• Title/Summary/Keyword: Educational learner

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A Study of System Validity and Development of Evaluation System for Improving Smart Learning (스마트러닝 개선을 위한 평가시스템 개발 및 타당도 연구)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.31-39
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    • 2013
  • We developed a smart learning system by using the 'bring your own device' concept, which means the policy of permitting teacher and learners to bring personally owned mobile devices such as laptops, tablets, smart phones, etc. and applied the system to school classes. In addition, we analyzed the learner's satisfaction related to interfaces, interactions, applications, technical support, and evaluation areas. The evaluation system consists of App program for tablet PC's and smartphones, web program for desktop PC and electronic teaching desk, and server program for evaluation and database. Because all the teaching materials, feedback data and evaluation materials about learners are stored on the server, students can receive the necessary data through real-time feedback using their smartphones and desktop PC's. As a result, it could increase educational achievement with interest in learning.

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A Training Scheme of CAD and 3D Printing of Professional Human Resources for Adult Learners (성인학습자를 위한 CAD와 3D프린팅 전문인력 양성방안)

  • Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.7
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    • pp.807-812
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    • 2015
  • Lifelong education is a periodic keyword. For a lifelong learner friendly education, university should provide the adult learners with the efficient academic administrative service. A university should support them in learning a series of graded lifelong study and come up with the convenience of continuous learning, maintaining the educational operation as a lifelong education university. A local government induces the regional economy reinvigoration from setting the lifelong learning conditions of the city. In this paper, I suggest a policy management scheme for opening training courses of 3D printing and CAD professionals training module as a non-degree reeducation programs for the lifelong learners that reflects the industrial milieu of the local community.

Application of Social Constructivism in Medical Education (의학교육에서의 사회적 구성주의의 활용)

  • Kim, Youngjon
    • Korean Medical Education Review
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    • v.22 no.2
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    • pp.85-92
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    • 2020
  • The purpose of this study is to discuss the main principles and concepts of social constructivism, examine the literature on the application of social constructivism in medical education, and explore the meaning and limitations of the utilization of social constructivism with learning theory. A literature search was carried out in two stages, utilizing PubMed, CINAHL and Education Source databases. The first search included both fields (social constructivism AND medical education), while the second search was performed by subject (Vygotsky or ZPD or zone of proximal development or scaffolding AND medical education). A total of 96 papers were found through the first and second searches, and after reviewing the abstracts of all 96 papers, 41 papers were deemed suitable for research purposes. In medical education, social constructivism is applied in areas such as (1) social and cultural behaviors (hidden curriculum), (2) social construct of "meaning" (dialogue and discourse), (3) learner's identity transformation (expert), and (4) instructional intervention (ZPD and scaffolding). Social constructivism has provided many ideas to explore in terms of the composition of knowledge in the sociocultural context of health care, but it has not demonstrated an explicit instructional method or educational effects.

Investigating the Requirements of Good Teaching from Medical Students' Perspectives (의과대학생이 인식하는 좋은 수업의 요건 탐색)

  • Choi, Son-Hwan;Ahn, Hyo-Jin
    • Korean Medical Education Review
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    • v.18 no.3
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    • pp.156-166
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    • 2016
  • Medical school students learn a lot about medical knowledge and clinical experience in the classroom. Teaching is a main focus in medical schools; therefore, it is necessary to identify the characteristics of good teaching. The aim of this study is to analyze the characteristics of high-quality education in medical schools. In this study, in-depth interviews were conducted over two weeks on twelve fourth-year medical students. Participants were asked to define high-quality education, list the general ways in which high-quality classes are delivered, mention cases where they have experienced high-quality teaching, and describe the attitude required of students to make high-quality education possible. The results showed that students want to be taught in an interactive way on the core content needed in an actual clinical setting for the goal of cultivating primary care physicians. They want their education to include not only medical knowledge, but also liberal art subjects such as politics, economics, sociology, culture and ethics education to help instill a sound value system. In particular, students stressed the importance of instructors delivering appropriate post-evaluation feedback, and they also emphasized that learner mindset and attitude is important in supporting high-quality teaching in class. This paper also summarizes the elements of high-quality teaching in terms of educational goals, content, and method, and examines cases of instructors who have delivered high-quality classes.

Factors Influencing the Learning Effectiveness and Transfer of e-Learning in Business Organlizations (기업의 e-Learning에 대한 학습효과 및 전이에 영향을 미치는 요인)

  • Jung Kyung-Soo;Kim Kyung-Jun
    • The Journal of Information Systems
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    • v.15 no.2
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    • pp.1-29
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    • 2006
  • The recent development of IT, consolidation of communication and multimedia technology have brought enormous changes in many organizations. Theses changes are enabling the new educational opportunities such as distance teaming and virtual class room. Recently, e-Learning has grown rapidly in business training field, In the context of companies, e-Learning has merits in terms of access convenience, costs reduction self-directed learning, reciprocity, and flexibility. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence the effectiveness of education and transfer of loaming in business organizations. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were as follows: 1) learners' characteristics, 2) organizational support and 3) system environments. The results of our study are as follows. (1) Motivation perceived usefulness in Learner factors had an significant influence on both learning effectiveness and transfer of teaming, whereas Ability, expectation had an influence on transfer of teaming. (2) Support from peer, support from supervisor in Organization factors had an significant influence on both Loaming effectiveness and transfer of teaming, whereas support from organization had influence on learning effectiveness. (3) Appropriate contents in system circumstance had an significant influence on both teaming effectiveness and transfer of teaming, whereas interface design had an influence on learning effectiveness.

