• Title/Summary/Keyword: Emotional Space Design

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A Study of the recognitive element in the interior design of the private railroad station buildings. (철도민자역사 실내 환경디자인의 인지적 구성요소에 대한 접근 연구)

  • Kim Sang-Joong;Choi Kil-Dong;Kim Seong-Nam
    • Proceedings of the KSR Conference
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    • 2004.10a
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    • pp.1718-1724
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    • 2004
  • A station is not only the public space where socially diverse classes get together and cultural interchanges occur but also the personal and emotional space where the meeting and parting occur for each individual. Thus, it is necessity to consider this dual point from the beginning of the plan to make the simple, comfortable, intuitive and friendly environment for the users in the station. Also, it should be capable of active life style of moderner according to the change of the city environment. Furthermore, as a station is not just a single-purpose space anymore but the versatile space where fulfills the user's needs for the multi-function and the desire for diversity. As the station in these days opened 24 hours for users with the modern, commercial and cultural facilities, the interior design for a station needs to be designed to be easy to use, functional and able to vitalize the environment. In order to make a desirable interior environment in a station, first of all, it is required to grasp the characteristic of the space by analyzing the phenomena of an individual or a group act in a existing space formed by the interrelation between the human and the environment. To reduce the resistance against the new environment from the user, in other words, to increase the satisfaction, it is necessity to induce the behavior of the users to the desirable way toward to the new environment. Consequently, positive methodology with recognitive approach through cognitive psychology, spatial behavior research is required.

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A case study of digital intermediate space designed - The focus on the consumer community - (디지털 매개공간 유형에 관한 사례 연구 - 수용자 커뮤니티를 중심으로 -)

  • 서동진;임종훈
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.281-288
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    • 2001
  • It shows 21st century as a networking society that is moving up the concept of global town and being industrialized with regional and personal connections. Individual's original idea and variety of 21th century may be respected by such environmental change, and age (Literary, human axis, technology axis, nature axis, kaining farming axis are central keyword) of culture that cultural capacity of individual becomes important fetters that create added value is forecasted to become. The moaning for space that is unemployment enemy by change of conceptional environment about cultural life and agreeable quality of life by development of Information-Communication technology may be required newly. As it does interaction along with development of science technique and Information-Communication technology, the future environment of various that complex! Is predicted to form network environment (existence space, cyberspace) newly. Human central interest is risen in technology balance hereupon, and these characteristic escaped in physical system that do with functional special quality and require human central and sensitive interaction. First, if examine about phenomenon by Digitize and chance aspect that is risen in 21th century, Digitize is time that action occurs fusion Tuesday that is various and Blur phenomenon of city·space, and the period to collapse the border between several individual. Second, importance more than man-centered and sensitive aspect of functional physical system is risen by digital age with development of technology medium, and as the five digital senses showed up, it suggests a sensual of the times and therefore the interest and direction get set up for the sensual sides of consumers. Third, special quality is, medium enemy by that digital space connotes meaning disk floret, variability, transparency, space red of extensity etc.. to burn and is digitalised, can be risen by symbolic, original individualities and emotional communication's the importance is required sensitivity enemy who is sympathy horn by fusion anger of individual. Technology of new media may open direction of new communication through interface that did not enjoy so far is going to supply new means that can express own to human

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Tangible Media based on Interactive Technology;iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Lee, Hye-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.794-799
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    • 2004
  • Recent paradigm in technology shifts from object-based technology to environment-based technology. Issue here is interaction among humans and the world around humans, which is natural and artificial "space." Holistic interactions based on "Mom (embodiment)" suggest a good starting point for exploring this issue. Soft engineering, "Mom," holistic interactions, tangible space, ubiquitous computing, science of emotion, and interactive media are key concepts in interactive technology. Interactive tangible media "iT_Media" is proposed to explore and synthesize these ideas. Interactive technology initiative (ITI) is an interdisciplinary research group to search for the proper technology and the proper way of implementing technology: "interactive technology" or "soft engineering." Some experimental activities conducted by ITI are presented in this session, "Interactive Technology."

