• Title/Summary/Keyword: Enjoy

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A Study on Interactive Media Art Contents on Physical Computing Technology (피지컬 컴퓨팅 기술 기반 인터렉티브 미디어 아트 콘텐츠에 관한 연구)

  • Li, Yi-Xian;Seo, Chang-Jin
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.193-197
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    • 2012
  • On this paper is the project about which is base on Interactive Media Arts technology. What's more, the audience not only enjoy the images or performances on screen but also appear to be one important element in such interactive media. Therefore, it's function is to combine Physical computing and other perception like the musical instruments playing, then finally arriving to be real-time and capable to be interactive.

Lock Management in n Main-Memory DBMS

  • Kim, Sang-Wook
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.62-65
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    • 2002
  • The locking is the most widely-used concurrency control mechanism for guaranteeing logical consistency of a database where a number of transactions perform concurrently. In this Paper, we propose a new method for lock management appropriate in main-memory databases. Our method chooses the partition, a fixed-sized container for records. as a unit of locking. and directly keeps lock information within the Partition itself. These make our method enjoy the following advantages: (1) it has freedom in controlling of the trade-off between the system concurrency and the lock processing overhead by considering the characteristics of given target applications. (2) it enhances the overall system performance by eliminating the hashing overhead, a serious problem occurred in the traditional method.

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Implementation of Ubiquitous Digital Systems and Services (유비쿼터스 디지털 시스템 및 서비스의 구축 사례)

  • Song, Kyo-Sun;Park, Gyeo-Re;Choi, Yu-Raak;Lee, Se-Sang-Pyoung-Hwa;Kim, Min-Young;Kim, Yun-Sam;Cho, Eun-Sun
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1075-1078
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    • 2005
  • In this paper, we propose a simple middleware for ubiquitous computing systems. Developed with UPnP in Java, it efficiently organizes runtime interactions of devices. To show the feasibility of this system, we implemented a set of customized services based on this middleware. This prototype allows users to enjoy services at various spatial points even while moving around.

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Comparative Navigation system for Experiencing 3D Digital Archives of Cultural Heritage

  • Oh, S.Y.;Yeo, W.H.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.1
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    • pp.15-26
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    • 2007
  • We have developed a method that enables a user to better understand and enjoy the contents of 3D digital archives, thereby enhancing the user's experience. The system's interactive interface, built using virtual reality technology, enables the user to "walk through" the archives, comparing two or the same content at different points in time. For example, a user can compare the proposed design for a building with the actual building and can compare the states of restoration of a cultural heritage site over time. This ability to perform multilateral comparisons enables the user to clarify the relationship between contents, the influence of one content on another, and the causal relationship between contents. Testing of a prototype system for a 3D digital archive of cultural heritage sites showed that it worked smoothly and that the users could easily operate the navigation system.

Shopping Orientation and Knitwear Purchasing Behavior of Female College Students in the U.S.

  • Lee, Ok-Hee;Kang, Young-Eui;Margaret, Rucker
    • Proceedings of the Costume Culture Conference
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    • 2004.04a
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    • pp.107-108
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    • 2004
  • Clothing among lots of products is a means to express individuality and lifestyle of individual, its functions and uses are changing. Recently, it is asking the higher grade, specialization, diversity of production, because of the influence of changed lifestyle of consumers(Chang, 1999). Knitwear that can satisfy such as consumer’s desire, and give the soft and convenient feeling is a popular fashion item that women can enjoy because of its unique characters like the flexibility, expansion, and drape. (omitted)

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A Study on the Basic Needs of Rural People for the Better Rural Human Settlement (농촌주민(農村住民)의 기초수요(基礎需要) 조사연구(調査硏究))

