• 제목/요약/키워드: Ergonomics evaluation system

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Canonical Correlation of 3D Visual Fatigue between Subjective and Physiological Measures

  • Won, Myeung Ju;Park, Sang In;Whang, Mincheol
    • 대한인간공학회지
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    • 제31권6호
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    • pp.785-791
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    • 2012
  • Objective: The aim of this study was to investigate the correlation between 3D visual fatigue and physiological measures by canonical correlation analysis enabling to categorical correlation. Background: Few studies have been conducted to investigate the physiological mechanism underlying the visual fatigue caused by processing 3D information which may make the cognitive mechanism overloaded. However, even the previous studies lack validation in terms of the correlation between physiological variables and the visual fatigue. Method: 9 Female and 6 male subjects with a mean age of $22.53{\pm}2.55$ voluntarily participated in this experiment. All participants were asked to report how they felt about their health sate at after viewing 3D. In addition, Low & Hybrid measurement test(Event Related Potential, Steady-state Visual Evoked Potential) and for evaluating cognitive fatigue before and after viewing 3D were performed. The physiological signal were measured with subjective fatigue evaluation before and after in watching the 3D content. For this study suggesting categorical correlation, all measures were categorized into three sets such as included Visual Fatigue set(response time, subjective evaluation), Autonomic Nervous System set(PPG frequency, PPG amplitude, HF/LF ratio), Central Nervous System set(ERP amplitude P4, O1, O2, ERP latency P4, O1, O2, SSVEP S/N ratio P4, O1, O2). Then the correlation of three variables sets, canonical correlation analysis was conducted. Results: The results showed a significant correlation between visual fatigue and physiological measures. However, different variables of visual fatigue were highly correlated to respective HF/LF ratio and to ERP latency(O2). Conclusion: Response time was highly correlated to ERP latency(O2) while the subjective evaluation was to HF/LF ratio. Application: This study may provide the most significant variables for the quantitative evaluation of visual fatigue using HF/LF ratio and ERP latency based human performance and subjective fatigue.

The Effects of Sign Language Video Location in e-Learning System for the Hearing-impaired

  • Muhn, Seung Ho;Jung, Kwang Tae
    • 대한인간공학회지
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    • 제34권6호
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    • pp.597-607
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    • 2015
  • Objective: The purpose of this study is to identify the effects of sign language video location in e-learning system for the hearing-impaired. Background: E-learning education is a good way to resolve the inequality of education for the disabled. Providing a sign language video in e-learning education for the hearing-impaired is very important for their learning. Although the location of sign language video is an important factor in the design of the video, the effect of its location in learning using the e-learning system was not studied. Method: In order to identify the effect of sign language video location on the learning of the hearing-impaired using the e-learning system, the prototypes of the system with different locations were developed. Eighteen people with hearing impairment participated in this experiment. Learning presence, learning immersion, and learning satisfaction were used to measure learning effects with sign language video location. Results: Bottom right position was more preferred through preference evaluation for sign language video location. The learning effect with sign language video location (bottom-left and bottom-right) was not significant. That is, the effects of learning presence, immersion, and satisfaction were not statistically significant with video location. Conclusion: From this study, the following have to be considered in e-learning system design for the hearing-impaired. Although the location of a sign language video is not a significant factor from the experiment, the bottom right position in the design is proposed because learning presence and satisfaction is slightly higher at the bottom right position, and the position is preferred from subjective evaluation. From the analysis of interview data, it was also proposed that the design of a sign language video should be improved for the hearing-impaired. Application: The result of this study can be applied to the e-learning system design for the hearing-impaired.

Prediction of Human Performance Time to Find Objects on Multi-display Monitors using ACT-R Cognitive Architecture

  • Oh, Hyungseok;Myung, Rohae;Kim, Sang-Hyeob;Jang, Eun-Hye;Park, Byoung-Jun
    • 대한인간공학회지
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    • 제32권2호
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    • pp.159-165
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    • 2013
  • Objective: The aim of this study was to predict human performance time in finding objects on multi-display monitors using ACT-R cognitive architecture. Background: Display monitors are one of the representative interfaces for interaction between people and the system. Nowadays, the use of multi-display monitors is increasing so that it is necessary to research about the interaction between users and the system on multi-display monitors. Method: A cognitive model using ACT-R cognitive architecture was developed for the model-based evaluation on multi-display monitors. To develop the cognitive model, first, an experiment was performed to extract the latency about the where system of ACT-R. Then, a menu selection experiment was performed to develop a human performance model to find objects on multi-display monitors. The validation of the cognitive model was also carried out between the developed ACT-R model and empirical data. Results: As a result, no significant difference on performance time was found between the model and empirical data. Conclusion: The ACT-R cognitive architecture could be extended to model human behavior in the search of objects on multi-display monitors.. Application: This model can help predicting performance time for the model-based usability evaluation in the area of multi-display work environments.

Training Requirements for Control Room Operators of an Advanced Nuclear Power Plant

  • Park, Hong Joon;Park, Geun Ok;Kim, Sa Kil;Byun, Seong Nam
    • 대한인간공학회지
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    • 제32권1호
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    • pp.107-115
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    • 2013
  • Objective: The aim of this study is to identify the training requirements of new nuclear power plant by a comprehensive literature review. Background: The design of instrumental and control systems for New NPP is applied fully digitalized systems. For example, soft-control, large display panels(LDP), and an advanced alarm system were applied to the APR-1400 or SMART. Method: The NUREG-0711 and international guideline of training program was analyzed from the following four phases of SAT(Systemic Approach to Training): Analysis, Design, Development, Implementation and Evaluation. Results: To identify the requirement of training program, 'Feedback' phase was considered and each phase of SAT was classified. Conclusion: A more systematic requirement of training program is needed which considers the computerized system was applied to the new NPP. Application: The results of the publishing can be useful for standardization of the systematic training program for the operators of NPP.

