• Title/Summary/Keyword: Emotional character

Search Result 298, Processing Time 0.025 seconds

Analysis on Structural Models between Educare Teachers' Adult Attachment, Self-Efficacy, Discipline Styles and the Young Children's Adjustments (보육교사의 성인애착, 효능감, 훈육방식과 유아의 적응간의 구조모형 분석)

  • Kim, Myung Hee;Park, Hye Kyung
    • Journal of the Korean Home Economics Association
    • /
    • v.51 no.1
    • /
    • pp.59-74
    • /
    • 2013
  • This research attempted to examine the effects of adult attachment which belongs to the psychological characteristics of the educare teachers on the behavior young children's adjustments through the educare teacher's self-efficacy and styles of discipline. To achieve this, a survey was conducted on 866 children aged 2-5 years attending 23 educare centers located in Seoul, the region of Gyeonggi and Gyeongsangbuk-do, and their 135 teachers in charge. The results of this research demonstrated that first, educare teachers' adult attachment had indirect effects on the young children's adjustments by the media of self-efficacy. Second, the educare teachers'adult attachment was found to have indirect effects on the young children's adjustments by the media of discipline styles. Third, the educare teachers' adult attachment was found to have effects on the young children's adjustments through self-efficacy and discipline styles. In conclusion, with regard to the effects of the educare teachers' adult attachment on the young children's adjustments the mediated effects of self-efficacy and discipline styles were confirmed. This research enables one to have an in-depth understanding of the process in which the educare teacher's psychological characteristics have important effects on the social and emotional development of young children and it is expected that it will become evidence data for realizing the need for developing practical educational programs regarding the character development and mental health of the educare teachers.

Shot Type Detecting System using Face Detection (얼굴 검출을 이용한 숏 유형 감지 시스템)

  • Baek, Yeong-Tae;Park, Seung-Bo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.9
    • /
    • pp.49-56
    • /
    • 2012
  • In this paper, we propose the method that decides the shot types using face detection technique. The shot types, such as close-up shot, medium shot, and long shot, can be applied as useful information for understanding narrative structure of movies. The narrative structure of movie is builded by characters. Also their mental and emotional changes become inextricably bound up with them of narrative. The shot types are decided by distance between character and camera. If put together above them, shot types can be found by using detection technique of face size of characters and understand narrative of movie. To do this, we propose the methodology to detect shot type by face detecting and implement the system to do it. Additionally, we evaluate the performance of the system. The implementation system has been evaluated as 95% for close-up shot detection and 90% for medium shot detection, while 53.3% is just detected for long shots.

A Study on the Construction of a Real-time Sign-language Communication System between Korean and Japanese Using 3D Model on the Internet (인터넷상에 3차원 모델을 이용한 한-일간 실시간 수화 통신 시스템의 구축을 위한 기초적인 검토)

  • Kim, Sang-Woon;Oh, Ji-Young;Aoki, Yoshinao
    • Journal of the Korean Institute of Telematics and Electronics S
    • /
    • v.36S no.7
    • /
    • pp.71-80
    • /
    • 1999
  • Sign-language communication can be a useful way of exchanging message between people who using different languages. In this paper, we report an experimental survey on the construction of a Korean-Japanese sign-language communication system using 3D model. For real-time communication, we introduced an intelligent communication method and built the system as a client-server architecture on the Internet. A character model is stored previously in the clients and a series of animation parameters are sent instead of real image data. The input-sentence is converted into a series of parameters of Korean sign language or Japanese sign language at server. The parameters are transmitted to clients and used for generating the animation. We also employ the emotional expressions, variable frames allocation method, and a cubic spline interpolation for the purpose of enhancing the reality of animation. The proposed system is implemented with Visual $C^{++}$ and Open Inventor library on Windows platform. Experimental results show a possibility that the system could be used as a non-verbal communication means beyond the linguistic barrier.

