• Title/Summary/Keyword: Education Robot

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Pre-Service Teachers' Attitudes toward Robots : Analysis of Difference According to Variables (로봇에 대한 예비 교사의 태도: 변인에 따른 차이 분석)

  • Kim, Seong-Won;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.4
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    • pp.21-27
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    • 2018
  • As the fourth industrial revolution has progressed globally, computing education is progressing centered on robots. However, pre-service teachers' attitudes toward robots were negative in previous studies. In order to solve this problem, this study analyzed the difference in the attitude of the pre-service teachers to the robot according to the factors. The subjects of this study were 309 pre-service teachers attending K university. In order to measure the attitude of the pre-service teacher to the robot, the negative attitude measure for the robot was used. And, in order to measure the attitude of the pre-service teachers to the robots, negative attitude measurement scale was used. As a result, pre-service teachers showed different attitudes toward robots according to gender, experience of robot manipulation, and experiences of robot-related lectures. Especially, when the gender was male than female, and the experience of robot manipulation and the experiences of robot-related lectures, the attitude of pre-service teachers to robot was positive.

Mobile Robot Navigation using Optimized Fuzzy Controller by Genetic Algorithm

  • Zhao, Ran;Lee, Dong Hwan;Lee, Hong Kyu
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.1
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    • pp.12-19
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    • 2015
  • In order to guide the robots move along a collision-free path efficiently and reach the goal position quickly in the unknown multi-obstacle environment, this paper presented the navigation problem of a wheel mobile robot based on proximity sensors by fuzzy logic controller. Then a genetic algorithm was applied to optimize the membership function of input and output variables and the rule base of the fuzzy controller. Here the environment is unknown for the robot and contains various types of obstacles. The robot should detect the surrounding information by its own sensors only. For the special condition of path deadlock problem, a wall following method named angle compensation method was also developed here. The simulation results showed a good performance for navigation problem of mobile robots.

Robot Manufacturing Class for Children Led by University Students

  • Ukida, Hiroyuki;Aika, Yuuta;Achi, Keita;Ishihara, Yasuyuki;Kuroda, Jou;Kosaki, Gaku;Suzuki, Syunsuke;Nagata, Yuuki
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.78-82
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    • 2010
  • This paper introduces the Tokushima Robot Programming Club. This is a robot manufacturing class for elementary and junior-high school students. This club is planned and managed by university students. First, we show the organization of our club. And, robot kits and software development systems we use are introduced. And then, we describe the activities of this club and show its educational effectiveness for both the children and the university students.

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A Comparative Study of the Effect of Dolittle and Robot Programming Education on Creativity (두리틀과 로봇 프로그래밍 교육이 창의성에 미치는 효과 비교 연구)

  • Park, Kyoung-Jae;Lee, Soo-Jung
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.619-626
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    • 2010
  • In this study, we performed experimental studies on the educational programming languages of Dolittle and Robot to compare and analyze their effect on improving creativity. We formed three sixth grade classes, totaling 99 students, into a Robot class, a Dolittle class, and a general class that served as a neutral. The Dolittle class and the Robot class took ten programming lessons with specific hand-in operations, as well as feedback and discussion, during ten weeks. The experiment results showed that student creativity in the two programming classes improved more than that of students in the general class. Especially creativity of the students in the Robot class improved the most. Moreover, the mean creativity of the lower academic achievement group was slightly better than that of the higher group. This implies that there is no positive correlation between academic achievement and creativity.

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Automatic Motion Generation from the Posture Template

  • Lee, Chang-Mug;Kwon, Oh-Young;Seok, Kwang-Ho;Kim, Yoon-Sang
    • Journal of information and communication convergence engineering
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    • v.8 no.2
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    • pp.191-196
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    • 2010
  • This paper presents automatic generation of robot motion using posture template in physical training system. In this system, we define a human-like generic template with two angles, then, we generate robot motion that has used angle data of the created template. The angle data is transformed automatically to the most similar motion. This is achieved by suitable expressions for robot specification. The expressions intend to differences of angle measurement on X,Y,Z planes and DOF constraint. We choose several postures and create generic templates for chosen postures. Robot motions are also generated from generic templates by expressions.