주문생산을 위한 자동제도 토르소 원형연구 -20대 여성을 중심으로- (A Study on the Development of Torso Pattern for an Automated Order-based Manufacturing System - focused on women in the twenties -)

  • 황수연;남윤자
    • 대한인간공학회지
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    • 제21권1호
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    • pp.67-80
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    • 2002
  • An efficient torso pattern has been developed to cope with the future trend of order-based, individualized production like the E.C.(Electronic Commerce) in the apparel industry, and to make a database foundation of automatic garment pattern drafting. For this purpose, a non-contact three-dimensional anthropometric measurement system was used to provide a lot of accurate body data for better individual fit, and an automatic pattern drafting system that can easily generate various size patterns and construct a pattern database has been developed too. The subjects of this research were 18 to 24 year-old women whose data had been gathered through the Korean national investigation of anthropometry for industrial standards in 1997 and various body shapes were analyzed by the measurements. And a special software system has been developed to verify the validity of newly proposed drawing rules. The results of sensory evaluation for appearance and moving fitness of the new torso pattern showed a significant improvement in individual fit even for the figures with large deviation from standard shape compared with the results of the traditional one.

제품의 수명주기에 의한 사용성 공학 모형의 적용 (Application of Usability Engineering Model based on Product's Life Cycle)

  • 이민구;임치환
    • 산업경영시스템학회지
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    • 제17권30호
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    • pp.177-184
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    • 1994
  • The importance of usability evaluation is increasing in developing the system(or product). Many usability measures and test methods have been developed in the fields of ergonomics and cognitive engineering. A systematic usability effort using established methods may be qualify as usability engineering. In this paper, general aspects of the usability engineering are introduced, and application methods of usability engineering model based on product's life cycle are presented.

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The Roles and Human Resources of Service Design

  • Pan, Young-Hwan
    • 대한인간공학회지
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    • 제31권1호
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    • pp.1-5
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    • 2012
  • Objective: The aim of this study is to investigate the roles and human resources of service design. Background: The definition of service design is not clear yet, also did not define in this study. I studied the components of service design which are roles and human resources. That is helpful to understand the definition of service design and to clarify the works in service design. Method: I compare the service design with user experience design. I empirically define the roles and human resources of service design. Results: The roles of service design are service strategy, research, service concept design, service specification, service architecture design, integrated communication design, integrated system design, integrated operation design, service evaluation, launch, operation, and knowledge management. Conclusion: We defined who works and what works in service design. Application: The results of this study help the clarification of service design.

가상현실 시스템에서의 3차원 입력장치의 인간성능 평가 (Human performance evaluation of the three-dimensional input devices in virtual environment system)

  • 박재희;박경수
    • 대한인간공학회지
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    • 제19권1호
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    • pp.49-61
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    • 2000
  • An experiment was designed to evaluate Fitts' law for the three-dimensional virtual pointing task and to compare the three input devices; Spaceball, Spacemouse, and 3D-Mouse. The result showed that Fitts law fitted poorly for the three-dimensional pointing tasks with relatively low coefficients of determinant. Three reasons, high degree-of-freedom, dynamic egocentric viewpoint change, and clutching problem were discussed to explain the poor fitness of Fitts' law. In terms of device comparison, the 3D-Mouse was superior to the other input devices. Also, the stereoscopic display significantly increased the performance. The results of this study can be used for the design of virtual control tasks and the selection of suitable input devices.

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실시간 주관적 감성 평가시스템을 이용한 긍정 및 부정 시각자극에 대한 연구 (A Study on Positive and Negative Visual Stimuli using the Real-Time Human Sensibility Assessment System)

  • 민병찬;정순철;민병운;신미경;정학기;김철중
    • 대한인간공학회지
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    • 제20권1호
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    • pp.31-43
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    • 2001
  • The present study the feasibility of the new subjective assessment devise; Real-Time Subjective Assessment Digitizer (RTSAD). The subjects were instructed to evaluate their sensibility during the presentation of the positive and the negative visual stimuli using RTSAD. After the presentation of each of the stimulus, a questionnaire was used for comparing the results with those from RTSAD. It was argued that the biggest utility of the RTSAD is the capability of measuring and figuring out the trends of the subjective assessment in real time. The results from the questionnaires unlike the results from RTSAD, reflects only the averaged human sensibility for the entire time of the presentation of the stimulus.

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Evaluation of isokinetic muscular strength of elbow flexors and extensors for Korean adults

  • Lee, Sang-Do;Park, Jae-Min;Yoo, Byung-Chul
    • 대한인간공학회지
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    • 제13권2호
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    • pp.49-55
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    • 1994
  • It is not difficult to find risky manual material handling which requires various arm exertion for moving and assembling irregular stuffs in industries. Many of workers have been hurt on their muscular and skeletal system due to the manual material handling. This study is to provide data for isokinetic muscular strength elbow flexors and extensors of Korean male and female adults. Provided standard data for isokinetic muscular strength of elbow flexous and extensors can be used for scientific and systematic analysis of arm exertionl.

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