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Tangible Media based on Interactive Technology: A Tutorial

  • Yoon, Joongsun;Yoh, Myeungsook;Lee, Hyewon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.2
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    • pp.241-248
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    • 2004
  • Recent paradigm in technology shifts from object-based technology to environment-based technology. Issue here is interaction among humans and the world around humans. The world we consider includes natural and artificial "space." Interactive technology, which explore holistic interactions based on "Mom (embodiment)," suggests a good starting point for exploring this issue. Soft engineering, "Mom," holistic interactions, tangible space, ubiquitous computing, science of emotion, and interactive media are key concepts in interactive technology. Interactive tangible media "iT_Media" is proposed to explore and synthesize these ideas. Interactive technology initiative (ITI) is an interdisciplinary research group to search for the proper technology and the proper way of implementing technology: "interactive technology" or "soft engineering." Some experimental activities conducted by ITI are presented in this paper.tal activities conducted by ITI are presented in this paper.

Re-examination of Criticism on the "Uniformity" of Korean Apartments (한국 아파트의 "획일화" 비판에 관한 재고찰)

  • Byun, Nahyang
    • Journal of the Korean housing association
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    • v.26 no.6
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    • pp.61-69
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    • 2015
  • Current criticism regarding the "uniformity" of Korean apartments has shown not only tendencies of emotional and unscholarly criticism, but also lack of academic discourse. They tend to stay at the common-sense level and be quite subjective without supporting facts. This research began with questioning the phenomenon of seeing Korean apartments as an object of negative criticism. The research questions for this study are: 1. Of the living space of so-called apartment houses, what elements should be called uniform?; 2. How should the implications of the findings be interpreted? In this context, this study aims to reinterpret criticisms on the uniformity of apartments from a new point of view. First, literature review is done to examine characteristics of Korean apartments in the social-cultural, economic, and physical contexts. Next, existing non-academic, abstract criticisms are classified into three trends, to show that the way of understanding architectural spaces by those criticisms are limited and weighted towards visual perceptions focused only on the shape of architectural structures. Finally, it is argued that the viewpoints of space and residents' experience should be treated as important for the reinterpretation of criticisms on the uniformity. This is validated through presenting relevant cases such as changes of space uses, diversified lifestyles being accepted, and the expansion of living space.

A Study on the Spatial Configuration and Design Method Represented in the Hotel Project by Philippe Starck (필립 스탁의 호텔 프로젝트에서 나타나는 공간구성과 디자인 방법에 관한 연구)

  • Park So-La
    • Korean Institute of Interior Design Journal
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    • v.14 no.4 s.51
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    • pp.27-34
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    • 2005
  • One of the most famous designers of our age, Philippe Starck designed eight hotels among fan Schrager's of which hotels are not so big but have huge popularity all around the world located in major cities such as New York, London, Miami, L.A., and San Francisco. These hotels have brought significant influence particularly to the aspects of their recent fashion and strategies in Boutique hotels. Therefore, this paper intends to examine the space composition and design methods by analyzing the eight hotel projects by him. The research started with reviewing his design background first and analyzed the characteristic of his designs of above hotels. The analysis results were arranged from the aspects of narrative spatial configuration and dramatic presentation. From the aspect of narrative spatial configuration, the hotels by Philippe Starck mainly consisted of 1) boundaries and gateways, 2) spaces of passage, 3) center spaces, and 4) the spaces surrounding the center spaces. For the latter's aspects, it was found that various design methods such as 1) objectification, 2) intended ambiguity, 3) depaysement 4) eclectic hybrid, 5) distortions of scale, and 6) sensuous clues were employed. A study on the hotels by tan Schrager, which owe their big success to the emotional design of Philippe Starck's, not only widens the understanding of his design world, but also serves to the appreciation of today's hotel marketing strategies and design.

The Study of SPA Brand Spacial Expression Applied to Experience Marketing - Focused on Flagship Stores in Myungdong - (체험마케팅을 적용한 SPA브랜드 공간 표현 특성에 관한 연구 - 명동 플래그쉽 스토어를 중심으로 -)

  • Woo, Ye-Seul;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.123-132
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    • 2012
  • In the trend of concentrating on the consumer driven experience market as a new marketing concept according to the improvement of life standard and the change of consummation pattern, SPA brand has applied experience marketing strategies to the market successfully to be grown constantly with consumer secure and production of business benefit through brand image and positive consumer attraction. Therefore, this study aims to research the experiential representation element and attribute in the competitive Global SPA brand space due to the sustainable growth from the recent domestic fashion market based on the strategy type of the experiential marketing. Thus, the experiential marketing strategy type was drawn based on the experiential marketing and the theoretical reflections of Global SPA brand, and the SPA brand space was classified depending on the attribute of the commercial space for making the framework of case analysis, so it was progressed as the method of analysis through the experiential representation attribute in the SPA brand space. The marketing strategy and representation for advertising the image of company and product message by the SPA brand should be planned, so successful application of the experiential marketing to the shop is connected to the corporate interests, and forming the meaning more than space by impressing on the consumers the brand and arousing the emotional experience of the consumers and meeting the consumers' a variety of needs had effects on forming a lasting relationship between the brand and consumers. Therefore, this study is expected to be an opportunity to vitalize the domestic SPA brand behind the competition with the Global SPA brand.