Development of NXC Robot Programming Supporting System Based on Types of Programming Error (오류분석에 기반한 NXC 로봇프로그래밍 지원시스템의 개발)

  • Nam, Jae-Won;Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.375-385
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    • 2011
  • Computer education is moving its focus from skill oriented education to improving students' creativity and problem solving ability. Thus, the importance of programming education is being strengthened. However, programming education was biased to grammar oriented language that has been limits of students' interest. Robot programming is problem solving itself, and by allowing students to directly see the robot which is the output of programming, can help interest and motivate to the students. In fact, it is still observed that the students are facing difficulties due to various kinds of errors during the programming education. Therefore, this study categorizes and analyzes the errors students are facing during robot programming, and based on that, a support tool to help treat errors developed. The developed supporting system for error solving reduces the frequency of errors and provides the set of coding instruction, NXC language and error message in Korean, examples and detailed information for each stage of education, function removing major coding errors, and code sorting and indication of row number. This study also confirmed that the supporting tool is helpful in reducing and solving errors after input.

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Analysis of Metacognition Interaction based on Robot lesson (로봇활용수업에서의 초인지적 상호작용 분석연구)

  • Kim, Gyung-Hyun;Lee, Ju-Hyuk;Kim, Du-Gyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.2
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    • pp.430-440
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    • 2015
  • The purpose of this study was to analyze student's metacognition interaction based on a robot lesson. For this research as an analytical metacognition interaction tool was utilized. The results of this study revealed that, first, elementary school students had more metacognition interaction in middle learning levels but middle school students had more in the low learning level. Second, in the low learning level, middle school students revised the initiated goal strategy of the robot lesson. Third, in all learning levels, students showed much diagnosis and assesment metacognition interaction in the robot lesson. According to this study's results, the robot lesson has a positive effect in facilitating diagnosis meta cognition for processing of task performance. These results could provide effective cues and information on how to improve the robot lesson.

Development of a Creative Robot School Program for Motivating Elementary School Students

  • Jung, Seul
    • Journal of Engineering Education Research
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    • v.14 no.3
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    • pp.31-37
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    • 2011
  • This article presents program development and analysis of a creative robot school for elementary school at the local university. The purpose of opening the creative robot school is to give motivation to children for having interests in science and engineering at their young ages. The creative robot school program is developed by using facilities of a local university to spread scientific knowledge to young children in their communities to draw their interests in science as well as an engineering field for future careers. Since the robot system is a popular subject to draw attention of children and has a relation with Mechatronics Engineering, a program related with robots is selected for educating children. College students are also involved in helping children to build robots within a given time. Experiences and self-evaluations from the previously held creative robot schools at Chungnam National University(CNU) are presented to share with.

Redesigning of STEAM Learning/Teaching Program for Robot (로봇 STEAM 교수학습 프로그램 제안)

  • Park, HyunJu;Baek, Yoon Su
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.3-10
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    • 2015
  • The purpose of this study was to analyze STEAM learning/teaching program that relates robots and to develop and redesign STEAM teaching/learning program with a robot for elementary and secondary schools. 'Learning with a robot' is considered as one of the best candidates for STEAM education. This article mainly concerns a robot that can be helpful to improve students' interests in learning science and mathematics in schools. As the results of the STEAM learning/teaching program analyzing, the program for elementary schools contained more contents of liberal arts and fine arts, and the program for secondary schools contained more contents of science, technology, and math. In the middle school program, context for learning, class activities of creative design and emotional touch, evaluation, and job and career information were evenly implemented. In the elementary and high school program, there were few information about robotics career. We extracted all robot utilizable subjects and units from school curriculums, and redesigned contents which can be applicable to regular classes for schools. As the result of this study, we conclude that 'learning with a robot' can encourage students' interests in STEM area.

Development and Application of Programming Education Program of Robot for Improvement of Elementary School Girls' Creativity (초등학교 여학생의 창의성 신장을 위한 로봇 활용 프로그래밍 교육 프로그램 개발 및 적용)

  • Kim, Yongmin;Kim, Taehun;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.19 no.1
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    • pp.31-44
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    • 2015
  • In general, female students are revealed through a number of studies so far by low interested in programming education. In this study, we presented a robot programming education program in the process of programming education for creativity kidney of elementary school girls. By analyzing the information gifted class 5, 6 grade robot curriculum, and selected a topic, which was take advantage of the Arduino and EV3, it has developed a robot programming education program. The selected information gifted class 5, 6 grade girls for analyzing the educational effect of education program that has been developed as an experimental population was charged with the developed program and analyzing the results of the pre- and post-test. The results of the analysis, education program that was developed in this study it was found that help in creativity kidney of elementary school girls.