• Title/Summary/Keyword: Emotional Robot

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A Face Robot Actuated with Artiflcial Muscle (인공근육을 이용한 얼굴로봇)

  • 곽종원;지호준;정광목;남재도;전재욱;최혁렬
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.11
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    • pp.991-999
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    • 2004
  • Face robots capable of expressing their emotional status, can be adopted as an efficient tool for friendly communication between the human and the machine. In this paper, we present a face robot actuated with artificial muscle based on dielectric elastomer. By exploiting the properties of polymers, it is possible to actuate the covering skin, eyes as well as provide human-like expressivity without employing complicated mechanisms. The robot is driven by seven types of actuator modules such as eye, eyebrow, eyelid, brow, cheek, jaw and neck module corresponding to movements of facial muscles. Although they are only part of the whole set of facial motions, our approach is sufficient to generate six fundamental facial expressions such as surprise, fear, anger, disgust, sadness, and happiness. Each module communicates with the others via CAN communication protocol fur the desired emotional expressions, the facial motions are generated by combining the motions of each actuator module. A prototype of the robot has been developed and several experiments have been conducted to validate its feasibility.

A study on the attitude toward robot utilization in dental hygiene students (예비치과위생사의 로봇활용에 대한 태도)

  • Min, Hee-Hong;Ahn, Kwon-Suk
    • Journal of Korean society of Dental Hygiene
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    • v.18 no.5
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    • pp.729-740
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    • 2018
  • Objectives: The purpose of this study was to investigate the factors affecting robot utilization in the education of pre-dental hygienists. Methods: A self-reported questionnaire was completed by 238 dental hygiene students studying in the Daejeon, Chungcheong, and Jeolla provinces during the period March 1-31, 2017. Results: Future oral health education media had high selection of 'movies,' 'video,' '3D printer,' 'robot,' and 'drone' In general education and oral health education, robots were appropriate as educators, assistant teachers, and media. This group had high levels of interest, experience, attitude, and learning scope of robots. Robot utilization education showed a significant positive correlation with the 'interest,' 'experience,' 'attitude,' and 'learning' subfactors (p<0.01). Factors influencing robot utilization education were the relationships among actual experience of robot, learning of robot production, social influence of robot, emotional exchange with robot, and the predictive power was 25.5% (p<0.05). Conclusions: Oral health education curricula using robots should be developed considering the emotional exchange and social influence between educator and learner.

Effects of LED on Emotion-Like Feedback of a Single-Eyed Spherical Robot

  • Onchi, Eiji;Cornet, Natanya;Lee, SeungHee
    • Science of Emotion and Sensibility
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    • v.24 no.3
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    • pp.115-124
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    • 2021
  • Non-verbal communication is important in human interaction. It provides a layer of information that complements the message being transmitted. This type of information is not limited to human speakers. In human-robot communication, increasing the animacy of the robotic agent-by using non-verbal cues-can aid the expression of abstract concepts such as emotions. Considering the physical limitations of artificial agents, robots can use light and movement to express equivalent emotional feedback. This study analyzes the effects of LED and motion animation of a spherical robot on the emotion being expressed by the robot. A within-subjects experiment was conducted at the University of Tsukuba where participants were asked to rate 28 video samples of a robot interacting with a person. The robot displayed different motions with and without light animations. The results indicated that adding LED animations changes the emotional impression of the robot for valence, arousal, and dominance dimensions. Furthermore, people associated various situations according to the robot's behavior. These stimuli can be used to modulate the intensity of the emotion being expressed and enhance the interaction experience. This paper facilitates the possibility of designing more affective robots in the future, using simple feedback.

Empathy, what does it mean in the age of the fourth industrial revolution? (공감력, 4차 산업혁명시대에 무엇을 의미하는가?)

  • Park, Minsoo
    • Journal of Engineering Education Research
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    • v.22 no.1
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    • pp.16-21
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    • 2019
  • This study deals with empathic concern in the age of the fourth industrial revolution. A study, investigating emotional and empathic responses towards a situation of negative human-robot interaction, was conducted using mobile surveys and self-reports. In total, 116 subjects were recruited regardless of their disciplinary and demographic backgrounds. For data analysis, a mixed method was used. Results show that people differ in emotional and empathic responses in human-robot interaction. This individual difference was influenced by educational backgrounds and gender. Suggestions for engineering education were discussed.

