and web. Most of the development tools for building such a GUI-based information system support object-oriented and event-driven programming concepts. However, there is still a lack of a development methodology that systematically supports event-based information system construction. From a business perspective, an information system is one that supports business processes efficiently and effectively to improve business performance. These business processes are composed of business activities which involve a series of business events. A business event is executed according to a business scenario. Therefore, it is necessary to grasp these events in the requirements analysis stage and to apply it on the system development methodology. However, information systems development methodology which systematically reflect the event processing concept still is insufficient. From this viewpoint, this paper proposes an event-driven scenario-based development methodology that can meet the recent development environment of information systems, and applies the proposed methodology to a small scale information system development case.

A Study on the Modeling of Welding Information System for the Ship Design and Production (선박 설계/생산지원 용접정보 모델링에 관한 연구)

  • Um, D.S.;Park, J.Y.;Kang, B.Y.
    • Journal of the Society of Naval Architects of Korea
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    • v.34 no.1
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    • pp.111-121
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    • 1997
  • This paper is aimed to prose a welding information system which is usable for ship design and production processes. For this work, the welding information related to shipbuilding is analyzed systematically. Database system and object-oriented paradigm are integrated to describe the welding information model of ship structure. Event-driven programming technique and graphical user interface are used to provide the richer interactive environment and the flexibility for the application. Test program is developed to verify the consistency of the created model and to see the effectiveness of the used programming technique.

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A study on the Implement Battery Management System on Event-Driven Programming (이벤트 구동형 프로그래밍 환경 배터리 관리 시스템 구현에 관한 연구)

  • Oh, Chang-Rok;Lee, Seong-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.78-79
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    • 2011
  • 대형시스템의 배터리 관리 시스템은 일반적인 운영체제(Operation System)나 실시간 운영체제(Real Time Operation System)를 사용하여 배터리 관리 시스템을 하는 반면 휴대용 전자정보기기와 같은 소형시스템에서는 유한상태머신(Finite State Machine)을 이용한 배터리 관리 시스템을 사용한다. 이러한 대형시스템은 대부분 고성능을 요구하기 때문에 시스템을 유지하기 위해서는 막대한 비용이 들어간다. 이 결과로 상업적 제품의 가격적인 장점을 위하여 특화된 기능만을 지원하는 유한상태머신을 사용하는 배터리 관리 시스템을 많이 이용하고 있다. 최근에는 멀티미디어 기록 및 재생의 많은 전력소모를 요구하는 모바일 시스템이 많아지므로 콘텐츠 기반 배터리 관리 시스템 등 복잡한 배터리 관리 시스템을 소형기기에 적용하기 위하여 많은 연구가 진행되고 있다. 운영체제를 기반으로 하는 배터리 관리 시스템은 모바일 시스템에 사용하기에는 자체 전력소비가 많으며, 유한상태머신을 사용하는 배터리 관리 시스템은 다양한 요구와 복잡한 배터리 관리 시스템의 기능을 수용할 수 없다. 본 논문에서는 상기 두 가지 경우의 장점을 취한 이벤트 드리븐 프로그래밍(Event-Driven Programming) 방식을 사용하여 배터리 관리 시스템을 제안하고 제안된 시스템이 SBS(Smart Battery Data Specification v1.1)[1]를 만족할 수 있음을 보였다.

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A Study on Mobile Game Programming based on GVM (GVM기반의 모바일게임 프로그래밍)

  • 백현옥;김재훈;남윤성;이재욱;조태경
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.4
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    • pp.292-297
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    • 2004
  • This paper is demonstrated about VM that means a circumstance where a application is no dependence of hardware and GVM which is selected by SKT as flatform, thus we developted portris-mobile game based on GVM. this game was embodied(actualized or given to actualized form) by Mobile C and process procedure of Event Drivnen type game that is a characteristic of Mobile C is showed by flowchart.

