• Title/Summary/Keyword: Elementary technology

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Analysis of Science and E-book Application for Universal Design for Learning for Students with Disabilities (장애학생을 위한 초등학교 과학과 e-book의 보편적 학습설계 적용 분석)

  • Lee, Okin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.9-14
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    • 2020
  • This study examined whether the integrated education science and resource e-book developed for students with disabilities were properly implemented in terms of universal design for learning. For analysis, "Teaching and learning materials for inclusive education of students with disabilities: grade 3~6 sciences", which were instructional adaptation, were selected for students with disabilities who are unable to learn the contents of general textbooks for the 3rd to 6th grade of the elementary school science course in the 2015 revised curriculum. The science grades are composed of 40 units, including basic science inquiry, matter, life, kinetic and energy, earth and universe. The content analysis standard was based on detailed items of 9 definitions according to the 3 principles of UDL presented in CAST (2018). As a result of the study, the strategy network was the largest among the UDL principles. As for the domain of the science curriculum, the kinetic and energy was the most common. As UDL detailed items, informations presentation suitable for learners was most frequent in cognitive network. Various ways of searching for data, was most frequent in strategies network. Diverse materials optimized difficulty of contents was most frequent in affective network.

In Watching 3D Stereoscopic Display Using the Binocular Disparity, the Effect of Pupillary Distance of Adults and Children on the Perception of 3D Image (양안시차를 이용한 3D 입체영상 장치의 시청에 있어 성인 및 아동의 동공간거리가 미치는 영향)

  • Kang, Seok Hyon;Hong, HyungKi
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.3
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    • pp.299-305
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    • 2011
  • Purpose: In watching 3D stereoscopic display using the binocular disparity, effect of difference of the pupillary distance between the adults and children on the perception of depth were investigated. Methods: The average PD of children was determined from the PD measurements of children of the elementary school of 2nd and 3rd grade in Seoul. The location of crossing visual axes were derived from the relation of the binocular disparity and the PD for the adults and children. Results: The average PD of the children was measured to be 57.3 mm which was smaller than the average PD of the adults that was known to be about 65 mm. As the binocular disparity increases to the positive direction, the crossing location steeply moves farther behind the screen. On the other hand, when the binocular disparity increases to the negative direction, the crossing location gradually moves toward the viewer. For the same amount of the binocular disparity, the crossing locations were derived to be larger for the children than the adults due to the difference of the PD. Therefore, children will perceive larger depth than the adults. Conclusions: Small PD of the viewer causes the larger amount of the depth perception. In producing the stereoscopic images, the average PD of children as well as adults need to be considered.

Constructing Topographies of EMF Risks from Underground Power Lines (전자파 위험 지형도의 상이한 구성: 지중 송전선로 위험 논쟁을 중심으로)

  • Kim, JooHui
    • Journal of Science and Technology Studies
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    • v.19 no.3
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    • pp.119-166
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    • 2019
  • The risk of electromagnetic field(EMF) from power lines has been heavily disputed whenever high-voltage power line towers were built in South Korea. Local communities and civic groups had regarded burying the lines in the ground as an alternative to building power line towers. In 2014, however, when an elementary school science teacher reported the results of EMF measurements over the underground power lines to the Asian Citizens' Center for Environment and Health (ACCEH), the risk controversy over underground power lines took a whole new turn. The level of EMF from underground power lines turned out to be higher, and therefore more harmful than that from power line towers. In the debates that took place from then on over the EMF risk, ACCEH and NIER(National Institute of Environmental Research) presented conflicting topographies of EMF risk. This paper examines measuring practices of ACCEH and NIER by analyzing the measuring sites, measuring devices, and measuring heights chosen by each organization. This paper further examines how ACCEH and NIER mobilized various standards(EMF exposure limit, measurement guideline, categorization of carcinogens) differently. This controversy on the EMF from underground power lines of Seoul has raised concerns on the non-thermal effects of EMF in the long-term exposure and has led people to question whether burying the power lines is the safe alternative to building power line towers. Furthermore, this suggests conflicting answers on whether Seoul, where 90 % of transmission lines were already buried, is a safely managed place or not.

