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The Effects of Soybean Peptide Intake on Index of Muscle Damage and Hormone Concentration in Taekwondo Player

  • Son, Chang-Seob;Lee, Hye-Sook;Lee, Jang-Woon;Lee, Yoon-Bok;Park, Myeong-Soo;Yoo, Yung-Choon;Park, Jin-Hong;Hong, Seung-Bok;Hwang, Seock-Yeon
    • Biomedical Science Letters
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    • v.17 no.3
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    • pp.245-251
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    • 2011
  • This study was conducted to investigate the effect of soybean peptide on muscle damage index and hormone (testosterone and cortisol) concentration. Subjects of this study were 23 high school male taekwondo players who had participated in regular exercise. They were randomly divided into two groups, one group took soybean peptide (S-peptide, n=13) 4 g a day for 4 weeks and the other took placebo (placebo, n=10) for the same time. We obtained blood samples before and after experiment and analyzed for CPK (Creatine phosphokinase), LDH (Lactate dehydrogenase), ALD (Aldolase), myoglobin, testosterone and cortisol. As for body composition, there was no significant difference in weight, body fat rate and LBM (lean body mass) between the S-peptide and the S-peptide group and placebo group. In CPK, LDH, ALD and myoglobin, S-peptide group was significantly lower than the placebo group and showed significant decrease before and after intaking soybean peptide (P<0.05~0.01). In the concentration of plasma testosterone, S-peptide group was increased from two weeks but not significant difference. The concentration of plasma cortisol showed significantly decrease in the S-peptide (P<0.01). These results indicate that the intake of soybean peptide have positive effect on index of muscle damage and changes of hormone concentration.

Comparison of Anthropometric Measurements, Dietary Quality and Blood Lipid Levels in Ssireum Players, Regular Moderate and Intermittent Light Exercisers (씨름 선수와 규칙적 중등도 및 간헐적 저강도 운동실천자의 체격지수, 영양소 섭취 및 혈중 지질의 비교 연구)

  • Bae, Eun-Joo;Lee, Hye-Ok;Lee, Myung-Chun;Choue, Ryo-Won
    • Journal of Nutrition and Health
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    • v.39 no.7
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    • pp.661-673
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    • 2006
  • Ssireum, the traditional Korean sport, is very popular at both amateur and professional levels. Ssireum players are prone to be obese which related to the chronic disease in their later life. The purpose of the study was to compare the anthropometric measurements, quality of diet, and blood parameters of Ssireum players with those of subjects who were matched body mass index, gender and age. Participants in the 3 groups, Ssireum players (SP, n=15), regular moderate exerciser (RME, n=15, >3 times /wk, >20 min/time) and intermittent light exerciser (ILE, n=14) groups. Anthropometric measurements included height, weight, fat mass (by Dual energy X-ray absorptiometry), lean body mass, triceps and thigh skin-fold thickness, mid-arm, waist, hip and thigh circumference. Dietary assessments were accomplished using 3-days food records, diet quality index (DQI), dietary variety score (DVS). Blood levels of lipids, leptin and insulin were analyzed. As a results lean body mass and mid-arm circumference were significantly higher in Ssireum players than those of other groups (p<0.01). Total body fat, trunk fat, abdominal skin fold thickness and waist-hip ratio were significantly lower in SP group than those of other groups (p<0.01). DVS were higher however, dietary quality was low in Ssireum players than in other groups. There were no differences among the 3 groups in regard to blood total cholesterol, LDL-cholesterol and glucose levels however, leptin level was low in Ssireum players. These results indicate that Ssireum players had significantly higher lean body mess and lower body fat when these were compared with regular moderate exerciser and intermittent light exerciser. Blood leptin levels of Ssireum players were low but blood lipid profiles were not significantly different.

A Cyber Educational Environment on the Web using WMT (WMT를 이용한 웹 기반 가상교육 환경)

  • 심종채;박재흥;서영건
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.446-454
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    • 2001
  • A long-distance education method using the computational environment has been developed and implemented for quite some time. However, there has been some difficulty in the simulation of face-to-face instruction due to limitations in performance of the computers and the networks. Continued development of multimedia technologies has now made it possible to simulate face-to-face instruction, recording the teachers' instructions in the form of a screen dump. In this paper, we propose a system that allows the teacher to make loaming materials available on the Web using Window Media Technology(WMT). This technology also allows remote site users to view the contents at their convenience. A media encoder acquires the lessons and stores them as moving pictures. The lessons are displayed on the screen as the teacher explains them. The learning materials are stored in a Windows media file format, the file is stored on a lecture server and provided to the user using a streaming method in real time. The users can view the contents on the Web without requiring a special player. The proposed system consists of a lecture writer module, a lecture server module and a lecture client module.

