• Title/Summary/Keyword: Educational Elements

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A Study on Contract Intention of Preliminary Founders andFranchise Headquarters (예비 창업자와 프랜차이즈 본사의 계약 의사에 관한 연구)

  • Jung, Jin-Woo
    • Culinary science and hospitality research
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    • v.14 no.1
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    • pp.39-55
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    • 2008
  • The characteristics of preliminary founders has taken a part in deciding the structural elements of Franchise headquarters in the food service industry. Thus this study tries to show how preliminary founders have an impact on structural elements in franchise headquarters through demonstrative research on intention of contracting by characteristics of preliminary members. The result shows that the experience factor of a preliminary owner has significant relationships with the structural elements of headquarters. It was analyzed that the structural elements of franchise headquarters such as expert consulting, training support and use of sales guide influence contract intention. The characteristics of the preliminary founders have a major impact on investment, financing, expert consulting, educational support, and untilization of business guideline. The structural elements have a major impact on contract intention.

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Re-Engineering of Educational Contexts in the Digital Transformation of Socio-Economic Interactions of Society

  • Tsekhmister Yaroslav;Tetiana Konovalova;Tsekhmister Bogdan
    • International Journal of Computer Science & Network Security
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    • v.24 no.3
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    • pp.135-141
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    • 2024
  • The article examines the key constants of reengineering the modern educational cluster, associated with the processes of digital transformation of all spheres of modern socio-cultural space. The first constant is the strategic rethinking of the educational process organization and awareness of the new roles of all participants (tutors, applicants, controlling elements, etc.). The other constant involves practical re-design of the system of educational services, which consists in the reorientation from the traditional model of education functioning for society to the implementation of the educational format in the form of new projects (structural, target, business). Consequently, the purpose of the study is to highlight the attitudes relevant to the modern realities of information and technological support of education in the context of socio-economic interactions of society. The criteria for the reengineering of educational concepts and the structural organization of the educational sphere are defined. The modern world is going through a period of complete digital transformation of all spheres of public activity. The scientific intelligence notes that education is no exception in these processes, as the dependence of educational realities on information and computer technologies is now noted. The COVID-19 pandemic, for all its tragedy, was also a kind of trigger, clearly marking the new components that have become defined in the organization of the educational process. The conclusion is made that the use of digital technologies in the organization of the educational institution or in the organization of the educational process has become not an auxiliary element, but a dominant factor. Mobility, dynamism, interdisciplinarity, synergy - all these aspects are relevant for socio-economic interactions of society and should be provided by educational programs. The results of the study can be used in the reorganization processes of educational institutions and institutions. Further research requires aspects of the analysis of the foreign experience of reengineering in education, carried out taking into account digital transformations of modern sociocultural space.

Composition Principle of Seo-Won Architecture from the View of Its Disposition and Korean Traditional Thought (전통사상(專統思想)과 서원건축배치(書院建築配置)의 구성(構成) 원리(原理))

  • Park, Jeomg-Hae;Han, Dong-Soo
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.6
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    • pp.33-43
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    • 2011
  • The Korean academics of classical learning, Seowon which from the middle of Joseon Dynasty was complexly reflected in "the illustration of Taiji(太極圖說)" Five-Elements school(陰陽五行說), "Zhou Yi(周易)" and a theory on spherical heaven and square ground(天圓地方) which based on orientalism. Also the theory of Xiangshu Xue(象數學) was a significant factor to decide the size(number of facade module) of Seowon architecture. So, in this study, how the oriental thought was adopted and reflected in existing 21 Seowon in South Korea. The size of Seowon architecture was adopted a theory of combination with heaven, earth and human(天地人三合論) that based on the theory of Xiangshu Xue on "the illustration of Taiji" and "Zhou Yi". "Zhou Yi" was the central thought of Confucian culture in Joseon Dynasty, with which Seowon space was divided into two, ancestral rites space and lecture space. It coincides with balance of yin(陰) and yang(陽), Five-Elements(五行) and four seasons(四季節). In lecture space, lecture hall is relevant with the water(水) and winter, and front tower structure or outer three-door is the fire(火) and summer. Also, central garden means the soil(土) and center. Thus, the size and spatial composition was planned with the philosophy, "the illustration of Taiji", Five-Elements school and a theory on spherical heaven and square ground. Yin and yang has an idea of the heaven and earth, and Five-Elements has an idea of direction and season with which spatial composition of Seowon could be set. And the numeral meaning on the theory of Xiangshu Xue established an ideal background for spatial composition of Seowon architecture.

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A Study on the Knowledge Elements of HPC in Computational Science through Analysis of Educational Needs (교육요구분석을 통한 계산과학분야의 고성능컴퓨팅 지식요소에 관한 연구)

  • Yoon, Heejun;Ahn, Seongjin
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.545-556
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    • 2018
  • The purpose of this study is to suggest the knowledge elements for HPC education in computational science. For this purpose, the survey for HPC experts was conducted to verify the content validity and reliability, and the 20 candidate knowledge elements was extracted. And the second survey for HPC users was conducted to apply the t test, Borich requirement, and The Locus for Focus model. And 10 knowledge elements for HPC education were derived. As a result, the first group was 'Parallelism Fundamentals', 'Parallelism', 'Parallel communication and coordination', 'Parallel Decomposition', 'Parallel Algorithms, Analysis, and Programming' and 'Introduction to Modeling and Simulation', 'Fundamental Programming Concepts', 'Fundamental Data Structures', 'Memory Management', 'Algorithms and Design' were second group for HPC education.

