• 제목/요약/키워드: Electronic menu

검색결과 52건 처리시간 0.025초

Electronic Information Guide 메뉴 구조가 정보검색에 미치는 영향 (The effect of menu structure for electronic information guide on information search)

  • 오창영;정찬섭
    • 대한인간공학회지
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    • 제18권1호
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    • pp.41-53
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    • 1999
  • The effect of menu width and depth on the efficiency of information search and menu preference was investigated to identify an optimal menu structure for EIG which reflects the characteristics of human information processing. Information search time increased stepwisely as the menu width exceeded 6 items and linearly as the level of menu depth increased. The linear relationship between the error rate and the number of depth levels seems to be caused by the increase in the items to be remembered. When a menu structure was constructed by combining different menu depths and widths, it was observed that making the menu width wider rather than the depth deeper allows better information search. The menu structure rated as the most preferable and the easiest to user was that of pyramidal form. Such a result seems to come from its structural similarity to general categories which people get used to and implies that one should consider user preference as well as efficiency of search when he/she designs an EIG menu.

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Human performance models using neural network

  • Kwahk, Ji-Young;Han, Sung-H.
    • 대한인간공학회지
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    • 제15권2호
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    • pp.157-163
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    • 1996
  • A single line display menu (SDM) is widely used for the user interface of many electronic consumer products, and the designers need useful guidelines applicable to the SDM. In many studies on menus, major focus has been placed on the optimal menu structure, but only a few standard menu structures, such as $64^{1},8^{2},4^{3}$,and $2^{6}$ are usually tested for optimality. In many cases, however, ill defined or asymmetric structures are suggested as design alternatives. To determine the optimal menu structure, user performance should be obtained in terms of quantitative measures. Hence, a model is needed to provide a predicted value of user performance for a given menu structure. Altough several models have been proposed for ordinary menus, none is available for the SDM yet. To solve this problem a performance model was developed in this study using the neural network approach. This model is capable of providing quantitative measures of human performance for any menu structures without conducting additional experiments, which will save much time and reduce the design cost.

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전자제품 휴먼 인터페이스의 메뉴 설계 방안 (Design of menu structures for the human interfaces of electronic products)

  • 곽지영;한성호
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1995년도 춘계공동학술대회논문집; 전남대학교; 28-29 Apr. 1995
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    • pp.534-544
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    • 1995
  • Many electronic products employ menu-driven interfaces for user-system dialogue. Unlike the software user interfaces, a small single-line display, such as a Liquid Crystal Display, is typically used to present menu items. Since the display can show only a single menu item at a time, more serious navigation problems are expected with single-line display menus(SDM). This study attempts to provide a set of unique guidelines for the design of the SDM based on empirical results. A human factors experiment was conducted to examine the effects of four design variables: menu structure, user experience, navigation aid, and number of targets. The usability of design alternatives was measured quantitatively in four different aspects, which were speed, accuracy, inefficiency of navigation, and subjective user preference. The analysis of variance was used to test the statistical effects of the design variables and their interaction effects. A set of design guidelines was drawn from the results which can be applied to the design of human-system interfaces of a wide variety of electronic consumer products using such displays. Since more generalized guidelines could be provided by constructing prediction models based on the empirical data, some powerful performance models are also required for the SDM. As a preliminary study, a survey was done on the performance models for ordinary computer menus.

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Multi-line Display를 이용하는 제품의 메뉴 설계방안 (Design of the menu on a multi-line display)

  • 유승무;한성호;곽지영
    • 대한인간공학회지
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    • 제15권1호
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    • pp.1-14
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    • 1996
  • Menu-driven interfaces are frequently employed for user interfaces on many electronic products. Due to space constraint, a single or multi-line display is popularly used to show menu items unlike the software interfaces. Single or multi-line display present 8 .approx. 21. characters on an LCD screen and the user selects items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple line of information at the same time. Second, they can present menu items in a various way compared to single-line ones. However, due to their space constraint multi-line displays have many limitations compared to ordinary displays which usually use 14" screens. Therefore, guidelines are necessary for designing efficent multi-line display menus interfaces. In this study, a human factors experiment was conducted to examine the effects of three design variables which might affect the usability of a multi-line display menus. Factors investigated include menu structure, number of lines on the display, and item presentation method. Usability of the multi-line display menus was measured quantitatively in terms of four different aspects: speed, accuracy, inefficiency and preference. The analysis of variance was used not only to analyze the main effects of the factors and their interactions but also to see the differences between the single-line display menus and multi-line display ones. A set of design guidelines drawn from this study can be applied to the design of the user interfaces of a various types of electronic consumer products.

