• Title/Summary/Keyword: End-To-End Delay

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Multi-hop Transmission Scheme for Delay-Sensitive Information in Wireless Sensor Networks (무선 센서 네트워크에서 지연에 민감한 정보의 다중 홉 전송 기법)

  • Cha, Jae-Ryong;Kim, Jae-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37A no.10
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    • pp.876-884
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    • 2012
  • This paper introduces two multi-hop delay factors which can be caused by conventional TDMA scheduling; queueing delay and delay by random link scheduling, and proposes a new sequential scheduling scheme to resolve these two factors. We also simulate the TDMA network with the proposed link scheduling scheme and compare it with conventional(random) link scheduling scheme in terms of end-to-end packet transmission delay. From the simulation results, the more the average hop distance increases, the more the difference of the delay performance of both scheduling schemes increases. When the average number of hops is 2.66, 4.1, 4.75, and 6.3, the proposed sequential scheduling scheme reduces the average end-to-end delay by about 22%, 36%, 48%, and 55% respectively when compared to the random scheduling scheme.

Analysis of Response Characteristics of the CAN-Based Feedback Control System Considering the Network Delay Time

  • Jeon, Jong-Man;Kim, Dae-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.119.3-119
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    • 2001
  • When building a network-based real-time control system, a network-induced delay time should be surly considered for real time schedulability to be guaranteed. The network delay time on end-to-end communication has been analyzed theoretically and modeled mathematically from many previous works. There also exist any other delay element not considered before. In this paper, the remote feedback control system using the CAN protocol is proposed to control three axes´ manipulator arm and the application layer of CAN is modeled to analyze the delay elements defined by three types of time delay: Software delay time, Controller delay time, and Access delay time, in details. The analyzed results are used as an important component to determine PID gains of the proposed system. The effect of the delay time on the control performance is evaluated by com paring the response characteristics of the control system through simulation.

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SPMLD: Sub-Packet based Multipath Load Distribution for Real-Time Multimedia Traffic

  • Wu, Jiyan;Yang, Jingqi;Shang, Yanlei;Cheng, Bo;Chen, Junliang
    • Journal of Communications and Networks
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    • v.16 no.5
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    • pp.548-558
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    • 2014
  • Load distribution is vital to the performance of multipath transport. The task becomes more challenging in real-time multimedia applications (RTMA), which impose stringent delay requirements. Two key issues to be addressed are: 1) How to minimize end-to-end delay and 2) how to alleviate packet reordering that incurs additional recovery time at the receiver. In this paper, we propose sub-packet based multipath load distribution (SPMLD), a new model that splits traffic at the granularity of sub-packet. Our SPMLD model aims to minimize total packet delay by effectively aggregating multiple parallel paths as a single virtual path. First, we formulate the packet splitting over multiple paths as a constrained optimization problem and derive its solution based on progressive approximation method. Second, in the solution, we analyze queuing delay by introducing D/M/1 model and obtain the expression of dynamic packet splitting ratio for each path. Third, in order to describe SPMLD's scheduling policy, we propose two distributed algorithms respectively implemented in the source and destination nodes. We evaluate the performance of SPMLD through extensive simulations in QualNet using real-time H.264 video streaming. Experimental results demonstrate that: SPMLD outperforms previous flow and packet based load distribution models in terms of video peak signal-to-noise ratio, total packet delay, end-to-end delay, and risk of packet reordering. Besides, SPMLD's extra overhead is tiny compared to the input video streaming.

Closed-loop Feedback Control for Enhancing QoS in Real-time communication Networks

  • Kim, Hyung-Seok;Kwon, Wook-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.40.1-40
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    • 2001
  • In this paper, control theoretic approaches are proposed to guarantee QoS (Quality of Series) such as packet delay and packet loss of real-time traffic in high-speed communication network. Characteristics of variable rate real-time traÆc in communication networks are described. The mathematical model describing networks including source and destination nodes are suggested. By a traffic control mechanism, it is shown that worst-case end-to-end transfer delay of traffic can be controlled and packet loss can be prevented. The simulation shows results of delay control and buer level control to raise QoS in realtime traffic.