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A Study on the Transborder Characteristics of Forms in Baroque Space (바로크공간의 탈경계적 조형 특성에 관한 연구)

  • Han, Myoung-Sik
    • Korean Institute of Interior Design Journal
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    • v.24 no.5
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    • pp.21-30
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    • 2015
  • The visual expression system of space realized in Baroque aesthetics is basically grounded on the philosophical view to the world of the time, that is to say the changes of the thinking system in the Renaissance and ontology based on it. Structural aesthetics in Baroque freed from Plato's system of harmony but grounded on Leibniz's process philosophy formed a crucial background to highlight the formal nature of the whole and build a structure based on the inclusive principle of formativity. Also, to solve problems to realize the order and consistency of forms from the whole, Baroque adopted the nonlinear and nonphysical formative system as the principle of building space in works of art. Combining the order system of nature in the Renaissance with manneristic dynamicity as well as formative principle taking shape geometrically, it did establish a variety of aesthetic concepts based on the results of infiniteness and exaggeration expressed from the two forces, the Renaissance and mannerism. This study has found that such Baroque aesthetics did overcome classical planeness and draw continuous mobility from the structures and forms based on that with the transborder concepts of structures, the components of space, as an ultimate system of formative expression. Moreover, this author has drawn and analyzed with the cases of the 17th-century art and architecture the transborder elements manifesting the nature of diverse formative visual elements produced in artistic expressions with that principle of aesthetics, that is the intangible concept of Baroque. Based on that, this researcher intends to come up with technical solutions to solve a lot of environmental and architectural problems we are severely facing nowadays in terms of environmental, physical, and emotional aspects with the theoretical clues and results acceptable to this contemporary era.

A Study on Furniture Design for International Conference Room -Focused on Furniture Design with the Traditional Image of Korea- (국제회의 공간을 위한 가구디자인 연구 -한국의 전통이미지를 모티브로 한 가구디자인을 중심으로-)

  • Choi, Byung-Hoon
    • Journal of the Korea Furniture Society
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    • v.18 no.1
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    • pp.56-69
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    • 2007
  • As exchange and cooperation have increased in each country or region and a variety of NGOs are getting increasingly active in the 21st century, environments for the industry of international conventions have continued to improve. However, since the industry is in the starting stage, facilities for international conventions and professional management personnel are deficient. In this study, furniture design that shows the cultural identity of Korea from the invention facilities is focused and efforts are made in order to make the shape that has functionality and meaning based on the analysis of space. Participants of diverse nationalities, who use international convention facilities, feel Korea through furniture and remember its image; thus, this study focuses on the furniture design that has the identity of Korea. The concept of furniture design has been derived based on the traditional aesthetic consciousness in the symbolic, cultural, and emotional light. The identity of design does not depend on the partial characteristics of the traditional society but modernity and internationality shall coexist along with traditionality. Modernity and globalism are reflected along with the traditional elements in furniture.

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Design of Samduck Underground Parking Lot and Park in Anyang (안양 삼덕 지하주차공원 설계)

  • Choi Shin-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.5 s.112
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    • pp.114-122
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    • 2005
  • Anyang city performed a design competition for the existing paper mill site and this design is the work that was submitted to that competition. The design instructions for the competition were about an organic site which had harmony of aboveground park and underground parking lot, establishment of park planning which is fit for the features of nearby areas, and security of proper parking space. This design criteria set the design concept to a new wave of Anyang by reflecting the design instructions of prize contest and features of the site and developed it as three waves. First, the eco wave, one of three waves, means that it compose the ecological healthy park and urban environment together with restoration and preservation of Suamcheon (stream), and futhermore the waves that the natural resource are maintained in a delicate ecological balance as the water resource of Anyang city are connected to the axis of mountain resource. Secondly, the emotion wave indicates that the wave toward culture and art emotional park that stimulates and fills up the emotion to makes impoverishing modems minds fertile. Thirdly, the health wave means the waves toward a park to keep the sound of minds and bodies of Anyang citizens, and healthy and sound life as well as the waves toward a park to contribute the healthy leap and development of Anyang. These three waves will enrich the park keeping the dynamic relationship mutually and will be a new culture and art code of Anyang city.