KOBIE: A Pet-type Emotion Robot (KOBIE: 애완형 감성로봇)

  • Ryu, Joung-Woo;Park, Cheon-Shu;Kim, Jae-Hong;Kang, Sang-Seung;Oh, Jin-Hwan;Sohn, Joo-Chan;Cho, Hyun-Kyu
    • The Journal of Korea Robotics Society
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    • v.3 no.2
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    • pp.154-163
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    • 2008
  • This paper presents the concept for the development of a pet-type robot with an emotion engine. The pet-type robot named KOBIE (KOala roBot with Intelligent Emotion) is able to interact with a person through touch. KOBIE is equipped with tactile sensors on the body for interaction with a person through recognition of his/her touching behaviors such as "Stroke","Tickle","Hit". We have covered KOBIE with synthetic fur fabric in order to can make him/her feel affection as well. KOBIE is able to also express an emotional status that varies according to the circumstances under which it is presented. The emotion engine of KOBIE's emotion expression system generates an emotional status in an emotion vector space which is associated with a predefined needs and mood models. In order to examine the feasibility of our emotion expression system, we verified a changing emotional status in our emotion vector space by a touching behavior. We specially examined the reaction of children who have interacted with three kind of pet-type robots: KOBIE, PARO, AIBO for roughly 10 minutes to investigate the children's preference for pet-type robots.

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Experimental Studies of Real- Time Decentralized Neural Network Control for an X-Y Table Robot

  • Cho, Hyun-Taek;Kim, Sung-Su;Jung, Seul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.3
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    • pp.185-191
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    • 2008
  • In this paper, experimental studies of a neural network (NN) control technique for non-model based position control of the x-y table robot are presented. Decentralized neural networks are used to control each axis of the x-y table robot separately. For an each neural network compensator, an inverse control technique is used. The neural network control technique called the reference compensation technique (RCT) is conceptually different from the existing neural controllers in that the NN controller compensates for uncertainties in the dynamical system by modifying desired trajectories. The back-propagation learning algorithm is developed in a real time DSP board for on-line learning. Practical real time position control experiments are conducted on the x-y table robot. Experimental results of using neural networks show more excellent position tracking than that of when PD controllers are used only.

A Face Robot Actuated With Artificial Muscle Based on Dielectric Elastomer

  • Kwak Jong Won;Chi Ho June;Jung Kwang Mok;Koo Ja Choon;Jeon Jae Wook;Lee Youngkwan;Nam Jae-do;Ryew Youngsun;Choi Hyouk Ryeol
    • Journal of Mechanical Science and Technology
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    • v.19 no.2
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    • pp.578-588
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    • 2005
  • Face robots capable of expressing their emotional status, can be adopted as an efficient tool for friendly communication between the human and the machine. In this paper, we present a face robot actuated with artificial muscle based on dielectric elastomer. By exploiting the properties of dielectric elastomer, it is possible to actuate the covering skin, eyes as well as provide human-like expressivity without employing complicated mechanisms. The robot is driven by seven actuator modules such eye, eyebrow, eyelid, brow, cheek, jaw and neck module corresponding to movements of facial muscles. Although they are only part of the whole set of facial motions, our approach is sufficient to generate six fundamental facial expressions such as surprise, fear, angry, disgust, sadness, and happiness. In the robot, each module communicates with the others via CAN communication protocol and according to the desired emotional expressions, the facial motions are generated by combining the motions of each actuator module. A prototype of the robot has been developed and several experiments have been conducted to validate its feasibility.

Design and Workspace Analysis of Korean Service Home Robot (한국형 가정용 서비스 로봇의 설계 및 작업 공간 분석)

  • Bae, Yeong Geol;Jung, Seul
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.2
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    • pp.158-165
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    • 2013
  • This paper presents design and workspace analysis of a Korean home service robot. The robot is designed with specific needs of floor-task applications suitable for Korean life style. Shoulder and waist of the robot are adjusted by sliding mechanism to increase the workspace of the robot arms. Manipulators are designed and built and their workspaces are analyzed. Experimental studies of the robot for cleaning the floor are conducted.

A Study on Emotion-Modeling Algorithm of Entertainment Robot (엔터테인먼트 로봇의 강성 알고리즘 연구)

  • Choi, Jae-Il;Kim, Seung-Woo
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.505-508
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    • 2002
  • An emotionally modeled robot is dealt in this paper. The emotional model is required especially in the entertainment robot. Recently, the entertainment robots have been developed as the next generation of electronic toys. They require several capabilities such as perceiving, acting, communication, and surviving. The owner recognizes the communication with a entertainment robot by observing its expression and reaction. The expression is realized by emotion-based actions based on moving, dancing, sounding, speaking, and lighting. Therefore, we propose an emotional modeling algorithm, using the fuzzy logic system, in this paper. Good performance of the algorithm is confirmed by the result of a simulation.

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Fuzzy Logic Application to a Two-wheel Mobile Robot for Balancing Control Performance

  • Kim, Hyun-Wook;Jung, Seul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.2
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    • pp.154-161
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    • 2012
  • This article presents experimental studies of fuzzy logic application to control a two-wheel mobile robot(TWMR) system. The TWMR system is composed of two systems, an inverted pendulum system and a mobile robot system. Although linear controllers can stabilize the TWMR, fuzzy controllers are expected to have robustness to uncertainties so that the resulting performances are expected to be better. Nominal fuzzy rules are used to control balance and position of TWMR. Fuzzy logic is embedded on a DSP chip to control the TWMR. Balancing performances of the PID controller and the fuzzy controller under disturbances are compared through extensive experimental studies.