  • Kim, Soo-Wook
    • Journal of Agricultural Extension & Community Development
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    • v.2 no.1
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    • pp.41-54
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    • 1995
  • The purposes of the study were to find out the basic needs of rural people and to get some implications for the integrated rural regional development. The data were gathered from 376 local government officers and change agents in 8 Provinces. Major results of study were as follows ; (1) Average income of rural households meet $90{\sim}100$ present of average income of urban households. (2) Most of respondents replied that average labor inputs should not exceed $7{\sim}8$ hours per a day. (3) Basic requirement of school career for the rural life was high school graduate. (4) Education expenditure should be less then 6 percent of total consumption expenditure. (5) Rural people should be able to access to basic public facilities such as school, hospital and drag store within thirty minitues. (6) Desirable housing space for rural life was $66{\sim}72.5m^2$. (7) Rural people should enjoy $3{\sim}4$ times of cultural activities and $3{\sim}4$ times of tours in a year.

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The Responsibility of Related Parties for the Development of Online Dispute Resolution (온라인 분쟁해결의 발전을 위한 관련 당사자의 책임)

  • Ahn, Je-Woo
    • Journal of Arbitration Studies
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    • v.16 no.1
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    • pp.219-251
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    • 2006
  • As the scale of electronic commerce increases more and more, disputes in the electronic commerce also happen more frequently. As the development of electronic commerce is difficult without smooth settlement of dispute, the pursue of smooth settlement of dispute is very important. Regarding smooth settlement of dispute, the way of dispute settlement through Online Dispute Resolution(ODR) is pursued positively nowadays. However the responsibility of related parties still remains to complete such system. This paper divides related parties into the parties(seller, buyer), ODR providers, the neutral dispute resolver, and the governments. Later this paper examines the responsibility of related parties. As related parties complete their own responsibility, electronic commerce may develop more and more. Furthermore through the development of electronic commerce all nations will enjoy mutual benefit.

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Determinants of Price in Specialty Coffee by Consumers

  • Kim, Hyojin;Jung, Oh-Hyun
    • Culinary science and hospitality research
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    • v.22 no.6
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    • pp.151-159
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    • 2016
  • With the targeted coffee consumers in Kwangju city, South Korea, this paper investigates a few determinants such as taste, aroma, mouth-feel, and satisfaction to influence coffee price, based upon self-evaluations by those who enjoy specialty coffee. Using both simple regression and standard multiple regression analyses, it turned out that tastes, smell, mouth-feel, and satisfaction of specialty coffee had effects on coffee price. This study implies that when coffee consumers decide coffee price, they consider multiple factors to influence their overall satisfaction in multiple aspects than a single facet like taste, aroma, and mouth-feel. Practical and theoretical discussion and implications are suggested for the following studies.

Design of Runner Game using Overlap Circle in Unity3D

  • Kim, Hyun-Jun;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.25-30
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    • 2018
  • In this paper, we design a 2D one touch runner game which controls on smart device easily using a Unity3D game engine. Unity is the creator of the world's widely-used 2D and the 3D cross-platform game engine developed by Unity Technologies. Also, Unity builds high-quality 2D and 3D games on a various hardware device. This paper shows the familiar character as a cartoon and feels to enjoy using platformer with various game users. we show that the proposed platformer method improve controlling game path on the smart device.

AN EAST-ASIAN EXTRA-SOLAR PLANET SEARCH NETWORK

  • IZUMIURA HIDEYUKI
    • Journal of The Korean Astronomical Society
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    • v.38 no.2
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    • pp.81-84
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    • 2005
  • We are undertaking an extra-solar planet search around G-type giant stars by means of Doppler technique using an iodine absorption cell installed to the high dispersion echelle spectrograph for the 188 cm reflector at Okayama Astrophysical Observatory (Okayama Planet Search Program, OPSP). Having detected the first planet candidate (Sato et al. 2003)the search has been proved very promising. Taking advantage of this success, we are trying to develop OPSP to an international collaborative work. We here report the current status of our efforts for establishing such collaborations, namely, those with Chinese and Korean astronomers. We also propose to establish an East-Asian network to search for extra-solar planets around G-type giant stars with the transit detecting technique as well as the Doppler technique, asking other persons/groups to join us to enjoy the planet search.