• 제목/요약/키워드: Engagement simulation

검색결과 127건 처리시간 0.024초

가상 사격 훈련자 자세인식을 위한 훈련자와 엄폐물 인식 알고리즘 연구 (A Study on Trainer and Cover Recognition Algorithm for Posture Recognition of Virtual Shooting Trainer)

  • 김형오;홍창호;조성호;박영규
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 춘계학술대회
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    • pp.298-300
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    • 2021
  • 국방부에서는 "국방개혁 2.0"의 과학화 훈련체계 확대에 따라 가상현실·증강현실 기반의 실감형 전투 모의 훈련체계를 구축하기로 하였다. 실감형 전투 모의 훈련체계는 훈련자간 교전을 통해 실전과 같은 긴장감 조성과 훈련효과를 극대화 할 수 있어야 한다. 또한, 엄폐훈련을 통해 실전과 유사한 사격훈련과 동시에 생존훈련 효과 배가가 가능해야 한다. 선행 연구들은 훈련자의 사격 정밀도를 향상 시키기에는 적합한 기술이지만 실전과 같이 쌍방 교전을 연습하기는 어려우며 특히 엄폐물을 활용한 전투사격 훈련을 하기에는 부족한 점이 있다. 따라서 본 논문에서는 가상 사격 훈련자의 스크린에 상대 훈련자의 사격 자세를 인식하여 가상의 아바타를 생성하기 위해 Depth센서를 통해 취득된 깊이 정보를 토대로 훈련자와 엄폐물을 인지하고 훈련자의 자세를 추정할 수 있는 S/W 알고리즘을 제시한다.

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Battle Lab에서의 상호운용성을 위한 LVC 연동방안 (The LVC Linkage for the Interoperability of the Battle Lab)

  • 윤근호;심신우;이동준
    • 한국시뮬레이션학회논문지
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    • 제21권1호
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    • pp.81-88
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    • 2012
  • M&S 도구로서의 Battle Lab은 무기체계 획득 주기상 소요결정부터 연구개발 및 시험평가/훈련에 이르기까지 다양하게 활용 가능하다. 국내에서는 Battle Lab 구축의 중요성에도 불구하고 아직까지 초보적인 Battle Lab을 구축하고 있다. 전장 환경을모의함에 있어서 특히 Live, Virtual, Constructive 모델이 연동되는 M&S 도구의 활용도는 무기체계 개발을 위한 SE(체계공학)프로세스 전 과정에 걸쳐 적용 될 경우 시간적, 공간적 제약을 해소하고 기술적 구현이 가능하다는 점에서 반드시 필요하다. 본 연구에서는 전장 환경 모의시 모의 체계간 상호운용성을 보장하는 환경을 제공할 수 있도록 하여 그 활용도를 극대화한다.L-V 연동은 Virtual 모의기에서의 전술데이터링크 활용으로 Live 연동이 가능하도록 하는 방안과 V-C간 연동은 Virtual/Constructive 모의기에 M&S의 표준 도구인 RTI 활용 방법을 제안한다. 그리고 제안한 방법을 방공 Battle Lab으로 구축한 사례를 보인다. 방공 Battle Lab은 표적이 접근하는 경우 교전 무기체계에서 상부체계 명령을 통해 교전 모의를 수행할 수 있는 시스템으로 Constructive인 표적과 유도탄, 레이더, 발사대 모의기와 Virtual인 중앙방공통제소, 대대, 사격통제소 모의기간에 RTI RPR-FOM 1.0 연동하고, 또한 Virtual 모의기간 전술데이터링크 Link-11B, ATDL-1을 연동하여 Live 체계간의 상호운용성을 보장할 수 있음을 보인다.

Evaluation of the Combat Aircraft Susceptibility Against Surface-Based Threat Using the Weighted Score Algorithm

  • Kim, Joo-Young;Kim, Jin-Young;Lee, Kyung-Tae
    • International Journal of Aeronautical and Space Sciences
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    • 제12권4호
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    • pp.396-402
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    • 2011
  • Aircraft combat survivability is an essential factor in the design of combat aircrafts that operate in an enemy air defense area. The combat aircrafts will be confronted with anti-aircraft artillery and/or surface-to-air missiles (SAM) from the ground, and their survivability can be divided into two categories: susceptibility and vulnerability. This article studies the prediction of susceptibility in the case of a one-on-one engagement between the combat aircraft and a surface-based threat. The weighted score method is suggested for the prediction of susceptibility parameters, and Monte Carlo simulations are carried out to draw qualitative interpretation of the susceptibility characteristics of combat aircraft systems, such as the F-16 C/D, and the hypersonic aircraft, which is under development in the United States, versus ground threat from the SAM SA-10.

모델 변환기를 이용한 전투 21과 K1 전차 시뮬레이터의 연동 방안 (Interoperability between Combat 21 and K1 Tank Simulators using a Converter)

  • 고성길;이태억;김대규;최미선
    • 한국군사과학기술학회지
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    • 제13권5호
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    • pp.841-851
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    • 2010
  • We examine interoperability for integrated training simulation of a mechanized infantry battalion that uses a war game model of Korean army, Combat 21, and virtual simulators of K1 tanks. We discuss issues and problems for integrated simulation of the virtual and constructive models, including differences between the model scopes, model resolutions, engagement algorithms, and data consistency and training audiences of the war game model and virtual simulators. From these, we identify interoperability requirements. We propose ways of resolving the problems using a model converter.

