• Title/Summary/Keyword: Educational Research

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The Influence of Learning Commitment and Interest by Repetitive Education Activities of Adult Learners on Satisfaction in Online Learning Using Flip Learning Pedagogy (플립러닝을 활용한 온라인 학습에서 중·장년층 학습자의 반복학습에 따른 학습몰입과 흥미가 학습만족도에 미치는 영향)

  • Kang, Tae-Gu;Lim, Gu-Won
    • Journal of Industrial Convergence
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    • v.19 no.3
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    • pp.27-34
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    • 2021
  • In the era of the 4th industrial revolution, the age of artificial intelligence, the development of ICT technology is having various effects on the online and offline educational environment. The universal access of online education changes the educational paradigm and converts it to a learner-centered service. At the time when a new educational environment is required to change, interest in flip learning is increasing. Even adult learner's online learning needs is also shown very high. The purpose of this study was to investigate how repetitive learning activities through flip learning for middle-aged online learners of K-Cyber University has a relationship and structural relationship between the effects of learning immersion and learning interest on learning satisfaction. Through this study, there is significance in research to suggest direction for learning satisfaction based on flip learning. For further studies, if a model of analysis of various factors that can be measured is specified and applied, it can be used as a research background that can maximize learning satisfaction based on flip learning.

Exploring the effectiveness of Early childhood teacher education using applications (어플리케이션을 활용한 교사 양성교육의 효과 탐색)

  • Nam, Ki-Won;Lee, See-Young
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.19-25
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    • 2021
  • The purpose of this study is to explore the effectiveness of teacher education using applications. To do this, we conducted research on pre-school teachers. To summarize the performance of the study, it is as follows. Teacher training was conducted through music creation activities. The subjects of the study were 56 students(29 experimental group, 27 control group) in early childhood education of A University located at Gyeonggi, Korea. The music creation activities using the application were conducted on the 10th week and the experimental research was carried out. Analysis of the difference between the experimental and control groups in the pre-test and post-test, showed a statistically significant effect on belief in musical teaching efficacy of the control group. The results showed that the teachers' positive attitude toward the role of teacher in the teacher education program using the application was positively influenced. The results of this study by taking advantage of new educational media of applications in teacher education and to provide a basis for exploring concrete action plans for utilizing the application in the teacher training curriculum for future educational.

Analyzing School Architecture Renovation Determination by AHP Analysis (AHP분석을 통한 학교건축 개축 판단 분석)

  • Lim, Jae-Hyun;Lee, Yong-Hwan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.21 no.4
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    • pp.13-20
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    • 2022
  • The proportion of old buildings over 40 years among all school facilities is about 20%. The degree of deterioration is also increasing, resulting in safety risks that reduce the residential safety of faculty and students or a poor environment that does not meet the new curriculum and educational conditions is rapidly increasing the need for repair and renovation of school facilities. In order to fully fulfill its role as a space for implementing education, school architecture requires an understanding of the national curriculum and a clear criterion for determining the relationship between education and space. In order to set the evaluation criteria for deteriorated school architecture, this study presents judgment data centered on quantification and accuracy so that relevant personnel can utilize scientific analysis, research and development of detailed and systematic comprehensive evaluation indicators, and quantified evaluation methods.

Influence of Police Authorities and Units on Transport Safety in the European Union Countries

  • Chervinchuk, Andrii;Pylypenko, Yevheniia;Veselov, Mykola;Pylypiv, Ruslan;Merdova, Olga
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.109-114
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    • 2022
  • The article is devoted to analyzing the police influence on road safety formation. The globalization processes confirm the study's relevance, provoking population mobility and the need to increase freight traffic. The study aims to identify the factors that affect road safety and the activities of the police and the EU transport safety units. An empirical analysis using factor analysis, correlation analysis, and general scientific methods of cognition were carried out to achieve the goal. The analysis results found that the number of police officers affects road safety, but not in all countries, which confirms the importance of other factors. Based on the analysis results of the scientific literature, the factors affecting transport safety are legislative regulation, the use of innovative technologies, transport infrastructure, geography, and psycho-physical and emotional drivers factors. It has been proved that the police authorities and units cannot fully ensure transport safety in the European Union because the safety is formed by a complex of actions by the state and road users.