  • PDF

A Study on Restructuring of Learner-Centered Education Environment through Participatory Design - Focusing on the 'User-Integrated Platform Project' Case - (참여디자인을 통한 학습자중심교육환경 재구조화 방향연구 - '사용자-융합플랫폼 프로젝트' 사례를 중심으로 -)

  • Yoo, Myoung-Hee
    • Journal of the Korean Institute of Educational Facilities
    • /
    • v.27 no.2
    • /
    • pp.35-47
    • /
    • 2020
  • The need for communication is emphasized in decision making, design methods and processes for the educational environment that contain new curricula and learning methods. In this study, we tried to find the direction and agenda of learner-centered environment restructuring through the 'user-integrated platform' in which various subjects related to school space environment understand each other's position and overcome the barriers and prejudices of each sector. The project was planned in a 'bottom-up process' method that uncovered the singularities of the previous stage and led the main contents of the next stage. The various subjects who participated in the project shared their own experiences and different positions regarding the school space. At the workshop, the topics of the participating teams were divided into two categories. The teams in the category of the 'school culture and space' insisted innovation of 'the school culture' as a premise for the restructuring of the 'school space', and proposed schools with different interpretations of 'authority and rules of school', 'the meaning of learning and play' and 'the main character of school. The teams in the category of the 'school borders and spaces' focused on 'communication' and proposed schools containing 'emotional care of students', 'borders between schools and villages', 'village community schools', and 'interspace and niche time'. After the workshop, we were able to derive the direction and architectural strategy of the school space restructuring by analyzing the works of the participants. Through this study, we confirmed the possibility of translating user's ideas into the professional domain through careful planning, preparation, facilitation, and analysis in Participatory Design.

Study of Enneagram Character Types and Job Satisfaction of Workers Engaged in Korean Medical Clinics Located in ChangWon City (창원시 소재 한의원 종사자의 에니어그램 성격유형에 따른 직무만족도 연구)

  • Lee, Jeong Won
    • Journal of Physiology & Pathology in Korean Medicine
    • /
    • v.26 no.5
    • /
    • pp.753-759
    • /
    • 2012
  • The purpose of this study was to examine Enneagram personality types and job satisfaction of Korean medicine clinic staff, thereby providing basic materials for job training programs and human resource management programs for Korean medicine clinic staff with a lot of face-to-face relationship. The researcher visited 50 Korean medicine clinics randomly selected from 255 clinics in Changwon and explained the purpose of this study and the content of questionnaire. Questionnaires on Enneagram personality types and job satisfaction were distributed to and collected from those who consented to participate. Data analysis was done using SPSS WIN IBM 20.0 program. The results are as follows. General characteristics of the subjects were as follows. Female respondents comprised 97.6% of the total. The rate of those whose age was between 20 and 25, between 26 and 30, between 31 and 35, between 36 and 40, between 41 and 45, and 46 years old or older was 22.6%, 21.4%, 13.1%, 21.4%, 17.9%, and 3.6%, respectively. The rate of those who were unmarried was 46.4%. As for educational levels, those who graduated from high school or received lower level education, those who graduated from two-year college, and those who graduated from university accounted for 46.4%, 39.3%, and 14.3%, respectively. Regarding the distribution of the center of energy, 64.3% was in the instinctive center, 20.3% in the thinking center, and 15.5% in the emotional center. As for the personality type of Enneagram, 25.0% belonged to type 8, 22.6% to type 9, 15.5% to type 1, 9.5% to type 5, 8.3% to types 4 and 6, 6% to type 2, and 2.4% to types 3 and 7. Job satisfaction according to the center of energy and personality types was not statistically significantly different. Interpersonal relationship, autonomy, and overall job satisfaction according to the developmental stage of Enneagram were significantly different.

A Study on the Reading Method of "Choi Chi-won" (수이전 일문 「최치원」의 독법(讀法)에 대한 연구)

  • Lee, Jee-sun
    • Journal of Korean Classical Literature and Education
    • /
    • no.35
    • /
    • pp.123-152
    • /
    • 2017
  • The 'Jeongi' genre is characterized by a style composed of poetry and prose. "Choi Chi-won" shows the important features of the early 'Jeongi' character. In this study, I explore the poetry-centered reading method, considering that "Choi Chi-won" is a work that contains a high proportion of poetry. In this paper, I propose a reading method that focuses on the change of 'rhyme' centering on the body. Secondly, it focuses on the 'Heung' reading method. If the readers focus on the poetry, they will concentrate more on their emotional functioning, so the lyrical characteristics can be more aesthetically captured through poetic poetry. The poetry-centered reading method can be proposed as a method to capture the multi-layered aesthetic qualities of texts with complex styles.

