• Title/Summary/Keyword: Education Experience

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학생들의 사교육 경험에 대한 연구 (A Study on Experience of Student's Private Education)

  • 박은주
    • 수산해양교육연구
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    • 제21권1호
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    • pp.173-186
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    • 2009
  • The purpose of this study is to analyze cognition of middle school students on an educational institute of life. For this purpose, the three times of in-depth interviews which were performed the subjects, 6 middle boy's school student. The data passed through process of three dimension, abstraction of idea, categorization, interpretation. In this process, were discovered four category of educational institute of life. It was pilgimage, activity, system, and compare with school. The major results of this study were follows: first, an educational institute of life is natural of life to student and they accept the life themselves not coercion gradully. second, study of educational institute is repetitional and many and only for school test. third, system of educational institute is concenturated for study, in this point, students distinguish school with educational institute. fourth, in compare with school, educational institute is more comfortable than school. Also, educational institute take care of student more than school.

아동의 죽음불안 감소를 위한 죽음대비교육의 효과 (Effectiveness of Death Education on the Reduction of Children's Death Anxiety)

  • 남은영;장연집
    • 아동학회지
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    • 제20권3호
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    • pp.217-230
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    • 1999
  • This study examined children's death anxiety by religion, previous death experience and the effectiveness of a death education program. Half of the subjects 60 nine-year-old elementary school subjects were assigned to the experimental group and half were assigned to the control group. The 6-week death education program for the experimental group included literature, role play, and discussion. A questionnaire and death anxiety scale for children were administered to all subjects. After the educational program, there was a significant difference in death anxiety scores, between the experimental and control groups. However, children's religion and previous experience with death had no significant relationship to their death anxiety or effectiveness of the death education program.

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3D 기반 환경교육용 가상체험 콘텐츠의 설계 및 구현 (Design and Implementation of Environment Education Virtual Experience Contents based 3D)

  • 이근왕
    • 한국산학기술학회논문지
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    • 제11권2호
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    • pp.570-575
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    • 2010
  • 본 논문은 인간의 인지적 발달 능력을 고려하여 일반인의 눈높이에 맞는 3D 애니메이션 콘텐츠를 제작하여 환경오염 예방 교육 자료로 활용함으로써 일반인의 환경인식 변화에 미치는 영향을 연구하였다. 또한 체계적인 환경교육을 통해 일반인의 인식과 감수성 향상 및 환경교육 실천 방향을 제시하고 일반인들의 흥미를 유발하여 환경교육의 효율성을 증대할 수 있는 환경교육용 3D 애니메이션 콘텐츠를 개발하였다.

증강현실을 적용한 에듀테인먼트 콘텐츠 제작 (A Production of Edutainment Contents Using Augmented Reality)

  • 정연철;차재관
    • 한국게임학회 논문지
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    • 제15권5호
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    • pp.79-87
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    • 2015
  • 텍스트와 그림으로 표현되었던 교육 도구는 교육과 놀이 체험이라는 에듀테인먼트로 발전하였다. 에듀테인먼트 분야에서의 증강현실 기술은 체험을 극대화하여 놀이형 교육이 가능해 졌다. 또한 최근 증강현실을 응용한 다양한 애플리케이션으로 서비스 되고 있다. 본 논문에서는 에듀테인먼트 콘텐츠 설계와 구현을 통해 체험형 교육을 위한 활용방안에 대해 기술한다. 구현은 '뷰포리아 엔진'과 '유니티 3D'를 사용하였다.

의과대학 학생의 소진에 대한 지도사례 분석 (A Case Study on Approaches to Supporting Medical Students with Burnout Experience)

  • 정은경;최기오;한의령
    • 의학교육논단
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    • 제16권2호
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    • pp.88-91
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    • 2014
  • Medical students often need high levels of specialized institutional and personal support to recover from a burnout experience and to prevent student failure. This study aimed to present approaches to supporting medical students who had experienced burnout using case studies. The study subjects were 45 burnout cases who had been supported by the student support system and committee in one medical school. The factors associated with burnout include poor social network: the lack of belongingness, immature sense of identity, poor mental health, a lack of intrinsic motivation and aptitude, or a major personal crisis. We summarized some tips according to the factors associated with burnout. These tips should provide guidance to organizations and individual support providers to encourage the best quality support for medical students with burnout experiences.

경력단절 여성의 노동시장 재진입 욕구형태에 따른 진로행동 분석 (Analysis of Career Behaviors on the Women's Second Labor Market Transition)

  • 박성미
    • 수산해양교육연구
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    • 제22권2호
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    • pp.165-179
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    • 2010
  • The purpose of this study was to analyze career behaviors(job exploration, job hunting) of the need mode in the women's second labor market transition. To obtain this objective 501 women, who quitted their job in 780 women randomly sampling completed questionnaire. To analyze data, $x^2$, ANOVA were executed. Research results were explained, there were no difference career behaviors, experience of career counseling, experience of career education, aspiration of career behaviors by the need mode in the women's second labor market transition. But, there were difference motivation of labor market entry, career barriers, preference of occupations, level of job competence of career behaviors by the need mode in the women's second labor market transition. The implications of the results on women's second labor market transition of developing career education and counseling programs were discussed and finally suggestions for further study were made.

