• 제목/요약/키워드: Educational simulation

검색결과 388건 처리시간 0.027초

SimBaby 시뮬레이션 학습 시나리오의 개발 및 평가 -응급실 내원 발열환아를 중심으로- (Development of a Scenario and Evaluation for SimBaby Simulation Learning of Care for Children with Fever in Emergency Units)

  • 김해란;최은주
    • 한국콘텐츠학회논문지
    • /
    • 제11권6호
    • /
    • pp.279-288
    • /
    • 2011
  • 간호 실무 능력의 개발을 위해서는 임상 환경에서의 지속적인 경험이 중요하지만 간호학생의 임상 경험의 기회는 줄어들었고 모든 학생들이 충분히 임상 경험을 한다는 것은 현실적으로 어렵다. 이러한 문제를 해결할 수 있는 방안으로 시뮬레이션 학습을 생각해 볼 수 있는데, 성인대상의 간호 시나리오 개발이 주로 이루어졌고 아동대상의 시나리오 개발은 거의 없는 실정이여서 아동간호와 관련된 시뮬레이션 시나리오 학습내용을 개발하고자 시도되었다. 시나리오의 내용은 응급실 내원 발열환아 간호과정을 중심으로 구성하였다. 시뮬레이션 학습 시나리오 적용 결과, 학생들은 실습에 대한 자기효능감, 수업태도와 수업에 대한 만족도가 증가하였다. 따라서 더욱 다양한 사례의 아동관련 시뮬레이션 시나리오를 개발하여, 아동간호와 관련된 실제와 유사한 임상 상황들을 학생들에게 적용한다면 아동과 그 가족에 대한 질 높은 간호를 제공할 수 있을 것이다.

Effects of Multi-mode Simulation Learning on Nursing Students' Critical Thinking Disposition, Problem Solving Process, and Clinical Competence

  • Ko, Eun;Kim, Hye Young
    • 성인간호학회지
    • /
    • 제26권1호
    • /
    • pp.107-116
    • /
    • 2014
  • Purpose: The purpose of this study was to identify the effects of multi-mode simulation learning on critical thinking disposition, on the problem solving process and on clinical competence of nursing students. Methods: A non-equivalent control group with pre-posttest was designed. The participants in this study were 65 students who were enrolled in an emergency and critical nursing course at N university. The treatment group consisted of 33 juniors in 2010 and the control group 32 juniors in 2011. Collected data were analyzed using chi-square, independent t-test, and ANCOVA with the SPSS/WIN 18.0 for Window Program. Results: There were significant increases in problem solving process and clinical competence in the treatment group who participated in the multi-mode simulation learning compared to the control group who did not (t=-2.39, p=.020; F=12.76, p=.001). However, there were no significant differences in critical thinking disposition between the treatment and control group (t=0.40, p=.692). Conclusion: Multi-mode simulation is an effective teaching and learning method to enhance the problem solving process and clinical competence of nursing students. Further exploration is needed to develop and utilize multi-mode simulation for diverse scenarios, depending on emergency nursing educational goals and environments and to develop a universal method to measure outcomes.

Development of a Structured Debriefing for Business Simulation Games and Its Effect on College Students' Business Knowledge and Entrepreneurship Competencies

  • Jieun LEE;Yugyeong KIM;Hyunwoo HWANG
    • Educational Technology International
    • /
    • 제25권1호
    • /
    • pp.93-127
    • /
    • 2024
  • This study evaluates the effect of structured debriefing for a business simulation game for university students. The program provides an authentic learning experience of real-world business management by allowing learners to make decisions related to R&D, marketing, production, and finance through a business simulation game, and check the results in real time. In 2022, University A and B each ran a business simulation game-based program as an extra-curricular activity. University A conducted a traditional instructor-led debriefing where the instructor explained the summarized process and results, while University B implemented a structured debriefing which had been developed based on Gibbs' and 3D models. To assess the effect of the structured debriefing compared to the traditional instructor-led debriefing, business knowledge and entrepreneurship competencies were measured three times. Repeated measures ANOVA was used to test for the differences between the two groups and to examine interaction effects between group and time. The structured debriefing group achieved statistically significantly higher academic scores than the traditional instructor-led debriefing group at the post-test and in 2 weeks. There was no statistically significant difference between the groups in terms of entrepreneurship competencies. There was no interaction effect between group and time, both in academic achievement and in entrepreneurship competencies. In conclusion, the simulation game-based program integrated with the structured debriefing session is more likely to have a stronger impact on academic achievement and its retention.

