• Title/Summary/Keyword: Effect of SW Education

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The Effect of Convergence Education based on Reading and Robot SW Education for Improving Computational Thinking (컴퓨팅 사고력 향상을 위한 독서와 로봇SW교육 기반 융합교육의 효과)

  • Jun, Soojin
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.53-58
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    • 2020
  • The 2015 revised curriculum aims to cultivate creative convergence talent. In this regard, SW education needs to study various convergence education methods to enhance computational thinking. The purpose of this study is to analyze the effects of SW convergence education centered on reading education and robot utilization education to improve computing thinking ability. For this purpose, SW education teaching and learning was designed by combining SW education using card coding-based robots with reading education based on interactive works and reading on the whole work. As a result, the convergence education between reading and SW improved all three areas of the concept, practice, and perspective of computational thinking ability and increased the learner's satisfaction.

A Survey on SW Club Activities in Science Core High Schools (과학중점 고등학교에서의 SW동아리 활동 실태 조사)

  • Lee, Jaeho;Shin, HyunKyung;Park, Hee Gyun
    • Journal of Gifted/Talented Education
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    • v.25 no.6
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    • pp.971-987
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    • 2015
  • This paper aims at analyzing SW club acitivities on the science core high school using information disclosure. Targeting 103 schools across the nation science core high schools, the factors influencing the SW Club was analyzed. And science core high school education plans, business plans and management reports were analyzed in SW club activities. It was the most influencing on the SW club in Creative-Experiential activities organization of computer courses. So computer curriculum reform is urgently needed. SW extra subject activities and funding was having a positive effect. Tuition reimbursement rates was having a negative effect. But academic achievement did not significantly affect. Therefore as many students as possible should be able to assist the SW extra subject activities. And it is required Programs and budget support that reflect the characteristics of local and school. Also, as science core high schools have STEAM education, science, mathematics and technology home economics teachers etc were leading the SW club activities by fusing the their curriculum and SW education. As these activities are consistent with the purpose of SW education, research should be more active autonomic consisting of various teachers.

The Effect of Design-Oriented Model (NDIS) based on Computational Thinking in SW Education (SW 교육에서의 컴퓨팅 사고력 기반 디자인 중심 모형(NDIS)의 효과분석)

  • Ju, Soo-Jin
    • The Journal of Korean Association of Computer Education
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    • v.20 no.2
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    • pp.13-21
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    • 2017
  • The purpose of this study is to verify the effect of the design - oriented model (NDIS) for enhancing learner's computing thinking in SW education. NDIS is a project-based learning model in which learners find real-life problems, analyze their needs, and design and implement them. In order to verify the effectiveness of NDIS, we experimented with middle level G education university students who had previously experienced SW education class. The traditional project model was applied to the control group and the NDIS model based on CT was applied to the experimental group. The experimental group showed a higher CT narrative performance evaluation score than the comparative group, which showed a significant difference. In addition, students showed a positive perception of self-confidence and CT improvement in solving real-life problems using computing.

Analysis Teacher Efficacy and Satisfaction of SW Interactive Training Program for Elementary School Teachers (초등 교원 SW 쌍방향 연수 프로그램의 교수 효능감 및 만족도 분석)

  • Lee, Jaeho;Lee, Seunghoon;Shin, Taeseob
    • Journal of Creative Information Culture
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    • v.7 no.3
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    • pp.145-155
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    • 2021
  • In this study, a SW interactive education training program for elementary school teachers was developed in order to cultivate the SW competency of teachers who apply SW education to schools, and the effect was analyzed by applying it to the school training site. For the development of the training program, the training development direction was set based on the current SW teacher training program, and an interactive training program was opened so that training could be conducted in a non-face-to-face situation in the COVID-19 situation. The developed training program was applied to 104 elementary school teachers in Gyeonggi-do. In order to analyze the effectiveness of the interactive training program, a survey on professor efficacy and satisfaction was conducted, and positive results were confirmed in terms of professor efficacy and program satisfaction. As it is expected that various SW/AI education training for teachers will be conducted as interactive training in the future, it is judged that it is necessary to conduct an analysis study on the effect of SW/AI training training.

