• Title/Summary/Keyword: Educational simulation

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COMNAS : Performance Analysis Tool for Communication Networks (COMNAS : 통신망에 대한 성능분석 도구)

  • 김명희
    • Journal of the Korea Society for Simulation
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    • v.3 no.1
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    • pp.115-124
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    • 1994
  • In this paper, we have developed a performance analysis tool for communication networks called COMNAS. COMNAS analyses the performance of wide area networks such as Korea Educational Network and Korea Research Environment Open Network which include local area networks such as Ethernet and Token Ring. COMNAS consists of model constructor, simulation implementor, output analyzer and user interface. Attributes of communication networks for modeling either have default values or are entered by user as object units, and implementation of simulation is automatically proceeded by user interface. Ouput results obtained by COMNAS are the status of node, link and entire network such as mean message transmission delay, throughput, utilization, and so on, and they can be selectively obtained upon the request of the user.

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The Development of Graphics Package for Power System Analysis using Object-Oriented Programming (객체지향기법을 이용한 전력계통 해석을 위한 그래픽 소프트웨어 개발)

  • Gim, Jae-Hyeon
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.55 no.10
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    • pp.418-425
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    • 2006
  • This paper describes a simulation package for a power system using objected-oriented programming. The package includes four parts which are a power flow, a short circuit calculation, a transient simulation program, and an economic dispatch. The graphical user interface(GUI) is designed as a common platform which allows the user to create one-line diagrams of systems, specify components of power systems as well as simulation parameters, and view the output produced by the chosen application. The paper presents the data structure of the functional modules such as the draw module, power system data module, the power system simulation module, and the utility module using the object oriented programming. This package may be useful for educational and research purposes.

A Framework for VR Effects with Multi-sensory Motional Display (운동감 및 다감각 가상현실 효과 시스템의 구조와 응용)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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Simulation Game-Based Learning for Middle School Students' Academic Emotions and Learning Achievement

  • JUNG, Yunha;LIM, Kyu Yon
    • Educational Technology International
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    • v.17 no.2
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    • pp.151-174
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    • 2016
  • This study examined the effects of simulation game-based learning on academic emotions (positive, negative) and achievement (factual, conceptual, procedural knowledge acquisition). Sixty-three students from a high school located in South Korea were chosen for the study. The students were assigned to either an experimental group for simulation game-based learning or a comparison group for instructor-led lectures. The results demonstrated that there was a significant difference between the comparison and experimental groups in both positive and negative academic emotions. However, there was no significant difference in factual, conceptual and procedural knowledge acquisition. The results indicate that simulation game-based learning generates more positive emotions than instructor-led lectures.

Challenges for future directions for artificial intelligence integrated nursing simulation education

  • Sunyoung Jung
    • Women's Health Nursing
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    • v.29 no.3
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    • pp.239-242
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    • 2023
  • Artificial intelligence (AI) has tremendous potential to change the way we train future health professionals. Although AI can provide improved realism, engagement, and personalization in nursing simulations, it is also important to address any issues associated with the technology, teaching methods, and ethical considerations of AI. In nursing simulation education, AI does not replace the valuable role of nurse educators but can enhance the educational effectiveness of simulation by promoting interdisciplinary collaboration, faculty development, and learner self-direction. We should continue to explore, innovate, and adapt our teaching methods to provide nursing students with the best possible education.

Comparative analysis of nursing students' reflection levels before and after debriefing in simulation training in South Korea: qualitative analysis design

  • Sun-Young Lim;Mi-Jeong Bae
    • Child Health Nursing Research
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    • v.30 no.3
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    • pp.167-175
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    • 2024
  • Purpose: To measure the level of reflection, this study analyzes diaries written by third-year nursing students before and after the debriefing stage in simulation training. A qualitative study using diary entries from 15 nursing students to explore reflection depth. Methods: Students engaged in simulation training and the debriefing stage, documenting their reflections in diaries. Before and after debriefing, reflections were rated from Level 1 (reflectivity) to Level 7 (theoretical reflectivity). Results: The total number of reflection levels rose significantly from 545 to 829 post-debriefing, enhancing higher-order reflection. The shift signifies a move from superficial to deep reflection, highlighting debriefing's role in fostering critical thinking. Conclusion: The findings underscore the critical role of debriefing in enhancing reflective thinking in nursing education. There is a demonstrated need for further research into the specific elements of debriefing that are most effective at promoting deep reflection. Future studies should conduct comparative analyses of different debriefing methods and approaches across various educational settings. This research could lay the foundation for designing more effective debriefing strategies that foster critical thinking and improve learning outcomes in nursing education.