Strategic Issue in Higher Education Marketing: How University Students' Perceive Higher Education Services

  • Nadiri, Halil
    • International Journal of Quality Innovation
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    • 제7권2호
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    • pp.125-140
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    • 2006
  • One of the most important service industries that emerged in the last decade is "Higher Education". The most of the higher education institutes involve in marketing efforts to build up a good image, to improve the level of satisfaction of students and the stakeholders, to gain competitive advantage with respect to competitors and as well as to increase their market share. Within this intense competition universities should identify and meet the expectations of students to attract more and to retain the existing students. This study is to gain more insights into the dimensions of satisfaction of the university students and factors that affecting their judgments. SSI educational experience questionnaire is used to identify the importance and performance perceptions of students' in Eastern Mediterranean University among different dimensions and also study find out the difference between importance and performance scores of eleven educational experience dimensions. Results show that "Academic Advising", "Instruction Effectiveness", "Recruitment and Financial Aid" and "Student Centeredness" was very important to students. Study also provides managerial implications as well.

뉴노멀시대에 있어서 물류 관련 학과의 온라인교육 경험 (Experience in Online Education in Logistic-related Departments in the New Normal Age)

  • 배수현
    • 한국포장학회지
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    • 제26권3호
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    • pp.139-145
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    • 2020
  • The purpose of this study is to share the experience of online education with departments related to the servic industry, such as distribution and logistics, in the New Normal Age of COVID-19 pandemics. The graduation presentation project, which is the capstone design subject and the most urgent subject for face-to-face classes, was selected as the online education subject of this study. The results of this study are as follows : First, several online class tools, such as Zoom, Microsoft Teams, and Google Meet, have also been shown to be applicable to capstone design subjects such as graduation presentation projects. Second, it is essential to reorganize the curriculum to enhance students' ability to practice and utilize online contents. Third, continuous education and training are needed to make easy use of the aforementioned online teaching tools. Meanwhile, fourth, further research is needed to solve the learning effects caused by online learning, and difficulties in communication.

설화를 통한 장소 경험의 융합교육적 의의 -청주 지역 전승의 <지네 장터> 설화를 중심으로 (The Educational Significance of Place Experience through Folklore)

  • 황윤정;서명희
    • 고전문학과교육
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    • 제34호
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    • pp.75-113
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    • 2017
  • 융합교육은 이질적인 영역의 교과들이 각자의 시각과 내용을 바탕으로 공통의 교육 내용을 마련하고 협력적으로 다룸으로써 교육적 효율성을 획득하고 세계를 총체적으로 바라보는 새로운 시각을 획득하게 하는 데에 그 목적이 있다. 이 논문에서는 이러한 목적의 실현을 위해서는 무엇보다 공통의 교육 내용 마련이 시급한 과제임을 지적하고 문학과 지리학의 공통 교육내용으로서 '장소 경험'을 제안하였다. 공통 교육 내용으로서의 '장소 경험'은 '구체적인 공간' 제시나, '인간의 세계와의 첨예한 대결', '지명 유래'의 전승이라는 지역 전설 특유의 장르적 속성이 매개가 되어 한 장소에 대한 입체적인 경험을 가능하게 한다. 또한 장소를 구성하는 '물리적 조건', '인간의 활동', '부여된 의미'가 매개가 되어 설화에 대한 경험적 이해를 가능하게 한다. '장소경험'이라는 공통의 영역은 기존의 지리 교과에서 정보의 단순한 제공으로 흐를 수 있는 학습 내용에 문학적 맥락을 부여함으로써 학습자의 장소에 대한 입체적인 이해를 기대할 수 있게 한다. 또한 기존의 문학 교과에서 추상적으로 흐를 수 있는 학습 내용에 실재적이고 구체적인 대상을 제공함으로써 학습자의 경험적 이해를 신장시킬 수 있게 한다. 이와 같은 논의를 통해 융합교육은 공통 교육 내용을 통해 교육적 효율을 달성하고 새로운 사고의 형성을 가능하게 한다는 교육적 의의를 확인할 수 있다.

유비쿼터스 생활영어 체험학습장 교수-학습 모형 개발 연구 (Study on the Model Development for Experiential Learning with Ubiquitous Everyday English)

  • 백현기;김수민;강정화
    • 디지털융복합연구
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    • 제7권3호
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    • pp.49-60
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    • 2009
  • The aim of this study was to develop a model for teaching-teaming by applying Ubiquitous at a learning experience field, in which connect characteristics of both ubiquitous application learning and experience teaming, making use of them. A literature survey of concepts was conducted, with the main areas to find out relationships between ubiquitous application learning and experience learning. Experience learning by applying ubiquitous learning methods maximizes its efficiency of experience learning in considering ubiquitous learning methods's characteristics of dynamic, interaction, sharing. Also it makes communications through positive participation and active interaction, and leads to a process of internal examination. The research data suggests that critical factors of experiencing learning applying ubiquitous are acquiring information and memory, information integration and exquisiteness, emotional and social activity, producing activity, help activity.

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