An Contents Aanalysis of Number Sense for Elementary School Grade 1-2 (우리나라 초등학교 1-2학년 수학에서의 수 감각 지도 내용 분석)

  • Choi, Ji-Sun;Park, Kyo-Sik
    • Journal of Educational Research in Mathematics
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    • v.19 no.4
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    • pp.513-530
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    • 2009
  • In this paper, We analyse the contents of the national mathematical curriculum, the handbook of the curriculum, and elementary school mathematics textbook for the elementary school grade 1-2 focusing on 'number sense'. At first, we identify the meaning and the elements of number sense through analysing studies which are related to number sense. Number sense includes understanding the meaning of number, operation, and estimation, and the ability of applying numbers, operation and estimation on the context. Number sense consists of the elements of the contents and the elements of the processes. Secondly, with the elements of number sense which we have identified, we analyse the contents of the national mathematical curriculum, the handbook of the curriculum, and elementary school mathematics textbooks, and then criticize the contents. We find some problems as a result of the analysis : the range of number sense is unclear, the word 'number sense' is not used consistently, the elements used are limited, and the contents of the textbook are materialized inconsistently and poorly.

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A Study on the Metadata Element's Expansion of DLS Based on Learning Object (학습객체 개념을 이용한 학교도서관 정보시스템(DLS)의 메타데이터 요소확장에 관한 연구)

  • Lee Byeong-Ki
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.4
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    • pp.85-104
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    • 2004
  • This study is supposed to the way to add and enlarge the elements related to educational domain in metadata of school library information system (DLS) by using the concept of learning object which the education information service agencies have adapted. This study is to propose the methods which can be accessed according to the units of learning content in order that they can be applied to the teaching and learning situations, and describe and index the total traits of interior data elements included in the information resources. Thus, the metadata of the existing DLS through the additional elements : , , and was made to access the information resources according to the teaching and learning situations and to accept the concept of interior learning units by means of the element.

Development of Standard Multimedia Studio for Primary and Secondary Educational Contents (초·중등학교 교육용 멀티미디어 컨텐츠의 활용과 표준 개발 환경)

  • Ahn, Mi-Lee;Hwang, Dae-Jun
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.2 no.1
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    • pp.1-15
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    • 2002
  • New media is an emerging industry sector. It sits at the nexus of what has become a main vehicle of the Knowledge Based Economy. the crossroads where the use of interactive multimedia technology meets the traditional uses of media. The current Education information Act provided school with PC, multimedia labs and connection to internet. Having such a facility in schools encourage teachers and students to use computers more often. Teachers demand for more educational multimedia contents than they can find in the market. Although there are many good contents, teachers find them unfit or inflexible for their curriculum. The purpose of this study is to identify the elements of standard multimedia studio facilities to develop multimedia contents in primary and secondary schools. The result of this study will provide guidelines for schools to facilitate their multimedia studio for teaching and learning activities, and developing contents for effective use of their facilities.

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Protective Coatings for the Elements of Ships Power Plants which Use Sea Water

  • Minaev, Alexander N.;Gnedenkov, S.V.;Sinebryukhov, S.L.;Mashtalar, D.V.
    • Journal of Advanced Marine Engineering and Technology
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    • v.36 no.3
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    • pp.341-350
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    • 2012
  • In this paper we observe the protective coatings carbon for steel, aluminium and titanium alloys were obtained by plasma electrolytic oxidation (PEO) under unipolar and bipolar conditions. The anticorrosion properties and the thermal stability of the surface layers were studied by electrochemical impedance spectroscopy and potentiodynamic polarization. It was found that the application of the bipolar PEO mode enables one to synthesize the surface layers that possess enhanced anticorrosion and mechanical properties. results of research of antiscale PEO - coatings for marine power equipment are presented. The combined method of prevention of corrosion and scale formation was tested at the industrial plants of Russian Shipyard "Zvezda".

Development of an Algorithm-Based Learning Content for Improve in Creative Problem-Solving Abilities (창의적 문제해결능력 신장을 위한 알고리즘 기반 학습 콘텐츠 개발)

  • Kim, Eun-Gil;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.1
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    • pp.105-115
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    • 2011
  • Education is focused on how to nurture creative problem-solving skills talent in rapidly changing information society. The algorithm education of computer science is effective in improvement of students' logical thinking and problem solving capability. However, the algorithm education is very difficult to teach in elementary students level. Because it is difficult to understand abstract characteristic of algorithm. Therefore we developed educational contents based on the principle of the algorithm for improve students' logical thinking and problem-solving capability in this study. And educational contents contain interesting elements of the game. So, students will be interested in algorithm learning and participate actively through developed educational contents. Furthermore, students' creative problem-solving capability may improve through algorithm learning.

Didactic Games and Gamification in Education

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.417-419
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    • 2022
  • This paper undertakes educational games and gamification, their features, importance, and integration into the educational process. Besides outlining features, benefits, and difficulties, it highlights the difference between gaming, gamification, and game-based learning. The article contends that game-based learning and gamification elements such as reward, completion, and cooperation develop students' positive attitudes toward the curriculum and boost their learning motivation.