• Title/Summary/Keyword: Engineering Education System

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College of Engineering Students' Perception on Creativity Education (공과대학 학생들의 창의성교육에 관한 인식)

  • Lim, Cheol-Il;Kim, Young-Jon;Kim, Dong-Ho
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.30-37
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    • 2012
  • There have been various educational approaches to foster students' creativity in engineering colleges, but little has been conducted based on empirical study results of students' perception on creativity education. This study aims to explore the students' perception on creativity in engineering such as characteristics of creative engineers, the level of individual or group creativity and creative education in engineering colleges. According to the survey results of 538 respondents, engineering students considered three factors such as 'innovative driven', 'eager for high intellectuality', 'activity expression' as characteristics of creative engineer. They evaluated both of individual or group creativity levels as subnormal. They perceived the importance of creativity education, but were not satisfied with current creativity educational experiences. They pointed out 'limited supports of nation or organization', 'credit system decided by the paper-based exam', 'non-systematized creativity classes' as impending factors for creativity in engineering education. Students suggested 'securing the budget for practice and field participation', 'changing of perception on creativity education itself', 'developing the creativity classes combined with engineering subjects' as fostering factors in creativity education. This studdy suggests several implications of educational approaches to creativity education in engineering colleges.

System for Individual Creation and Evaluation of Various Types of Assignments (다양한 과제 유형에 적용가능한 개인별 과제 부여 및 관리 시스템 구성)

  • Han, Hyungseok
    • Journal of Engineering Education Research
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    • v.15 no.6
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    • pp.49-57
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    • 2012
  • This paper deals with the individual homework creating and management system. The proposed system can be applied to various types of homeworks such as problem solving, experiment and watching some video material related to lecture. Every authorized student can connect the web server in which the proposed system is implemented and download his assignment which is different from other student's. Also we provide real application examples to show the feasibility and effectiveness of the proposed system regarding 3 types of assignments and expect to help the students to do self-regulated study and improve their professional capability.

Lecture Encoding of Distance Education by Multimedia Integration (멀티미디어 통합에 의한 원격교육 강의 녹화)

  • Jou, Wouseok
    • Journal of Engineering Education Research
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    • v.17 no.3
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    • pp.34-41
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    • 2014
  • In distance education, use of proper software tools can greatly enhance student's attention and learning efficiency. In such software tools, offering diverse multimedia information is one of the most critical factors. However, integration and synchronization of the various media types has been relatively difficult parts of implementation. This paper proposes a prototype system that uses a metafile and event handling mechanism for the uniform treatment of various media types. This event-level integration and synchronization of multimedia makes the implementation relatively simple. With this approach, instructor's behaviors are automatically recorded, and the instructors can freely choose and show any type of multimedia contents while lecturing. Current commercial or non-commercial lecture management systems could incorporate this approach, so that the distance education market could be expanded with richer multimedia contents.

A Development of Safety Education Model for a Foreign Worker in Domestic Construction Site (국내 건설현장 외국인 근로자 안전교육 모델 개발)

  • Jeong, Gyeong-Hwan;Lee, Hye-In;Kwon, Hye-Ri;Park, Jung-Eun;Shin, Yoonseok
    • Journal of the Korea Institute of Building Construction
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    • v.15 no.2
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    • pp.227-235
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    • 2015
  • For last decade, the number of foreign workers in all industries has been increased continuously. In the construction industry, the number of foreign workers has also increased as 80,000 persons in 2010. According to the increase of foreign workers at domestic construction sites, the frequency of construction disasters has increased as well. The safety education can be a effective solution to decrease the construction disaster. So, it is necessary to develop the appropriate education system for foreign workers. Therefore, the objective of this study is to propose a safety education model for foreign workers and to develop the prototype system. In a result of that, a new safety education model and prototype system was constructed based on the method of E-learning. The system can support for foreign workers in domestic construction sites to understand the safety education easily. And, it can also assist the safety manager to educate and manage the foreign workers efficiently.

A Study on the Architectural Education System for Globalization (국제화시대에 대비한 우리나라 건축교육제도 개선 연구)

  • Yim Chang-Bok
    • Journal of Engineering Education Research
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    • v.2 no.1
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    • pp.39-50
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    • 1999
  • In recent globalization era, Korean architectural education and profession are emerging as the fields with serious problems. There are two major reasons. One is an internal factor caused by Ministry of Education's full scale shift from department to faculty system. Due to the drastic change in this system, most of schools have serious difficulties to deliver the proper professional education. And the other is an external factor. In WTO era, Union of International Architects has adopted $\ulcorner$UIA Accord on Recommended International Standards of Professionalism In Architectural Practice$\lrcorner$. According to the education section of the Accord, it requires 5 years of professional education in the accredited school. So, if it is formally adopted in the Beijing Congress, which is scheduled to be held in June 1999, we may face very serious problems in architectural education. As mentioned above, with the present education system it is believed not easy to meet their new criteria. Within the present system, which does not have any mandatory relationship with professional licence, students might go on to diverse fields such as architectural design, structural engineering, construction management and building equipment engineering. However, if UIA Accord and Engineering Accreditation are required at the same time, it will not be easy to meet their new criteria with present architectural education system. The goal of this paper is to suggest the models to meet the standards of international community while keeping the strengths of existing systems.

