• 제목/요약/키워드: Enjoy

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내 집과 같은 노인시설주거 디자인 특성에 관한 연구(III) -중년층의 선호하는 주택과 노후 주택의 물리적 특성을 중심으로 - (Homelike Design Characteristics of The Elderly Housing Facility(III) - Based on the preferred housing characteristics of the middle aged -)

  • 신영숙
    • 대한가정학회지
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    • 제40권9호
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    • pp.191-205
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    • 2002
  • The purpose of this study is to identify the homelike design characteristics of elderly housing facility. To investigate what the preference of physical design characteristics are, interview was done by unstructured questionnaire to 30 middle aged and middle income group housewives living in Seoul. It was identified that preferred homelike physical characteristics of the houses were composed of 4 themes, housing types, building appearences and garden, floor plan and natural and social environments of its location. Their desirable housing standard was amenity which is the highest level of home environment. In their later life, they wanted to live in vicinity of Seoul to enjoy cultural benefits of the city and active outdoor activities in sunny, natural suburban environment. They liked a spacious, clean and bright color with natural material furnishings. Each architectural design expression of 4 themes was suggested.

엔터테인먼트 요소 구분을 통한 상업시설 공간계획에 관한 연구 (A Study on the Plan of Entertainment Commercial Center by Analyzing the Entertainment Factors)

  • 최은희
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.97-100
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    • 2008
  • Commerce has been taking a part of important on composing structure and system, having been started with simple role on exchange goods. In this point, We can say that commerce is the condensation of life based on understanding human cultures. Commercial center has been changing on a form as well as a function all through the history, following the changes of society. The attentional point is that there are always entertainment factors and have the relationship with space of the building in constant The purpose of comsume is not only just for a product but also enjoy consuming time and space. Most people have concentration spending their free time city where they live. This study identify the entertainment factors for a commerce an entertainment center.

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Indoor Positioning System for Moving Objects on an Indoor for Blind or Visually Impaired Playing Various Sports

  • Lee, Young-Bum;Lee, Myoung-Ho
    • Journal of Electrical Engineering and Technology
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    • 제4권1호
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    • pp.131-134
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    • 2009
  • We have proposed an indoor positioning system for moving objects and/for the blind or visually impaired to play various sports. [ for a blind or visually impaired playing various sports.] This system consists of a wireless heart rate monitor, wireless sensor network and / 4 ultrasound satellites [ configuration with four ultrasound satellite modules) at the corners of the room. This system provides / the real-time measurement of the location and heart rate of the person in the room[ non-invasive measurement method of the heart rate and the location of a person in real time ], and will help the [a] blind or visually impaired enjoy sports more easily.

현대가구에 내재된 장식의 역할 - 장인의 솜씨/기술 - (Role of the Ornament in Contemporary Furniture - From Craftsmanship -)

  • 김종만;문선옥
    • 한국가구학회지
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    • 제14권2호
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    • pp.63-74
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    • 2003
  • This study explored roles of the ornament in contemporary furniture that contemporary furniture designers make their furniture different, convey a metaphorical message, and competitive. Contemporary furniture involved in the ornament is decorative, beautiful, and characterized by craftsmanship through eclecticism and pluralism reestablished in furniture design in the postmodern era. Also, the ornament has been presented in the context of the blurring of art/craft distinctions. Thus, the contemporary furniture is called as art furniture/craft furniture which is diverse from minimal decoration to maximal decoration. Hence, by using all of the ornamental context, the furniture designers try to satisfy and communicate with the largest possible number of people, and have numerous opportunities to select according to their characteristics or taste. Finally, their furniture in the futuristic mode may be cross-cultural work that everybody in the earth can understand, enjoy, and appreciate in his/her daily space through his/her everyday use.

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Three Dimensional Networked Virtual Reailty Architecture Enabling Flexible Configuration Based on Function Distribution

  • Yasuyuki-KIYOSUE;Shohei-SUGAWARA;Shigeki-MASAKI;Susumu-ICHINOSE
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.23.1-28
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    • 1999
  • InterSpaceTM is an advanced networked virtual reality system that presents shared three-dimensional computer graphics (CG) worlds via the Internet where multiple users can enjoy synchronous communications with voice, video and text. Users can control their avatars as a surrogate interface. In InterSpace users can walk around and interact with other people and interact with contents. In this paper, we describe the function-distributed architecture used in InterSpace. The architecture enables flexible configuration of server functions and load distribution. It also allows users to select media and client PCs to switch servers dynamically.

