• 제목/요약/키워드: Educational Software System

검색결과 218건 처리시간 0.029초

교육자료 아카이빙을 위한 리포지토리 설계 및 구축 방안 (Design and Implementation of the Repository for Archiving Educational Resources)

  • 이종덕;신규용;유진철
    • 컴퓨터교육학회논문지
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    • 제16권6호
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    • pp.95-102
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    • 2013
  • 디지털 콘텐츠를 보존하기 위한 아카이빙 시스템은 주로 도서관, 박물관에서 활용되고 있다. 이 중 대학교 도서관에서는 논문, 연구 보고서 등 연구업적에 대한 보존 활동이 주로 이루어지고 있지만, 상대적으로 교육자료에 대한 보존활동은 주목 받지 못하고 있는 실정이다. 본 연구의 목적은 교수업무의 전반적인 과정을 장기적으로 보존할 수 있는 리포지토리를 설계하고 이를 구축하는 것이다. 교육 리포지토리 설계를 위해 아카이빙 대상을 먼저 선정한 뒤, 교육자료의 장기적 보관에 적합한 디지털 포맷을 논의한다. 설계가 완료된 후 이를 바탕으로 대표적 리포지토리 소프트웨어인 DSpace, EPrints, Fedora, 그리고 Omeka를 이용하여 리포지토리를 구축하고 이에 대한 비교분석결과를 제시한다.

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피지컬 컴퓨팅 기반 소프트웨어 교육용 제품 개발 (Development of Software Education Products Based on Physical Computing)

  • 김응곤
    • 한국전자통신학회논문지
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    • 제14권3호
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    • pp.595-600
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    • 2019
  • 유아 및 저학년용 교육도구는 기술의 발달로 ICT기반의 디지털 기술이 융합되면서 스마트화 되고 있고 스마트 교육도구의 디지털 상호작용 기능은 학생들에게 보다 높은 몰입감과 재미를 선사해, 기존의 교육도구와는 전혀 다른 놀이형 도구로서 학습이 가능하다. 스마트 교육도구 구현에 활용되는 기술은 로봇공학, 컴퓨터공학, 프로그래밍 등 공학과 수학적 바탕으로 하는 학문에서 비롯되어, 그 자체로 교육 분야에 접목 될 수 있다. 본 논문에서는 현장교육에 활용되는 교육용 도구 로봇의 특성을 고려한 연구 개발 및 교육 현장에 최적화된 피지컬 컴퓨팅 기반의 제품을 설계 및 구현하여 로봇 시스템의 기반이 되는 센싱 정보처리와 소프트웨어 설계 및 프로그래밍 실습 교육을 위한 피지컬 교육이 가능하도록 개발하였다.

Technological Aspects of the Use of Modern Intelligent Information Systems in Educational Activities by Teachers

  • Tkachuk, Stanislav;Poluboiaryna, Iryna;Lapets, Olha;Lebid, Oksana;Fadyeyeva, Kateryna;Udalova, Olena
    • International Journal of Computer Science & Network Security
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    • 제21권9호
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    • pp.99-102
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    • 2021
  • The article considers one of the areas of development of artificial intelligence where there is the development of computer intelligent systems capable of performing functions traditionally considered intelligent - language comprehension, inference, use of accumulated knowledge, learning, pattern recognition, as well as learn and explain their decisions. It is found that informational intellectual systems are promising in their development. The article is devoted to intelligent information systems and technologies in educational activities, ie issues of organization, design, development and application of systems designed for information processing, which are based on the use of artificial intelligence methods.

LMS 온라인 교육의 이용 현황 (Current status of use in the LMS education)

  • 이현정;손지윤;김한별;최훈;최유정;이용설
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.609-611
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    • 2022
  • LMS는 교육 학습 활동의 관리를 자동으로 해주는 소프트웨어로 코로나 확산으로 온라인 교육이 증가하고 있는 요즘 대부분의 교육 기관에서 사용되고 있다. LMS는 온라인 수업 뿐만 아니라 오프라인 수업과 연결지어 활용할 수 있을 만큼 활용도가 높고 광범위한 방식을 포괄하고 있다. 따라서 사회적 거리두기가 지속되었던 기간 동안 교육 기관 뿐만 아니라 재택근무 등 온라인 업무를 보기 위한 직장인에게도 유용한 소프트웨어임을 확인할 수 있었다. 이러한 LMS 기능은 향후 교육 시장과 온라인 클래스의 발전에 큰 도움이 될 것이다.

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A Case Study of Educational Content using Arduino based on Augmented Reality

  • Soyoung Kim;Heesun Kim
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.268-276
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    • 2023
  • The representative branch of ICT education is Arduino. However, there are various problems when teaching using Arduino. Arduino requires a complex understanding of hardware and software, and this can be perceived as a difficult course, especially for beginners who are not familiar with programming or electronics. Additionally, the process of connecting the pins of the Arduino board and components must be accurate, and even small mistakes can lead to project failure, which can reduce the learner's concentration and interest in learning Arduino. Existing Arduino learning content consists of text and images in 2D format, which has limitations in increasing student understanding and immersion. Therefore, in this paper analyzes the necessary conditions for sprouting 'growing kidney beans' in the first semester of the fourth grade of elementary school, and builds an automated experimental environment using Arduino. Augmented reality of the pin connection process was designed and produced to solve the difficulties when building an automation system using Arduino. After 3D modeling Arduino and components using 3D Max, animation was set, and augmented reality (AR) content was produced using Unity to provide learners with more intuitive and immersive learning content when learning Arduino. Augmented reality (AR)-based Arduino learning content production is expected to increase educational effects by improving the understanding and immersion of classes in ICT education using Arduino and inducing fun and interest in physical computing coding education.