Effects of Preclinical Virtual Reality Simulation in Undergraduate Nursing Students

  • 정미현
    • 한국응용과학기술학회지
    • /
    • 제40권6호
    • /
    • pp.1413-1424
    • /
    • 2023
  • Virtual reality (VR) simulation in nursing education, especially in the teaching of VR simulations just prior to clinical practice, has the potential to enhance the effectiveness of clinical practice and better prepare nursing students for patient care. The aim of this study was to evaluate the effect of a preclinical VR simulation education program on the development of critical thinking, self-efficacy, problem-solving ability, and perceived clinical competency among undergraduate nursing students. The study was conducted between May and June 2021 using a pretest-posttest design with a control group. A total of 42 nursing students were recruited through convenience sampling from two separate classes. The intervention group participated in VR simulation education, while the control group engaged in lecture-based education, before beginning clinical practice. Assessments were conducted before preclinical education and after completing clinical practice using structured questionnaires. The data was analyzed using chi-square tests, independent t-tests, and ANCOVA. The findings indicated that the intervention group had a significantly higher score in perceived clinical competency compared to the control group (F = 5.25, p = 0.029) after controlling for pretest scores. However, there were no statistically significant differences in critical thinking, self-efficacy, or problem-solving abilities between the two groups. These findings suggest that preclinical VR simulation education is partially effective in preparing nursing students for their clinical practice, underscoring the need for a balanced educational approach that integrates VR with clinical practice to develop a full spectrum of nursing skills and knowledge.

간호대학생과 병원간호사의 가상현실기반 환자안전을 위한 팀 의사소통과 팀워크 기술에 대한 교육요구의 차이: 혼합연구설계 (Nursing Students and Clinical Nurses' Awareness of Virtual Reality(VR) Simulation and Educational Needs of VR-based Team Communication and Teamwork Skills for Patient Safety: A Mixed Method Study)

  • 허혜경;정지수
    • 한국콘텐츠학회논문지
    • /
    • 제22권1호
    • /
    • pp.629-645
    • /
    • 2022
  • 본 연구의 목적은 간호대학생과 간호사를 대상으로 가상현실기반 환자안전을 위한 의사소통과 팀워크 기술 교육요구를 파악하기 위함이다. 본 연구는 간호대학생 60명과 간호사 123명에게 질문지 조사를 시행하고, 간호사 14명에게 포커스 그룹 인터뷰를 시행한 혼합연구설계를 사용하였다. 자료 분석은 SPSS/WIN 25.0 및 포커스 그룹 인터뷰 후 귀납적 내용분석방법을 이용하였다. 연구결과는 대상자의 가상현실인식과 팀 의사소통 및 팀워크 기술 교육요구는 보통수준 이상이었고 간호대학생에서 가상현실인식과 교육요구가 더 높았다. 팀워크 지식은 보통수준으로 두 군 간에 유의한 차이가 없었다. 질적 자료 분석에서 간호사는 병원에서 의사 또는 타부서 직원과의 의사소통 어려움을 일으키는 4개 주제와 결과요인 2개 주제가 도출되었다. 본 연구는 대상자들의 가상현실에 대한 인식은 긍정적이었으며, 환자안전을 위해서 팀 의사소통과 팀워크 교육의 필요성을 보여주었다. 따라서 대상자들의 교육요구를 반영한 가상현실기반 시뮬레이션 프로그램을 개발하여 간호대학생과 간호사에게 요구되는 환자안전을 위한 팀 의사소통과 팀워크 기술 역량을 향상할 필요가 있다.

만5세 소프트웨어 수업에 나타난 교육적 의미 탐색 (The Exploring of Educational Meaning on Software Education for a 5-year-old)

  • 홍찬의
    • 융합정보논문지
    • /
    • 제10권9호
    • /
    • pp.183-190
    • /
    • 2020
  • 본 연구의 목적은 만5세 유아들에게 컴퓨팅 사고력 중심 소프트웨어 수업을 실행하고, 수업에 참여한 유아와 수업을 실행한 교사에게 각각 어떠한 교육적 의미가 있는지 분석하여 바람직한 유아기 소프트웨어 교육을 위한 시사점을 밝혀보기 위함이었다. 이를 위해 서울시에 소재한 유치원 두 곳에서, 만5세 유아 50명을 대상으로 총 10개의 수업을 진행하고 수집된 자료를 질적으로 분석하였다. 연구결과, 소프트웨어 수업에서 유아에게 나타난 교육적 의미는 선행 경험에서 문제를 발견하기, 스토리로 시뮬레이션 과정에 다가가기, 소프트웨어 기기를 통해 흥미와 성취감 느끼기였으며, 교사에게 나타난 교육적 의미는 절차적 사고과정을 지원하는 발문하기, 사고과정을 구체적 경험으로 이끌기, 집단 활동과 개별 활동 사이에서 적절하게 오고가기였다. 연구를 통해 발견된 교육적 의미는 바람직한 유아기 소프트웨어 교육을 위한 다양한 시사점을 주었으며, 향후에는 컴퓨팅 사고력 중심 유아 소프트웨어 교육의 효과성 연구가 이루어져야 할 것이다.