Development and Validation of Yut-nori Program using Educational Programming Language (EPL) based on Computational Thinking (컴퓨팅 사고력 기반 교육용 프로그래밍 언어(EPL) 활용 윷놀이 프로그램 개발 및 타당성 검증)

  • JeongBeom, Song
    • Journal of Industrial Convergence
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    • v.21 no.2
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    • pp.103-109
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    • 2023
  • In Korea, software education is implemented from elementary school. As a representative software education tool for elementary schools, various chess games reconstructed based on the rules of Western chess games are being used. On the other hand, Yutnori, one of our traditional games, also includes elements of software education, so research on this is needed. Therefore, in this study, a Yutnori program based on computational thinking using an educational programming language, Entry, and a turtle robot was developed and its validity verified. As a result of the validity verification, the CVR value was higher than 0.7 in the degree of agreement with the subject achievement standard (3 questions), the appropriateness of learning materials (4 questions), and the possibility of class application (3 questions). Therefore, it could be judged that the learning program developed in this study has a high level of agreement with the subject achievement standards, appropriate learning materials, and high possibility of being applied to classes. In order to generalize this content in the future, the effectiveness will need to be verified, and experimental research will be needed to understand this.

A Study on the Rural Tourism Education in the Korea National Agricultural College (한국농업전문학교 농촌관광교육에 관한 연구)

  • Kwon, Young-Hyoo;Suh, Gyu-Sun
    • Journal of Practical Agriculture & Fisheries Research
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    • v.6 no.1
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    • pp.3-16
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    • 2004
  • The objective of this study was to investigate the necessity of rural tourism education in the Korea National Agricultural College and suggest the educational plan. Recently, the Korean government proposes the rural tourism as an alternative plan for solving the problems of agriculture and rural community that experience difficulty by the opening of agricultural market and the falling price, etc. As result of investigation of cases of OECD nations and the growth rate of tourism market in Korea, it has been determined that the demand of rural tourism was sufficient. The Ministry of Agriculture & Forestry makes a goal of attracting the yearly 150million tourists by 2013 to the rural communities. Rural tourism can be new income source in the rural communities in Korea. It is important to develop the resources in the rural amenity and promote the tourism leader group with it that will be applicable in the field in order that this rural tourism may take its place as main source of income. As a result of research, on the characteristics of the Korea National Agricultural College that the demand of manpower about the rural tourism and the most of students settled down on the rural community after their graduation, it has been determined that the education for rural tourism leaders in the Korea National Agricultural College would authenticate the validity. Also, it suggested the educational plan by the curriculum for the education for the rural tourism leaders, and suggested the necessity of the establishment of the department of rural tourism. The establishment of the department of rural tourism in the Korea National Agricultural College should be investigated and determined carefully through the relations with the other departments and the process of collecting the public opinions within and outside schools, etc.

Research on Career Education Game Development Utilizing the Concept of Digital Transformation (디지털 전환 개념을 활용한 진로 교육용 게임 개발 연구)

  • Kwang-Hee Cho;Su-In Kim;Sung-Ho Ahn;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.543-548
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    • 2023
  • This study emphasizes the need to understand digital transformation and addresses the development process of functional mobile games with the theme of digital transformation. Through previous research, we found that existing mobile games do not reflect the changes in industries and jobs in the future. In this study, we designed and developed an educational mobile game that can help young people develop digital literacy skills and understand core skills for future changes in industrial structure and jobs due to digital transformation. It utilizes Unity 3D and combines the best features of puzzle, card, and board games. While there may be limitations in terms of expertise in developing educational content, it is important to note that we have presented content that can provide a futuristic view of careers through a game that is highly preferred by students. Considering the direct and indirect educational effects of the game, it is expected to be useful as a vocational education content in the classroom through tablet devices that have recently been distributed in schools.