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Student Achievements Validation & Interactive Outcomes Rating System: ${\copyright}SAVIORS$ (공학교육인증을 위한 학사지원시스템의 개발과 적용 : ${\copyright}SAVIORS$)

  • Yu In-Keun
    • Journal of Engineering Education Research
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    • v.8 no.3
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    • pp.17-25
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    • 2005
  • Changwon National University has been developing and using a computerized supporting system named SAVIORS for ABEEK(Accreditation Board for Engineering Education of Korea) related tasks since the year of 2001. The main purpose of the development of SAVIORS is to totally computerize all tasks related to ABTEK so that faculty staff may perform their job as readily and efficiently as possible. In this paper, detailed functions and utilization records of the SAVIORS are introduced for sharing the advantages of the system with other institutes.

Robot-based Coding Education System with Step by Step Software Training

  • Lee, Jun;Seo, Yong-Ho
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.147-153
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    • 2019
  • Recently, the perception of software education, which had been considered as a field of education for programmers in this field, is changing in response to recent changes with the trend of 4th industrial revolution. Major counties competitively invest in software education and the target age group for software education is also on the decline. However, the traditional text-based programing languages such as JAVA and Python, have a high entry barrier. To address the shortcoming, a variety of methods have been recently proposed for the effective software education for kindergarten and elementary school student. In this paper, we propose a robot-based coding education system with steps for coding education for effective software education. The proposed method is divided into three stages, depending on the level of the student being trained in the software coding education to interact with robots. The proposed stages consists of unplugged coding using a remote control, coding using a graphic-based programming language and text- based coding. We conducted an experiment with performing separate missions while providing propoer tutorials for each stage to verify the effectiveness of the proposed software education system.

Strategic Evaluation Of Education And Training In An Enterprise (기업 교육훈련의 전략적 평가)

  • 권호일
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.17 no.31
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    • pp.11-20
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    • 1994
  • In these days, as human resource development is emphasized in an enterprise, the importance of evaluation of the education and training which is the means to practice is gradually increased. Because people wants to know the effects compared to the cost of the education and training in several years. Therefore, in this paper, I testified to a contribution about the strategic purpose of the functions of the education and training and I represented several strategies to practice it Through these strategies. the department of the education and training is getting know that how much does the education and training affect a prodectivity and a profit in offering service. And I also represented that it can be applied soft system analysis in developing concept model of ways of doing things. This analysis explains detaily the job performance skills which needs in each constituent element of system. The education and training can develop the ways of improving the job performance skills. The job performance skills affect a productivity and a profit. Finally, increasing of a profit due to the education and training represents the contribution of the strategic purpose and emphasize the development of the program for it. The education and training have to be considered the development of the marketing plan. If the prefects of the department of the education and training help their strategic purpose achievement, other departments can be given the services offering the education and training. The education and training measures the effects, embodies them and needs to be more sensitive making datas of the success cases.

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A Case Study on Development of Fine Dust STEAM Program for Enhancing Engineering Creative Problem Solving Ability of Chinese Elementary School Students (중국 초등학생의 공학 창의적 문제해결력 향상을 위한 미세먼지 STEAM 프로그램 개발 사례 연구)

  • Quan, Hai Yan;Byun, Moon Kyoung
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.14-23
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    • 2020
  • Based on the constructivist learning environments model and the learner-centered psychological principles, STEAM education program with the theme of eliminating smog was developed. Through the program, senior elementary school students will learn and apply the convergence knowledge of science, technology, engineering, arts and mathematics such as the human body's respiratory system (S), immune system (S), big data (M, T), computer programming(M), and aduino sensor utilization (E) directly to solve the problem. After expert validity testing, we found that developed program meet the standards of STEAM education program development and can develop creative thinking skills to find and solve problems in students' daily lives. In addition, this study is meaningful in providing a reference example for the development of STEAM education programs that enhance convergence knowledge in the future.

Design and Control of a Basic Circuit System for STEAM Education (STEAM 교육을 위한 기초 회로 시스템 설계와 제어 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.99-106
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    • 2017
  • The most important thing in STEAM education is to enhance students' interest and understanding of science and technology. In this paper, we propose basic circuit system design and control method applicable to STEAM fusion education. The circuit system design practice using the breadboard is designated as an essential curriculum in the corresponding department at the high school and college level in the domestic curriculum. However, there is a lack of STEAM convergence implementation examples that can easily understand circuit system design and control methods. Therefore, we proposed and tested a method to implement and control a media art type circuit system.