Mediation Effects of Learning Attitude in the Influence of Self-directed Learning Ability and Collaborative Skill to Education Satisfaction in SW Education: Middle and High School Students in A City

  • Choi, Myoung-sook;Kang, Donghee
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.287-294
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    • 2022
  • This study aims to investigate the effect of self-directed learning ability and cooperative ability on educational satisfaction through learning attitude in SW education for middle and high school students. For this purpose, a survey was conducted on middle and high school students residing in A metropolitan city, and the responses of 321 students were analyzed. The main research results are as follows. First, male students' self-directed learning ability and learning attitude were statistically significantly higher than female students. High school students were statistically significantly higher in all variables than middle school students. Second, learning attitude was found to partially mediate the effect of self-directed learning ability on educational satisfaction. Third, learning attitude partially mediated the effect of cooperative ability on educational satisfaction. The results of this study suggest that to increase satisfaction with SW education, SW education strategies must be differentiated according to gender and school level, and instructional design that can promote the above three variables is required.

Operation and effect of software education program for Community Child Center (지역아동센터를 위한 소프트웨어 교육 프로그램 운영 및 효과)

  • Ma, Daisung
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.123-130
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    • 2018
  • The purpose of this study is to investigate the process in which children center students are interested in SW education through the change of perception of SW education. Since the students in the regional Community Child Center are different in grade and age, they have suggested curriculum and teaching-learning process for each level. As a result, the students' attitude and satisfaction with SW education increased and it was found that the education program for the underprivileged is desperately needed.

A Analysis of SW Experience in AI Basic Liberal Arts Education (AI기초교양교육에서 SW경험에 따른 학습자 분석)

  • Oh, Kyungsun;Jang, Eunsill
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.769-778
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    • 2021
  • Humanity faces the 4th industrial revolution, many countries are providing systematic and continuous SW education to foster talent with AI capabilities. On the other hand, there are high concerns that the SW gap will widen and polarize as domestic reality does not provide systematic and continuous SW education to learners. Against this background, this study started to investigate the influence of learners' SW experience on SW education. As a result of the study targeting science and engineering students, the effect of SW experience on SW education was significant. With theses results, it is expected that various discussions will be actively conducted so that systematic and continuous SW education can be provided in elementary and secondary schools.

Effect of career experience programs using digital technology on SW career orientation (디지털 테크놀로지를 활용한 진로 체험프로그램이 SW진로 지향도에 미치는 영향)

  • Kim, SeanJoo;Chu, SeokJu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.437-438
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    • 2021
  • 본 논문에서는 SW중심사회로 나아감에 따라 SW와 관련된 진로에 대한 지향도를 높이기 위해 디지컬 테크놀로지를 활용한 직업 체험의 효과성을 검증하고 시사점을 도출해낸다. 다양한 직업인이 되어 인공지능, 사물인터넷, 빅데이터, 3D모델링, 가상현실 등 디지털 테크놀로지를 활용한 직업 체험을 경험한 학생들은 향상된 SW진로 지향도를 보인다. SW진로에 대한 선호도, SW교육에 대한 선호도, SW진로교육에 대한 필요성 인식, SW진로에 대한 정보제공의 필요성 인식이 모두 증가하였고, 이처럼 SW진로지향도를 높이기 위해서는 직업과 연계한 디지컬 테크놀로지 교육이 활발히 이뤄져야 한다.

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An Analysis of Software Education Hours in Elementary School Teacher Training Institutions : Focusing on the Influence of SWEET Project (초등교원양성 기관의 SW 교육 시수 분석 : SWEET 사업의 영향을 중심으로)

  • Lee, Jaeho;Shim, Jaekwoun
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.147-155
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    • 2020
  • The analysis targeted the curriculum of general, subject education, and apecial activities that are required for SW education of 11 universities of education where SWEET project is applied. The results showed that the average credits related to SW education in elementary school teacher training institutions were 2.2 for general, 2.3 for subject education, and 0.6 for special activities. As a result of analyzing the changes in the curriculum by year, it can be interpreted as an effect of the SWEET project because the proportion of credits and hours in subject education increased and because the proportions of general and special activities decreased. However, on average, the credit related to SW education was 5.1, whereas the credits related to mathematics and science were 6.5 and 7.8, respectively, which indicated a need for revising and improving the curriculum for SW education.

An Analysis of differences in self-efficacy according to SW experience of learners learning AI liberal arts education (AI 기초교양에서 학습자의 SW 경험이 자기효능감에 미치는 영향)

  • Oh, Kyungsun;Jang, Eunsill
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.223-231
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    • 2021
  • Humanity faces the 4th industrial revolution, many countries are providing systematic and continuous SW education to foster talent with AI capabilities. On the other hand, there are high concerns that the SW gap will widen and polarize as domestic reality does not provide systematic and continuous SW education to learners. Against this background, this study started to investigate the influence of learners' SW experience on SW education. As a result of the study targeting science and engineering students, the effect of SW experience on SW education was significant. With theses results, it is expected that various discussions will be actively conducted so that systematic and continuous SW education can be provided in elementary and secondary schools.

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