• Title/Summary/Keyword: End-User Development

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Development of sit-to-stand assistive chair using a pneumatic cylinder: a feasibility test

  • Hong, SoungKyun;Lee, GyuChang
    • Physical Therapy Rehabilitation Science
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    • v.9 no.3
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    • pp.197-200
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    • 2020
  • Objective: The purpose of this study was to develop and investigate the feasibility of a sit-to-stand assistive chair using a pneumatic cylinder. Design: Cross-sectional study. Methods: The sit-to-stand assistive chair was developed to assist the sit-to-stand movement by rising up of the chair by a pneumatic cylinder. After the user is seated on the chair, if the pneumatic cylinder pulls the seat plate when standing up, the spring of the pneumatic cylinder, which has been stretched, assists in rising the rear end of the seat plate so that the user can stand conveniently and comfortably. A feasibility test was performed in 10 heathy adults. The electromyographic muscle activation of the trunk and lower extremity muscles was analyzed, which included the erector spinae, rectus abdominis, quadriceps, tibialis anterior, gastrocnemius when standing up from sitting using the developed chair and standing up without using the developed chair. Results: As a result, the sit-to-stand assistive chair using a pneumatic cylinder was developed. In the feasibility test, the use of the developed chair had a decrease in rectus abdominis, quadriceps, tibialis anterior activation compared to those who did not use the device in the healthy adults. Conclusions: The sit-to-stand assistive chair using a pneumatic cylinder may be helpful to reduce the activation of the rectus abdominis, quadriceps, tibialis anterior muscles when performing a sit-to-stand movement. Through the results, the efficacy of the sit-to-stand assistive chair can be confirmed. In the future, further studies are warranted to investigate for the safety and efficacy of its use in the elderly population or those who are disabled.

A Study of Ecosystem Services Trade-off based on user Perception in Tancheon (탄천 이용자의 인식조사를 통한 생태계서비스의 트레이드오프 관계 고찰)

  • Kim, Moo-Han;Choi, Jung-Kwon;Park, Jae-Boong
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.21 no.1
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    • pp.31-40
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    • 2018
  • Since the Millennium Ecosystem Assessment Report was published in 2005, the conflict between development and the preservation of the ecological environment has turned to paying attention to value assessments in rational decision-making. In recent years, the concept of ecosystem services has been recognized as a viable one for making significant decisions. However, a trade-off between increase and decrease occurs between the ecosystem services sub-categories (cultural service, regulating service, supporting service, and provisioning service), for which research centering on target sites is needed. To this end, the present study aims to investigate the trade-off relationship between service categories to search for reasonable decision-making strategies. As the research method, a survey was conducted using the translated version of SoIVES(Social Value for Ecosystem Services) 3.0 questionnaire of the United States Geological Survey. The research findings demonstrate the economic value, based on the derived monetary value of each service category, the economic value of the target site was compared among landscape aesthetic value 8,050,000 won, recreation value 6,750,000 won, biodiversity value 4,610,000 won, healing value 3,970,000 won, life-sustaining value 2,090,000 won, and productive value 220,000 won. And then the primarily recognized value criteria of the Tancheon ecosystem services illustrate landscape aesthetic and recreation value. Besides, this study illustrates visualized trade-off relationships based on user perception, and the derived relations illustrate the trade-off relationship between the cultural service, regulating service, supporting service, and provisioning service, as well as relationships between the components of the sub-categories.

A Study on Development of Information Literacy Services in a Library for Female Users in Ubiquitous Environment (유비쿼터스 환경에서의 여성을 위한 도서관 정보활용교육 서비스 개발에 관한 연구)

  • Song, Su-Hee;Han, Hee-Jung;Chang, Jun-Kab;Kim, Yong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.25 no.2
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    • pp.97-124
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    • 2014
  • As the ubiquitous society has come, users' demand for information and education from the library has changed and finally the necessity of change in the traditional information literacy that libraries have provided is on the rise. Based on the pre-judgement that women relatively have weak access to information in the knowledge information society and are in more special environment compared to other user groups, this study aimed to suggest u-Learning information literacy service for women. To this end, literature study, case analysis and questionnaire survey were conducted so that female users' demand for information and education was understood. Based on the results of these performances above, the requirements to develop programs for information literacy education service for female and contents in addition to models were suggested.

