• Title/Summary/Keyword: Event Manager

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Autonomous Agents and Event Programming (자율개체와 이벤트 프로그래밍)

  • Cho, Eun-Sang;Ko, Hyeongseok
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.2
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    • pp.57-68
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    • 1998
  • 가상 현실의 궁극적인 목표중의 하나는 참여자가 가치 있는 경험을 얻을 수 있도록 하는 것이다. 경험의 내용은 순차적인 이벤트들로서 구성될 수 있으며 본 논문은 이런 이벤트들을 저작(event authoring)하기 위한 알고리듬을 개발하는 것을 목적으로 한다. Event authoring을 위해서 우리는 우선, 가상환경에 포함되는 개체들의 구조를 제안한다. 그리고, event-program을 기술하여 실험을 행할 수 있게 하는 수단인 event authoring language와 event-program 실행 시에 핵심이 되는 event execution manager를 구현한다. 마지막으로, 몇 가지 실험을 통하여 본 논문에서 제시된 접근방법이 유효함을 증명한다.

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Designing an Event based Rule Management System Architecture for Executing BPEL (BPEL 실행을 위한 사건 기반 규칙 관리 시스템 구조 설계)

  • Han, Jae-Jun;Kim, Seon-Il;Kim, Chang-Uk
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.157-163
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    • 2005
  • Nowadays, the web service was based on composing the e-business and distributed computing environment. But existing workflow management systems have many problems with the interoperability between companies because they are made before most web services. For these problems, the workflow based composition language such as the Business Process Execute Language for Web Services (BPEL4WS or BPEL) appeared in expressing the web service composition. In this paper, we present an event based rule management system architecture that executes automatically the BPEL using the Event-Condition-Action (ECA) rules. The event based rule management system consists of the event manager, rule manager, and Jess. The Jess is the part of executing and deciding the condition.

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NAVER : Design and Implementation of Networked Virtual Environments Based on PC Cluster (NAVER : PC 클러스터 기반의 분산가상환경 커널 설계 및 구현)

  • Park, Chang-Hoon;Ko, Hee-Dong;Changseok Cho;Ahn, Hee-Kap;Han, Yo-Sub;Kim, Tai-Yun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.221-228
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    • 2002
  • The NAVER is based on a cluster of low-cost personal computers. The goal of NAVER is to provide flexible, extensible, scalable and re-configurable framework for the diverse virtual environments especially for Gamsung research experiments. Personal computers are divided into three servers are according to their specific functions: Render Server, Device Server and Control Server. While Device Server contains external modules requiring event-based communication for the integration, Control Server contains external modules requiring synchronous communication every frame. And, the Render Server consists of 5 managers: Scenario Manager, Event Manger, Command Manager, Interaction Manager and Sync Manager. In this paper, we discuss NAVER as effective distributed system and its application to Gamsung experiment.

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A Methodology for Creating a Simulation Model for a Agent Based and Object-oriented Logistics Support System (군수지원시스템을 위한 에이전트 기반의 객체 지향 시뮬레이션 모델 아키텍처 설계 방법론)

  • Chung, Yong-H.;Hwam, Won-K.;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.27-34
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    • 2012
  • Proposed in the paper is an agent based and object-oriented methodology to create a virtual logistics support system model. The proposed virtual logistics support system model consists of three types of objects: the logistics force agent model(static model), the military supplies transport manager model(function model), the military supplies state manager model(dynamic model). A logistic force agent model consists of two agent: main function agent and function agent. To improve the reusability and composability of a logistics force agent model, the function agent is designed to adapt to different logistics force agent configuration. A military supplies transport manager is agent that get information about supply route, make decisions based on decision variables, which are maintained by the military supplies state manager, and transport military supplies. A military supplies state manager is requested military supplies from logistics force agent, provide decision variables such as the capacity, order of priority. For the implementation of the proposed virtual logistics force agent model, this paper employs Discrete Event Systems Specification(DEVS) formalism.

Event-based scenario manager for multibody dynamics simulation of heavy load lifting operations in shipyards

  • Ha, Sol;Ku, Namkug;Roh, Myung-Il
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.1
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    • pp.83-101
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    • 2016
  • This paper suggests an event-based scenario manager capable of creating and editing a scenario for shipbuilding process simulation based on multibody dynamics. To configure various situation in shipyards and easily connect with multibody dynamics, the proposed method has two main concepts: an Actor and an Action List. The Actor represents the anatomic unit of action in the multibody dynamics and can be connected to a specific component of the dynamics kernel such as the body and joint. The user can make a scenario up by combining the actors. The Action List contains information for arranging and executing the actors. Since the shipbuilding process is a kind of event-based sequence, all simulation models were configured using Discrete EVent System Specification (DEVS) formalism. The proposed method was applied to simulations of various operations in shipyards such as lifting and erection of a block and heavy load lifting operation using multiple cranes.

