• Title/Summary/Keyword: Enjoy

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Artificial Intelligence Techniques in Game Contents

  • Ko Sang-Su;Chae Song-Hwa;Nam Byung-Woo;Kim Won-Il
    • International Journal of Contents
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    • v.2 no.3
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    • pp.18-21
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    • 2006
  • Nowadays, many people enjoy playing games in computer. In this kind of game, people often meet NPC (Non Player Character). It is the virtual character in simplified form of real player and exits in most of current computer games. Various NPCs add the reality and atmosphere of the game as well as help players. There are several techniques to embody NPC, but developers generally use AI technique. This paper discusses some artificial intelligence techniques used in game contents. Especially this paper focuses on the AI techniques used in computer games in terms of the two main approaches, symbolic approach and sub-symbolic approach.

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Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game (FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계)

  • Lee, Yong-Hwan;Ahn, Hyochang
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.116-119
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    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.

The Design of Intelligent Real Sound Play Flatform and Service Based-on User's Information (사용자 정보 기반 지능형 실감 사운드 재생 플랫폼 및 서비스 구현)

  • Jung, Jong-Jin;Lim, Tae-Beom;Lee, Seok-Pil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.3
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    • pp.174-182
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    • 2011
  • Conventional home audio system (e.g. AV Receiver, CD Player etc) has a various functionality of audio play, channel mixing, but the remote controller of these audio players is too complex, difficult for user to manage them effectively. Users want to use these functionalities with more easy, comprehensible way. In this study, "intelligent real-sound presentation technology" that support high quality, realistic audio and the "design of complex information and controller of real sound using intelligent real sound play and control interface" will be introduced. So user can actively, realistically enjoy and play real sound based on user's preference, emotion and circumstance, instead of user's passive service.

Plan of Sapti Community Garden-Park by Design Charrette

  • Lee, Kyoungjin;Sung, Junghan
    • Journal of recreation and landscape
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    • v.12 no.4
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    • pp.79-90
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    • 2018
  • Yesan-gun was selected to receive a "Village Community Garden Project" in 2018 to foster a sense of community and improve the urban landscape by working with neighbors to create a happy living space for residents. Yesan-gun selected Sapti Park, located in Yesan-eup, as the project site. The project was carried out through the design charrette method (an intense period of collaborative creativity) to allow residents to propose and design park concepts themselves for the community garden construction project to ensure that that the park facilities would provide something for everyone to enjoy. This study followed the actual design project that actively introduced the design charrette in planning the community garden, describing the entire design process from planning to construction and revealing how the opinions of residents were projected onto the design drawings. The purpose of the project was to advance user-participation design methods by reviewing the progress of the design charrette process and to examine how storytelling, the act of conveying ideas through a fun and persuasive story, transformed the plans for the community garden.

A Study on Concept Analysis of Loneliness

  • Jung, Yun-kung;Lee, Jeong-hwa
    • Journal of Korean Clinical Health Science
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    • v.6 no.2
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    • pp.1097-1105
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    • 2018
  • Purpose: Loneliness is an extremely subjective experience that is influenced by life experiences and circumstances. This study attempted to provide basic data for the development of nursing intervention strategies to understand the concept of loneliness and to reduce loneliness on various topics. Methods: The research analysis method is based on the framework of concept analysis proposed by Walker and Avant (1988). Results: The results of this study are as follows: 1) Self-alienation 2) Isolation of human beings 3) Psychological damage reaction 4) Pain 5) Loneliness is the loss of a comfortable "frame". The prerequisites can be divided into personal characteristics and situational characteristics. Empirical criteria include intimate others, lack of social relationships or problems, family and friendship, belonging, recognition or expression of loneliness, emotional state changes and changes in health behavior, and physical symptoms. Conclusions: Loneliness is an important indicator of well-being and a cause of physical and mental illnesses, so nurses facing various subjects should be able to recognize the signs and symptoms of loneliness. By promoting and sustaining their interest, they should be able to enjoy lonely people.