An OpenAPI based Security Framework for Privacy Protection in Social Network Service Environment (소셜 네트워크 서비스 환경에서 개인정보보호를 위한 OpenAPI기반 보안 프레임워크)

  • Yoon, Yongseok;Kim, Kangseok;Shon, Taeshik
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.6
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    • pp.1293-1300
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    • 2012
  • With the rapid evolution of mobile devices and the development of wireless networks, users of mobile social network service on smartphone have been increasing. Also the security of personal information as a result of real-time communication and information-sharing are becoming a serious social issue. In this paper, a framework that can be linked with a social network services platform is designed using OpenAPI. In addition, we propose an authentication and detection mechanism to enhance the level of personal information security. The authentication scheme is based on an user ID and password, while the detection scheme analyzes user-designated input patterns to verify in advance whether personal information protection guidelines are met, enhancing the level of personal information security in a social network service environment. The effectiveness and validity of this study were confirmed through performance evaluations at the end.

A Secure Micro-Payment Protocol based on Credit Card in Wireless Internet (무선인터넷에서 신용카드기반의 안전한 소액 지불 프로토콜)

  • Kim Seok mai;Kim Jang Hwan;Lee Chung sei
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.12C
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    • pp.1692-1706
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    • 2004
  • Recently, there are rapid development of information and communication and rapid growth of e-business users. Therefore we try to solve security problem on the internet environment which charges from wire internet to wireless internet or wire/wireless internet. Since the wireless mobile environment is limited, researches such as small size, end-to-end and privacy security are performed by many people. Wireless e-business adopts credit card WPP protocol and AIP protocol proposed by ASPeCT. WAP, one of the protocol used by WPP has weakness of leaking out information from WG which conned wire and wireless communication. certification chain based AIP protocol requires a lot of computation time and user IDs are known to others. We propose a Micro-Payment protocol based on credit card. Our protocol use the encryption techniques of the public key with ID to ensure the secret of transaction in the step of session key generation. IDs are generated using ECC based Weil Paring. We also use the certification with hidden electronic sign to transmit the payment result. The proposed protocol solves the privacy protection and Non-repudiation p개blem. We solve not only the safety and efficiency problem but also independent of specific wireless platform. The protocol requires the certification organization attent the certification process of payment. Therefore, other domain provide also receive an efficient and safe service.

Factors Affecting User Satisfaction of Mobile Social Network Games: Focusing on the Quality and Self-determination (모바일 소셜 네트워크 게임 이용만족에 영향을 미치는 요인: 품질과 자기결정성 요인을 중심으로)

  • Youm, Dong-sup;Park, Kyoung-Ha
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.459-467
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    • 2016
  • This study was conducted to evaluate and identify what factors influence the satisfaction of the users for the fast-growing social network game based on the mobile. To this end, we looked around the variable product characteristic factor, quality and the consumer characteristic factor, user self-determination. Also we surveyed 211 male and female college students. The first finding was that all the sub-factors of the quality factor had positive effects on the satisfaction of the mobile social network games. The second finding was that all the sub-factors of the self-determination factor had positive effects on the satisfaction of the mobile social network games. The third finding was that only the sub-factors of quality had positive relative effects on the satisfaction of the mobile social network games, in the order of playfulness, usability, functionality from the most to the least. The findings of this study are expected to offer meaningful and practical suggestions for the development of high quality game contents for the user convenience, as well as the academic significance, the expansion of game-related area of research through the break from the traditional research trends, technology and engineering point of view and from the PC-based online game.

Data Block based User Authentication for Outsourced Data (아웃소싱 데이터 보호를 위한 데이터 블록 기반의 상호 인증 프로토콜)

  • Hahn, Changhee;Kown, Hyunsoo;Kim, Daeyeong;Hur, Junbeom
    • Journal of KIISE
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    • v.42 no.9
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    • pp.1175-1184
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    • 2015
  • Recently, there has been an explosive increase in the volume of multimedia data that is available as a result of the development of multimedia technologies. More and more data is becoming available on a variety of web sites, and it has become increasingly cost prohibitive to have a single data server store and process multimedia files locally. Therefore, many service providers have been likely to outsource data to cloud storage to reduce costs. Such behavior raises one serious concern: how can data users be authenticated in a secure and efficient way? The most widely used password-based authentication methods suffer from numerous disadvantages in terms of security. Multi-factor authentication protocols based on a variety of communication channels, such as SMS, biometric, or hardware tokens, may improve security but inevitably reduce usability. To this end, we present a data block-based authentication scheme that is secure and guarantees usability in such a manner where users do nothing more than enter a password. In addition, the proposed scheme can be effectively used to revoke user rights. To the best of our knowledge, our scheme is the first data block-based authentication scheme for outsourced data that is proven to be secure without degradation in usability. An experiment was conducted using the Amazon EC2 cloud service, and the results show that the proposed scheme guarantees a nearly constant time for user authentication.

