• Title/Summary/Keyword: Emotion expressing

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The Effect of the Group Art Therapy using Recall on the Quality of Life and Emotion of the Elderly with Mild Dementia in Day Care Center (회상요법을 적용한 집단미술치료가 주간보호시설 경증치매노인의 삶의 질과 정서에 미치는 영향)

  • Oh, Young-Yi;Lee, Sug-Min
    • Industry Promotion Research
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    • v.1 no.2
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    • pp.79-86
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    • 2016
  • This study analyzed effect of the group art therapy with recall on the quality of life and emotion of the elderly with mild dementia in day care center. The study objects were the elderly from 75 to 96 years old and MMSE-K grade were 15-23 points with mild dementia in Jeollabuk-do day care center. The experimental group was treated group art therapy for 6 months, once a week, 60 minutes, total 30 times and the control group was treated none at the same duration. The study results had implications that group art therapy using recall method helped the elderly with mild dementia in day care center by actively embracing their life and expressing more stable emotion to get along their life.

A Raster Image Scaling Method focused on Calligraphy (캘리그라피에 특화된 래스터 이미지 확대 방법)

  • An, Jihye;Park, Jinho
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.4
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    • pp.1-10
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    • 2015
  • Recently, calligraphy has become popular because people focused on emotion. The strokes, dots, swoops, cracks and shading are the calligraphy factors for expressing various emotions such as joy, anger, sorrow, and delight. However, the emotion which is expressed by cracks and shading can be destroyed in the digital work when the calligraphy is used for a variety sizes of prints. Professionals work with high-resolution images which are obtained through the scanner, however normal users should work with low-resolution images taken with the smart phone for calligraphy image editing. We propose a raster image scaling method focused on calligraphy that maintains the emotion with cracks and shading, when normal users use the low-resolution calligraphy images in the digital work. The method recolors aliasing boundary of enlarged rasterized image. When recolored by our method, our method decreases aliasing by using the image gradient method, vivify calligraphy images, and maintains the emotion in cracks and shading by using the alpha value.

Developing Korean Affect Word List and It's Application (정서가, 각성가 및 구체성 평정을 통한 한국어 정서단어 목록 개발)

  • Hong, Youngji;Nam, Ye-eun;Lee, Yoonhyoung
    • Korean Journal of Cognitive Science
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    • v.27 no.3
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    • pp.377-406
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    • 2016
  • Current lists of the Korean emotion words either do not consider word frequency, or only include emotion expression words such as 'joy' while disregarding emotion inducing words like 'heaven'. Also, none of the current lists contains the concreteness level of the emotional words. Therefore, the current study aimed to develop a new Korean affect word list that makes up such limitations of the current lists. To do so, in experiment 1, valence, arousal and concreteness ratings of the 450 Korean emotion expression nouns and emotion inducing nouns were surveyed with 399 participants. In addition, in experiment 2, an emotional stroop task was performed with the newly developed word list to test the usefulness of the list. The results showed clear patterns of the congruency effects between emotional words and emotion expressing faces. Increased response times and more errors were found when the emotion of the words and faces are non-matched, than when they were matched. The result suggested that the newly developed Korean affect word list can be effectively adapted to studies examining the influence of various aspects emotion.

A study of Console-based Sensitivity Illumination Color Control for Exhibition Narrative (전시 내러티브를 위한 콘솔 기반 감성 조명 색채제어 연구)

  • An, Kyong-Sok;Koo, Eunja;Choi, Jungwon;Yun, EuiHyun;Cha, Jaesang;Choi, Sung-Jin
    • Journal of Satellite, Information and Communications
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    • v.9 no.3
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    • pp.64-69
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    • 2014
  • Exhibition which was a boring and rigid image once has recently hold a place as an intimate culture to the public such that audiences can feel and participate in exhibition at first hand. Along with this, forms and directions of exhibition become diversified, and various attempts have been made. In addition, with such changes, ways of expressing exhibition contents become diversified as well and ways of inducing sensible and psychological expressions and experience are receiving attention rather than formal and physical expressions. This study aims to provide audiences with ways of being able to more effectively expressing exhibition contents, atmospheres, sensibility and so on by applying lights and colors to in expression of exhibition contents.

A Study on Expressing the Methods of Light for Creating Safe Space (안전한 공간 조성을 위한 빛의 표현방안 연구)

  • Kim, Myoung-Seon;Moon, Jeong-Min
    • Journal of the Korean housing association
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    • v.27 no.3
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    • pp.39-46
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    • 2016
  • On account of the increasing crime rates annually and the consequent rising anxiety, safety has become an important topic in the aspect of environmental formation to provide decent lives to urban dwellers. As a result, great emphasis has been placed in the importance of Crime Prevention through Environmental Design (CPTED), a design method which utilizes physical environmental design to prevent crime. The definition of CPTED encompasses the technological level of crime prevention as well as comprehensive environmental design which takes into consideration fear or terror in view of human recognition and emotion. However, the current application method of CPTED in Korea is still limited to the technical supplementation of facilities, such as CCTV and streetlight, and fragmental modification like village mural paintings. Moreover, the guideline for CPTED in Korea is only a theoretical adaptation of foreign books and does not offer sufficient studies for a practical design method that will improve the life of city dwellers. The purpose of this study is to examine design methods for safe environment construction in accordance with the changing concept of CPTED by understanding the characteristic of space and analyzing the how the methods of light are expressed. This study aims to provide basic material which will serve as a guideline in creating a safe environment in the future.