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증강현실 기반의 음식 메뉴 안내 시스템 설계 및 구현 (Design and Implementation of Augmented Reality based Food Menu Guidance System)

  • 오연재;김응곤
    • 한국전자통신학회논문지
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    • 제15권3호
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    • pp.573-578
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    • 2020
  • 최근 요식업의 경쟁이 심화되면서 색다른 음식을 제공하는 식당들이 늘어가고 있다. 그러나 메뉴판이 제공하는 정보는 음식들의 재료와 가격에 한정되어 있어 손님들이 메뉴를 고르는데 도움이 되지 못한다. 이러한 문제점을 해결하기 위해 본 논문에서는 증강현실 기술을 활용한 음식 메뉴 안내 시스템을 제안한다. 제안된 시스템은 증강현실 기술과 동영상 콘텐츠를 결합하여 메뉴판의 음식에 대한 정보를 동영상으로 제공한다. 따라서 기존 메뉴판이 단순 이미지 형태로 음식 정보를 제공하는 것에 비해 보다 더 현실감 있고 생동감 있는 영상을 제공한다. 또한 제안된 시스템은 관광지 전시관, 박물관, 미술관에 적용시켜 텍스트와 이미지 위주의 안내 책자의 한계를 벗어난 새로운 형태의 안내 시스템으로 활용될 수 있을 것으로 기대된다.

온·오프라인 연계형 스마트 주문서비스 시스템 설계 (Design of An Order Service System that Connects Online and Offline)

  • 박선주;이동철
    • 한국정보시스템학회지:정보시스템연구
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    • 제26권3호
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    • pp.295-312
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    • 2017
  • Purpose Consumption behaviors of consumers have changed with the widespread use of the Internet and smart phones, and accordingly online marketing activities are becoming ever more prevalent. Yet, the domestic food-service industry has yet to offer an Omni-Channel order system that encompasses a online, offline, and mobile interface. Also, a multilingual menu ordering service for foreign tourists is not yet available. Therefore, if an order service system accessible online and offline which could provide multi-language services were implemented, the satisfaction of the service provider and domestic and foreign customers would be maximized. Design/methodology/approach By designing an electronic menu based on open an OS and providing electronic menus in offline stores, we have completed the design of a linked order system which would be available everywhere (online, offline, and mobile). The CMS was developed to integrate these three mediums and the entire operator was designed to receive basic information and statistical information about the merchants, or store operators. Also, a multilingual term dictionary containing menu information for foreign tourists was made into a database so that foreign tourists who are having difficulty in communication can use it more easily. Findings We have made it possible for customers to use the order service without distinction between online, offline, and mobile platforms, and have proved that it is a more efficient and convenient service for customers as well as operators. Nevertheless, as an initial model, the implemented system has limitations on the execution of the payment support method in the electronic menu board and in the management division of the CMS. In case of commercialization, it is necessary to make an alliance of efforts to attract initial franchises. Through further supplementation, we expect the online and offline connection-types martservice system will maximize the satisfaction of both operators and customers alike.

Multi-line display 제품의 메뉴 설계 방안

  • 유승무;한성호;곽지영
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1995년도 추계학술대회논문집
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    • pp.41-45
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    • 1995
  • Menu-driven interfaces are frequently employed for user -system interfaces on many electronic products. Due to the space and budget constraint, a single or multi-line display is used to show menu items. Single or Multi-line display present 8 .approx. 21 characters on an LCD screen and users select items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple menu items at the same time. Second, they can present menu items in a various way, for example, same-depth presentation, sub-depth presentation, previous selection, etc. In this study, a human factors experiment is being conducted to examine the effects of three independent variables on the design of a multi-line display. Factors investigated include menu structure, number of lines on the display, item presentation methodl. Usability of the multi-line display is being measured quantitatively in terms of four different aspects: task completion time, accuracy, inefficiency, user preference. A set of design guidelines will be drawn from this study which can be applied to usef-system interfaces of a various types of consumer products.