교육용 해양 콘텐츠 활용 및 서비스 방안 (Marine Contents Use and Service Plans for the Educational Purpose)

  • 윤재홍;최효승;정승문
    • 한국콘텐츠학회논문지
    • /
    • 제12권3호
    • /
    • pp.480-486
    • /
    • 2012
  • IT와 인프라는 BT, NT, CT 등의 분야와 융 복합을 통해 새로운 산업 및 수요 창출에 대한 관심이 고조되고 있으며, 정보기술의 융합화 및 클라우드 컴퓨팅(Cloud Computing)의 확산으로 정보기술 서비스 환경이 변화되고 있다. 교육 분야에서도 다양한 IT 기술을 접목한 융 복합 콘텐츠의 출현이 가속화되고 있으며, 교육용 학습기기가 PC 위주에서 모바일 미디어 플랫폼으로 확장됨에 따라 시간 장소 기기의 제약이없는 학습이 가능해 지고 있다. 스마트 교육에 필요한 콘텐츠는 가상현실 기술과 체감형 시뮬레이션 기술, 3D입체 기술 등을 활용한 연구개발과 다양한 콘텐츠 제작이 진행되고 있다. 본 연구에서는 해양 생물 및 환경에 대해 다양한 형태의 콘텐츠로 제작하고, 흥미 유발을 통한 학업 성취도를 높이고 개별화된 맞춤형 학습을 위한 교육용 해양 콘텐츠의 활용 및 서비스 방안에 대해 제시하고자 한다.

간호학생을 위한 방문간호 비위관 관리교육 시뮬레이션 모듈 평가와 적용 효과: NLN Jeffries 시뮬레이션 이론 적용 (Evaluation and Application Effect of a Home Nasogastric Tube Feeding Simulation Module for Nursing Students: An Application of the NLN Jeffries Simulation Theory)

  • 백희정;이영란;이종은;이진화;김형선
    • 지역사회간호학회지
    • /
    • 제28권3호
    • /
    • pp.324-333
    • /
    • 2017
  • Purpose: The purpose of this study was to develop a simulation module for teaching home health care and evaluate the applicability of the program to nursing students' practical training. Methods: The simulation module was developed based on the National League for Nursing Jeffries Simulation Theory. The theme of the developed scenario was teaching nasogastric tube feeding to the caregiver of patient with Parkinson disease. Participants were 61 nursing students who had learned tube feeding, and participated in the questionnaire survey after the simulation training. Results: The evaluation of simulation design showed the highest score on feedback/guided reflection, and was highly evaluated in the order of objectives/information, problem solving and fidelity. The educational practice of the simulation was highly evaluated in the order of active learning, high expectation and diversity of learning. The nursing students showed high satisfaction and self-confidence after the simulation education. Conclusion: We suggest that the developed simulation module can be applied to practical training for home health care. In the future, the change of self-efficacy, clinical judgment and performance ability of the students after the simulation education should be identified. Also, various simulation modules related to the community health nursing competencies should be continuously developed and verified.

Suggestion and Application of Emergency Simulation Educatin using Real-time Video Observation for Inactive Nurses

  • Park, Jung-Ha;Lee, Yun-Bok
    • International Journal of Advanced Culture Technology
    • /
    • 제10권1호
    • /
    • pp.180-186
    • /
    • 2022
  • This study is a pilot study to confirm the effectiveness of training after applying emergency simulation training for inactive nurses and to present a new model of simulation training operation method. In this study, the control group is a group that directly participates in the simulation activity, and the experimental group is the group that observes the control group's simulation activity. Experimental group and control group were matched 1:1 to experience all the roles of the resuscitation team. The study participants were 5 inactive nurses in the experimental group and 5 inactive nurses in the control group, and the total training time was 5 hours. The emergency simulation operation composition consists of theory education, skill education, and simulation. The interview was conducted. The educational satisfaction of the participants was 4.65 points for theory education and 4.70 points for practical education based on 5 points. Participants' performance confidence improved from 3.60 points before operation to 7.20 points after operation. Emergency simulation operation consisted of pre-test, theory education, skill education, simulation implementation, debriefing, and post-test. Participants expressed that the choice of group greatly reduced the burden and anxiety about performing the role of the resuscitation team. However, difficulties and inexperience in the operation of the defibrillator were reported in the experimental group. The control group reported that the simulation activity of the experimental group was not significantly different from theirs. Through the results of this study, it was confirmed that emergency simulation education not only reduced the burden and anxiety of inactive nurses, but also had an effect of education. Based on the research results, it is proposed to expand the participants and verify the effectiveness of education through specific variables such as learning commitment, learner confidence, simulation satisfaction, and team effectiveness.

시뮬레이션 기법을 적용한 환적 컨테이너터미널 운영분석 교육시스템 개발연구 (Developing a Educational System on the Analysis of Transshipment Container Terminal Operation using a Simulation Approach)

  • 하창승;조규성;백천현
    • 수산해양교육연구
    • /
    • 제19권3호
    • /
    • pp.346-354
    • /
    • 2007
  • Recently, the efficient planning and operations of container terminals have become essential problems to develop the evaluation method with operational rules. Container terminals are required to have enough berths and container yards as well as various equipments and facilities, but in reality there are many differences in their resources owing to the circumstances of each terminal. This study introduces a simulation model for evaluating various operation rules for improving the performance of transshipment container terminal operations. This model can analysis various factors (throughputs, utilizations etc) and shows operational alternative considering design factors of transshipment container terminal with the related circumstances.