A Study of NPR Techniques for Artistic Expressions In Game Graphics (게임 그래픽의 예술적 표현을 위한 NPR기법 연구)

  • Kim, Jong-Seo;Kwak, Hoon-Sung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.59-70
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    • 2008
  • A game graphics, one of computer graphics, has grown rapidly and diversified expression techniques through continuous trials and studies. Rendering methods in game graphics are divided into two branches. The one is Protorealistic rendering method expressing realistic images like photos and the other is NPR(Non-Protorealistic rendering) method expressing emotion and artistry of human being. This paper analyzes how NPR techniques are used in game and what features are in their applications. And this paper suggests various effects for game graphics in an artistic viewpoint. So, this study aims at supporting production of more emotional, familiar and artistic games by understanding merits, demerits and applicabilities of recent NPR researches.

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Changes in Communication and Relationship Pattern for Undergraduate Nursing Students After 'Satir Communication Education' (「사티어 의사소통 교육」에 참여한 간호대학생들의 의사소통과 인간관계 변화 경험)

  • Lim, Seung Joo;Park, Eun Young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.19 no.2
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    • pp.151-162
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    • 2013
  • Purpose: This study was to deduce the changes of communication style and relationship patterns via self-analysis after Satir communication education for undergraduate nursing students. Methods: Thirty seven students participated in this study. The age of participants was 20 ~ 22 years and all of them were female students. Before the first semester and after the last class in 2011, we collected an evaluation from students of how their own communication style and relationship patterns changed. Using qualitative content analysis method, the data were analyzed. Results: After qualitative contents analysis, five change-related themes and 16 experience-related subjects emerged. Five themes were from self-contentment to discreet, from behavior of speaking and listening to understanding, from agreement to empathy, from your fault to my fault, and from feeling emotion to expressing emotion. Conclusion: From the results of this study, we found the essential points of changes for communication and relation ship experiences after Satir communication education and self-reflection could reinforce change in undergraduate nursing students' experiences.

Study of Space in Storytelling Marketing (스토리텔링 마케팅에서의 공간에 관한 연구)

  • Chung, Sun-Ah
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.125-130
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    • 2006
  • The various kinds of consumption belong to a general category and at the same time the expression of most basic aspiration in the human life. Since the ancient times, the consuming activities have lasted with the other basic activities and the consuming space conducting consumption has developed as physical devices along with the human history. Those companies that have been given attention and getting favorable impression currently being selected by the consumers are now concentrated on the storytelling marketing. The storytelling marketing is that the emotion-oriented marketing activities give consumers the opportunities to enjoy the product contained stories to put the stories to marketing activities. It approaches to consumer with human story emotionally rather than rationally and heart rather than mind. Recently, the architecture has become artistic either it was linked and contacted media or part of marketing. We think that the story telling marketing is the eternal triangle among art, architecture and marketing that is a propensity or movement to interior at this time. I found out that the storytelling marketing methodology is able to touch the consumer's heart and stimulate consumption aspiration that makes new circumstances and experience expressing space. And for that, effective marketing methodology is to give the consumers a more exciting and enjoyable motivation in accord with the modern society to give companies positive image to customers and accordingly for the companies to gain profits. The story telling space that is filled with ideas which produce new circumstance and experience using the established narrative and theme will be required continuously and able to develop in the future.

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A Characteristic of Emotional Word According to Experience Using and Preference of Product (제품 사용 경험과 선호도에 따른 감성어휘의 표현 특성)

  • Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.11 no.3
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    • pp.375-385
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    • 2008
  • This study intended to grasp image association on human's product and cognition response characteristic, and analyze their correlation with product preference. For this, photos of mobile phones and proposal-type products were selected for experiment stimuli, and an experiment expressing associated word and an experiment evaluating preference of each product's photo were made. With the experiments, two results were derived. First, in linguistic cognition response on product with use experience, application of emotional expression increased as the level of preference increased by mixing expressions of metaphor languages and emotional image. Second, non-use experience of product induces response corresponding to understanding on the object of cognition only perceptually and considering similarities with general experience information.

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A Study on the Structure and Characteristic of Overlapping of Storytelling about Experience Space - Focus on the Museum space - (체험 공간 스토리텔링의 중첩 구조 및 특성에 관한 연구 - 뮤지엄 공간을 대상으로 -)

  • Ahn, Hyunjeong
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.41-51
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    • 2013
  • Lately in many cases, Spaces are designed by stimulating user's sensibility, emotion, psychological software over based on the user behavior and purpose of space. Because space is not only practical using and use purpose but also the place for expressing ourselves by experiences. But space is a physical thing. so we need to arrange a structure of abstract and formless source of design by sophisticated grammaticalization. Especially storytelling of that abstract thing have characteristics of relation, process among users and space. because storytelling is focused on the discourse of stories and relationship record of that discourses. So this is used by expression device for user's emotion things and subjects in numerous cases. And storytelling is the basic, important element for user's experience in a space. By the way, Overlapping is also basic element for being possible to make experiences by concrete thing. that is because, Overlapping is layering phenomenon of some objects. Overlapping is made distance, distance make depth, and this relations take us an experience. Finally storytelling, Overlapping and space of experience are relation of cause and effect. So in this thesis, researcher looks for the relation characteristics between storytelling and overlapping by experience. and makes the abstract source into concrete and sophisticated formular.