Study on Teachers' Understanding on Generating Random Number in Monte Carlo Simulation (몬테카를로 시뮬레이션의 난수 생성에 관한 교사들의 이해에 관한 연구)

  • Heo, Nam Gu;Kang, Hyangim
    • School Mathematics
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    • v.17 no.2
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    • pp.241-255
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    • 2015
  • The purpose of this study is to analyze teachers' understanding on generating random number in Monte Carlo simulation and to provide educational implications in school practice. The results showed that the 70% of the teachers selected wrong ideas from three types for random-number as strategies for problem solving a probability problem and also they make some errors to justify their opinion. The first kind of the errors was that the probability of a point or boundary was equal to the value of the probability density function in the continuous probability distribution. The second kind of the errors was that the teachers failed to recognize that the sample space has been changed by conditional probability. The third kind of the errors was that when two random variables X, Y are independence of each other, then only, joint probability distribution is satisfied $P(X=x,\;Y=y)=p(X=x){\times}P(Y=y{\mid}X=x)$.

Effects and Adequacy of High-Fidelity Simulation-Based Training for Obstetrical Nursing (산과 간호 영역에서의 시뮬레이션 실습 교육의 효과 및 적절성)

  • Lee, Woo-Sook;Kim, Mi-Ok
    • Journal of Korean Academy of Nursing
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    • v.41 no.4
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    • pp.433-443
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    • 2011
  • Purpose: Clinical training for nursing students is limited to rudimentary skills to avoid potential risks. Simulation-Based Training (SBT) can overcome the shortcomings of clinical training. We evaluated the educational effect of SBT for obstetrical nursing students using high-fidelity simulation courses. Methods: We developed a simulation program for obstetrical nursing students to practice nursing skills that are necessary to provide quality care. The program consisted of four sessions. 1st: An orientation and a preliminary test. 2nd: Learning core skills required in obstetrical nursing. 3rd: Testing each student with scenario. 4th: Providing a debriefing session. At the beginning of the program, students were surveyed about their self-confidence in obstetrical nursing care, and at the end of the program, they were surveyed about the adequacy of SBT as well as self-confidence. Results: Students' self-confidence showed a significant difference before and after simulation. Mean adequacy of SBT was $7.15{\pm}1.35$ (out of 10). Most students became more interested in Women's Health Nursing after SBT. Conclusion: The results from evaluating the effects of simulation-based obstetrical nursing training show that SBT provides invaluable clinical experience for obstetrical nursing students by overcoming the lack of actual clinical involvement in clinical training programs.

Experiences among Undergraduate Nursing Students on High-fidelity Simulation Education: A Focus Group Study (일 대학 간호대학생의 시뮬레이션 교육 경험 분석)

  • Lee, Ju-Hee;Kim, So-Sun;Yeo, Ki-Sun;Cho, Su-Jin;Kim, Hyun-Lye
    • The Journal of Korean Academic Society of Nursing Education
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    • v.15 no.2
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    • pp.183-193
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    • 2009
  • Purpose: The purpose of this study was to explore experiences among undergraduate nursing students in a high-fidelity simulation education course for a semester. Method: The participants in this study were 10 nursing students in the senior classes and volunteers. Data collection was conducted using a focus group interview for 100 minutes, which was recorded on video tape. Transcribed data was analyzed through qualitative content analysis. Result: The results of this study were deduced as 4 codes and 22 themes. Study participants reported experiences due to the simulation method itself, interaction among peer group and personal experiences during high-fidelity simulation education. Additionally, experiences related to clinical application were examined. The participants indicated positive outcomes such as developing clinical judgment skills and confidence. Conclusion: Overall, the results of this study supported the usability and effectiveness of a high-fidelity simulation education method in undergraduate nursing curriculum. Further studies are needed to provide more reliable and valid educational information.

A Study into the Effect of the CT Simulation Program on Clinical Education (전산화단층촬영 시뮬레이션 프로그램의 임상교육 효과에 관한 연구)

  • Kim, Yong-Wan;Kim, Jung-Sam;Lee, Kyung-Rok
    • Journal of radiological science and technology
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    • v.32 no.4
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    • pp.445-451
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    • 2009
  • The computed tomography(CT) simulation tool provides virtual experimental environment without using a high cost medical equipment. We made teaching materials for the CT simulation tools and educated the students and entry level of radio-technologists. We divided the experimental objects into two groups; students who took only theoretical classes (group 1) and students who took both theoretical and simulation classes (group 2). The results showed that the group 2 outperformed group 1 significantly, which indicates that the simulation program provides a good educational material for not only students but also radio-technologists.

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