스마트 TV 생활 알리미 서비스 시스템 설계 (Design of a Smart TV Service System for Daily Life Notification)

  • 최종명;임도연;박경우;오수열
    • 디지털산업정보학회논문지
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    • 제8권3호
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    • pp.23-31
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    • 2012
  • With the advance of Smart TV technologies, TV watchers can enjoy the Internet and games while watching TV programs. Besides retrieving with some keywords in the Internet, people may want to access local information such as notifications from town, messages from children's schools, shopping information from local marts, and even reminder messages for visiting from hospitals while watching TV without using web-browser. In this paper, we introduce the daily life notification service scenarios and its functional and non-functional requirements. Furthermore, we also propose a system that provides the notification services, consists of smart TV apps and server systems. We also introduce the system architecture and the component design of the system. Our work will help smart TV service developers because this paper will give them some service scenarios, requirements, and system architecture and its component design.

A Prototype of Flex Sensor Based Data Gloves to Track the Movements of Fingers

  • Bang, Junseung;You, Jinho;Lee, Youngho
    • 스마트미디어저널
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    • 제8권4호
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    • pp.53-57
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    • 2019
  • In this paper, we propose a flex sensor-based data glove to track the movements of human fingers for virtual reality education. By putting flex sensors and utilizing an accelerometer, this data glove allows people to enjoy applications for virtual reality (VR) or augmented reality (AR). With the maximum and minimum values of the flex sensor at each finger joint, it determines an angle corresponding to the bending value of the flex sensor. It tracks the movements of fingers and hand gestures with respect to the angle values at finger joints. In order to prove the effectiveness of the proposed data glove, we implemented a VR classroom application.

Psychological dependence in Japanese animation films: A case of Rin Taro

  • Yokota, Masao;Koide, Masashi;Nomura, Koji
    • 만화애니메이션 연구
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    • 통권8호
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    • pp.298-305
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    • 2004
  • There are many opportunistic events that accidentally happen in Rin Taro's animations. However, audiences usually enjoy them in which dramatic catastrophic scenes inflict destruction on a city. Every acquaintance that a hero meets helps him to complete his wish in . Rin's animations describe the hero as a person that every acquaintance is eager to help. This means that the fulfillment of hero's wish depends on sympathy of the other persons toward the hero. Thus, the hero is psychologically dependent on the others. However, Rin Taro gradually became to describe destructive aspects of psychological dependence. A female character in 'X' has a symbiotic relationship with a computer that has a human-like jealousy. At last, it kills her from its jealousy. Rin Taro had shifted from helpful psychological dependence to destructive one in his animations. Therefore, Rin Taro described Japanese mental state as psychological dependence in his animations in accordance with the present state in Japan.

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해외교육사업 활성화 방안에 관한 연구 (Research in revitalization of educational work for overseas)

  • 최한열;민병욱;김종화
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 제38회 하계학술대회
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    • pp.721-722
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    • 2007
  • Currently, there has been a special practical program in Transmission for developing country(Southeast Asia, China and the Middle East) in KEPCO..And it will enhance the value of KEPCO by having highly competitive practical programs compare to other electric power company in developed countries. In this program, we focused on actual affairs to help engineers become experienced and all lecturers-experts in practical work-are giving the know-how of technique and skill..This program consists of 16 courses(Power system, Transmission construction and maintenance )which is designed for customers own needs. Therefore anyone can make the order of the course as they need. This program has contributed much to the growth of the company and helped to achieve a world-wide reputation. Also foreign aid project created a KEPCO image which will enjoy the nation's love and confidence. Through this course we can increase our international competeitivenessand and will have a chance to start a business that has a future in Northwest Africa.

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병원의 다인병실 환경개선에 관한 연구 (A Study on the Environmental Improvement of Multi-bed rooms in Hospital)

  • 유영민
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제11권1호
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    • pp.7-14
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    • 2005
  • The existing six-bed patient rooms, general type of multiple-bed rooms in Korea causes many problems for the amenity of patients. We should reconsider their inconvenience carefully and try to provide the right to keep their privacy and enjoy amenity. The number of patients of multi-bed rooms is very critical point to improve the environmental condition of the patient rooms. So This paper aims to provide the possibilities of four-bed rooms through the comparison and analysis of six and four-bed room for planning and design.

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