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Construction of a Compiled-code Simulator Generation System for Efficient Design Exploration in Embedded Core Design (임베디드 코어 설계시 효율적인 설계 공간 탐색을 위한 컴파일드 코드 방식 시뮬레이터 생성 시스템 구축)

  • Kim, Sang-Woo;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.1B
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    • pp.71-79
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    • 2011
  • This paper proposes a compiled-code simulator generation system based-on machine description language for efficient design space exploration in designing an embedded system optimized for a specific application. The proposed system generates a compiled-code simulator which maintains the functional accuracy of an event-driven simulator by determining instruction fetch and decoding processes statically. Generated simulator takes instruction-level and cycle-level simulation for estimating performances in embedded core. To show the efficiency of the constructed compiled-code simulator generator, architecture exploration had been performed for the JPEG encoder application. Starting with MIPS R3000 processor for one embedded core, the proposed system can produce the core showing optimized execution time for the application programming. In this process, a huge amount of simulation time has been used. Cycle-level compiled-code simulator has the functional accuracy and shows performance improvement by 21.7% in terms of simulation speed on the average when compared with an event-driven simulator.

A study on the Development of Structural Analysis Program using Visual Basic (Visual Basic을 이용한 구조해석 프로그램 개발에 관한 연구)

  • 이상갑;장승조
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1995.10a
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    • pp.215-222
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    • 1995
  • The objective of this paper is to develop a finite element structural analysis program using VB(Visual Basic) which has been recently getting popular as development tools of application program for Windows. VB provides several functions to develop an application program easily by supporting event-driven programming method and graphic object as control data type. This system is an integrated processor including preprocessor, solver and postprocessor. Automatic mesh generation is available at preprocess stage, and graphic presentation of deformation and stress is also represented at postprocess one.

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Performance Evaluation of Node.js for Web Service Gateway in IoT Remote Monitoring Applications

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • International Journal of Advanced Culture Technology
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    • v.4 no.3
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    • pp.13-19
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    • 2016
  • The growth of mobile devices in Internet of Things (IoT) leads to a number of remote and controlling system related IoT applications. For instance, home automation controlling system uses client system such web apps on smartphone or web service to access the home server by sending control commands. The home server receives the command, then controls for instance the light system. The web service gateway responsible for handling clients' requests attests an internet latency when an increasing number of end users requests submit toward it. Therefore, this web service gateway fails to detect several commands, slows down predefined actions which should be performed without human intervention. In this paper, we investigate the performance of a web server-side platgorm based event-driven, non-blocking approach called Node.js against traditional thread-based server side approach to handle a large number of client requests simultaneously for remote and controlling system in IoT remote monitoring applications. The Node.JS is 40% faster than the traditional web server side features thread-based approach. The use of Node.js server-side handles a large number of clients' requests, then therefore, reduces delay in performing predefined actions automatically in IoT environment.

Object-Oriented Graphical User Interface Model for Visualization of Ship Conceptual Design (객체지향 개념과 가시화 기법에 의한 선박 개념설계용 그래픽 사용자 인터페이스 모델)

  • Kyung-Ho Lee;Soon-Hung Han;Dong-Kon Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.27-35
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    • 1992
  • By the help of computer graphics and rapid development of hardwares. GUI(Graphic User Interface) represented by WYSIWYG(What You See Is What You Get) changed user interface from liguistic model(e.g : command, etc.) to spatial model(e.g : pulldown menu, scroll bar, icon, itc.). This graphical user interface model for the ship conceptual design(MBASWIN) adopted event-driven programming technique and object-oriented concepts. Different from traditional design programs, MBASWIN is separate from the design program completely and controls all design modules. This enable a designer to accomplish a flexible designs.

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An Investigation into the Applicability of Node.js as a Platform for implementing Mobile Web Apps. (모바일 웹 어플리케이션을 구현하기 위한 Node.js 파일에 대한 조사)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.286-289
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    • 2016
  • In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing- architecture but also a dedicated web platform called Node.js built-in with the asynchronous, Nonblocking, Event-Driven programming paradigm. Furthermore, the design of the proposed architecture takes document oriented database known as MongoDB to deal with the large amount of data transmit by users of mobile web access application. The Node.js aims to give the programmers the tools needed to solves the large number of concurrent connections problem. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smart phones interface approach that considers the smartphones to acts as a remote users which passes driver inputs and delivers output from external applications.

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