M&S 기반 어뢰방어전 모의실험 기술 구현 (The Development of Torpedo Defense Experimental Technique based on M&S)

  • 나영인;이심용;윤한샘
    • 한국군사과학기술학회지
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    • 제13권5호
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    • pp.818-823
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    • 2010
  • Exploiting models and simulations are encouraged among the defense acquisition society, as now enforced by the Defense Aquisition Program Administration's regulations. They are useful and, sometimes, inevitable especially in an earlier phase of system development. Computer-simulation-based experimentation technique for the system operational performance analysis for a torpedo defense system is introduced in this paper. Problem definition for the torpedo defense system analysis and engineering efforts for models and simulations development are presented here, including defining measures of performance and effectiveness for the torpedo defense system, conceptual modeling for torpedo engagement and defense simulation, design of experimentation, design of simulator and experimentor, and hardware and software implementation of an analysis support tool - a system operations demonstration and experimentation simulator.

HLA/RTI를 이용한 워게임 시뮬레이터와 통신 효과 시뮬레이터의 연동 시뮬레이션 연구 (Research of Interopaeration Simulation between War Game Simulator and Communication Effect Simulator using HLA/RTI)

  • 김덕수;배장원;박수범;김탁곤
    • 한국군사과학기술학회지
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    • 제18권1호
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    • pp.46-54
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    • 2015
  • Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasing importance of communication effects on the warfare, the war game simulator is also required to reflect communication effects. One way to satisfy the requirement is the interoperation simulation between war game simulator and communication effect simulators. This paper shows the application of interoperation simulation between war game and communication effect simulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly deal with the engagement of troops and the troops communicate each other at the mission execution level. In the other hand, The communication effect simulator perform communication actions between the troops in the engineering level. Using the interoperation simulation, we can reflect the communication effects on the war game simulation. We show various applications of the interoperation simulation with the point of the war game and communication effect simulator. with a case study, we explain the interoperation simulation improves the reality and fidelity of the war game simulator and how the interoperation simulation can be applied to developing doctrines and real communication system.

소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구 (A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario)

  • 이재영;김종만;박건영;김준수;신선우;변재정;배성민
    • 품질경영학회지
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    • 제42권4호
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

수리모형을 이용한 요격확률 및 비용 기반의 다층 방어 요격미사일 운용방법 연구 (A Study on Intercept Probability and Cost based Multi-layer Defense Interceptor Operating Method using Mathematical Model)

  • 서민수;마정목
    • 한국시뮬레이션학회논문지
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    • 제29권2호
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    • pp.49-61
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    • 2020
  • 탄도미사일 위협에 대응하기 위해 제한된 수량의 요격미사일을 효율적으로 운용하는 것은 중요하다. 기존 요격미사일 운용방법은 방호목표에 적용하는 교전효과수준에 따라 요격미사일 수를 결정한다. 이는 요격확률에 비해 과도한 요격미사일 소모 또는 요격확률 감소를 초래할 수 있다. 따라서 탄도미사일 수와 요격확률 및 비용을 고려하여 요격미사일 운용방법을 결정해야한다. 본 연구는 요격미사일 운용방법을 개선하기 위한 수리모형을 제안한다. 또한, 요격확률과 비용의 절충을 위해 효율성 지표를 제시하였다. 시뮬레이션 결과 수리모형 기반 요격미사일 운용방법이 기존 요격미사일 운용방법에 비해 우수한 결과를 달성할 수 있었다.

농용 무인헬리콥터의 원심클러치 설계 - 최적 설계치의 시뮬레이션 - (Centrifugal Clutch Design for Unmanned Helicopter - Simulation of Optimal Factors -)

  • 이재홍;구영모
    • Journal of Biosystems Engineering
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    • 제34권2호
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    • pp.89-94
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    • 2009
  • Aerial application using an agricultural unmanned helicopter was suggested for an alternative against current pesticide application methods. Centrifugal clutches play important roles in the performance and safety of the helicopter operation. A previous study analyzed and verified the power transfer theory of the guide type centrifugal clutch. Based on the clutch theory, optimal designs of the clutch became possible and feasible using a simulation method. Design criteria of the clutch were the power transfer capacity of 24.66 kW(33.5 PS) at the rated engine speed and the engaging range speed of 3,000${\sim}$3,500 rpm. Various designs were accomplished using the simulation. An optimal clutch was simulated by determining the values of spring constant and mass of friction sector, which were 94,700 N/m and 123.7 g, respectively. The design performed the power capacity of 24.86 kW(33.8 PS) and engagement speed of 3,069 rpm, meeting the design criteria. Using the designed clutch, an efficient transfer of the power would be possible for the unmanned agricultural helicopter.

OneSAF와 화생방 오염예측모델 간 HLA/RTI 기반 연동 구조 설계 (Design of a HLA/RTI-based Federation Architecture Between OneSAF and NBC Contamination Prediction Models)

  • 한상우;변재정;심우섭;정호영
    • 한국군사과학기술학회지
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    • 제18권5호
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    • pp.582-593
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    • 2015
  • For military training and course-of-action analysis, OneSAF Int'l version being used in ROK Army has a limited capability to simulate NBC(nuclear, biological, and chemical) damages. For high-fidelity NBC combat simulation, it is required to visualize NBC contamination dispersion in consideration of weather conditions and terrain characteristics. However, OneSAF itself handling interaction among thousands of combat entities cannot carry out a simulation of NBC contamination dispersion because it brings about an excess burden. To resolve this problem, this research aims to design simulation federation for analysis on NBC operational effects. After examining design consideration to connect OneSAF and a NBC contamination dispersion model, we design a federation architecture that facilitates the interaction between OneSAF and a NBC contamination dispersion model. Afterwards, we implement a federation interface to share simulation data by publish-subscribe pattern and to translate them into the proprietary format for each model. We prove the possibility of federation between both models, as showing that dispersion of NBC contaminated cloud and changes in concentration are reflected in OneSAF-based engagement simulation.