GUI기법을 이용한 Load Flow 교육용 시뮬레이터 개발 (Development of Load Flow simulator for the Educational Program using GUI)

  • 문정환;김영용;장세환;류승오;박준호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 추계학술대회 논문집 전력기술부문
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    • pp.72-74
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    • 2007
  • This paper presents a Windows graphic developed by the authors for the education and training of power system. Object-oriented programming is a major trend in computer software because it increases flexibility of large-scale software systems. An efficient platform for power system simulation applications has been proposed. This paper presents an intuitive Windows-based program for the power system analysis. The advantages of the object-oriented approach are demonstrated with an implementation of the graphical program. It provides a graphical interface for designing the one-line diagram of the bus and analyzing the output of the simulations. A graphical editor to visually edit the power system, diagram, results processing and exporting and graphic presentations.

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컴퓨터-소프트웨어 분야 수요지향적 교과과정의 개발 (Development of Demand-Oriented Curriculum in the Computer-Software Field)

  • 노은하;박수희;장준호
    • 컴퓨터교육학회논문지
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    • 제8권4호
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    • pp.1-13
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    • 2005
  • 본 논문에서는 컴퓨터-소프트웨어 분야를 중심으로, 산업계에서 요구하는 기술 요소와 대학사이의 불균형을 완화시키기 위한 정책의 일환으로 정보통신부의 주도하에 개발된 산업체 수요지향적 교과과정 개발 과정과 그 결과를 다룬다. 컴퓨터-소프트웨어 분야를 소프트웨어 개발, 시스템 통합, 임베디드 시스템 소프트웨어, 멀티미디어 및 게임 소프트웨어, 비즈니스 정보 기술 등의 다섯 가지 세부 전공 트랙으로 세분하였다. 각 트랙에 대해 네 개의 수요지향적 교과목을 포함한 교과과정을 개발하였고, 수요지향적 교과목들의 상세강의개요와 과목교안을 개발하였다. 한편 이렇게 개발한 결과물을 활용하여 다수의 대학에서 2004년부터 실제 강의가 이루어져왔다.

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상태.공간 방식에 의한 항공기 동특성 해석 교육 시뮬레이터 개발 (Development of the Educational Simulator for Aircraft Dynamic Characteristic Analysis with the State-Space Method)

  • 윤선주
    • 한국항공운항학회지
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    • 제17권1호
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    • pp.9-16
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    • 2009
  • The analysis of an aircraft flight dynamics is recently very convenient because of the introduction of state-space method and a well-developed package software. The representation of a dynamic system is described as a simple form of matrix calculation and the unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system with state-space method. And this analysis can be simplified with the specific functions of a package software and it is very simplified to execute the simulation of the dynamic characteristics for an aircraft model with an interactive graphical treatment. The purpose of this study is to develope an educational flight simulator for the students who need to analyze the dynamic characteristics of an aircraft that is primarily to execute the simulation for the analysis of the transient response and frequency response of an aircraft stability. Furthermore the dynamic characteristics of an aircraft motion is set up as dynamical animation tool for the control response on 3-axis motions of an aircraft.

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Optimization of the Educational Environment Using Information Technologies

  • Sherman, Mykhailo;Martynyshyn, Yaroslav;Khlystun, Olena;Chukhrai, Liubov;Kliuchko, Yuliia;Savkiv, Uliana
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.80-83
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    • 2021
  • The article analyzes and shows the rapid development information and telecommunication technologies, and their capabilities are becoming unprecedented for human development, effective solutions to many professional problems. The analysis of information and communication technologies of education used in higher educational institutions of Ukraine confirmed that for the effective use of special teaching methods, as well as software and technical teaching aids, it is necessary to have a trained teaching staff and students.

Development of a Software Education Curriculum for Secondary Schools

  • Kim, Seong-Won;Lee, Youngjun
    • 한국컴퓨터정보학회논문지
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    • 제21권8호
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    • pp.127-141
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    • 2016
  • With more emphasis on importance of software, many countries try to provide software education. Of course Korea includes informatics courses in 2015 revised curriculum, so that software education will be administered briskly in soon. However there are practical challenges including a lack of teaching hour in classes and the monotony of educational contents which occurs with that. To solve these problems, this research develop software education curriculum model that could be practically used for both middle and high school. First this study compare the curriculum of Korea to that of United States and United Kingdom. After analyzing the result, the curriculum model for middle and high school is developed. The curriculum model can be classified into three types, middle, high and advanced-high levels and include key concepts like collaboration and convergence, computational thinking, computing practice and programming, computers and communications devices, community, global, and ethical impacts. To assess the feasibility of our software education curriculum model, examination was made by expert group and a hearing was held by related researchers. Then the model was modified in a way that adjustable to Korea education system. This study provides some important guidances on designing a curriculum for software education at middle and high school. However, there still are difficulty adjusting to the elementary school and university course. To be able to further research, same kind of studies on elementary school and university course need to be done. Also, continuous modifications are required to reflect reality including technological advance, curriculum, and changes of education system.