An analysis of field experts' perceptions of the content and format of school safety standards (학교안전기준 내용 및 형식에 대한 현장 전문가의 인식 분석)

  • Cho, Yong;Lee, Byoung-Ho;Han, Jong-Guk;Park, Youn-Ju
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.22 no.3
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    • pp.14-29
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    • 2023
  • This study aims to elucidate the content and format of school safety standards to clarify the roles and responsibilities of schools in realizing school safety. Toward this end, difficulties in operating school safety standards at various sites were classified into four small groups with a total of 26 educational administrators, superintendents, and researchers to listen to the opinions of experts in the field and analyze related data. As a result, we comprehensively analyzed in-depth interviews with the respondents who are working at provincial offices of education regarding the proposed school safety standards. We also analyzed the necessity of developing these standards and examining the appropriateness of their content and format. Results were derived from four aspects, including the field applicability of such standards. The study draws the following conclusions. First, it focuses on setting the direction for the development of school safety standards. Second, it highlights the exploration of the system and content of these standards. Third, it pertains to the preparation of a draft of these standards.

Service Design Suggestion of Education Application to support Career-Interrupted Women's Employment : focusing on improving user experience (경력단절여성의 사회 재진출을 지원하는 교육 플랫폼 서비스 디자인 제안 : 사용자 경험 향상을 중심으로)

  • You Jung Lee;Seung In Kim
    • Industry Promotion Research
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    • v.9 no.4
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    • pp.171-179
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    • 2024
  • The issue of career interruption among women causes significant personal and social losses, and various efforts have been made to address this problem. However, research supporting the social re-entry of career-interrupted women is still insufficient. This study aims to propose a social re-entry education program for career-interrupted women through an Edutech-based educational platform. With the Double Diamond Design Process and In-depth interview, this study identifies user pain points and needs, and concretizes a new educational platform, Learnfit, through Affinity Diagram, Persona, and User Journey Map. The proposed service, employing service design methodology, has academic implications in suggesting an educational platform that can meet the satisfaction of career-interrupted women and ultimately aims to facilitate their social re-entry.

Training Needs Analysis for the Roles and Competency of Field Representatives in Electric Work (전기공사 현장대리인의 역할 및 역량에 대한 교육요구분석)

  • Yun, Hyeon Woo;Yoon, Gwan Sik
    • 대한공업교육학회지
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    • v.40 no.1
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    • pp.142-162
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    • 2015
  • The purpose of this study are to provide the basic data materials and implementations for successful performance of electric-work field representatives of South Korean firms by identifying their roles and competency and examining their educational need. For this research purposes, three phased analysis was followed on: (1) the roles of electric-work field representatives, (2) competency of electric-work field representatives and (3) educational need for their competency. This research method was to conduct a focus group interview for 10 expert field representatives along with survey. The collected data materials were processed by MS Excel and SPSS 21.0 for statistical analysis including average, standard deviation and other basic statistics; the gap in awareness of field representatives; and need values. For the needs analysis, the difference between significance of field representatives' competency and current status was examined by t test. And the awareness gap between competency importance and current status was identified based on the Borich equation. The Locus for Focus model was employed herein to identify the kinds of competency with high importance and high inconsistency to prioritize. As a result, this research has found as follows: first, the roles of field representatives were found to be in 13 different kinds of roles. Second, electric-work field representatives were found to need to have 16 different skills. Third, regarding the 16 abilities, the gap between current status and significance was analyzed herein. The results showed statistically significant differences in all cases. The Borich needs analysis found the first required ability was communication ability followed by power of execution, conflict management ability, analytical thinking and time management ability. Also, the results of Locus for Focus model analysis displayed that the first quadrant(HH) included 7 highly-demanded abilities of communication ability, analytical thinking, decision making ability, specialty, time management ability, power of execution and drive for work implementation. The top-priority group was found to have 5 items of communication ability, analytical thinking, time management ability, power of execution and drive for work implementation which were commonly seen in the Locus for Focus model outcomes. Based on these findings, this research could identify the roles and competency of electric-work field representatives and provide the basic data materials applicable to future personal management of electricity companies including recruitment, division of work, job description, evaluation, etc. Also this research offered guidelines on demanded abilities in the field and where to place priority. The kinds of abilities with high educational demand as found in this research must be considered in designing educational programs for the competency building of field representatives. This research is expected to provide useful information in developing such educational programs for field representatives.