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사용자인터페이스의 이해용이성이 전자도서관 자료이용에 미치는 영향 (Effects of Easy Understanding of Library User Interface on the Use of Electronic Materials in a Virtual Academic Library)

  • 유재옥
    • 한국비블리아학회지
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    • 제20권1호
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    • pp.59-72
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    • 2009
  • 본 연구는 대학도서관 사용자인터페이스의 이해용이성에 따라 전자자료이용에 변화가 있는지를 살펴보았다. 사용자인터페이스의 이해용이성을 '메뉴명칭의 명확성과 메뉴배열구조의 논리성'으로 정의하고 기존의 덕성여자대학 도서관 인터페이스의 문제점을 분석하여 개선안을 제안하였다. 인터페이스 개선안을 전자도서관에 탑재한 후 인터페이스 수정전후의 전자자료 이용률의 변화가 있는지를 살펴보았다. 사용자인터페이스상의 메뉴명칭을 이해하기 쉬운 명칭으로 변경하고 메뉴배열 순서를 논리적으로 재구성하여 제공했을 때 동 메뉴사용이 급격한 증가를 보였다. 메뉴명칭과 배열순서의 변경전후 사용자인터페이스 이용률을 비교해 보았을 때 67.9%의 이용률 급증현상을 보였다. 이는 통계적으로 의미 있는 변화였다(<.0001).

법정전염병 감염관리를 위한 정보시스템 개발 및 효과 (Development and Evaluation of a Legal Communicable Disease Electronic System for Infection Control)

  • 최정실
    • 기본간호학회지
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    • 제15권3호
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    • pp.371-379
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    • 2008
  • Purpose: The objective of the present study was to develop and evaluate a legal communicable diseases (LCDs) electronic system for infection control. Method: The system was developed through the procedure of analysis, design, implementation, application and evaluation, and was applied within an OCS (order communication system). Results: As indicated by the main menu, the present system is composed of an improved perception system for enhancing perception of LCDs, LCDs identification system, and improved efficiency in the report system. Detailed items included in the main menu are introduction and log-in screen, pop-up window for checking the outbreaks of LCDs, decision making icon, electronic signature icon, electronic report form, email system, etc. The total number of reports was greater after the application of the system (n=99) than before (n=80), and the adequacy of report time was statistically significantly higher after application of the system (P<0.05) Conclusion: The present system suggests a new method for LCDs report and infection control, and is expected to be adopted by other medical institutions in the future.

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전자게시판을 이용한 대학도서관의 참고정보저비스에 관한 연구 -자유게시판, Q&A, FAQ, 참고질의응답을 중심으로- (A Study on the Electronic Reference Services Using Electronic Bulletin Boards in University Libraries)

  • 이명희;이미영
    • 한국비블리아학회지
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    • 제14권2호
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    • pp.159-178
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    • 2003
  • 본 연구는 대학도서관에서 제공하는 전자게시판 중 자유게시판, Q&A, FAQ, 참고질의 응답의 4가지 유형의 참고서비스를 대상으로 게재되는 질문의 유형과 내용을 분석함으로써 서비스 유형별 특성을 조사하고 이용자의 정보요구를 파악하였다. 분석한 결과, 4가지 서비스의 유형에 따라 질문유형별 차이를 발견하지 못하였다. 모든 서비스에서 안내형 질문이 가장 많았으며, 주제형 질문은 미미한 것으로 나타났다. 분석결과를 토대로 4가지 유형별 서비스에 대한 발전방안을 제시하였다: 서비스 유형에 대한 메뉴명칭의 표준화, 서비스 접근이 용이한 메뉴 배치, 각 서비스에 적합한 성격 명시, 내용검색기능과 응답기능을 첨가하는 구조개선, 질문작성 양식의 제안, 전자참고서비스의 전담부서 및 전담자배치, 정책마련, 홍보강화를 제안하였다.

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