• 제목/요약/키워드: Engineering student

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Educational-Resources Recommending System for Web Based Learning

  • Ochi, Youji;Yano, Yoneo;Wakita, Riko
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
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    • pp.310-315
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    • 2001
  • We are focusing on an approach which handle a general Web as a resource in order to support self-directed learning for a student. Then, we are developing a Web based learning environment "Web-Retracer"for utilizing Web as teaching materials by a user′s Annotation. Although the learner can share the Web resource that the others utilized in this environment, Web resources unsuitable for a student′s needs becomes hindrance about her/his self-directed learning. In this paper, we propose a recommending method of the resource united with a student′s needs on the basis of a student′s learning and Web browsing history. This method analyzed the feature peculiar to a resource, and extracts the resource with which the needs of the feature and a student agreed.

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모바일 기반 학급관리 시스템 (A Class Management System on Mobile Platform)

  • 김성준;박동규
    • 한국멀티미디어학회논문지
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    • 제19권4호
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    • pp.780-788
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    • 2016
  • Development of information and communication technologies has given a lot of changes in the business processing methods including the school and class managements. However, many business processing systems are still based on desktop computer. In particular, most of the class management system only supports desktop computers; hence school teachers have difficulty in using their class managements systems on mobile environment. In this paper, we proposed and developed a mobile classroom management system for teachers, which will easily handle information such as personal records of students, student counseling records, student life record and so on. The implementation of the application of mobile-based class management can be managed by many school elements including student register information, student evaluation records and transcripts, counseling report, and so on.

에이전트 기반 교수시스템의 설계 (A Design of Tutoring System Based on Agents)

  • 최영미;장영희
    • 정보교육학회논문지
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    • 제1권2호
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    • pp.45-56
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    • 1997
  • A design of Advisory Tutoring Agent(ATA) is proposed to help a student on the basis of a student-oriented discovery learning, The agents adaptively build a student model and interact with a student as well as each other to give a piece of advice at a proper time. The appropriateness of advice depends on the agents' reasoning sod interaction performed based on the student model. domain knowledge, teaching strategy, and user-friendly interface. The design has been applied to a simple English learning environment.

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소그룹 활동을 활용한 학습자중심 교육 사례: '원자핵공학의 미래' 교과목을 중심으로 (A Practical Case Study of Student-Centered Education Using Small Group Activities: 'Prospect of Nuclear Engineering' Course)

  • 나용수;민혜리
    • 공학교육연구
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    • 제22권5호
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    • pp.29-36
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    • 2019
  • Here we analyze a case of redesigned course named "Prospect of Nuclear Engineering" as an example of student-entered education which came to the fore of university education innovation. This course was reformed from lecture-based to student-centered class by changing the context as follows: Stimulating students by addressing various problems or episodes behind scientific and mathematical concepts in the history; Offering experimental project to perceive the importance of differential equations; Exploring the research status and issues of nuclear engineering and the ways of attacking them by discipline; Discussing the public acceptance of nuclear power plants. Small group activities using 'small group discussion' and 'peer-learning' have been applied in this course to enhance students' critical and creative ability. In the survey, students rated highly in the fact that they could actively interact with the peers and that they could think for themselves through 'small group discussion' and 'peer-learning' which is not just the way of conveying knowledge.

Nondestructive Sugar Content Measurement in Apple by Nir Spectrum Analysis using Neural Network

  • Lee, S.H.;Noh, S.H.;Kim, W.G.
    • 한국농업기계학회:학술대회논문집
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    • 한국농업기계학회 1996년도 International Conference on Agricultural Machinery Engineering Proceedings
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    • pp.325-333
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    • 1996
  • This study was conducted to develop neural networks of predicting the sugar content of fruits based on the optical densities obtained from a spectrophotometer. Pear, apple and peach were used in investigating the feasbility of the developed neural networks as a nondestructive measurement. A spectrophotometer was used to measure the optical densities of test fruits. The neural networks suggested in this study consisted of multi-layers having one hidden layer and one output layer. The correlation coefficients between the predicted and the measured sugar content for most fruits were high. The neural networks using 2nd derivatives of optical density spectrum produced a better results in predicting the sugar content of fruits. This study contributed to develop a method for nondestructively predicting the sugar content of fruits.

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증강 현실을 이용한 자동차 공학 교육 시스템 개발 (Automotive Engineering Educational System Development Using Augmented Reality)

  • 일다;김대원;유지환
    • 한국실천공학교육학회논문지
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    • 제1권1호
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    • pp.51-54
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    • 2009
  • In or automotive engineering education is introduced. Main objective of the system is teaching disassemble/assemble procedure of automatic transmission of a vehicle to students, who study automotive engineering. System includes vehicle transmission, set of tools and mechanical facilities, two video cameras, computer with developed software, HMD glasses and two LCD screens. Developed software gives instructions on assembling and disassembling processes of real vehicle transmission with the help of augmenting virtual reality objects on the video stream. Overlaying of 3D instructions on the technological workspace can be used as an interactive educational material. In disassembling process, mechanical parts which should be disassembled are augmented on video stream from video cameras. Same is done for assembling process. Animation and other visual effects are applied for better indication of the current assembling/disassembling instruction. During learning and training, student can see what parts of vehicle transmission and in which order should be assembled or disassembled. Required tools and technological operations are displayed to a student with the help of augmented reality, as well. As a result, the system guides a student step-by-step through an assembly/disassembly sequence. During educational process a student has an opportunity to return back to any previous instruction if it is necessary. Developed augmented reality system makes educational process more interesting and intuitive. Using of augmented reality system for engineering education in automotive technology makes learning process easier and financially more effective.

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캠퍼스 환경을 위한 유비쿼터스 모델 (The Ubiquitous Model for Campus Environment)

  • 우뢰;황경민;조태범;윤화묵;정회경
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2007년도 춘계종합학술대회
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    • pp.887-890
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    • 2007
  • 현재 많은 대학에서는 대학경쟁력 강화 차원에서 유비쿼터스 캠퍼스에 대한 연구를 활발히 진행하고 있으며, 일부 대학에서는 통신회사와 함께 구축하여 학내 서비스로 활용하고 있다. 그러나 현재의 유비쿼터스 캠퍼스 환경은 학생들이 해당 서비스를 실질적으로 사용하기에는 관련기기의 보급이 미흡하여 실용성이 떨어지고, 대학과 업체 중심의 개발로 인해 진정한 학생 중심의 서비스를 지원하지 못한다는 한계점을 갖고 있다. 이에 본 논문에서는 사용자 IT 인프라 분석을 통한 실효성 있는 서비스의 구현을 통해서 보다 학생 중심적이고 학생의 유비쿼터스 활용을 분석할 수 있는 모델에 관해 연구하였다.

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