A Design of the Platform Technology for the Smart Shopping Mall Using NFC: A Software Engineering Approach

  • Je, Seung-Mo;Seo, Kyungryong
    • Journal of Multimedia Information System
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    • v.6 no.1
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    • pp.43-48
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    • 2019
  • An IoT-based server system for store management was developed in this study. Its client-server structure having a product categorization function allows the system to read the NFC tags attached to individual products and provides information about them to customers automatically. The system also provides an effective promotional effect as it not only offers necessary information about the items the customers are seeking but also displays the advertisements related to them. This server system was designed specifically designed for the use in a smart shopping Mall or a department store so that the store owners can manage their sales operation more effectively while their customers enjoy shopping more conveniently. It is expected that the technology used for this IoT-utilized server system can be one of the efficient and effective platform technologies in the current and future store management systems.

Happiness: Identifying Important Determinants of Happiness from University Students' View Point (행복은 어디에서 오는가?: 우리나라 대학생의 행복감에 영향을 주는 사전요인 분석)

  • Lee, Hanyeong;Ha, Jung;Lee, Heejung
    • Knowledge Management Research
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    • v.20 no.2
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    • pp.137-153
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    • 2019
  • This study aim to identifying important determinants of happiness from university students' view point. To identify the determinants of happiness, focus group interviews were conducted. After carrying content analysis, five main categories were identified: 'Enjoying the present(enjoy the hobby, group activities and trivial things)', 'Self-regulation not dictated by anyone', 'Pursuing self-generated personal goals(goal-oriented, process-oriented)', 'Enjoying hassle-free moment(physical comport, psychological comforts being alone), 'Forming a good relationships (wide range of relationships, quality of relationships). This result is expected to provide deep understanding of students' happiness in planning programs and policies.

QUANTUM CODES WITH IMPROVED MINIMUM DISTANCE

  • Kolotoglu, Emre;Sari, Mustafa
    • Bulletin of the Korean Mathematical Society
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    • v.56 no.3
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    • pp.609-619
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    • 2019
  • The methods for constructing quantum codes is not always sufficient by itself. Also, the constructed quantum codes as in the classical coding theory have to enjoy a quality of its parameters that play a very important role in recovering data efficiently. In a very recent study quantum construction and examples of quantum codes over a finite field of order q are presented by La Garcia in [14]. Being inspired by La Garcia's the paper, here we extend the results over a finite field with $q^2$ elements by studying necessary and sufficient conditions for constructions quantum codes over this field. We determine a criteria for the existence of $q^2$-cyclotomic cosets containing at least three elements and present a construction method for quantum maximum-distance separable (MDS) codes. Moreover, we derive a way to construct quantum codes and show that this construction method leads to quantum codes with better parameters than the ones in [14].

A Disembarking Notification Application Based on Smart Device using High Frequencies from Built-in Speaker of Public Transportation

  • Chung, Myoungbeom
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.99-105
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    • 2019
  • Recently, many people enjoy movies and music content through their smart devices for using public transportation like as bus or subway. However, because their concentration is aimed at content on their smart devices, passengers sometimes forget to disembark and miss their destination stations. Therefore, in this paper, we propose a destination notification system for disembarking public transport using high frequencies based on the smart devices. We tested 1,000 times real-time destination notification to performance evaluate of the proposed application and service system. According to the test results, the proposed system showed 99.4% and 99.6% accuracy and we confirmed that it could be very useful. As such, the proposed system could be a useful technology for notifying smart device users when to get off public transport, capable of global commercialization.

Private Blockchain-Based Secure Access Control for Smart Home Systems

  • Xue, Jingting;Xu, Chunxiang;Zhang, Yuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.6057-6078
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    • 2018
  • Smart home systems provide a safe, comfortable, and convenient living environment for users, whereby users enjoy featured home services supported by the data collected and generated by smart devices in smart home systems. However, existing smart devices lack sufficient protection in terms of data security and privacy, and challenging security and privacy issues inevitably emerge when using these data. This article aims to address these challenging issues by proposing a private blockchain-based access control (PBAC) scheme. PBAC involves employing a private blockchain to provide an unforgeable and auditable foundation for smart home systems, that can thwart illegal data access, and ensure the accuracy, integrity, and timeliness of access records. A detailed security analysis shows that PBAC could preserve data security against various attacks. In addition, we conduct a comprehensive performance evaluation to demonstrate that PBAC is feasible and efficient.