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Provide methods to improve the teaching of piano technique through the works of Stephen Heller. -By focusing on rhythm and balance- (스티븐 헬러(Stephen Heller)의 작품을 활용한 피아노 테크닉 학습방법 -리듬과 발란스 중심으로-)

  • Lim, Ju-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.345-351
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    • 2016
  • The purpose of this study is to provide methods to improve the teaching of piano technique of intermediate-level learners through the works of Stephen Heller by focusing on rhythm and balance. Although a romantic-era composer, Stephen Heller's works are not well-known. However, when analyzing his compositions, many require the player to focus on their foundational piano techniques and musicality. Heller composed many interesting works including etudes that allow intermediate-level pianists to develop their musicality as much as those playing Chopin or Liszt from the same era. This study presents teaching methods for developing piano technique by focusing on rhythm and balance, and for enhancing musicality to improve the quality and significance of piano education and pedagogical research.

Effects of Clubhead Velocity on GRF Magnitude and Time during 7-iron Swing (골프스윙 시 지면반력 크기와 시간 차이가 클럽헤드 속도에 미치는 영향)

  • Woo, Byung Hoon
    • Korean Journal of Applied Biomechanics
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    • v.30 no.1
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    • pp.27-35
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    • 2020
  • Objective: The purpose of this study was to investigate the influence of clubhead velocity through regression analysis on the magnitude and time difference of the forward-backward, mediolateral, and vertical ground reaction peak forces generated by force plate during golf swing. Method: 16 subjects (age: 20.5±4.2 yrs, height: 176.0±5.4 cm, weight: 77.8±5.9 kg, handy: 2.4±1.7) who is elite golf player in high school and university, participated in this study. The study method adopted three-dimensional analysis with 8 cameras and ground reaction force measurement with two force plate. The analysis variables were clubhead velocity, and ground reaction analysis variables set four events in each graph based on the peak forces commonly generated in Fx, Fy, and Fz graphs of the ground reaction data during the golf swing. Results: As a result of analyzing the influence of ground reaction magnitude difference on clubhead velocity, the influence on clubhead velocity was ym4, zm1, xm4, zm2. The larger ym4, xm4, zm1, the fasterthe clubhead velocity, but the smallerthe zm2, the faster the clubhead velocity. And in time difference, the influence on the clubhead velocity was in the order of xt4, zt1, zt3. The shorter xt4, zt1, zt3 showed faster clubhead velocity. Conclusion: The leftfoot played a leading role in increasing the velocity of the clubhead. Although the result was caused by the interaction of the right foot and the left foot during the swing, the role of the left foot is relatively large.

The Effects of Kinesio-Taping of Lower Limbs on Muscle Activity for Taekwondo Athletes (키네시오 테이핑이 태권도 선수의 하지 근활성도에 미치는 영향)

  • Yang, Dae-Jung;Choi, Eun-Young;Park, Dong-Soo;Park, Seung-Kyu
    • Journal of the Korean Academy of Clinical Electrophysiology
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    • v.9 no.1
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    • pp.35-39
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    • 2011
  • Purpose : The purpose of this study was to determine changes in muscle activity due to elastic taping at the rectus femoris, biceps femoris and tibialis anterior muscles using surface electromyography analysis. Methods : In this study 10 healthy university students in the Department of Taekwondo Studies were screened and individuals with a history of previous injury or surgery to their nerve, muscle, and skeletal systems, such as paresthesia and motor disorder, were excluded. Subjects were taped over the rectus femoris, biceps femoris, and tibialis anterior and their muscle activities were analyzed using the surface electromyography method during maximal voluntary isometric contraction. Results : The results of this study were as follows: muscle activities indicated a significant increase after elastic taping than before at the rectus femoris, biceps femoris, and tibialis anterior muscle. These results lead us to the conclusion that muscle activity were influenced by elastic taping at the rectus femoris, biceps femoris, and tibialis anterior muscles. Conclusion : The results of this study show that muscle activity can be improved by elastic taping at the lower limbs. These results suggest that elastic taping of muscles in the lower extremities has the capability to increase muscle activity in the body.