Job Assignment Simulation of Ship Hull Production Design in Consideration of Mid-Term Schedule (중일정계획을 고려한 선체 생산설계 작업할당 시뮬레이션)

  • Son, Myeong-Jo;Kim, Tae-Wan
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.5
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    • pp.334-342
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    • 2013
  • In this paper, we analyze the procedure of the design manager for the enhancement of the hull production design process by use of the simulation method. Normally, design manager assigns design jobs according to various methods and estimates the corresponding results. When the construction drawing which is the output of the detail design where a design is dealt by zones, the design manager identifies blocks and analyzes their work difficulties, and assigns jobs to design engineers who are different in capabilities. These processes including the design engineer who can be modeled with man-hours evaluation model are represented in detail as a simulation model. As the high-level modeling for the discrete-event system, we use Event Graph model. And we implemented the simulation using Simkit which is open simulation engine for the discrete-event system. We made the simulation scenario to be written by a user in the scenario generator which is separated from the simulation model, and made the simulation result to be visualized in the form of Gantt chart in a Web. In the scenario of the irregular issuance for various construction drawings which contain different numbers of blocks, we performed the Monte-Carlo simulation according to various assignment methods to find the assignment result that satisfies the mid-term schedule.

Efficient Real Resource Monitoring Methods for Design System Management Function based on TMN (TMN기반의 SMF설계를 위한 효율적인 자원 감시 기법)

  • 정현식;전상훈
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.4
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    • pp.177-184
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    • 1999
  • GDMO Agent platform based on TMN modeling operating status of network elements and resources to Managed Object as GDMO standard and controled by telecommunication management function requests of manager supporting status of resources. To supporting basic function of these GDMO agent, 13 kinds of system management function has to be implemented. Event-Report-Management function related to all system management functions. The reason that rapidly reporting has been performed as status of resources to manager by continuously communication with real resources. In this paper, a number of approach has been analyzed to communication with real resources for effective event-report management function and we proposed new real resource monitoring schemes of RRMC(Real Resource Message Coordinator) architecture for improving these resulted problem.

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A Study for Parking Characteristic of A Large Scale Event (대규모행사시 주차장 이용특성 분석)

  • Lee, Young-Woo
    • Journal of the Korean Society of Industry Convergence
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    • v.9 no.3
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    • pp.191-197
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    • 2006
  • Prepare need in each branch for a large scale event. especially prepare for transportation problem is very important. most research for until at now parking prepare according city management however, parking prepare for large event is a necessity which it will parking characteristic. accordingly this research is conducted study for parking prepare subject of large event. this study result, vehicle demand for parking by stadium have many but vehicle demand for parking off stadium have few. accordingly large parking supply is ineffective. shuttle bus service in principal position of city is effective. study result showed that it included 85% parking at 6~7hour before large event start time. accordingly disposition time of parking manager is desirable 6~7hour before large event start time.

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Study of Event Recorder with Recording Voice Communication (음성 통화 저장 기능을 제공하는 고속전철용 Event Recorder 연구)

  • Song, Gyu-Youn;Lee, Sang-Nam;Ryu, Hee-Moon;Paik, Jin-Sung
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.1962-1967
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    • 2008
  • A event recorder system stores a train speed and the related information for train operation in real time. Using those information, we can analysis the train operation and the reason of train accident. Currently the event recorder only manipulate the data related the train operation mechanically and electrically. In this paper we propose the event recorder to record the voice communication between the manager in the control center and train operator. By recording the voice communication in the high speed train, the correctness of analysis of train accident can be increased. The system architecture of the event recorder with voice recording is studied and interface between other equipment is proposed. And the software architecture of new event recorder is developed. We study the method of converting analog voice signal into digital data and compressing method. Also the architecture of memory to store the compressed voice data and regeneration of original analog voice are studied.

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Autonomous Agents and Event Programming (자율개체와 이벤트 프로그래밍)

  • 조은상
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.124-127
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    • 1998
  • One of the eventual goals of VR research is to provide valuable experiences to the participants. In this work, we view that the content of experience is composed of a sequence of events, and develop algorithms authoring those events. Event authoring can be realized by controlling agents in VE in two different modes: (1) the autonomous mode, in which the agent exhibit autonomous behaviors based on the current world status and its own personality, and (2) the event mode, in which the behaviors generated form the autonomous mode is further controlled to meet the needs of the experiment. We define the event authoring language, so that the authors can design experiments by writing event-programs. Then the architecture of event execution manager is described, which is the heart of event-program execution. prove the effectiveness of our approach by showing results of several experiments.

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