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Development and Effects of a Simulation-based Education Program for Newborn Emergency Care (시뮬레이션 기반 신생아 응급간호 교육 프로그램 개발 및 효과)

  • Yoo, So Young
    • Journal of Korean Academy of Nursing
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    • v.43 no.4
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    • pp.468-477
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    • 2013
  • Purpose: This study was conducted to develop a simulation-based education program for newborn emergency care based on most needed topics found from the needs assessment. This study consisted of two phases: developing the program and evaluating its effectiveness. Methods: The effectiveness of the program was tested in July, 2012, with 49 junior nursing students from C Nursing College in Seoul, who did not have any clinical experience in newborn care. The experimental group was given a three-hour lecture, three hours of clinical training, and a two-hour simulation program, whereas the control group only had the three-hour lecture. Results: There was significant improvement in knowledge in both groups, but no significant differences according to educational methods. The experiment group was more confident of their care ($4.32{\pm}.29$) than the control group ($3.60{\pm}.29$) with the difference being significant (t=8.85, p<.001), and the experimental group was also more satisfied with the program (${\chi}^2$=4.60, p=.032). Conclusion: As the results indicate 'the neonatal emergency care program' increased learners' knowledge, confidence and satisfaction with the program, it should be integrated into clinical training in pediatric nursing curriculum and in-service programs for nurses. To increase generalization further verification studies with various learner groups are needed.

A Design of Smartphone Meta-Data for SCORM Application in Ubiquitous Environment (유비쿼터스 환경에서의 SCORM 활용을 위한 스마트폰 메타데이터 설계)

  • Byun, Jeong-Woo;Han, Jin-Soo;Jeong, Hwa-Young
    • Journal of Advanced Navigation Technology
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    • v.13 no.6
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    • pp.854-860
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    • 2009
  • Ubiquitous is a new computing environment with IT technology and information communication, and appling various equipments likes PDA and application parts. Recently, user's using environment is changing to smart phone and is expanded learning tools to learner without educational environment. Thus, in this paper, we designed SCORM based meta-data to use smart phone. For this purpose, we made U-learning server and smart phone process server that is to handling with existence LMS and SCORM. To apply smart phones characteristics that have different ones each other, meta-data was able to have some resource information as like CPU, screen size and memory. The meta-data adapter could be process the characteristics.

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Practical Implementation Methodology of a Web-based Virtual Laboratory in the Electrical and Electronic Fields (웹기반 전기전자 가상실험일 구현방법)

  • Kim Dong-Sik;Seo Sam-Jun
    • Journal of Engineering Education Research
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    • v.4 no.1
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    • pp.20-25
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    • 2001
  • This paper presents the practical implementation methodology of a web-based Virtual Laboratory in the field of electrical and electronic engineering, in which efficient self-learning can be available due to high interactivities between a teacher and a learner. Now that the proposed Virtual Laboratory is composed of 3 learning classrooms and their management system, the learners can understand easily the several important electrical concepts and make an experiment in the cyberspace through simple mouse manipulations. The results of this research are to allow the implementation of an efficient Virtual Laboratory system, and are also expected to make a contribution to the activation of educational system in cyberspace.

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An analysis on the degree of difficulty of domains through an assesment of 'Review Problem' (잘 공부했는지 알아보기'평가를 통한 영역별 난이도의 조사 분석 - 초등수학 5-나, 6-나 단계를 중심으로 -)

  • Ahn Byoung-Gon
    • Communications of Mathematical Education
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    • v.20 no.3 s.27
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    • pp.327-342
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    • 2006
  • For completion of 5-days per week system, elementary mathematics curriculum is expended to twice a month. According to the enrichment of Jae-Ryang and After School Activity, educational environment is being changed. These changes require preparations to minimize school hours. Therefore, it is needed to make better the quality, quantity and the techniques of mathematics instruction. In this study, after teaching the level 5-Na and 6-Na, the result of assessment in section An assesment of 'Review Problem' is used to analyze passing of each question. As categorizing them into each domains, this article gives help to elementary school teachers to judge learner difficulties level of domains through analyzing the quality of instructor.

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Design and implementation of Distance Learning System using 3 Dimensional Animation Control Technology (3차원 애니메이션 제어 기술을 활용한 원격교육시스템 설계 및 개발)

  • Im, Choong-Jae
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.109-116
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    • 2016
  • Distance learning systems that teacher and learner(s) are located at remote have been in progress in a way that directly transfer the video and audio. To get the interest of learners and effectiveness of education or to overcome the poor network environment, various methods utilizing computer graphics in the distance learning system have been attempted. This paper describes a design and implementation of a distance learning system using 3D animation control technology based on Kinect and network game technology. Distance learning system designed and implemented in this paper is a good example of combining education and game technology. And I expect to be used at various educational contents in the future.