Possibilities and Limitations of Virtual Reality Based Content - Focused on the Theme Park (가상현실 기반 콘텐츠의 가능성과 한계 - 테마파크를 중심으로)

  • Kim, Ki-Jeong;Han, Ho-Seong
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.373-380
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    • 2017
  • Recently, virtual reality contents are being experimented and introduced in various fields such as game, education, medical, exhibition, movie, SNS. However, research on virtual reality is mainly focused on industrial and technological perspectives, so contents-centric or contents-oriented research is on virtual reality is very rare. In order to prepare for the future of virtual reality properly, content-oriented research is very much needed. The purpose of this study is to investigate the types, characteristics, and possibilities of virtual reality contents applied to theme parks. For this purpose, we tried to classify the contents type of virtual reality based theme park. The criteria of type classification are divided into 'fixed type', 'continuous moving type', and 'segmented moving type' according to the player's position movement possibility and movement type, here we combine the senses such as tactile, taste, smell, balance etc.

Analysis of Seasonal Injuries in Professional Football Player (프로 축구 팀의 월별 부상실태에 관한 조사)

  • Lee, Kyung-Tai;Choi, Byung-Ok;Kim, Jin-Su
    • Journal of Korean Orthopaedic Sports Medicine
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    • v.5 no.2
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    • pp.135-140
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    • 2006
  • Purpose: To investigate the risk exposure, risk of injury, and injury pattern of football players in seasonal variation. We purposed to expect the injury and its' prevention. Material and Methods: The professional football club(45 players) in Seoul were followed prospectively throughout 2005, January to 2005, December. Injury pattern and incidence were recorded. Results: Total 157 injuries were recorded. Major injuries which could not attend to game and training were 87 cases. Most severe month was June about 16 injuries(18.4%). And, the competitive season injuries were 46(52.9%) in March, April, August and September. Especially, ankle sprain and contusion injuries were common cause of absence in game. And, thigh muscle group injuries had a high risk of reinjury, because of treat insufficiently. Conclusions: We enhance the ability of the soccer team by prevention and education for injuries, especially in season.

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A Study of Factors influencing the Attitudes and Dispositions of Doping in Elite Golf Players (엘리트 골프선수들의 도핑에 대한 사고방식 및 성향에 미치는 요인)

  • Kim, Tae-Gyu;Cha, Jung-Hoon;Cha, Kwang-Suk;Kim, Kee-Hyun
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.527-536
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    • 2016
  • The purpose of this study is to identify the factors influencing the attitudes and dispositions of doping in elite golf players. 136 elite golfers (75 male, 61 female) were participated in this study and responded to Performance Enhancement Attitude Scale, Perfectionism in Sport Scale and Perceived Motivational Climate in Sport Questionnaire-2. Data that were collected analyzed by hierarchical multi regression. In male golfers, unequal recognition (UR) of coach had a positive effect on the attitudes and dispositions of doping, and rivalry (R) had a negative effect on that. In female golfers, Coach's criticism (CC) had a positive effect on the attitudes and dispositions of doping. The effective anti-doping program which reflects the results of this study should be developed and implemented for elite golf players who need the anti-doping education.

A study on the dual characteristics play of Pokémon game (<포켓몬스터>게임 플레이의 이중적 특성 연구)

  • Kim, Eun-Jung
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.63-70
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    • 2017
  • It has been a year since the $Pok{\acute{e}}monGo$ has been released. Over the past year, the $Pok{\acute{e}}monGo$ have become a social phenomenon. This study analyzes the dual characteristics play of the original $Pok{\acute{e}}mon$ game. The Pocket Monster game, which has both casual and hardcore capabilities, has a broader player base and enjoys popularity for 20 years, satisfying the requirement of easy and convenient access, which is an advantage of casual games. In addition, the rating battle system of $Pok{\acute{e}}mon$ game turns casual play into hardcore play. In this paper, we analyze the dual play characteristics of longevity games such as Pocket Monsters, and propose strategies and directions for game development that can survive long term in the competitive game market.