What Makes Korean Youth Happy: Self-Directedness Mediates the Relationship between Parenting and Subjective Well-Being (무엇이 한국 청소년들을 행복하게 하는가: 부모의 양육행동과 주관적 안녕감의 관계에서 자율성의 매개효과)

  • Choi, Ara;Lee, Sook
    • Human Ecology Research
    • /
    • v.57 no.4
    • /
    • pp.499-512
    • /
    • 2019
  • Korean adolescents have a lower subjective well-being compared to their counterparts in other Organization for Economic Co-operation and Development member countries as well as experience more psychological difficulties than adults. Previous research shows that parenting behavior has a considerable influence on adolescent subjective well-being. Additionally, the personality dimension of self-directedness, the ability to regulate personal behavior to obtain onindividual goals, has a positive influence on subjective well-being. This study analyzed the structural relationship between parenting behavior, self-directedness, and the subjective well-being of Korean adolescents as well as investigated the mediating effect of self-directedness in the relationships between parenting behaviors and the subjective well-being of adolescents. Participants were 325 middle school students in Gwangju, Korea, who completed measures of self-directedness (from the Korean Junior Temperament and Character Inventory), subjective well-being (Well-Being Scale of Adolescents in Korea), and perceived parenting behaviors (My Memories of Upbringing - Short Korean version). Results showed that emotional warmth had a statistically significant direct impact on adolescents' subjective well-being. However, the findings also indicated a statistically significant indirect impact mediated by self-directedness. Rejection and overprotection had a statistically significant indirect effect on adolescents' subjective well-being that was mediated by self-directedness. The results provide information that can be used to develop programs to improve the subjective well-being of adolescents as well as confirm the importance of parenting behavior and self-directedness during adolescence.

Analyzing Correlations between Movie Characters Based on Deep Learning

  • Jin, Kyo Jun;Kim, Jong Wook
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.10
    • /
    • pp.9-17
    • /
    • 2021
  • Humans are social animals that have gained information or social interaction through dialogue. In conversation, the mood of the word can change depending on the sensibility of one person to another. Relationships between characters in films are essential for understanding stories and lines between characters, but methods to extract this information from films have not been investigated. Therefore, we need a model that automatically analyzes the relationship aspects in the movie. In this paper, we propose a method to analyze the relationship between characters in the movie by utilizing deep learning techniques to measure the emotion of each character pair. The proposed method first extracts main characters from the movie script and finds the dialogue between the main characters. Then, to analyze the relationship between the main characters, it performs a sentiment analysis, weights them according to the positions of the metabolites in the entire time intervals and gathers their scores. Experimental results with real data sets demonstrate that the proposed scheme is able to effectively measure the emotional relationship between the main characters.

The Effect of Rope Play through Forest Experience on Children's Self-Confidence (숲체험 놀이에서 밧줄 놀이가 유아 자신감에 미치는 효과)

  • Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.22 no.4
    • /
    • pp.255-262
    • /
    • 2021
  • This study examined the effect of rope play through forest experience on children's self-confidence. Empirical analysis through the experimental design was carried out on an experimental group of 15 (seven male and eight female children) and a control group of 15 (nine male and six female children). Analysis of covariance (ANCOVA) for the effect between the experimental and control groups after the experimental treatment showed that the mean of the experimental group was significantly higher than that of the control group (F=357.350, p<.001). Rope play through forest experience has a statistically significant effect on the children's self-confidence. Consequently, rope play through forest experience between peers is a beneficial experience that helps improve children's self-confidence. Furthermore, it is a positive play activity to help them with a passive character boost to their self-confidence through cooperation between peers.

A Study on the Visual Elements of the Mobile Game Focused on Female Gamers (모바일 게임 <왕자영요>의 여성 게이머 중심의 시각적 요소에 관한 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.17 no.9
    • /
    • pp.361-366
    • /
    • 2019
  • First quarter of 2019, 'Honour Of Kings' continued to be rank No.1 in mobile game sales. Although 'Honour Of Kings' is a game preferred by male players, it has more than 100 million female players. It can have such a large number of female players, in addition to its simplified game operation, social function, there are also included changeable characters for women's preferences. So that the 'Honour Of Kings' allows many female players to take part in. In this paper, the author chooses a skin with high preference for female players among many game consumer goods as the research object. Analysing the design elements of female player' preferences. Female players are more emotional, their favorite game characters just reflect women's longing for beautiful things. It is pointed out that the female orientation of female consumers should be taken into account in the mobile game market, which indicates the direction of visual factors for future mobile game design.