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A delay estimation-based synchronization protocol for multimedia services in ATM networks (ATM망에서 멀티미디어 서비스를 위한 지연 예측 기반 동기화 프로토콜)

  • 이동은;강인곤;김영선;김영천
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.5
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    • pp.31-43
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    • 1996
  • In this paper, we analyze the delay characteristics of the multimdedia traffic in B-ISDN, and propose a weighted variable-size window estimator considering the QoS characteristics of the media and the variable delay characteristics of the networks, and present a delay estimator-based synchronization protocol for the efficient synchronization in ATM-based B-ISDN. The proposed estimator assigns a high weight value to recent cells arrived in the receiver, and suitably adjusts window size in order to efficiently adapt to delay variation by the prameter to detect the delay variation of the networks. The proposed synchronization protocol estimates end-to-end delay by the weighted variable-size window estimator, and dynamically schedules th evirtual channel of the transmitter to playout multimedia data on time in the receiver. Also, we evaluate the performance of the delay estimator, which is the most importnat functional element in our proposed synchronization protocol, by the simulation and analyze the results of the simulation.

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Density-Based Opportunistic Broadcasting Protocol for Emergency Situations in V2X Networks

  • Park, Hyunhee;Singh, Kamal Deep;Piamrat, Kandaraj
    • Journal of information and communication convergence engineering
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    • v.12 no.1
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    • pp.26-32
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    • 2014
  • Vehicular-to-anything (V2X) technology is attractive for wireless vehicular ad-hoc networks (VANETs) because it allows for opportunistic choice of a vehicular protocol between vehicular-to-vehicular (V2V) and vehicular-to-infrastructure (V2I) communications. In particular, achieving seamless connectivity in a VANET with nearby network infrastructure is challenging. In this paper, we propose a density-based opportunistic broadcasting (DOB) protocol, in which opportunistic connectivity is carried out by using the nearby infrastructure and opposite vehicles for solving the problems of disconnection and long end-to-end delay times. The performance evaluation results indicate that the proposed DOB protocol outperforms the considered comparative conventional schemes, i.e., the shortest path protocol and standard mobile WiMAX, in terms of the average end-to-end delay, packet delivery ratio, handover latency, and number of lost packets.

A Performance Study on Congestion Control Schemes for the Broadband Communication Networks (광대역통신망에서 폭주제어 방식에 대한 성능연구)

  • Doo-yeong Park
    • The Journal of Engineering Research
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    • v.6 no.2
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    • pp.39-46
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    • 2004
  • In this paper, we carry out a performance study related to the Broadband Network. For this network, it has been proposed to use the leaky bucket as a way of controlling congestion within the network. On the top of leaky bucket type rate based congestion control scheme for high speed networks, a user will typically operate an error control scheme for retransmitting lost and erroneous packets. We propose a performance model in order to study the interaction between a user's error control scheme and the leaky bucket congestion control scheme for high speed networks. Simulation results show that parameters such as the window size and the token generation rate in the leaky bucket are key factors affecting the end-to-end delay.

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Is the Store-and-Forward Delivery Still the Best in Ad Hoc Networks?

  • Park, Jiwon;Moh, Sangman
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.6
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    • pp.329-337
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    • 2013
  • In multihop routed ad hoc networks, the conventional store-and-forward delivery has been used. However, we may ask a question: "Is the store-and-forward delivery still the best?" This paper presents a pipeline-through MAC (PT-MAC) protocol for ad hoc networks, in which nodes have two 3-channel interfaces in order to use limited radio resources efficiently and improve network performance. The proposed protocol reduces end-to-end delay significantly in multihop routed transmission by exploiting a novel pipeline-through technique rather than using the conventional store-and-forward. This results in improved network performance without increasing control overhead. Our extensive performance study shows that the proposed PT-MAC shows 20-40 percent shorter end-to-end delay and 25-55 percent better goodput compared to the IEEE 802.11 DCF with two 3-channel interfaces.