Effect of Cognitive Behavioral Art Treatment Using Smart Devices on the Changes of an Emotionally Disturbed Child (스마트기기 활용 인지행동 미술치료가 정서불안 아동의 변화에 미치는 효과)

  • Park, Mija;Lim, Keol
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.89-97
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    • 2019
  • The purpose of this study was to understand educational changes and effects of cognitive behavioral art therapy using the smart device. The participant of the study was a 4th grade of male elementary school student who had aggressiveness and impulsiveness with emotional instability. The study was conducted one to two times a week for six months with a total of 30 educational sessions. Among 80 minutes per session, 60 minutes of art therapy and 20 minutes of cognitive behavioral therapy were applied, and during the sessions, cognitive action art therapy (drawing and shaping activities), cognitive restructuring, behavioral modification, systemic dullness, social skills training, empathy and landscaping training were applied. For the numeral assessment, Traffic Anxiety Inventory for Children (TAIC), Beck Anxiety Inventory (BAI) and emotional instability measures were used. Research showed that cognitive behavioral art therapy using smart devices had the effect of positive emotional change in children with emotional anxiety, and based on this, future development directions including systematic instructional design, scientific analysis and feedback technologies were discussed.

A Study on the Effects of Integrated Art Therapy to Improve the Self-Esteem of the Children who Experienced Domestic Violence (가정폭력을 경험한 아동의 자아존중감 향상을 위한 통합예술치료의 효과성 연구)

  • Yoo, Sun-Sook;Bae, Seong-Chan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.163-175
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    • 2019
  • The purpose of this study is to examine the effects of integrated art therapy on the self-esteem of children who experienced domestic violence. In order to find out whether there is an effect, we used the nonparametric statistic as a quantitative study to verify the difference of self-esteem. In qualitative research, I used the dynamic familyization, sentence completion test, program report, feedback journal, and observation log from researcher and assistant therapist so as to get the deep understanding of their inner world. This study conducted a trauma test for 49 children in grades 4-6 from one elementary school in a city of Jeollabukdo Province. As a result, there was a significant increase in total self-esteem including their social life. family life, and school life after the program was implemented. Also, integrated art therapy promoted general perception and specific perception of self, which affected total self - esteem, social self - esteem, family self - esteem, and school self-esteem. So, it improves the self-esteem of children who have experienced domestic violence, In order to improve peer relations and interpersonal relations, if integrated art therapy is carried out in schools or institutions in the future, it will be possible to reduce social cost and distance.

A Study on the Future Directions according to Analysis of Necessity of AI Education (AI교육의 필요성 분석에 따른 미래 방향 탐색)

  • Yoo, Inhwan;Kim, Wooyeol;Jeon, Jaecheon;Yu, Wonjin;Bae, Youngkwon
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.423-431
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    • 2020
  • As artificial intelligence(AI) technology is advanced based on recent technological advances such as machine learning, big data, and machine learning, it is actively used in various fields and is emerging as the core of the future industry. Accordingly, Korea is laying the groundwork for future AI technology development and environment establishment, such as announcing the national AI strategy, and is developing various policies to foster AI talent in the field of education. However, although many people agree on the importance or necessity of AI, it can be said that there is insufficient consensus on specific needs. Looking at related studies, there are many differences in the direction of AI education content and methodology, because awareness of necessity becomes a prerequisite for setting the direction, and accordingly, the direction such as educational content and method is determined. Therefore, this study aims to explore the direction of AI education by analyzing the difference in perceptions of the need for AI education between experts and the school field, and analyzing the perception of the need for AI education that everyone can relate to.

Exploring the Perception of Integrated STEAM Secondary Teachers on Engineering Design (융합 인재 교육 경험을 가진 중등 과학 교사들의 공학적 설계에 대한 인식 탐색)

  • Choi, Yunhee
    • Journal of Science Education
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    • v.45 no.3
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    • pp.364-378
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    • 2021
  • This study explores the perception of Engineering Design of teachers who have long experience in the Integrated STEAM education. The teachers participating in this study were 12 elementary and secondary teachers with more than five years of experience in the Integrated STEAM Education. The study conducted semi-structured interviews. Interview questions focused on experiences of Integrated STEAM Education and recognition of Engineering Design, whether or not to reflect the curriculum of Engineering Design, and actual cases of Integrated STEAM Education with Engineering Design. As a result of this study, the teachers who participated in this study recognized that 'identification and coexistence of concepts for science, technology, and engineering' about Engineering Design, 'Creative design is possible when creativity is added to Engineering Design', 'Engineering Design is to analyze the economic feasibility and utility of the output created through the creative design process', 'Engineering Design is only for students who choose a career in science and engineering'. Based on this research, We need to establish and present correct concepts for science, technology, and engineering, and make an effort to include Engineering Design for solving scientific problems in the curriculum. In addition, we will have to develop and spread the Integrated STEAM Education program including Engineering Design and apply it in the field. Through this, we will have to find concrete action plans to improve the perception of science and engineering Integrated STEAM programs and Engineering Design among novice teachers and preservice teachers.

