• Title/Summary/Keyword: Education platform

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Case Study on Utilizing Arduino in Programming Education of Engineering (공학 프로그래밍 교육에 아두이노 활용 방안 사례 연구)

  • Park, Jang-Hyun;Kim, Seong-Hwan
    • Journal of IKEEE
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    • v.19 no.2
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    • pp.276-281
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    • 2015
  • Engineers increasingly rely on computers and their computer programming skills for their works. As a result, most engineering curricula have introduced a computer programming courses. However, students consider the subject to be unrelated to their core interests and often feel uncomfortable when learning to program for the first time. To overcome these difficulties, several studies have proposed the use of physical computing paradigm. This paradigm takes the computational concepts out of the PC screen and into the real world so that the student can interact with them. This paper proposes Arduino platform as a tool for attracting interest of the programming and reports the results of questionnaire survey analysis.

ASTRONOMY WITH SMALL TELESCOPES

  • SINGH, K. YUGINDRO;MEITEI, I. ABLU;SINGH, S. AJITKUMAR;SINGH, R.K. BASANTAKUMAR
    • Publications of The Korean Astronomical Society
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    • v.30 no.2
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    • pp.741-743
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    • 2015
  • We have designed and built three cost effective observatories, in distinct models, which can house Schmidt-Cassegrain type small telescopes having aperture sizes up to 16 inches. Using the available small telescopes, we provided the people of Manipura State in the far north-east corner of India the opportunity to observe directly with their own eyes the rare, spectacular events of the solar eclipse of January 15, 2010, lunar eclipse of December 10, 2011 and the transit of Venus of June 6, 2012. Apart from sharing a platform with the public for astronomy education and popularization through public outreach programs such as workshops, seminars and night watch programs, we have also developed a laboratory infrastructure and gained expertise in observational techniques based on photoelectric photometry, CCD imaging, CCD photometry and spectroscopy. Our team has become a partner in the ongoing international 'Orion project' headquartered in Phoenix, Arizona, USA which will be producing high quality photometric and spectroscopic data for five stars in the Orion constellation, namely Betelgeuse (alpha Orionis), Rigel (beta Orionis), Mintaka (delta Orionis), Alnilam (epsilon Orionis) and Alnitak (zeta Orionis). In the present paper, the authors would like to give a detailed report of their activities for the growth of astronomy in the state of Manipur, India.

A study for e-learning Platform and Digital Rights Contents Management Security Scheme (e-learning 플랫폼과 디지털컨텐츠 저작권보호에 관한연구)

  • Kim, Seok-Soo
    • Convergence Security Journal
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    • v.5 no.1
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    • pp.75-83
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    • 2005
  • A purpose of the system proposed in this paper is to help learners pursue proactive and self-oriented education by allowing learners to proactively configure their own content, that is, learners no longer have to be restricted by prescribed sequence of lectures. In general, most LMSs cannot meet every individual's educational needs because they structure their programs by letting learners simply choose from a list of available lectures at prescribed level or difficulty. However the Self-Leading LMS eliminates such boundaries by allowing learners to choose contents and difficulty within the limit set by their own educational competence.

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Implementation of a Platform for the Big Scientific Data Transfers (대용량 과학데이터 전송을 위한 플랫폼 구현)

  • Lee, Min-Sun;Yoo, Kwan-Jong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.881-886
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    • 2018
  • Over the last several decades, the advances in computer engineering technology have led a new paradigm of data-intensive research in the field of scientific applications. A collaborative work environment for storing, sharing and analyzing data is required for researchers of geographical distance. The Korean government supports the Research & Education network(KREONET) and the Global Science experimental Data hub Center(GSDC) to strengthen the nation's competitiveness. The KREONET has upgraded its backbone to 100Gbps to accommodate demand to transfer data fast among the global major experimental sites. This paper introduces the test result between high performance nodes reserved for big data transfer.

Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.521-538
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    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).

hpvPDB: An Online Proteome Reserve for Human Papillomavirus

  • Kumar, Satish;Jena, Lingaraja;Daf, Sangeeta;Mohod, Kanchan;Goyal, Peyush;Varma, Ashok K.
    • Genomics & Informatics
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    • v.11 no.4
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    • pp.289-291
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    • 2013
  • Human papillomavirus (HPV) infection is the leading cause of cancer mortality among women worldwide. The molecular understanding of HPV proteins has significant connotation for understanding their intrusion in the host and designing novel protein vaccines and anti-viral agents, etc. Genomic, proteomic, structural, and disease-related information on HPV is available on the web; yet, with trivial annotations and more so, it is not well customized for data analysis, host-pathogen interaction, strain-disease association, drug designing, and sequence analysis, etc. We attempted to design an online reserve with comprehensive information on HPV for the end users desiring the same. The Human Papillomavirus Proteome Database (hpvPDB) domiciles proteomic and genomic information on 150 HPV strains sequenced to date. Simultaneous easy expandability and retrieval of the strain-specific data, with a provision for sequence analysis and exploration potential of predicted structures, and easy access for curation and annotation through a range of search options at one platform are a few of its important features. Affluent information in this reserve could be of help for researchers involved in structural virology, cancer research, drug discovery, and vaccine design.

Edutainment contents using Touch-Face (Touch-Face 기반 에듀테인먼트 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Woan;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.363-366
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    • 2008
  • In this paper, I describe about edutainment contents to infant. We can call following PANSORI that user can experience national classical music that is our country tradition music using imagination musical instrument instead of actuality musical instrument, and is one at national classical music. Also manufacturing operationalized Touch-Face that is intelligence style interface platform that can play that tradition pattern and basis use style hand that is a tool the immediate perception enemy use and touch display directly as unaccustomed infant and children are easy and convenient to base. Because of these reason, educational contents can become help to study efficiently because there is in preschool education more on Touch-Face base.

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Implementation of MQTT protocol based internet maker kit (MQTT 프로토콜 기반의 사물인터넷 메이커 키트 구현)

  • Kwon, Dong-hyeon;Lim, Ji-yong;Heo, Sung-uk;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.736-739
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    • 2017
  • Recently, makers who do not have huge production equipments and who actually make products that they thought by utilizing digital production tools are emerging as new trends. As these makers shared how to make products, the 'maker movement', an open source manufacturing movement, spread. In the case of the domestic market, the maker movement is being activated through the government's policy support. However, compared to developed countries, there is not enough awareness and environment of maker culture, and only open platform hardware and software are used without specialized education / development equipment or kit for maker. Therefore, in this paper, we implement a MQTT protocol based Internet object maker kit for real service interworking rather than simple data connection through hardware connection.

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Development of Web based 3D Figure Learning Program Using JAVA 3D (JAVA 3D를 이용한 웹 기반 입체도형 학습 프로그램의 개발)

  • Kim, Jong-Min;Ju, Young-Jin
    • Journal for History of Mathematics
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    • v.21 no.1
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    • pp.121-138
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    • 2008
  • In this study, we designed and developed Web-based 3D figure learning program which can create and control the 3D figures effectively in cyberspace. To develop this learning program, we used the JAVA 3D because JAVA 3D can express 3D figures effectively in cyberspace and is platform independent. This program is very helpful for learners to understand the concept of 3D space and the formulation of space concept effectively. Also it motivates learners to understand 3D figures study and enables Self-Directed-Learning.

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A Study on Socio-cultural Functions of Game-Making Events (게임개발대회의 사회문화적 기능에 대한 연구)

  • Ma, Eunjeong;Choi, Sung-Youn
    • Journal of Korea Game Society
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    • v.19 no.5
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    • pp.77-90
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    • 2019
  • This paper discusses the shaping of game culture and the socio-cultural functions of game-making events based on co-production ideation by meta-analysis. Research has shown that the experience in this event helps to reshape the perception of the game culture, which eventually will lead to the extended meanings of game culture. It can also be seen that the game-making event serves as an educational platform for building the next generation competencies.