Suggestion of Product Planning Process for Small and Medium Sized Design Company : Focused on the Case of Baby Bathtub Design Concept Development (중소 디자인 기업을 위한 제품 기획 프로세스 제안 : 유아욕조 디자인 콘셉트 개발 사례를 중심으로)

  • Yoon, Woo-Lahm;Go, Jung-Wook
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.205-213
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    • 2019
  • A number of small and medium design companies in Korea are making efforts to develop distinguished products with an aim to survive and prosper. However, it is quite difficult to succeed due to insufficient experience in product planning and the challenges in applying known methodologies, which are based on a large amount of data presented as best practices in designing process, in the actual small and medium enterprise operations. To this end, this study suggested the usefulness of the user participation process as the methodology for small and medium design companies and chose the user FGD method implemented by Company P which is a small design company as an empirical case study. The following are the processes used in the case study; First, the problems of existing baby bath were derived through user FGD. Second, opinions were collected from various classes of users through in-depth interviews. Third, the ideas derived were analyzed with the KJ method and grouped based on similar elements, through which six design directions and detailed design concepts covering size, material, safety, purchase factors of existing product, direction of improvement, additional elements were derived. Through the case study, this study verified that the FGD method of Company P could improve the practical verification, integration and promptness of the product planning process in small and medium enterprises. This is valuable as a realistic process that small and medium enterprises with limited capital and manpower may adopt.

A study on the user satisfaction evaluation model of the smart learning system - Focusing on www.basic-edu.net usability evaluation results - (스마트러닝 시스템의 이용만족도 평가모형 연구 - www.basic-edu.net 사용성 평가 결과를 중심으로 -)

  • Park In-chan;Huh Hyeong-sun;Jeon Gwan-cheol;Ahn Jin-ho
    • Journal of Service Research and Studies
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    • v.11 no.4
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    • pp.67-76
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    • 2021
  • The importance of smart learning is increasing as the speed of development of non-face-to-face services increases due to the influence of COVID-19. This study is the user satisfaction evaluation model that utilizes the causal relationship between variables used for evaluation, focusing on the usability evaluation results of the learning disability intervention service (www.basic-edu.net) according to the need to evaluate the use satisfaction of the smart learning system. To this end, theoretical studies were conducted on smart learning and learning disability intervention services, www.basic-edu.net, usability evaluation of learning disability intervention systems, and use satisfaction evaluation models. And based on the results, a hypothesis was presented on the user satisfaction evaluation model of the smart learning system. The experimental method allowed 40 students and parents across the country to use the www.basic-edu.net service and was evaluated for its usability. In addition, using this data, the hypothesis was verified using regression analysis based on four variables: ease of use, interest, self-learning, and satisfaction with use. As a result of the hypothesis verification, it was found that the causal relationship of all hypotheses from H1 to H4 was significant.

Meaning of Rating Beyond Recommendation: Explorative Study on the Meaning and Usage of Content Evaluation Based on the User Experience Stages of Personalized Recommender Service (평점의 의미: 개인화 추천 서비스에서 사용자 경험단계에 따른 콘텐츠 평가의 의미와 활용에 대한 탐색적 연구)

  • Hyundong Kim;Hae-jeong Hwang;Kieun Park;Mingu Kang;Jeonghun Kim;Inseong Lee;Jinwoo Kim
    • Information Systems Review
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    • v.18 no.3
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    • pp.155-183
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    • 2016
  • Research on personalized recommender service that uses big data has gained considerable attention given the increasing volume of contents being created. This development indicates the need for service providers to collect personal information and content rating data to personalize content recommendations. Previous studies on this topic proposed algorithms to offer improved recommendations using minimal rating data or service designs and increase the number of ratings. However, limited studies have been conducted on the factors that motivate the ratings input of users, as well as the factors that influence their continuous usage of recommender service. The present study explored the factors that motivate users to enter ratings by conducting in-depth interviews with users who use recommender services. The meanings of these ratings were also explored. Results show that the meaning and usage range of ratings differed based on the stage of a user's with utilization of the service. When users input an initial rating, they treat such a rating as a database to save the impression of a past experience. Such a rating is then used as a tool to reflect the current feeling and thoughts of a user. In the end, users were not only interested in their own rating system, but they also actively sought out the meaning of the rating systems of others and utilized them. Users also expressed mistrust in the recommendations of the service because they were aware of the limitation of the algorithms. This study identified a number of practical implications regarding recommender services.