• 제목/요약/키워드: Educational Tools

검색결과 700건 처리시간 0.022초

부모교육경험이 부모의 자녀교육관에 미치는 영향 (The Effect of Parent Education Program on Parent's Educational Views)

  • 최미경
    • 대한가정학회지
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    • 제29권3호
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    • pp.191-207
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    • 1991
  • The present study investigated the parent's educational views according to sex, age, educational level of parent, and social class. The study also examined parent's educational views resulting from participation of parent education and the types of parent education of marital partner. The subjects were consisted of 162 couples(324 persons) whose children were attending elementary school in Seoul. The instrument was "A tools of Parent's Educational Views Measurement". The major findings are: 1. Parent's educational views showed a tendency to be adult oriented rather than child centered regardless of parent's sex and age. However, the higher parent's education and SES are, the more child oriented views are. 2. Mothers who had participated in the specialized parent education were found to be child oriented educational views. 3. The fathers whose wives participated in the specilized parent education showed the child oriented educational views, probably because of mothers' influence on fathers' educational views.

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평가 문항의 질 향상을 위한 문항 수정 유형 분석 (A Study on Improving the Quality of the Assessment Items by Analyzing the Types of Their Modification)

  • 고정화
    • 대한수학교육학회지:학교수학
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    • 제12권2호
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    • pp.113-136
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    • 2010
  • 교사의 학생평가 전문성에 대한 자기 진단 결과를 살펴보면, 교사들은 평가도구의 개발에 대해 상당한 어려움을 갖고 있는 것으로 나타났다. 본 연구에서는 지난 2006년부터 2008년까지 실시된 국가수준 학업성취도 평가 문항을 대상으로 문항 초안으로부터 문항 완성까지의 여러 단계에 걸쳐 수정 보완된 다양한 내용적, 형식적 측면을 분석하여 유목화하고, 각 항목에 대한 구체적인 예를 제시하고자 한다. 본 연구의 분석대상인 국가수준 학업성취도 평가는 교육과정에 근거한 준거참조평가이다. 따라서 현장에서 교육과정을 실현하는 교사들에게 수학 문항 제작에 관한 구체적인 시사점을 제공함으로써, 교사의 고유한 업무 중 하나인 평가의 전문성을 향상시키는 데 기여할 수 있을 것으로 기대된다.

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Analysis of AI Content Detector Tools

  • Yo-Seob Lee;Phil-Joo Moon
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.154-163
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    • 2023
  • With the rapid development of AI technology, ChatGPT and other AI content creation tools are becoming common, and users are becoming curious and adopting them. These tools, unlike search engines, generate results based on user prompts, which puts them at risk of inaccuracy or plagiarism. This allows unethical users to create inappropriate content and poses greater educational and corporate data security concerns. AI content detection is needed and AI-generated text needs to be identified to address misinformation and trust issues. Along with the positive use of AI tools, monitoring and regulation of their ethical use is essential. When detecting content created by AI with an AI content detection tool, it can be used efficiently by using the appropriate tool depending on the usage environment and purpose. In this paper, we collect data on AI content detection tools and compare and analyze the functions and characteristics of AI content detection tools to help meet these needs.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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Utilizing the n-back Task to Investigate Working Memory and Extending Gerontological Educational Tools for Applicability in School-aged Children

  • Chih-Chin Liang;Si-Jie Fu
    • Journal of Information Technology Applications and Management
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    • 제31권1호
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    • pp.177-188
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    • 2024
  • In this research, a cohort of two children, aged 7-8 years, was selected to participate in a specialized three-week training program aimed at enhancing their working memory. The program consisted of three sessions, each lasting approximately 30 minutes. The primary goal was to investigate the impact and developmental trajectory of working memory in school-aged children. Working memory plays a significant role in young children's learning and daily activities. To address the needs of this demographic, products should offer both educational and enjoyable activities that engage working memory. Digital educational tools, known for their flexibility, are suitable for both older individuals and young children. By updating software or modifying content, these tools can be effectively repurposed for young learners without extensive hardware changes, making them both cost-effective and practical. For example, memory training games initially designed for older adults can be adapted for young children by altering images, music, or storylines. Furthermore, incorporating elements familiar to children, like animals, toys, or fairy tales, can increase their engagement in these activities. Historically, working memory capabilities have been assessed predominantly through traditional intelligence tests. However, recent research questions the adequacy of these behavioral measures in accurately detecting changes in working memory. To bridge this gap, the current study utilized electroencephalography (EEG) as a more sophisticated and precise tool for monitoring potential changes in working memory after the training. The research findings were revealing. Participants showed marked improvement in their performance on n-back tasks, a standard measure for evaluating working memory. This improvement post-training strongly supports the effectiveness of the training program. The results indicate that such targeted and structured training programs can significantly enhance the working memory abilities of children in this age group, providing promising implications for educational strategies and cognitive development interventions.