Analysis of Achievement Standards of 2015 Special Education Curriculum based on Bloom' Revised Taxonomy of Educational Objectives: Middle School Physical Education (Bloom의 신교육목표분류학에 기반한 2015 특수교육 교육과정 중학교 체육과 성취기준 분석)

  • Lee, Okin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.9-16
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    • 2022
  • This study attempted to analyze the achievement criteria of the 2015 special curriculum middle school physical education curriculum based on Bloom's new education goal taxonomy. To this end, 184 sentences based on the common curriculum and basic curriculum achievement standards of the relevant curriculum were analyzed into a total of 24 combinations of 4 dimensions of Bloom's new education goal taxonomy and 6 dimensions of cognitive courses. The results of the study are as follows. First, in the case of the special curriculum physical education and middle school achievement standards, unlike the analysis of the basic curriculum of elementary schools shown in previous studies, the 'procedural knowledge-applying' combination was the most common, and it was confirmed that there was a hierarchy by school level. In addition, the dimensions of knowledge and cognitive processes were relatively diverse, confirming the key points of physical education and middle school classes for disabled students. Second, in the case of the common curriculum among the lower curriculum, knowledge and cognitive process dimensions were relatively diverse except for cognitive process dimensions such as 'remember', and higher knowledge and cognitive process dimensions such as 'metacognitive knowledge' and 'creative'. Third, in the case of the basic curriculum among the lower curriculum, the 'procedural knowledge-applying' combination was excessively concentrated at 60.7%, which was analyzed to require improvementsary.

Pre-service English Teachers' Peer Feedback on Microteaching (초등예비교사의 영어수업시연에 나타난 동료피드백 연구)

  • Jaeseok Yang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.339-345
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    • 2023
  • Pre-service teachers have established and developed their own teaching strategies and professional language teaching skills based on their pedagogical and learning experiences. In this regard, it is conceivable that pre-service teachers' feedback may have distinct viewpoints and focuses. Therefore, the purpose of this study is to analyze pre-service teachers' feedback to microteaching demonstrations. Participants in the study were 40 prospective elementary school teachers. They were invited to offer feedback on microteachings video-recorded by their peers. According to the findings, we identified a total of 708 comments. The majority of feedback was categorized as teacher talk(40.1%) , followed by teaching and learning activity (20.9%), interaction (12.6%), teaching materials (11.4%), classroom atmosphere and learning environment (8.9%), lesson flow (3.7%), review and evaluation (1.3%), and introduction and objectives (1.1%). The most frequent types of feedback were the teacher's use of appropriate speaking rate, tone, and intonation. This finding reflects the fact that English teachers realize the importance of the teacher's English proficiency, therefore we suggest that teacher education institutions need raise awareness not just of teachers' English skills but also of their diverse perspectives.

The Effect of Presence Experience of Virtual Reality Sports Class on Pleasure, Flow, and Intention to Participate in Sports Activity (가상현실 스포츠실 수업의 프레즌스 경험이 즐거움, 몰입 및 스포츠 활동 참여의도에 미치는 영향)

  • Hwa-Ryong-Kim;Sang-Yong Yoon
    • Journal of the Korean Applied Science and Technology
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    • v.40 no.2
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    • pp.268-276
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    • 2023
  • The purpose of this study is to investigate how the presence experience of virtual reality sports room class affects the intention to participate in sports activities when pleasure and immersion are experienced. For the survey, a total of 300 people, 60 copies each, were sampled for the upper grades of elementary school, and a total of 276 copies of data were used for the study, excluding 24 copies with insincere answers from among the questionnaires. The data processing used in this study was SPSS ver. 24.0 and AMOS ver. 24.0 Statistical program was used to perform confirmatory factor analysis, frequency analysis, Cronbach's α coefficient calculation, correlation analysis, and structural equation model analysis. Through this procedure, the following results were derived. First, the presence experience of the virtual reality sports room class had a positive effect on enjoyment. Second, the relationship between enjoyment and immersion in virtual reality sports room classes had a positive effect. Third, the enjoyment of the virtual reality sports room class had a positive effect on the intention to participate in sports activities. Fourth, the class immersion of the students who participated in the virtual reality sports room had a positive effect on their intention to participate in future sports activities.