A Distributed Sequential Link Schedule Combined with Routing in Wireless Mesh Networks

  • Cha, Jae-Ryong;Kim, Jae-Hyun
    • ETRI Journal
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    • v.34 no.3
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    • pp.462-465
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    • 2012
  • This letter proposes a new distributed scheduling scheme combined with routing to support the quality of service of real-time applications in wireless mesh networks. Next, this letter drives average end-to-end delay of the proposed scheduling scheme that sequentially schedules the slots on a path. Finally, this letter simulates the time division multiple access network for performance comparison. From the simulation results, when the average number of hops is 2.02, 2.66, 4.1, 4.75, and 6.3, the proposed sequential scheduling scheme reduces the average end-to-end delay by about 28%, 10%, 17%, 27%, and 30%, respectively, compared to the conventional random scheduling scheme.

Minimum Cost Path for Private Network Design (개인통신망 설계를 위한 최소 비용 경로)

  • Choe, Hong-Sik;Lee, Ju-Yeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1373-1381
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    • 1999
  • 이 논문에서는 통신망 설계 응용분야의 문제를 그래프 이론 문제로써 고려해 보았다. 개별 기업체가 서로 떨어진 두 곳을 연결하고자 할 때 공용통신망의 회선을 빌려 통신망을 구축하게 되는데 많은 경우 여러 종류의 회선들이 공급됨으로 어떤 회선을 선택하느냐의 문제가 생긴다. 일반적으로 빠른 회선(low delay)은 느린 회선(high delay)에 비해 비싸다. 그러나 서비스의 질(Quality of Service)이라는 요구사항이 종종 종단지연(end-to-end delay)시간에 의해 결정되므로, 무조건 낮은 가격의 회선만을 사용할 수는 없다. 결국 개별 기업체의 통신망을 위한 통로를 공용 통신망 위에 덮어씌워(overlaying) 구축하는 것의 여부는 두 개의 상반된 인자인 가격과 속도의 조절에 달려 있다. 따라서 일반적인 최소경로 찾기의 변형이라 할 수 있는 다음의 문제가 본 논문의 관심사이다. 두 개의 지점을 연결하는데 종단지연시간의 한계를 만족하면서 최소경비를 갖는 경로에 대한 해결을 위하여, 그래프 채색(coloring) 문제와 최단경로문제를 함께 포함하는 그래프 이론의 문제로 정형화시켜 살펴본다. 배낭문제로의 변환을 통해 이 문제는 {{{{NP-complete임을 증명하였고 {{{{O($\mid$E$\mid$D_0 )시간에 최적값을 주는 의사선형 알고리즘과O($\mid$E$\mid$)시간의 근사 알고리즘을 보였다. 특별한 경우에 대한 {{{{O($\mid$V$\mid$ + $\mid$E$\mid$)시간과 {{{{O($\mid$E$\mid$^2 + $\mid$E$\mid$$\mid$V$\mid$log$\mid$V$\mid$)시간 알고리즘을 보였으며 배낭 문제의 해결책과 유사한 그리디 휴리스틱(greedy heuristic) 알고리즘이 그물 구조(mesh) 그래프 상에서 좋은 결과를 보여주고 있음을 실험을 통해 확인해 보았다.Abstract This paper considers a graph-theoretic problem motivated by a telecommunication network optimization. When a private organization wishes to connect two sites by leasing physical lines from a public telecommunications network, it is often the cases that several categories of lines are available, at different costs. Typically a faster (low delay) lines costs more than a slower (high delay) line. However, low cost lines cannot be used exclusively because the Quality of Service (QoS) requirements often impose a bound on the end-to-end delay. Therefore, overlaying a path on the public network involves two diametrically opposing factors: cost and delay. The following variation of the standard shortest path problem is thus of interest: the shortest route between the two sites that meets a given bound on the end-to-end delay. For this problem we formulate a graph-theoretical problem that has both a shortest path component as well as coloring component. Interestingly, the problem could be formulated as a knapsack problem. We have shown that the general problem is NP-complete. The optimal polynomial-time algorithms for some special cases and one heuristic algorithm for the general problem are described.