비대면 교육 환경에서 학교도서관의 에듀테크 유형과 활용에 관한 연구 (A Study on Edutech Types and Utilization of School Libraries in a Non-face-to-face Educational Environment)

  • 소병문
    • 한국도서관정보학회지
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    • 제55권3호
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    • pp.337-356
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    • 2024
  • 이 연구의 목적은 팬데믹 기간 내 비대면 교육 환경에서 학교도서관은 어떻게 디지털 교육 도구를 교육 활동에 활용하였는가를 회고적으로 살펴보고, 뉴노멀 교육 환경에서 활용할 수 있는 에듀테크를 유형화하고 활용 방안을 제시하는 것이다. 먼저 팬데믹 기간 학교 현장에서 사용한 에듀테크 전반을 그 특성에 따라 범주화한 후 에듀테크 예시를 포함한 목록을 제시하였다. 이 목록을 학교도서관에 적용할 수 있도록 사서교사가 교육적 활용 수준에 따라 유형과 에듀테크 예시의 개수를 재조정하였다. 팬데믹 기간 내 「학교도서관저널」 기획 특집 기사를 대상으로 학교도서관의 에듀테크 활용 사례를 분석하여 앞선 에듀테크 목록과 통합하였다. 이 과정을 통하여 학교도서관에서 활용할 수 있는 에듀테크 유형은 크게 관리형, 소통형, 생산성, 소비형, 평가형으로 나눌 수 있었으며 유형별 에듀테크의 구체적인 예시는 기획 특집 기사 사례를 참고해 제시하였다.

웹 기반 경영과학 교육 시스템 ORED의 개발 (The Development of ORED, a Web-Based Educational System for Operations Research)

  • 박순달;임성묵;도승용;이승석;김호동
    • 경영과학
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    • 제19권1호
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    • pp.89-106
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    • 2002
  • ORED is a Web-Based educational system for operations research. It consists of operations research theories, help system for theories, cases, application programs and management system. Users can study theories and cases through HTML documents and solve Problems with java applet and servelet programs. The help system provides users with detailed explanations of theories. And the management system provides the administrator with efficient tools necessary for managing the ORED In the Web.

Micro-Learning Concepts and Principles

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.327-329
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    • 2022
  • Education is affected by technical and scientific developments. Progress in one of these areas leads give way to new educational methods and strategies. One of these advanced learning modes is what has been conventionally termed as Micro-learning (ML). It has emerged in educational technology as a result of advances in information technology as well as advances in research in memory, brain, and social-cognitive processes.In this paper, the researcher discusses micro-learning in terms of its concepts, tools, and associated concepts, advantages and disadvantages.

Information Technologies as an Incentive to Develop the Creative Potential of the Educational Process

  • Natalia, Vdovychenko;Volodymyr, Kukorenchuk;Alina, Ponomarenko;Mykola, Honcharenko;Eduard, Stranadko
    • International Journal of Computer Science & Network Security
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    • 제22권4호
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    • pp.408-416
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    • 2022
  • The new millennium is characterized by an unprecedented breakthrough in knowledge and information and communication technologies, and the challenges of the XXI century require modernized paradigms of interaction in all spheres of life. Education continues to play a key role in national and global growth. The key role of education and its leadership in developing creative potential, as the main paradigm of the countries' stability, have significantly influenced educational centers. The developers of educational programs use information technologies as an incentive to develop creative potential of educational process. Professional training of the educational candidate is enhanced by the use of information technologies, so the educational applicants should develop technological skills to be productive members of society. Using the latest achievements in the field of information technologies for the organization of the educational process helps to form the operational style of education applicants' thinking, which provides the ability to acquire skills of processing information, that is presented in the text, graphic, tabular form, and increase the level of general and informational culture necessary for better orientation in the modern information space. The purpose of the research is to determine the effectiveness of information technologies as an incentive to develop creative potential of educational process on the basis of the survey, to establish advantages and ability to provide high-quality education in the context of using information technologies. Methods of research: comparative analysis; systematization; generalization, survey. Results. Based on the survey conducted among students and teachers, it has been found out that the teachers use the following information technologies for the development of creative potential of the educational process: to provide video and audio communication process (100%), Moodle (95,6%), Duolingo (89,7%), LinguaLeo (89%), Google Forms (88%) and Adobe Captivate Prime (80,6%). It is determined that modular digital learning environments (97,9%), interactive exercises tools (96,3%), ICT for video and audio communication (96%) and interactive exercises tools (95,1%) are most conducive to the development of creative potential of the educational process. As a result of the research, it was revealed that implementation of information technologies for the development of creative potential of educational process in educational institutions is a complex process due to a large number of variables, which should be taken into account both on the educational course and on the individual level. It has been determined that the using the model of implementation information technologies for the development of creative potential in educational process, which is stimulated due to this model, benefits both students and teachers by establishing a reliable bilateral connection between teacher and education applicant.

연구교육용 CAD 툴에 의한 이차원 디지탈필터의 설계 (Design of Two-dimensional Digital Filter by Research and Educational CAD Tools)

  • 송낙운;김종준
    • 한국정보처리학회논문지
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    • 제3권5호
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    • pp.1187-1197
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    • 1996
  • 본 연구에서는 연구교육용 CAD 툴을 이용하여 이차원 디지탈필터를 설계 하고 모의 실험을 수행하였다. 이차원필터는 크게 일차원 디지탈필터와 선메모리 (line memory)로 구성되어있다. 일차원 디지탈필터에서의 속도 개선을 위하여 곱셈은 CSD (Canonical Signed Digit) 형태로 주어진 필터계수에 의하여 선이동방식 으로 수행 하며, 덧셈에는 CSA(carry-save adder)와 MA(Manchester adder)를 사용 하였다. 설계된 디지탈필터는, VHDL 모의실험의 경우 30 Mhz까지 동작하였으며, Berkeley CAD 툴에 의한 레이아웃 설계를 수행하여 IRSIM에 의하여 정상적인 동작을 확인하였다.

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